Casual hardy83 (mono purple) vs NikoBolas (mono white)

Haha, good instincts! Garth lives another turn :wink:

P2T2


Tech StartingHand Workers

TECH
Galina Glimmer
Huntress


STARTING HAND
Rampant Growth
Spore Shambler
Tiger Cub
Forestā€™s Favor
Huntress


WORKERS
Verdant Tree
Spore Shambler


NextHand

Merfolk Prospector
Young Treant
Rich Earth
Galina Glimmer
Ironbark Treant


Discard

Forestā€™s Favor
Rampant Growth
Huntress


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Playful Panda (2/2) attacks SL Skeleton Jav (1/1+A). Skeleton dies, Panda takes 1 damage.
Summon Arg - ($2)
Hire Tiger Cub - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/1), exhausted
  • L1 Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

i feel quite under pressure alreadyā€¦

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Shadow Blade
Nether Drain


STARTING HAND
Skeletal Archery
Graveyard
Jandra, the Negator
Bone Collector
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator


NextHand

Sacrifice the Weak
Bone Collector
Pestering Haunt
Nether Drain
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Skeleton - ($4)
Bone Collector - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]
@NikoBolas: THX MATE! i put him as SL, only changeā€¦ didnā€™t have him in the discard pile, just deleted him from the boardā€¦ (stupid -.-)

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

Iā€™ll just point out your thieving imp never died. Young Treant is an 0/2, so he should still be part of your forces somewhere!

The armies are being drawn upā€¦ [edit: Oh, thanks! Haha, there he is now, just lurking in the back]

P2T3


Tech StartingHand Workers

TECH
Behind the Ferns
Centaur


STARTING HAND
Rich Earth
Young Treant
Ironbark Treant
Merfolk Prospector
Galina Glimmer
Centaur


WORKERS
Verdant Tree
Spore Shambler
Rich Earth


NextHand

Rampant Growth
Huntress
Forestā€™s Favor
Behind the Ferns


Discard

Merfolk Prospector
Ironbark Treant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hire Young Treant - ($4)
Hire Centaur - ($1)
Hire Galina Glimmer - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+A)
  • :psfist: [I]Elite[/I]: Tiger Cub (3/2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/1)
  • L1 Arg (1/3)
  • Galina Glimmer (2/2)
  • Young Treant (0/2), canā€™t attack
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

@NikoBolas: now you forgot your Young Treant :wink:

1 Like
[b]P1T4[/b]
Tech StartingHand Workers

TECH
Blackhand Dozer
Shrine of Forbidden Knowledge


STARTING HAND
Deteriorate
Pestering Haunt
Bone Collector
Nether Drain
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Pestering Haunt


NextHand

Skeletal Archery
Shadow Blade
Skeleton Javelineer
Graveyard


Discard

Deteriorate
Nether Drain
Sacrifice the Weak
Blackhand Dozer
Shrine of Forbidden Knowledge


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - ($4)
hire Bone Collector - ($2)
cast Deteriorate on Centaur
Skeleton attacks Centaur, destroys his armor and dies
Bone Collector kills Centaur (2/3) and creates a new Skeleton
Garth summons a skeleton - ($1)
Garth kills scavenger Wisp - you get a gold now, but one less for Galina Glimmer during upkeep :wink:

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+A)
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3) - exh.
  • Bone Collector (3/1) -exh.

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

Iā€™ll poke the imp! :wink:

P2T4


Tech StartingHand Workers

TECH
Gigadon
Gigadon


STARTING HAND
Huntress
Rampant Growth
Forestā€™s Favor
Behind the Ferns


WORKERS
Verdant Tree
Spore Shambler
Rich Earth
Forestā€™s Favor


NextHand

Huntress
Gigadon
Behind the Ferns
Ironbark Treant
Rampant Growth


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Galina generates 2 gold - ($9)
Build Tech II (Feral) - ($5)
Max Arg, maxband makes a Water Elemental - ($1)
Arg gives Playful Panda a +1/+1A bubble shield
Playful Panda (3/1+A) attacks SL Thieving Imp (2/2+A), trades with it.
Tiger Cub (2/2) attacks Scavenger Skeleton (1/1), kills it and takes 1 damage. You get a gold.

