[Casual] GBudee vs Dwarddd

I put the chances of no tech 3 at all in 6 cards drawn from 16 at about 12%… I’d say I was lucky xd

P2T11


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Macciatus, The Whisperer
Sacrifice the Weak
Dreamscape
Deteriorate


WORKERS
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Poisonblade Rogue
Skeleton Javelineer


NextHand

Carrion Curse
Spectral Tiger
Macciatus, The Whisperer
Summon Skeletons


Tech 2 card(s)
Get Paid - ($10)
Hire Midori - ($8)
Machiattus kills Vir, lvls to Midori, takes 2 dmg
Midband Midori - ($6)
Mirror(now 2/3) hits Max, takes 2 dmg
Orpal sacs Mirror to try and put a - rune on Nullcraft, but nullcraft dies when targeted, maxband Doesnt trigger
Quince makes another Mirror - ($4)
Deterioate the Elite Void Star, it withers away and dies
Sacrifice the Weak, my mirror and your lookout Void Star are deemed weak and destroyed - ($2)
Spectral Rocs destroy your tech 2 and 1 buildings, base to 14
Quince trades with Max, Midori to lvl 7, spectral roc mirror is trashed, dreamscape is over
Orpal destroys your tech 3 (it had 3 dmg on it from last turn)
Maxband Midori - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L8 Midori(4/5) aura, flying on my turn

In Play:

  • L6 Orpal Gloor(2/5)
  • Machiattus(3/1) my illusions get +1/+1 and dont die to targeting,
  • Spectral Roc(5/6) flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 15
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

they had no tech 3 card last turn, so I think I win
next turn: carrion curse + tiger + tech 3, turns after: I have quince again and there are two dreamscapes and two liberty gryphons in deck… as long as i have one of them I can either stall or destroy

Well, sometimes the heart of the cards is still angry about the night before… GG, cool control deck! I’m inclined to try again, but this time as mono-red :smiley:

@dwarddd friendly reminder to check in if you’re interested in more games!

1 Like

Hey, really sorry for abrupt afk! Mono-red sounds good (lots of targeting if I go for illusions this time :0 ). I’ll go first this time since we seem to be alternating and do my turn shortly.

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Poisonblade Rogue
Graveyard
Thieving Imp
Deteriorate


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Sacrifice the Weak
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery


Discard

Graveyard
Summon Skeletons
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
theiving Imp, dw im not trying to repeat last game’s hand-munching, it’s just the way the starter hand split xd, discard number 4 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

First thoughts are that I should make use of Midori’s midband with either skeletons or illusions and see if I can play a more offensive game… however i seem to have slipped straight back into slowing it down with an imp xd

I see, so that’s how it’s gonna be… Well, heroes are good too!

P2T1


StartingHand Workers

STARTING HAND
Pillage
Mad Man
Makeshift Rambaster
Bloodburn
Nautical Dog


WORKERS
Bloodburn


NextHand

Bombaster
Scorch
Bloodrage Ogre
Charge
Careless Musketeer


Discard

Makeshift Rambaster
Pillage
Mad Man
Nautical Dog


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina - ($2)
Build Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina 2/3a L1 (Sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Drawing 5 cards seems good, and without an ogre it’s hard to picture the rest of this hand doing much.

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Spectral Flagbearer


STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Jandra, the Negator
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Tiny Basilisk
Spectral Flagbearer
Sacrifice the Weak
Graveyard
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
pestering Haunt
Midori - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Midori(2/3)
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1) 1atk, unstoppable, cant patrol

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmm tech 1 is expensive with multi, i think i should go haunt and hero for the board presence but I don’t see too much value in Midori’s spells yet so just a normal tech

Slower than expected game, thanks to imp!

P2T2


Tech StartingHand Workers

TECH
Surprise Attack
Surprise Attack


STARTING HAND
Bombaster
Careless Musketeer
Scorch
Bloodrage Ogre
Charge


WORKERS
Bloodburn
Careless Musketeer


NextHand

Bombaster
Nautical Dog
Surprise Attack
Charge
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I - ($4)
Play Bloodrage Ogre - ($2)
Summon Drakk in the Back - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina 2/3 L1 (Sparkshot)
  • :target: Lookout:

In Play:

  • Drakk 1/3 L1 (1 dmg to your base on death)

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Ok, so we show Tech I, but then when jaina dies we surprise attack! Mission: get drakk frenzying!

My tiny basilisk is eyeing up your heroes big time

P1T3


Tech StartingHand Workers

TECH
Crypt Crawler
Wandering Mimic


STARTING HAND
Spectral Flagbearer
Sacrifice the Weak
Graveyard
Tiny Basilisk
Jandra, the Negator


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator


NextHand

Deteriorate
Skeleton Javelineer
Summon Skeletons
Wandering Mimic


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tiny Basilisk - ($3)
Spectral Flagbearer - ($2)
Haunt pings your tech 1
two levels to Midori - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk(1/2a) tech 0s cant see it, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer(2/2)
  • :pschip: Technician: Thieving Imp(2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1) 1atk, unstoppable, cant patrol
  • L3 Midori(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

attacking just seems to be inefficient, even though i am scared of spells id rather trade with a brogre as it attacks something with 2 atk (i.e. all my patrollers) instead of waste a haunt on it

1 Like

EDIT: P2T3 Second Edition!

