Casual IsotopeX [MonoGreen] vs. Eijolend [MonoRed]

OK, I was doing it wrong then. I know that in the physical game, you tech cards after drawing. I was thinking that the spreadsheet processed the information similarly. But instead I should treat it just like the physical game, doing Discard/Draw THEN putting the cards in the tech section, yes? OK, got it.

That said, holy hell, I’m in trouble in this game.

Yes exactly! Also note that you are not locked into your decision until your next turn starts.

Roger. That’s not going to help me survive these Firebats.

P2T4


StartingHand Workers

STARTING HAND
Murkwood Allies
Tiny Basilisk
Tiger Cub
Rich Earth
Ironbark Treant


WORKERS
Playful Panda
Verdant Tree
Spore Shambler
Rich Earth


NextHand

Galina Glimmer
Polymorph: Squirrel
Murkwood Allies
Tiger Cub


Tech 0 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Calamandra - ($5)
Summon Tiny Basilisk - ($3)
Exhaust Merfolk Prospector - ($4)
Summon Ironbark Treant - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+3A)
  • :psfist: [I]Elite[/I]: Calamandra Moss (2+1/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
  • Tiny Basilisk (1/2 death touch)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Crashbarrow


STARTING HAND
Pillage
Kidnapping
Nautical Dog
Charge


WORKERS
Careless Musketeer
Mad Man
Bloodburn
Bombaster
Nautical Dog


NextHand

Crashbarrow
Bloodrage Ogre
Crashbomber
Firebat


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk casts Kidnapping on Ironbark Treant. - ($4)
Ironbark Treant trades with Calamandra. (Ironbark Treant goes to YOUR Discard)
Firebat A trades with Tiny Basilisk.
Drakk deals 3 damage to your base.
Tech II (Blood) - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Firebat B (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

I’m close to conceding at this point but let’s see how this pans out. At least Arg gets a lot of meat on to the field.

P2T5


Tech StartingHand Workers

TECH
Dinosize
Centaur


STARTING HAND
Polymorph: Squirrel
Galina Glimmer
Murkwood Allies
Tiger Cub


WORKERS
Playful Panda
Verdant Tree
Spore Shambler
Rich Earth
Tiger Cub


NextHand

Behind the Ferns
Forest’s Favor
Ferocity
Rampant Growth
Centaur


Tech 2 card(s)
Get Paid + float - ($10)
Summon Argagarg + Wisp - ($8)
Tech II (Feral) - ($4)
Level Argagarg to Max, summon Water Elemental - ($0)
Exhaust Merfolk Prospector - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Argagarg (1/3 resist)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Yeah I really like Argagarg as a hero because he allows you to get a board out of nowhere without spending cards.
He is, in my eyes, a cornerstone of the Green strategy, both to maintain a healthy number of cards in hand and lessening the impact of bad draws. While it is a bit expensive to pay 6 gold for a 1/5, a Wisp and what amounts to about a Tech I unit, it also always threatens Stampede.

I assume this should say 1/5.

P1T6


Tech StartingHand Workers

TECH
Shoddy Glider
Burning Volley


STARTING HAND
Bloodrage Ogre
Firebat
Crashbarrow
Crashbomber


WORKERS
Careless Musketeer
Mad Man
Bloodburn
Bombaster
Nautical Dog


NextHand

Scorch
Charge
Makeshift Rambaster
Captured Bugblatter


Discard

Firebat
Crashbarrow
Crashbomber
Bloodrage Ogre
Shoddy Glider
Burning Volley


Tech 2 card(s)
Get Paid - ($9)
Jaina - ($7)
Firebat B trades with Water Elemental
Firebat [Haste from Drakk] - ($5)
Crashbarrow - ($2)
Drakk kills Wisp. You gain 1 Gold.
Crashbarrow kills Argagarg. Overpower kills Merfolk Prospector. (Jaina 1->3)
Firebat attacks your base for 4 damage.
Jaina 3->4 - ($1)
Crashbarrow dies from Ephemeral.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Drakk Lvl.6 (3/4)
  • Firebat (3/3) [Haste]
  • Jaina Lvl. 4 (3/3)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6
    Gold:
  • Gold: 1
  • Workers: 9

White flag. There’s no way I’m coming back now, with an empty board.