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+A), anti-air
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tiger Cub (2/1), exhausted
  • L5 Arg (1/5), exhausted
  • Galina Glimmer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

1 damage more and i would have gotten arg (or tech II?) i think - a shame :slight_smile: so i tried to avoid the good-ol stampede as good as i could:

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Voidblocker
Doom Grasp


STARTING HAND
Shadow Blade
Skeletal Archery
Graveyard
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer


NextHand

Deteriorate
Void Blocker
Doom Grasp
Graveyard


Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
Summon Vandy - ($7)
Skeleton attacks Water Elemental and takes away armor
Vandy casts Shadow Blade on Water Elemental, it dies and you discard a random card - ($4)
Bone Collector (3/3) hits elite Young Treant, takes one damage + 1 Skeleton
Bone Collector (3/1) hits the Wisp Technician and produces a skeleton
Garth finishes the Tiger Cub, and afterwards levels to heal - ($1)
Garth summons a skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Garth (2/4) - exh.
  • Bone Collector (3/1) - exh.
  • Bone Collector (3/2) - exh.
    edit: * L1 Vandy (2/3)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Wow, that was a big turn! Hmmā€¦you really foiled some of my plans! Well this could end in disaster, but here goes nothingā€¦giganothing!

P2T5


Tech StartingHand Workers

TECH
Moss Ancient
Predator Tiger


STARTING HAND
Gigadon
Rampant Growth
Huntress
Behind the Ferns
Ironbark Treant


WORKERS
Verdant Tree
Spore Shambler
Rich Earth
Forestā€™s Favor
Ironbark Treant


NextHand

Gigadon
Moss Ancient
Playful Panda
Rampant Growth
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Gigadon at a small discount (thanks Galina!) - ($1)
Galina attacks your Savenger Skeleton, killing it and taking 1 damage. You get a gold.

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Arg (1/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Gigadon (8/8), resist 1
    [B]In Play:[/B]
  • Galina Glimmer (2/1), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
[b]P1T6[/b]
Tech StartingHand Workers

TECH
Blackhand Dozer
Zarramonde


STARTING HAND
Doom Grasp
Graveyard
Voidblocker
Deteriorate


WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Graveyard


NextHand

Blackhand Dozer
Shrine of Forbidden Knowledge
Nether Drain


Discard

Doom Grasp
Deteriorate
Blackhand Dozer
Zarramonde


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Garth casts Doom Grasp on Gigadon, sacrifice a skeleton - ($4)
second Skeleton attacks Garg for his armor and dies
Bone Collector (3/2) attacks Garg and gets 1 damage + 1 skeleton
Vandy (2/3) finishes Garg, takes one damage, Garth levels twice
Garth maxes, summon Blackhand Dozer from Discard pile - ($3)
Bone Collector (3/1) attacks your Tech II +1 Skeleton
Garth destroys your Tech II - 2 damage to your base
hire Voidblocker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]: Blackhand Dozer (7/6)

[B]In Play:[/B]

  • L7 Garth (3/4) - exh.
  • Bone Collector (3/1) - exh.
  • Bone Collector (3/1) - exh.
  • L1 Vandy (2/2) -exh.

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Ahh, GG. I was banking on you not having Doom Grasp that turn :slight_smile: Iā€™ll continue, but I donā€™t think I recover from that.

P2T6


Tech StartingHand Workers

TECH
Moment of Peace


STARTING HAND
Playful Panda
Gigadon
Merfolk Prospector
Rampant Growth
Moss Ancient


WORKERS
Verdant Tree
Spore Shambler
Rich Earth
Forestā€™s Favor
Ironbark Treant
Rampant Growth


NextHand

Young Treant
Tiger Cub
Predator Tiger
Behind the Ferns
Huntress


Discard

Gigadon
Merfolk Prospector
Moss Ancient
Gigadon
Moment of Peace


Tech 1 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build a Tower - ($7)
Hire playful panda - ($5)
Summon Cal - ($3)
Cal to 3 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cal (3/4+A)
  • :psfist: [I]Elite[/I]: Galina Glimmer (3/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
[b]P1T7[/b]
Tech StartingHand Workers

TECH
Metamorphosis


STARTING HAND
Shrine of Forbidden Knowledge
Nether Drain
Blackhand Dozer
Sacrifice the Weak
Shadow Blade


WORKERS
Poisonblade Rogue
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Graveyard


NextHand

Deteriorate
Thieving Imp
Skeletal Archery
Metamorphosis
Zarramonde
Sacrifice the Weak


Tech 1 card(s)
Get Paid - ($10)
build Shrine of Forbidden Knowledge - ($7)
cast Nether Drain on Calamandra and lvl Vandy twice - ($6)
build Tech III - ($1)
Blackhand Dozer goes for Tech II - your base takes 4 damage I think (2 for overpower)
Skeleton attacks L1 Calamandra for her armor
Bone Collector 1 trades with Calamandra, +1 Skeleton
Bone collector 2 trades with Galina Glimmer +1 Skeleton
summon Skeleton - ($0)
makes for 4 Skeletons in play -> sacrifice 2 to draw 2 cards

Float ($0)
Discard 3, draw 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Voidblocker (2/6+A)

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)

  • :pschip: [I]Technician[/I]: Skeleton (1/1)

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • L7 Garth (3/4)

  • Blackhand Dozer (7/5) - exh.

