ahh nice spot, even better played! You can go first this time
P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Careless Musketeer
Scorch
WORKERS
Careless Musketeer
NextHand
Charge
Bloodburn
Mad Man
Pillage
Bombaster
Discard
Makeshift Rambaster
Nautical Dog
Scorch
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Play Bloodrage Ogre - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Bloodrage Ogre 3/2a
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Graveyard
Skeleton Javelineer
Sacrifice the Weak
Deteriorate
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Skeletal Archery
Thieving Imp
Summon Skeletons
Pestering Haunt
Poisonblade Rogue
Discard
Sacrifice the Weak
Graveyard
Deteriorate
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
Sac the Weak, goodbye brogre - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Orpal(1+1/3) plague touch
- Scavenger:
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 6
Thoughts
plans… Gy and Blood is always fun; mirrors and blood should be good, esp. with bugblatter; dreamscape and pokes is still on the table; maybe Disease should be changed next game as Blood can do some targetingby itself?
edit: hadn’t generated post
P1T2
Tech StartingHand Workers
TECH
Surprise Attack
Surprise Attack
STARTING HAND
Charge
Bloodburn
Bombaster
Mad Man
Pillage
WORKERS
Careless Musketeer
Pillage
NextHand
Scorch
Surprise Attack
Charge
Bombaster
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Play Bloodburn - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn (Tap to deal 1 dmg, builds charges on unit death)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 6
Thoughts
It might seem a tad predictable, but it’s also a good tech in this exact situation, so…
P2T2
Tech StartingHand Workers
TECH
Carrion Curse
Sickness
STARTING HAND
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Pestering Haunt
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Sickness
Summon Skeletons
Deteriorate
Carrion Curse
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Skeles - ($2)
PBR - ($0)
Orpal deals 1 to your base
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Poisonblade Rogue(2/1a)
- Elite:
- Scavenger:
- Technician: Skeleton(1/1)
- Lookout: Skeleton(1/1)
In Play:
- L1 Orpal(1/3) plague touch
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
The sharks are back in town!
P1T3
Tech StartingHand Workers
TECH
Crash Bomber
Crash Bomber
STARTING HAND
Bloodrage Ogre
Surprise Attack
Charge
Bombaster
Scorch
WORKERS
Careless Musketeer
Pillage
Scorch
NextHand
Nautical Dog
Makeshift Rambaster
Charge
Surprise Attack
Mad Man
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Zane! - ($5)
Surprise!!! - ($0)
First Shark trades with Poisonblade Rogue
Bloodburn taps to kill Tech Skellie; you draw 1
Zane kills Lookout Skellie
Second shark trades with Orpal, levels to Zane
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn (Tap to deal 1 dmg, Charges: 4)
- Zane 2/1 L3 (Haste)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
I love this spell.
Read my thoughts on this turn after the game xd
P2T3
Tech StartingHand Workers
TECH
Crash Bomber
Crypt Crawler
STARTING HAND
Deteriorate
Sickness
Summon Skeletons
Carrion Curse
Sacrifice the Weak
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
NextHand
Skeleton Javelineer
Sacrifice the Weak
Graveyard
Thieving Imp
Pestering Haunt
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 1 - ($4)
Quince - ($2)
Extra Mirror - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Quince(1/3a)
- Elite:
- Scavenger: Mirror(0/1)
- Technician: Mirror(0/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
im silly… i thought, “he might kill Orpal but he doesn’t have the gold to level up Zane so i can sickness him as he’ll be on 1hp” … “he might kill Orpal… then I’ll cast sickness” eugh
P1T4
Tech StartingHand Workers
TECH
Chameleon Lizzo
Chameleon Lizzo
STARTING HAND
Nautical Dog
Surprise Attack
Mad Man
Makeshift Rambaster
Charge
WORKERS
Careless Musketeer
Pillage
Scorch
Nautical Dog
NextHand
Crash Bomber
Surprise Attack
Bloodrage Ogre
Crash Bomber
Bombaster
Discard
Surprise Attack
Mad Man
Charge
Makeshift Rambaster
Chameleon Lizzo
Chameleon Lizzo
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Surprise Attack! - ($1)
Build Tech I - ($0)
Bloodburn taps to kill your Tech mirror; you draw 1
2 Sharks trade with your Quince, levels to Zane
Zane kills your Scav Mirror; we each get 1g - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn (Tap to deal 1 dmg, Charges: 4)
- Zane 3/3 L5 (Haste)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 8
Thoughts
Good patrol zone from my opponent, but I think I still have tons of momentum with Zane and Bloodburn on board.
