Game 2 Player 2, Turn 3
P2 [Past]/Peace/Anarchy vs P1 Purple
Starting Hand
Stewardess of the Undone
Temporal Research
Battle Suits
Tinkerer
Forgotten Fighter
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Chaos Mirror, Steam Tank
Gunpoint Taxman, Stewardess of the Undone
Main:
-
Stewardess of the Undone, peels your Plexus up to your hand (5)
- Worker (4)
- Tech 2 Anarchy (0)
Workers
Forgotten Fighter, Hardened Mox, Time Spiral
-
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+1armor fade 1)
-
Elite:
-
Scavenger:
-
Technician: Stewardess of the Undone (2/3)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Nullcraft
Plasmodium
Gunpoint Taxman
Tinkerer
Temporal Research
End of Turn Discard
My Thoughts
Hmm, Argo is at the magic 4atk to bust my SQL… That’s a bummer, but we’ll press on. Fargo was gonna fade anyway. Chaos Mirror feels like a good tech, good for having Nullcraft deliver a backline blow or getting good trades or something. And Steam Tank b/c he best respect the Gunships XD
P1T4
Tech StartingHand Workers
TECH
Hyperion
Temporal Distortion
STARTING HAND
Nullcraft
Stewardess of the Undone
Forgotten Fighter
Seer
WORKERS
Tinkerer
Plasmodium
Time Spiral
Neo Plexus
NextHand
Now!
Hardened Mox
Temporal Research
Fading Argonaut
Discard
Forgotten Fighter
Seer
Nullcraft
Hyperion
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Stewardess of the Undone returns Fading Argonaut to your hand - ($4)
Forgotten Fighter returns Stewardess to your hand - ($2)
Argonaut and Geiger destroy your Tech 2, Base to 18
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone (3/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Argonaut (4/4)
In Play:
- Battle Suits
- Geiger L1 (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Interesting choice
Game 2 Player 2, Turn 4
P2 [Past]/Peace/Anarchy vs P1 Purple
Starting Hand
Nullcraft
Plasmodium
Gunpoint Taxman
Tinkerer
Temporal Research
Fargo + Stewardess (returned to my hand)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Steam Tank, Pirate Gunship
Chaos Mirror, Steam Tank
Gunpoint Taxman, Stewardess of the Undone
Main:
- Rebuild tech 2
- Fading Argonaut (6)
-
Nullcraft, ping your Argonaut (4)
- Gunpoint Taxman (2)
- Worker (1)
Workers
Plasmodium, Forgotten Fighter, Hardened Mox, Time Spiral
-
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3+1armor)
-
Elite:
-
Scavenger: Neo Plexus (2/2)
-
Technician:
-
Lookout: Fading Argonaut (2/3 fade 3)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Battle Suits
Steam Tank
Chaos Mirror
Stewardess of the Undone
Temporal Research
End of Turn Discard
My Thoughts
Interesting choice, he’s really afraid I drew well… Well that’s cool, I’ll set up plays for Chaos Mirror and Battle Suits next turn! I’ll tech a gunship as well, 60% I have it for turn 6 if I choose to tech up next turn!
…
Success! Gunship is in next hand, as is the other Steam Tank. So even if I tech up but get blown up, I’m still in good shape
P1T5
Tech StartingHand Workers
TECH
Argonaut
Tricycloid
STARTING HAND
Now!
Temporal Research
Hardened Mox
Fading Argonaut
WORKERS
Tinkerer
Plasmodium
Time Spiral
Neo Plexus
Temporal Research
NextHand
Now!