  • L3 Vandy (3/4)

  • :heart: Shrine of Forbidden Knowledge HP: 5
    [B]Buildings:[/B]

  • :heart: Base HP: 20

  • :heart: Tech I HP: 5

  • :heart: Tech II HP: 5 (Demonology)

  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 6
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
1 Like

ā€¦just realized that Shrine of Forbidden Knowledge only makes my demons unstoppable for units, not heroesā€¦ so exchange the part with Calamandra and with Blackhand Dozerā€¦

got Zarramonde and enough money next turn. i canā€™t think of many mistakes i could do to spoil thisā€¦ gg i think, my first pbf-win :wink:

1 Like

Congrats! :slight_smile: I didnā€™t want to concede, but having Doom Grasp the turn I went for Gigadon was definitely GG. I probably shouldve made a tower and turtled up a little, but I just had to go for him! Well-played!

@Hardy83 if youā€™d like to play again, Iā€™m still down though I will switch colors and try my hand at blue! random.org = 35

ok, iā€™ll try purple again, back to the start :wink: random.org says 27

Alright, letā€™s kick off my first game with blue! :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Spectral Aven
Jail
Arrest
Lawful Search


WORKERS
Traffic Director


NextHand

Reputable Newsman
Bluecoat Musketeer
Porkhand Magistrate
Manufactured Truth
Building Inspector


Discard

Jail
Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Spectral Aven - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Aven (2/2)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

first time ever? with that cool deck? :wink: probably itā€™s my favoriteā€¦

[b]P2T1[/b]
StartingHand Workers

STARTING HAND
Battle Suits
Fading Argonaut
Time Spiral
Plasmodium
Nullcraft


WORKERS
Plasmodium


NextHand

Forgotten Fighter
Hardened Mox
Neo Plexus
Temporal Research
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
summon Vir - ($2)
hire Nullcraft - ($1)
Build Tech I - ($0)

Float ($0)
Discard 3, draw 5 , reshuffle, draw 1 -> sry, got Shrine of Forbidden Knowledge still active in the Spreadsheet, but was easy to undo the mistake, as the second hand is unambigousā€¦


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nullcraft (1/1)
    [B]In Play:[/B]
  • L1 Prynn Vir (2/3)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 6
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
1 Like

Haha, no problem. Iā€™ve had several spreadsheet problems here and there.

P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Building Inspector
Reputable Newsman
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate


WORKERS
Traffic Director
Bluecoat Musketeer


NextHand

Spectral Hound
Porkhand Magistrate
Arrest
Manufactured Truth
Building Inspector


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech I - ($4)
Hire Reputable Newsman, Headline: ā€œSpells that cost 2 are outlawed!ā€ - ($2)
Summon Oni - ($0)
Spectral Aven attacks Nullcraft, killing it and taking 1 damage.

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oni (2/3+A), frenzy 1
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven (2/1), exhausted
  • Reputable Newsman (0/3) set to ā€˜2ā€™
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

hey, sorry for the delay :wink: just returned from 4 matches on the table against a good friendā€¦ hereā€™s my turn:

btw: do you know, if i had put hardened mox in the technician slot and youā€™d hit it to sideline, would technician trigger? i think not - because i think it says ā€œdraw a card if partroller diesā€ā€¦ am i right?

[b]P2T2[/b]
Tech StartingHand Workers

TECH
Vortoss Emblem
Stewardess of the Undone


STARTING HAND
Hardened Mox
Tinkerer
Neo Plexus
Forgotten Fighter
Temporal Research
Fading Argonaut


WORKERS
Plasmodium
Neo Plexus


NextHand

Tinkerer
Time Spiral
Forgotten Fighter
Battle Suits
Fading Argonaut


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
hire Hardened Mox - ($2)
Peek with Vir

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+1)

  • :psfist: [I]Elite[/I]: L1 Vir (2/3)

  • :ps_: [I]Scavenger[/I]:

  • :pschip: [I]Technician[/I]:

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

It definitely doesnā€™t trigger, for the reason you give. So putting an Indestructible unit in technician or scavenger is stupid :slight_smile:

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