P2T3


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Charge
Nautical Dog
Scorch
Bombaster
Surprise Attack


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Mad Man
Surprise Attack
Bloodrage Ogre
Makeshift Rambaster
Pillage


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodrage Ogre trades with Imp, you get 1g
Play Bombaster - ($4)
Build Tech II (Anarchy) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2a (1g + sac for 2 dmg)
  • :psfist: Elite:
  • :ps_: Scavenger: Jaina 2/3 L1 (Sparkshot)
  • :pschip: Technician: Drakk 1/3 L1 (1 dmg to your base on death)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Seems like surprise attack was a terrible tech choice. Ah well.

Tbasil is unattackable by tech 0 units

Mm, that makes it much more dangerous!

I’ll rework my turn in a bit

Back home so posts should be back to normal pace

P1T4


Tech StartingHand Workers

TECH
Dothram Horselord
Dothram Horselord


STARTING HAND
Skeleton Javelineer
Deteriorate
Summon Skeletons
Wandering Mimic


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer


NextHand

Sacrifice the Weak
Wandering Mimic
Graveyard
Crypt Crawler
Dothram Horselord


Tech 2 card(s)
Get Paid + scav gold - ($8)
Worker - ($7)
Tiny basilisk runs past SQL to kill Drakk, my base to 19, midori midbands
Tech 2 Balance - ($3)
Maxband Midori - ($0)
Mirodi and Haunt destroy your tech 2 (btw your tech 1 is on 4hp from Haunt last turn)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer(2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt(1/1) 1atk, unstoppable, cant patrol
  • L8 Midori(4/5) flying on my turn, aura
  • Tiny Basilisk(1/1) tech 0s cant see it, deathtouch

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

annoying I can’t have Orpal out to make summon skeletons cheaper becasue even with Midori’s midband it’s not worth 4g

Midori + haunt is too dangerous a combo for them to leave around so I reckon they will focus on them an I should have a tech 2 next turn; that’s how I’m teching

Explosive board clear! It’s what Drakk would have wanted…

P2T4


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Mad Man
Pillage
Surprise Attack
Makeshift Rambaster
Bloodrage Ogre
Disguised Monkey


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage


NextHand

Surprise Attack
Disguised Monkey
Disguised Monkey
Charge
Nautical Dog


Tech 2 card(s)
Get Paid + Tech Draw - ($8)
Worker - ($7)
Summon Zane - ($5)
Zane casts Surprise Attack! - ($0)
Jaina kills Spectral Flagbearer; you draw 1
Sharks kill Midori, levels to Jaina
Bombaster kills Pestering Haunt
Zane trades with Tiny Basilisk, levels fizzle

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina 2/1 L3 (Sparkshot)
  • Bombaster 2/1 (1g + sac for 2 dmg)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Tech draw was disguised monkey, sadly. However, I think the surprise attack trap may have paid off! It’s certainly bought a lot of time, at least.

P1T5


Tech StartingHand Workers

TECH
Wandering Mimic
Spectral Hound


STARTING HAND
Crypt Crawler
Sacrifice the Weak
Graveyard
Dothram Horselord
Wandering Mimic
Thieving Imp(2/2)


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer


NextHand

Sacrifice the Weak
Summon Skeletons
Spectral Flagbearer(2/2)
Deteriorate
Dothram Horselord


Tech 2 card(s)
Get Paid, tech draw - ($8)
Hire Dothram Horselord - ($5)
Hire Crypt Crawler - ($3)
Build a Tower - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord(6/5a) overpower, upkeep: joins the strong
  • :psfist: Elite:
  • :ps_: Scavenger: Crypt Crawler(3/3) sparkshot, payn1 to ground a flyer
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

sad that there’s no Zane for a mimic to copy Haste off, i don’t thinj mimic is worth 4 g right now, will go Crypt crawler and a hero i thinj wait they have anarchy tech 2, i need a tower; i think at least by playing offensively with horselord i can stop them tech rushung

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Surprise Attack
Disguised Monkey
Charge
Nautical Dog
Disguised Monkey


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
Nautical Dog


NextHand

Steam Tank
Steam Tank
Makeshift Rambaster
Bloodrage Ogre


Discard

Charge
Surprise Attack
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Jaina to maxband - ($4)
Play Disguised Monkey - ($2)
Play Disguised Monkey - ($0)
Tap Jaina to murder Crypt Crawler; you gain 1g
On your upkeep, Horselord joins my forces

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Disguised Monkey 3+1/3 (Haste)
  • :ps_: Scavenger:
  • :pschip: Technician: Disguised Monkey 3/3 (Haste)
  • :target: Lookout:

In Play:

  • Jaina 4/3 L7 (Sparkshot, Tap to deal 3 dmg)
  • Bombaster 2/1 (1g + sac for 2 dmg)
  • Dothram Horselord 6/5 (Overpower, Upkeep: joins the strong)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Horselord + Tower was a cool play! Fortunately, jaina lets me skip the horse despite the tower. Now it seems tough for my opponent to come back unless they can get flying for their mimics.

1 Like

ahhh that’s GG, well played
I was kinda expecting you to get the horselord this turn but hoping I could persuade it to rejoin on the next… if i’d drawn a mimic I could’ve matched your total attack by your upkeep with a stealthy, hasty, overpower mimic but I was not so lucky anyway

I’m still down for another game if you are; I want to try this deck with a slight change: [Disease/Truth/Blood]

Did you have a means of granting mimics stealth? I went with monkeys because I figured the stealth expires at end of turn… Anyway, let’s try it with blood! Very scary stuff, haha. Do you want to be P1 again?

it does. His mimics would have not retained that