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Casual IsotopeX [MonoGreen] vs. Eijolend [MonoRed]

@Eijolend Moving to the actual correct forum…

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Merfolk Prospector
Playful Panda
Verdant Tree
Spore Shambler


WORKERS
Young Treant


NextHand

Ironbark Treant
Forest’s Favor
Rampant Growth
Rich Earth
Tiger Cub


Discard

Playful Panda
Verdant Tree
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Merfolk Prospector - ($2)
Summon Argagarg Arg - ($0)
Summon Wisp

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/2)
  • :psfist: [I]Elite[/I]: Argagarg Arg (1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

Hey! Great to get this game started.
I think you could have moved the old thread by editing the first post?

Anyhow, gl and hf!

P2T1


StartingHand Workers

STARTING HAND
Charge
Careless Musketeer
Scorch
Pillage
Bombaster


WORKERS
Careless Musketeer


NextHand

Mad Man
Nautical Dog
Bloodburn
Makeshift Rambaster
Bloodrage Ogre


Discard

Pillage
Charge
Scorch


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Drakk - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk Lvl.1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Rich Earth


STARTING HAND
Rich Earth
Tiger Cub
Forest’s Favor
Rampant Growth
Ironbark Treant


WORKERS
Young Treant
Rampant Growth


NextHand

Forest’s Favor
Galina Glimmer
Spore Shambler
Polymorph: Squirrel


Tech 1 card(s)
Get Paid - ($5)
Cast Rich Earth upgrade - ($2)
Worker for free - ($2)
Exhaust Merfolk Prospector to gain 1 gold - ($3)
Summon Ironbark Treant - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+2A)
  • :psfist: [I]Elite[/I]: Argagarg Arg (2/3)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

You should have Rich Earth in play, since you payed for the upgrade. Also, did you intend to skip building Tech I?

1 Like

I did skip Tech 1, we’ll see if I regret that. First game, still getting my feet wet.

For Rich Earth, is it common to just list that in the “In Play” area?

1 Like

Yes, it gets put in the “In Play” area. Importantly, it shouldn’t be in your deck or discard (you probably have that covered, but it wouldn’t hurt to double-check).

P2T2


Tech StartingHand Workers

TECH
Lobber
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Bloodburn
Nautical Dog
Mad Man


WORKERS
Careless Musketeer
Nautical Dog


NextHand

Charge
Gunpoint Taxman
Makeshift Rambaster
Pillage
Lobber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)
Tech I - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bloodrage Ogre (3+1/2)
  • :ps_: [I]Scavenger[/I]: Bombaster (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

"P1T3


StartingHand Workers

STARTING HAND
Galina Glimmer
Forest’s Favor
Spore Shambler
Polymorph: Squirrel


WORKERS
Young Treant
Rampant Growth
Spore Shambler


NextHand

Verdant Tree
Playful Panda
Tiger Cub
Centaur


Discard

Forest’s Favor
Polymorph: Squirrel
Galina Glimmer


Tech 0 card(s)
Get Paid - ($6)
Worker - ($6)
Exhaust Merfolk Prospector - ($7)
Tech 1 - ($6)
Level up Argagarg to Level 3 (midband) - ($4)
Cast Forest’s Favor on Argagarg - ($2)
Argagarg attacks and kills Bloodrage Ogre, suffers 4 damage
Level up Argagarg to Max Level, Argagarg heals - ($0)
Summon Water Elemental

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+2A)
  • :psfist: [I]Elite[/I]: Water Elemental (3+1/3)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
  • Rich Land
  • Argagarg Lv. 5 (has +1/+1 rune) (2/6) (exhausted)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Lobber


STARTING HAND
Lobber
Pillage
Gunpoint Taxman
Charge
Makeshift Rambaster


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster


NextHand

Bloodburn
Mad Man
Scorch


Discard

Bloodrage Ogre
Charge
Lobber
Pillage
Bloodlust
Lobber


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk 1->4, all my units have Frenzy. - ($5)
Gunpoint Taxman - ($3)
Drakk casts Charge on Gunpoint Taxman. - ($1)
Gunpoint Taxman kills Ironbark Treant taking 1 damage.
Lobber - ($0)
Lobber trades with Water Elemental
Drakk kills Wisp, you get 1 gold.

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.4 (2/3)
  • Gunpoint Taxman (3/2) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

I just spotted this now, but please make sure you actually teched something last turn.

I did, just forgot to list them in teh right section of the database.

"P1T4


Tech StartingHand Workers

TECH
Stampede
Oversized Rhinoceros


STARTING HAND
Tiger Cub
Verdant Tree
Playful Panda
Centaur


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree


NextHand

Galina Glimmer
Gemscout Owl
Stampede


Tech 2 card(s)
Get Paid - ($7)
Worker
Gold from Scavenger death - ($8)
Exhaust Merfolk Prospector - ($9)
Tech II Building - ($5)
Summon Centaur - ($2)
Summon Tiger Cub - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+1A)
  • :psfist: [I]Elite[/I]: Tiger Cub (2+1/2)
  • :ps_: [I]Scavenger[/I]: Argagarg Lv. 5 (has +1/+1 rune) (2/6)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

I think the interaction between Gunpoint Taxman and the Scavenger bonus works this way, but I’m not entirely sure so I’ll ask the rules questions thread just to be safe. (Edit: seems I am correct )

P2T4


Tech StartingHand Workers

TECH
Molting Firebird
Bamstamper Lizzo


STARTING HAND
Scorch
Bloodburn
Mad Man


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch


NextHand

Pillage
Bloodlust
Lobber


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Fire) - ($3)
Mad Man - ($2)
Mad Man attacks Centaur dealing 2 damage and dies.
Bombaster trades with Centaur.
Drakk attacks Argagarg for 2 damage, taking 2 damage.
Gunpoint Taxman trades with Argagarg. The gold you get from scavenger is stolen by Gunpoint Taxman. [Drakk 4->6, heals] - ($3)

Float ($3)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Dinosize
Blooming Ancient


STARTING HAND
Gemscout Owl
Galina Glimmer
Stampede


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl


NextHand

Spirit of the Panda
Ironbark Treant
Polymorph: Squirrel
Oversized Rhinoceros


Discard

Centaur
Stampede
Galina Glimmer
Dinosize
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
Worker
Summon Argargarg + Wisp - ($6)
Build Tower - ($2)
Level Argagarg to Level 3 (midband) - ($0)
Exhaust Merfolk Prospector - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Argagarg Level 3 (1/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Building: Tower
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

You can’t summon Argagarg right now because he died last turn.