I tend to agree about Arg, though I think he’s particularly helpful in the early game. It seems to work better to bring Arg out in the first turn or two, level him up to establish a presence, then switch to Cal or Midori for a push. Arg himself doesn’t help much. Even just the Wisp as a Scavenger essentially makes Arg a 1 gold cost, which is awfully nice.

GG! Drakk can really get out of hand if he survives for too long.

And opening with Arg is definitely my favorite way to handle the early turns with Green.

If you’re still interested, I rolled a 94 for another game. I cannot guarantee how active I’ll be around the holidays though.

Sure, that’s fine. I plan to to switch to White, it’s time to give them a shot. You’re up first.

1 Like

I think I’ll do one more game with Red! This should be interesting because I haven’t played against the whole white set before… I think one of the games I played was a Multicolor with strength but I don’t think that is indicative of the white play style.

P1T1


StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Charge
Bloodrage Ogre
Scorch


WORKERS
Scorch


NextHand

Makeshift Rambaster
Bloodburn
Mad Man
Careless Musketeer
Bombaster


Discard

Charge
Pillage
Bloodrage Ogre


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Drakk - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Nautical Dog (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk Lvl.1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Then you’re a step ahead of me, I just looked through the deck for the first time. @Eijolend

"P2T1


StartingHand Workers

STARTING HAND
Snapback
Sensei’s Advice
Morningstar Flagbearer
Fox Primus
Savior Monk


WORKERS
Fox Primus


NextHand

Aged Sensei
Fox Viper
Smoker
Safe Attacking
Grappling Hook


Discard

Sensei’s Advice
Snapback
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Garus Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garus Rook (2/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Makeshift Rambaster
Careless Musketeer
Mad Man
Bombaster
Bloodburn


WORKERS
Scorch
Careless Musketeer


NextHand

Gunpoint Taxman
Mad Man
Bloodrage Ogre
Pillage
Gunpoint Taxman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Arda’s Boulder


STARTING HAND
Safe Attacking
Fox Viper
Grappling Hook
Aged Sensei
Smoker


WORKERS
Fox Primus
Fox Viper


NextHand

Morningstar Flagbearer
Arda’s Boulder
Snapback
Smoker


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Safe Attacking - ($3)
Grappling Hook: pulls Bombster to Lookout
Savior Monk kills Bombaster, takes 1 damage
Garus kills Nautical Dog, takes 1 damage, you gain 1 gold from Scavenger

Float ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Savior Monk (2/1) x exhausted
  • Garus Rook (2/3) x exhausted
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
    "

Sorry, I had to redo my draw from last turn as I forgot to remove Bombaster from my hand when I played him last turn.

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Firebat


STARTING HAND
Gunpoint Taxman
Mad Man
Bloodrage Ogre
Pillage
Gunpoint Taxman


WORKERS
Scorch
Careless Musketeer
Bloodrage Ogre


NextHand

Makeshift Rambaster
Bloodburn
Gunpoint Taxman
Charge


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Drakk 1->4 - ($3)
Mad Man - ($2)
Mad Man attacks Rook for 1 damage and dies.
Drakk kills Rook taking 2 damage. (Drakk 4->6, heals)
Gunpoint Taxman - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Hopefully this GIANT ROCK will keep you away for now…

P2T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Sparring Partner


STARTING HAND
Snapback
Arda’s Boulder
Morningstar Flagbearer
Smoker


WORKERS
Fox Primus
Fox Viper
Smoker


NextHand

Bird’s Nest
Sensei’s Advice
Aged Sensei


Discard

Snapback
Morningstar Flagbearer
Ardra’s Boulder
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Savior Monk heals himself
Grave Stormborn - ($7)
Grave casts Snapback on Drakk, Drakk returns to command zone - ($4)
Zane snaps in
Summon Ardra’s Boulder - ($2)
Level Grave to Lv. 3 (midband) - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (0/6+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave (3/4 sparkshot readiness)
  • :pschip: [I]Technician[/I]: Savior Monk (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

One would think that such a big rock would be enough. However, as Captain Zane will gladly explain to you, Anarchy cannot be stopped by such mundane matters.

