Casual IsotopeX [MonoGreen] vs. Eijolend [MonoRed]

Ugh, the Firebird. I don’t have an answer for that right now. I do have a giant rock golem.

P2T6


Tech StartingHand Workers

TECH
Vigor Adept (Tech II Discipline)
Training Grounds (Tech II Discipline)


STARTING HAND
Reversal (Discipline Magic)
Sparring Partner
Snapback


WORKERS
Fox Primus
Fox Viper
Smoker
Aged Sensei
Morningstar Flagbearer
Sparring Partner


NextHand

Sparring Partner
Ardra’s Boulder
Inverse Power Ninja
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float - ($11)
Garus Rook - ($9)
Level Garus to Max - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Garus Rook Lv. 8 (4+1/6)
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
    "

P1T7


StartingHand Workers

STARTING HAND
Gunpoint Taxman
Bloodburn
Firehouse
Bloodlust


WORKERS
Scorch
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Mad Man


NextHand

Chaos Mirror
Gunpoint Taxman
Doubleshot Archer
Bombaster


Tech 0 card(s)
Get Paid - ($10)
Molting Firebird attacks your base for 4 damage. Rook also takes 1 damage.
Jaina 3->7 - ($6)
Exhaust Jaina to destroy your Tech II building. Your base takes 2 damage.
Gunpoint Taxman - ($4)
Firehouse - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]: Firebat (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl.7 (4/3)
  • Molting Firebird (4/2) x
  • Firehouse (-/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T7


Tech StartingHand Workers

TECH
Entangling Vine
Hero’s Monument


STARTING HAND
Inverse Power Ninja
Sparring Partner
Ardra’s Boulder
Ardra’s Boulder


WORKERS
Fox Primus
Fox Viper
Smoker
Aged Sensei
Morningstar Flagbearer
Sparring Partner
Sparring Partner


NextHand

Vigor Adept (Tech II Discipline)
Snapback
Young Lightning Dragon (Tech II Discipline)
Reversal (Discipline Magic)


Discard

Ardra’s Boulder
Ardra’s Boulder
Entangling Vine
Hero’s Monument


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rebuild Tech II
Garus kills Firebat, takes 2 damage, you gain a card
Garus levels to Lv. 8 - ($8)
Summon Inverse Power Ninja - ($5)
Build Tower - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Inverse Power Ninja (Currently 5/5)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    Garus Level 8 (4/3 Two Lives) (exhausted)
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 5
  • Workers: 12
    "

I’m confused. He’s already Lvl. 8, isn’t he?

1 Like

Yeah, I must have changed something as I was moving stuff around on the spreadsheet. Because I’ve already drawn my new hand, I’ll just float that 3 gold to the next turn, and Rook should have 3 damage on him (1 from before, 2 from the Firebat).

I’ve edited Turn 7 to account for that.

Rook doesn’t have readiness, so he can’t attack and patrol.

Blast it all, I screwed that up 8 ways to Sunday. OK, updated again.

GG! Firebird strikes again!

P1T8


StartingHand Workers

STARTING HAND
Doubleshot Archer
Bombaster
Gunpoint Taxman
Chaos Mirror
Pillage


WORKERS
Scorch
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Mad Man


Tech 0 card(s)
Draw a card from Technician
Get Paid + float - ($11)
Exhaust Jaina to deal 3 damage to Inverse Power Ninja.
Firehouse kills Inverse Power Ninja. Ready Firehouse. You get 1 gold.
Firehouse deals 2 damage to your base.
Zane - ($9)
Zane 1->4 - ($6)
Molting Firebird, Zane and Gunpoint Taxman attack your base for 10 damage, destroying it.

Good game. Eventually I’m going to win one.

I’m happy to play again, but I would prefer if we didn’t start until New Year’s as I won’t be able to post much until then.

That’s fine, but I’ll be traveling during much of January so my posting will be a bit inconsistent during that time. Shoot me a message if you don’t mind that.

1 Like

@IsotopeX I don’t mind infrequent posting - that’s the nice thing about PbF games: they don’t run away.

If you are still interested, I would like to try [Finesse]/Disease/Discipline and I rolled a 54.

OK, I think I’ll stick with a mono color for now. That’s challenging enough for me right now. At least I don’t have worry about those damned Firebirds this game! I’ve never seen Finesse or Disease in a game yet, so that’ll be fun.

Speaking of which, what the heck, I’ll go mono-red. BURN THEM ALL!

I rolled a 20, so you’re up when you want to get going. @Eijolend

This spec combination is another attempt at finding a good way to play Disease, which I like very much, but without the black starter, which I don’t like (even though it is supposed to be very good). Maybe the multi-color penalty is still too much, but Discipline seems more interesting than Demonology (not counting Metamorphosis).