P2T4
Tech StartingHand Workers
TECH
Captured Bugblatter
Crashbarrow
STARTING HAND
Thieving Imp
Graveyard
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Sickness
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
NextHand
Poisonblade Rogue(2/1a)
Crypt Crawler
Deteriorate
Crash Bomber
Carrion Curse
Discard
Sickness
Pestering Haunt
Graveyard
Captured Bugblatter
Crashbarrow
Tech 2 card(s)
Get Paid + scav, tech draw - ($9)
Worker - ($8)
Tech 2 Blood - ($4)
Theiving Imp, discard #5 - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Thieving Imp(2/2a)
- Elite:
- Scavenger: Skeleton Javelineer(1/1)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
poor draw this hand so we stall and build a scary looking target for them in the form of a blood tech 2
P1T5
Tech StartingHand Workers
TECH
Steam Tank
Steam Tank
STARTING HAND
Surprise Attack
Crash Bomber
Crash Bomber
Bombaster
Bloodrage Ogre
Surprise Attack
WORKERS
Careless Musketeer
Pillage
Scorch
Nautical Dog
Surprise Attack
NextHand
Steam Tank
Charge
Bombaster
Steam Tank
Discard
Bloodrage Ogre
Surprise Attack
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Zane kills Thieving Imp
Zane to maxband, killing skeleton javelineer in Tech; we both draw 1 - ($7)
Build Tech II (Anarchy) - ($3)
Play Crash Bomber - ($2)
Play Crash Bomber - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Crash Bomber 2/2 (Death -> deals 1 dmg)
- Technician: Crash Bomber 2/2 (Death -> deals 1 dmg)
- Lookout:
In Play:
- Bloodburn (Tap to deal 1 dmg, Charges: 4)
- Zane 4/4 L6 (Haste)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 2
Gold:
- Gold: 1
- Workers: 9
Thoughts
If my opponent draws 2 crashbarrows, that’d be bad, and I might end up locked out of Tech II. Otherwise, I think we’ll be ok.
Edit 1: Forgot to record Tech II spec
Sorry for delay! Was feeling a bit codexed out and kept delaying doing my turn; however I am enjoying this match and want to finish
P2T5
Tech StartingHand Workers
TECH
Crashbarrow
Land Octopus
STARTING HAND
Poisonblade Rogue(2/1a)
Deteriorate
Crypt Crawler
Crash Bomber
Carrion Curse
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue(2/1a)
NextHand
Pestering Haunt
Crashbarrow
Sickness
Crashbarrow
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Crypt Crawler - ($6)
Crash bomber - ($5)
Orpal - ($3)
Quince - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Crypt Crawler(3/3a)
- Elite: Orpal(1+1/3) plague touch
- Scavenger: Mirror(0/1)
- Technician: Crash Bomber(2/2) death ping
- Lookout:
In Play:
- Quince(1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
with him having a uilt a tech 2 and reshuffled I’m not gonna bet on there being two spells in hand (and CC isn’t worth otherwise); tech 2 units will have been teched in
Yeah no worries, gotta pace ourselves
P1T6
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Bombaster
Steam Tank
Steam Tank
Charge
Makeshift Rambaster
WORKERS
Careless Musketeer
Pillage
Scorch
Nautical Dog
Surprise Attack
Bombaster
NextHand
Chameleon Lizzo
Charge
Mad Man
Chameleon Lizzo
Pirate Gunship
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Drakk - ($7)
Drakk to midband, granting units Frenzy 1 - ($4)
Trade Crash Bomber 1 into Crypt Crawler, pinging it dead