P1T4


Tech StartingHand Workers

TECH
Doubleshot Archer
Firehouse


STARTING HAND
Makeshift Rambaster
Bloodburn
Charge
Gunpoint Taxman


WORKERS
Scorch
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster


NextHand

Nautical Dog
Bloodlust
Firebat
Bombaster


Discard

Charge
Bloodburn
Doubleshot Archer
Firehouse


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Zane 1->6, maxband Ability bumps Ardra’s Boulder to Elite and then deals 1 damage to it. - ($1)
Zane kills Grave taking 3 damage. You get 1 gold, I get 1 gold from Zane’s midband. - ($2)
Gunpoint Taxman kills Saviour Monk taking 2 damage and will steal the Gold you just got from Grave dying. You draw a card. - ($3)
Gunpoint Taxman B - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Gunpoint Taxman B (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Zane Lvl.6 (4/1) xxx
  • Gunpoint Taxman A (3/1) xx
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Dammit, Zane!

P2T4


Tech StartingHand Workers

TECH
Reversal
Inverse Power Ninja


STARTING HAND
Bird’s Nest
Aged Sensei
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper
Smoker
Aged Sensei


NextHand

Morningstar Flagbearer
Ardra’s Boulder
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garus Rook - ($5)
Bird’s Nest+2 bird tokens - ($3)
Tower - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (0/5+1A)
  • :psfist: [I]Elite[/I]: Garus Rook (2+1/4)
  • :ps_: [I]Scavenger[/I]: Bird A (1/1 flying)
  • :pschip: [I]Technician[/I]: Bird B (1/1 flying)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Bird’s nest
  • Tower
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Molting Firebird
Chaos Mirror


STARTING HAND
Bloodlust
Bombaster
Firebat
Nautical Dog


WORKERS
Scorch
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog


NextHand

Pillage
Mad Man
Molting Firebird
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gunpoint Taxman B attacks 3 damage taking 0+1 damage.
Gunpoint Taxman A trades with Ardra’s Boulder. Unfortunately you don’t have any gold to steal.
Zane trades with Rook
Drakk - ($6)
Firebat - ($4)
Tech II (Fire) - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Firebat (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Drakk Lvl.1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gunpoint Taxman B (3/2) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Sparring Partner
Young Lightning Dragon (Tech II Discipline)


STARTING HAND
Sensei’s Advice
Ardra’s Boulder
Morningstar Flagbearer


WORKERS
Fox Primus
Fox Viper
Smoker
Aged Sensei
Morningstar Flagbearer


NextHand

Sparring Partner
Snapback
Reversal (Discipline Magic)


Discard

Ardra’s Boulder
Ardra’s Boulder
Sparring Partner
Young Lightning Dragon (Tech II Discipline)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II (Discipline) - ($4)
Grave - ($2)
Bird attacks Drakk, does 1 damage
Sensei’s Advice on Bird B - ($1)
Bird B kills Drakk
Grave gains 2 levels

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Safe Attacking
  • Tower
  • Bird A (1/1 flying) (exhausted)
  • Bird B (1/1 flying) (exhausted)
  • Grave Lv. 3 (3/4 sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

P1T6


Tech StartingHand Workers

TECH
Kidnapping
Ember Sparks


STARTING HAND
Mad Man
Pillage
Molting Firebird
Chaos Mirror
Charge


WORKERS
Scorch
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster
Nautical Dog
Mad Man


NextHand

Bloodlust
Firehouse
Gunpoint Taxman
Bloodburn


Discard

Charge
Gunpoint Taxman
Pillage
Chaos Mirror
Kidnapping
Ember Sparks


Tech 2 card(s)
Draw a card from Technician (oh wow the perfect draw!)
Get Paid - ($9)
Worker - ($8)
Jaina - ($6)
Molting Firebird - ($2)
Jaina casts Charge on Molting Firebird - ($0)
Molting Firebird destroys Tower taking 1 damage and deals 1 damage to all of your heroes and units. This kills both of the Birds. Your base takes 2 damage.
Gunpoint Taxman trades with Grave (Jaina 1->3)
Firebat attacks your Tech II building for 3 damage.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina Lvl.3 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Firebat (3/3)
  • Molting Firebird (4/2) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10