1 Like

Ugh, forgot about that. OK, I’ll reset.

If it’s OK with you I’ll summon Calamandra and level her to 3 instead. Same gold cost, no Wisp. Turn looks like this:

P1T5


Tech StartingHand Workers

TECH
Dinosize
Blooming Ancient


STARTING HAND
Gemscout Owl
Galina Glimmer
Stampede


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl


NextHand

Spirit of the Panda
Ironbark Treant
Polymorph: Squirrel
Oversized Rhinoceros


Discard

Centaur
Stampede
Galina Glimmer
Dinosize
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
Worker
Summon Calamdara Moss - ($6)
Build Tower - ($2)
Level Calamdara to Level 3 (midband) - ($0)
Exhaust Merfolk Prospector - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+1A) (Resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamdara Lv. 3 (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Building: Tower
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Yeah don’t worry. It’s easy to miss some details in this game :slight_smile: .

P2T5


Tech StartingHand Workers

TECH
Kidnapping
Chaos Mirror


STARTING HAND
Pillage
Lobber
Bloodlust
Bamstamper Lizzo (Drawn via Zane’s midband)


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage


NextHand

Mad Man
Bloodburn
Charge
Molting Firebird


Discard

Kidnapping
Chaos Mirror
Bloodlust
Lobber


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Drakk kills Tiger Cub taking 2+1 damage.
Zane - ($9)
Zane 1->6. Shove Calamandra to Technician and deal 1 damage to her. - ($4)
Zane trades with Calamandra. You get to draw a card, I get to draw a card.
Bamstamper Lizzo (gets Haste from Drakk’s maxband), arrival effect kills Merfolk Prospector. - ($0)
Bamstamper Lizzo destroys tower taking 1 damage. Your base takes 2 damage.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.6 (3/1) xxx
  • Bamstamper Lizzo (5/2) x [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

My Merfolk! That’s OK, he survived a LOT longer than I thought he would.

"P1T6


Tech StartingHand Workers

TECH
Tiny Basilisk
Centaur


STARTING HAND
Spirit of the Panda
Polymorph: Squirrel
Ironbark Treant
Oversized Rhinoceros
Forest’s Favor


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
Ironbark Treant


NextHand

Centaur
Merfolk Prospector
Galina Glimmer
Polymorph: Squirrel
Playful Panda


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Argagarg + Wisp - ($8)
Oversized Rhinoceros - ($3)
Master Midori - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oversized Rhino (7/8+1A)
  • :psfist: [I]Elite[/I]: Argagarg Lv.1 (1+1/3)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Midori Lv. 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

P2T6


StartingHand Workers

STARTING HAND
Bloodburn
Mad Man
Molting Firebird
Charge


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
Mad Man


NextHand

Bloodrage Ogre
Gunpoint Taxman
Bombaster
Lobber


Discard

Kidnapping
Chaos Mirror
Bloodlust
Lobber
Charge
Bloodburn


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Molting Firebird (gets Haste from Drakk’s Maxband) - ($5)
Jaina - ($3)
Molting Firebird flys over Squad Leader to kill Midori, taking no damage. (Jaina 1->3)
Jaina 3->4 - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bamstamper Lizzo (5+1/2) x [Haste]
  • :ps_: [I]Scavenger[/I]: Drakk Lvl.6 (3/1) xxx
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl.4 (3/3)
  • Molting Firebird (4/3) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11

I’m assuming that the +1 damage from Elite doesn’t get taken away by Polymorph: Squirrel. If that does go away, my Rhino will only have 1 damage on him.

P1T7


Tech StartingHand Workers

TECH
Tiny Basilisk
Blooming Elm


STARTING HAND
Polymorph: Squirrel
Playful Panda
Merfolk Prospector
Galina Glimmer
Centaur


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
Ironbark Treant
Merfolk Prospector


NextHand

Tiger Cub
Blooming Ancient
Centaur
Spirit of the Panda
Dinosize


Discard

Polymorph: Squirrel
Playful Panda
Galina Glimmer
Centaur
Tiny Basilisk
Blooming Elm


Tech 2 card(s)
Get Paid + float - ($11)
Worker
Level up Argagarg to Level 3 (midband) - ($9)
Arg kills Drakk and takes 3 damage, you gain 1 gold
My base takes 1 damage from Drakk dying
Arg levels to Max, heals.
Arg summons Water Elemental
Cast Polymorph: Squirrel on Bamsamper Lizzo - ($6)
Oversized Rhino kills Bamstamper, takes 2 damage
Summon Calamdra Moss - ($4)
Level Calamdra Moss to Level 3 (midband) - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamdra Moss Level 3 (3/4+1A) (Resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1) (resist 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Water Elemental (3/3) (Antiair) (Resist 1)
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Argagarg Lv.5 (1/5) (exhausted) (Resist 1)
  • Oversized Rhino (7/6) xx (exhausted) (resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
    "