Casual: Keybounce (mono-white) vs Frozen Storm (past / blood / discipline)

What specifically are you having issues with about the forum software? I’m happy to help any way I can!

Game 2 (flip of game 1), Player 1, Turn 3

P1 White vs P2 [Past]/Blood/Discipline

[details=Starting Hand]
Sensei’s Advice
Aged Sensei
Inverse Power Ninja
Savior Monk
Fox Primus
Morningstar Flagbearer (ff)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)

[details=All Teched Cards]
Fox’s Den School, Glorious Ninja
Inverse Power Ninja, Reversal
[/details]


###Main:

  • Smoker pings your base to 18
  • Inverse Power Ninja (3)
  • Aged Sensei (2)
  • Worker (1)

[details=Workers]
Fox Primus, Fox Viper, Snapback (ugh no whyyyy)
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Aged Sensei (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (2/3 lvl 1)
  • Smoker (1/1)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Safe Attacking
Grappling Hook
Reversal
Fox’s Den School
Sensei’s Advice
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Ok IPN looks like a good choice so far, Prynn is not a good early game choice. Next turn reversal, so I wanna save gold so I can tech up as well, and I’ll probably get a kill on Prynn just as I tech up
[/details]