P1T1


StartingHand Workers

STARTING HAND
Brick Thief
Helpful Turtle
Spark
Bloom
Timely Messenger


WORKERS
Helpful Turtle


NextHand

Tenderfoot
Older Brother
Wither
Granfalloon Flagbearer
Fruit Ninja


Discard

Brick Thief
Spark
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Timely Messenger - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Timely Messenger (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Lvl.1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

"P2T1


StartingHand Workers

STARTING HAND
Bloodburn
Mad Man
Nautical Dog
Careless Musketeer
Scorch


WORKERS
Careless Musketeer


NextHand

Bombaster
Makeshift Rambaster
Pillage
Bloodrage Ogre
Charge


Discard

Mad Man
Scorch
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Jaina (3/3)
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Martial Mastery


STARTING HAND
Older Brother
Granfalloon Flagbearer
Fruit Ninja
Tenderfoot
Wither


WORKERS
Helpful Turtle
Granfalloon Flagbearer


NextHand

Martial Mastery
Tenderfoot
Fruit Ninja
Spark
Rambasa Twin


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave 1->3 - ($2)
Grave kills Jaina taking 3 damage. (Grave 3->5) Sparkshot kills Nautical Dog, you get 1 gold.
Older Brother - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Timely Messenger (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Lvl.5 (3/1) xxx
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I think I have to take this opportunity to get Sparkshot value. However, I don’t think I can afford to not play the Older Brother and build Tech I instead as Mad Man + Zane or similar immediately destroy the investment I gained this round. Skipping Tech I is not nice, but Martial Mastery should make unlucky draws less severe.

"P2T2


Tech StartingHand Workers

TECH
Lobber (Tech 1)
Lobber (Tech 1)


STARTING HAND
Charge
Makeshift Rambaster
Bloodrage Ogre
Pillage
Bombaster


WORKERS
Careless Musketeer
Pillage


NextHand

Lobber (Tech 1)
Mad Man
Scorch
Lobber (Tech 1)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Bloodrage Ogre - ($3)
Scavenger - ($4)
Drakk - ($2)
Bombaster - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Drakk (1/3) (resist 1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1T3


Tech StartingHand Workers

TECH
Crypt Crawler
Reversal


STARTING HAND
Fruit Ninja
Martial Mastery
Tenderfoot
Spark
Rambasa Twin
Brick Thief
Bloom


WORKERS
Helpful Turtle
Granfalloon Flagbearer
Fruit Ninja


NextHand

Wither
Timely Messenger
Bloom
Brick Thief
Tenderfoot


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave casts Martial Mastery, I discard a card, draw 2 cards and look at your hand. (See two Lobbers and realize I have to replan my whole turn…) - ($4)
Grave casts Bloom on Grave. - ($2)
Older Brother and Timely Messenger trade with Bloodrage Ogre.
Grave kills Drakk taking 1 damage, my base takes 1 damage. (Grave 5->7, heals, sword rune)
Grave throws his sword and kills Bombaster, you get 1 gold.
Tech I - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Lvl.7 (5/6) +
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts]
Okay, the two lobbers make every choice I have wrong anyway, so let’s just hope I can survive this onslought while he is down on cards. Killing Grave is very expensive for him, but destroying my Tech I is entirely reasonable and leaves me far behind. I don’t think having more patrollers would’ve saved me though as then he just has more things to attack and my units don’t trade well with what he can muster.

After drawing new hand: Aaaaaand my next hand is crap (at least destroying Tech I doesn’t impact me as much :unamused: ) Probably GG.[/details]

P2T3


StartingHand Workers

STARTING HAND
Mad Man
Lobber (Tech 1)
Scorch
Lobber (Tech 1)


WORKERS
Careless Musketeer
Pillage
Scorch


NextHand

Makeshift Rambaster
Charge
Bloodburn


Discard

Bloodrage Ogre
Bombaster
Mad Man


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Scavenger - ($7)
Summon Zane - ($5)
Lobber - ($4)
Lobber - ($3)
They all pile on Tech 1 and destroy it
Your base takes 2 damage

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane (2/2) exhausted
  • Lobber (2/2) exhausted
  • Lobber (2/2) exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
    "
Thoughts

My choice basically came down to destroying Tech I or ganking Grave which would have wiped everyone out. Grave burned his sword on a relatively unimportant unit, so that’s OK. He might respond by taking out my Tech I, which puts us even. Less likely he’ll kill Zane. I’ll almost certainly build Tech II next turn, and maybe Tower or Surplus.

P1T4


StartingHand Workers

STARTING HAND
Wither
Brick Thief
Bloom
Timely Messenger
Tenderfoot


WORKERS
Helpful Turtle
Granfalloon Flagbearer
Fruit Ninja
Timely Messenger


NextHand

Crypt Crawler
Martial Mastery
Spark
Older Brother


Discard

Bloom
Wither


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Rebuild Tech I
Brick Thief, deals 1 damage to your base to heal 1 damage from my base. Good thing bricks are so universally useful. - ($4)
Tenderfoot - ($3)
Grave kills Zane taking 2 damage.

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Tenderfoot (1+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Brick Thief (2/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Lvl.7 (5/4) + xx
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8
Thoughts

A slow turn, but at least my Patrol Zone trades well with his Lobbers.