Nullcraft
Hyperion
Argonaut
Argonaut
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech 2 - Present - ($5)
Geiger to L5, blink the Stewardess and return Neo Plexus to your Hand - ($1)
Argonaut trades with your Gunpoint Taxman
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone (3/3+A)
-
Elite:
-
Scavenger: Geiger L5 (3/4)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 - Present
Economy Info:
Cards:
Gold:
Game 2 Player 2, Turn 5
P2 [Past]/Peace/Anarchy vs P1 Purple
Starting Hand
Battle Suits
Steam Tank
Chaos Mirror
Stewardess of the Undone
Temporal Research
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet, Pirate Gunship
Steam Tank, Pirate Gunship
Chaos Mirror, Steam Tank
Gunpoint Taxman, Stewardess of the Undone
Main:
- Nullcraft pings your tech 2 to 4hp
- Steam Tank (7)
- Worker (6)
- Tech 3 (1)
Workers
Neo Plexus, Plasmodium, Forgotten Fighter, Hardened Mox, Time Spiral
-
-
Patrol as below
- Discard 4 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tech3 HP: 5
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+1 fade 2)
-
Elite:
-
Scavenger:
-
Technician: Steam Tank (3/6)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Pirate Gunship
Steam Tank
Tinkerer
Chaos Mirror
Gunpoint Taxman
End of Turn Discard
My Thoughts
Race is on, he’ll be hard-pressed I think to get to my tech 3 with Geiger already maxed out! Teching the other Gunship and an OC, to upgrade-replace the Plexus I’ll worker.
…
Nice RS draw for Chaos Mirror in case he does manage to break in.
P1T6
Tech StartingHand Workers
TECH
Ready or Not
Unphase
STARTING HAND
Hyperion
Argonaut
Nullcraft
Now!
Argonaut
Seer
WORKERS
Tinkerer
Plasmodium
Time Spiral
Neo Plexus
Temporal Research
Seer
NextHand
Forgotten Fighter
Tricycloid
Fading Argonaut
Temporal Distortion
Discard
Now!
Stewardess of the Undone
Argonaut
Nullcraft
Ready or Not
Unphase
Tech 2 card(s)
Get Paid + float - ($10)
Argonaut - ($7)
Now! on Argonaut, kills your F. Argonaut - ($6)
Hyperion - hits Steam Tank for 5, I draw card - ($1)
Stewardess trades with Steam Tank
Geiger hits your Tech 2 for 3 damage (2HP)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Argonaut (4/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Geiger L5 (3/4)
- Hyperion (5/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 4
Economy Info:
Cards:
Gold:
Game 2 Player 2, Turn 6
P2 [Past]/Peace/Anarchy vs P1 Purple
Starting Hand
Pirate Gunship
Steam Tank
Tinkerer
Chaos Mirror
Gunpoint Taxman
Battle Suits (techn)
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- No Techs
All Teched Cards
Overeager Cadet, Pirate Gunship
Steam Tank, Pirate Gunship
Chaos Mirror, Steam Tank
Gunpoint Taxman, Stewardess of the Undone
Main:
-
Pirate Gunship, breaks your tech 2 while obliterating Argo and Hyperion, your base to 18 (5)
-
Zane, hits your base to 16 (3)
- Nullcraft hits your base to 15
- Steam Tank (0)
Workers
Neo Plexus, Plasmodium, Forgotten Fighter, Hardened Mox, Time Spiral
-
-
Patrol as below
- Discard 4 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 2 ANARCHY
- Tech3 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Steam Tank (3/6)
-
Lookout:
In Play:
- Zane (2/2 lvl 1)
- Pirate Gunship (7/6 haste flying long-range resist 2 obliterate 2)
- Nullcraft (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Temporal Research
Pirate Gunship
Overeager Cadet
Stewardess of the Undone
Chaos Mirror
End of Turn Discard
My Thoughts
This is GG, gunships ahoy!
1 Like
GG WP! I think flickering Stewardess on turn 5 was the only really big mistake you made: probably not worth getting Plexus off the board for that.
Looking at your hand, playing FArgo and floating 2 would have been a better move IMO. You really want to save that Geiger maxband for Hyperions and Tricycloids.
Want to play another?
1 Like
Ahh makes sense. And yes i’m up for more. Any specific deck you want me to play as? Rolled a 42
1 Like
No I’m good with whatever you want to play. Same Q to you though; any specific decks you wanna play against?
Nope, you can pick whatever! I’m going to try out white
1 Like
I’ll stay on my deck. Rolled 69 (nice) so I’ll go first!
GL HF!
