Haha, sorry I’m not that good and I play pretty safe! I think in the early turns you should spend your gold more aggressively! P1 has to be aggressive otherwise P2 will have more resources AND a gold advantage. I try to get as much power on the board in the early turns as possible. I think a tower would have really helped you out at some point too!
Tech 0 card(s)
Get Paid, Draw a card for Surplus - ($11)
Hire Colossus - ($5)
Whitestar Grappler ‘throws’ SL Seer (deal 4 damage), killing it.
Bird #1 (1/1) attacks and kills Tech Seer (2/1), you draw a card.
Rambasa Twin#2 (3/2) attacks your base and does 3 damage.
Build Tech III - ($0)
L1 Graves (2/3) and Bird#2 (1/1) attack and kill Prynn, Graves takes 2 damage, then gains 2 levels and heals.
Discard 3, draw 2, reshuffle, draw 3
[I]Lookout[/I]: Colossus (6/7)
- Entangling Vines (attached to Yesterday’s Golgort)
- Bird#2 (1/1), exhausted
- Bird#1 (1/1), exhausted
- Whitestar Grappler (3/5), exhausted.
- L3 Graves (3/4), exhausted
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech III HP: 5
Surplus HP: 4
- Hand: 5
- Deck: 5
- Disc: 0
- Gold: 0
- Workers: 11
Also I think the Entangling Vines stay on the Golgort indefinitely. It isn’t a channeling spell like Bird’s Nest, so you don’t get to put the Golgort back in your deck (and my entangling vines stay in play, unable to target someone new). I could be wrong though, it’s my first time using that card!
edit: Tech III built!