Trade Crash Bomber 2 into Orpal, pinging Mirror; you get 1g, levels to Drakk
Play Steam Tank (Drakk grants haste) - ($1)
Zane trades with your Crash Bomber, my base takes 1; we each draw 1
Steam Tank breaks your Tech II; 2 dmg to your base
Tap Bloodburn to deal 1 dmg to your base
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Drakk 3/4 (1 dmg to your base on death, units get Frenzy 1, grants haste to first unit per turn)
- Lookout:
In Play:
- Bloodburn (Tap to deal 1 dmg, Charges: 2)
- Zane 4/2 L6 (Haste, copy scav/tech)
- Steam Tank 3/6 (+4 against buildings)
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
God was this expensive but it was also fun
P2T6
StartingHand Workers
STARTING HAND
Crashbarrow
Crashbarrow
Sickness
Pestering Haunt
Carrion Curse
WORKERS
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Poisonblade Rogue(2/1a)
NextHand
Captured Bugblatter
Deteriorate
Land Octopus
Graveyard
Thieving Imp(2/2a)
Discard
Crypt Crawler(3/3a)
Crash Bomber(2/2) death ping
Carrion Curse
Sickness
Crashbarrow
Crashbarrow
Tech 0 card(s)
Get Paid + float + scav - ($12)
Midband Quince - ($10)
make a mirror, use midband ability to change it into a steam tank (with haste from Drakk) - ($6)
Heroes’ Hall - ($4)
Mirror Tank and Quince kill your Drakk, levels to Quince, my base to 16
Make a second Mirror and copy your tank again - ($0)
Mirror Tank destroys your tech 2, base to 17
pestering haunt
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Quince(1/5)
- Pestering Haunt(1/1) unstoppable, can’t have more than 1 atl
Buildings:
- Base HP: 16
- Tech I HP: 5
-
Tech II HP: 5 (Blood)
HH - 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
I’m scared of both his tech 2 units and him building a tech 3 so I have to destroy tech 2 even though it means he’ll destroy mine again
edited as I couldn’t have two heroes without tech 2
edit 2: forgot to edit out Drakk
no drakk with tech 2 down until eot
built a HH instead
That was a good one! This is my last codex match for a little while, but I will message you when I’m looking to play again! Thanks for playing so many great games
P1T7
StartingHand Workers
STARTING HAND
Mad Man
Chameleon Lizzo
Chameleon Lizzo
Charge
Pirate Gunship
Crash Bomber
WORKERS
Careless Musketeer
Pillage
Scorch
Nautical Dog
Surprise Attack
Bombaster
NextHand
Bloodrage Ogre
Steam Tank
Pirate Gunship
Surprise Attack
Makeshift Rambaster
Discard
Chameleon Lizzo
Mad Man
Chameleon Lizzo
Charge
Crash Bomber
Pirate Gunship
Tech 0 card(s)
Get Paid + float + tech draw - ($11)
Play Crash Bomber - ($10)
Zane casts Charge on Crash Bomber - ($8)
Play Mad Man - ($7)
Zane (4), Tank (7), Bomber (3), Mad Man (1), and Bloodburn (1) swing to kill your base!
Float ($7)
Discard 6, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Bloodburn (Tap to deal 1 dmg, Charges: 2)
- Zane 4/2 L6 (Haste, copy scav/tech)
- Steam Tank 3/6 (+4 against buildings)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 7
- Workers: 10
GG! I really enjoyed these games, got to try out some fun decks. Hopefully I’ll get to play against you again some time (nice to have someone who i know reads all the thoughts after the game xd) but until then stay well