Game 3 Player 1, Turn 1
P1 [Past]/Peace/Anarchy vs P2 White
Starting Hand
Neo Plexus
Temporal Research
Tinkerer
Plasmodium
Hardened Mox
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Hardened Mox (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Nullcraft
Battle Suits
Time Spiral
Forgotten Fighter
Fading Argonaut
End of Turn Discard
Plasmodium
Temporal Research
Neo Plexus
My Thoughts
I really want the boot camp giant Mox to work XD Gonna keep plasmo in the deck this time over Tinkerer
Sorry for the delay, busy weekend. glhf!
P2T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Fox Viper
Safe Attacking
Smoker
Aged Sensei
WORKERS
Aged Sensei
NextHand
Morningstar Flagbearer
Snapback
Fox Primus
Grappling Hook
Discard
Sensei’s Advice
Fox Viper
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Safe Attacking - ($1)
Smoker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Rook L1 (2/4)
-
Technician: Smoker (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
No worries
Game 3 Player 1, Turn 2
P1 [Past]/Peace/Anarchy vs P2 White
Starting Hand
Nullcraft
Battle Suits
Time Spiral
Forgotten Fighter
Fading Argonaut
Events of Turn:
Upkeep:
- Get Gold (5+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Stewardess of the Undone, Overeager Cadet
Main:
- Mox kills Smoker, you draw 1
- Fading Argonaut (4)
- Tech 1 (2)
- Worker (1)
Workers
Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+1armor fade 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Temporal Research
Time Spiral
Stewardess of the Undone
Neo Plexus
Nullcraft
End of Turn Discard
My Thoughts
I think what I’d actually like to do is prevent birds so Zane + Stewardess feels like a good bet. Mox + BC is just a little too slow and gimmicky.
…
Solid, drew Stewardess, should make for good killin’ next turn then teching up after that.
P2T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Bird’s Nest
STARTING HAND
Snapback
Grappling Hook
Morningstar Flagbearer
Fox Primus
Savior Monk
WORKERS
Aged Sensei
Morningstar Flagbearer
NextHand
Sensei’s Advice
Ardra’s Boulder
Fox Primus
Fox Viper
Bird’s Nest
Tech 2 card(s)
Get Paid - ($6)
Technician draw
worker - ($5)
Savior Monk - ($3)
Tech 1 - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Savior Monk (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Rook L1 (2/4)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Game 3 Player 1, Turn 3
P1 [Past]/Peace/Anarchy vs P2 White
Starting Hand
Temporal Research
Time Spiral
Stewardess of the Undone
Neo Plexus
Nullcraft
Plasmodium (zane techn)
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet
Main:
-
Stewardess of the Undone, peel Monk to your hand (4)
- Mox pings Rook
- Fargo also gives Rook a smacking
-
Nullcraft, kills Rook, you get a card, levels fizzle (2)
- Worker (1)
Workers
Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Stewardess of the Undone (2/3)
- Fading Argonaut (2/1 fade 2)
- Nullcraft (1/1)
- Hardened Mox (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Plasmodium
Battle Suits
Overeager Cadet
Flagstone Garrison
End of Turn Discard
My Thoughts
WTF was I thinking, Zane midband costs 5 not 3… Okay then, we’ll just use Nullcraft. Preventing birds should do the trick for Peace engine to win. Tech a Garrison, 75% to draw it turn 5, just what I want. I’ll leave TR in the deck and worker Time Spiral, next turn plan to lay down OC + Suits, cause havoc, and tech up. If I draw the Garrison, maybe do some Zane chaos with the suits…
…
MAN today is not my day for pre-teching… Drew the garrison. Oh well, means we can have more fun I guess.
P2T3
Tech StartingHand Workers
TECH
Young Lightning Dragon
Sparring Partner
STARTING HAND
Fox Viper
Sensei’s Advice
Fox Primus
Ardra’s Boulder
Bird’s Nest
Snapback
WORKERS
Aged Sensei
Morningstar Flagbearer
Snapback
NextHand
Sparring Partner
Bird’s Nest
Smoker
Fox Viper
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($9)
Rook on cooldown
Technician draw
worker - ($8)
Ardra’s Boulder - ($6)
Savior Monk - ($4)
Tech 2 - Discipline - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (0/6+A)
-
Elite:
-
Scavenger: Savior Monk (2/2)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
Gold:
Game 3 Player 1, Turn 4
P1 [Past]/Peace/Anarchy vs P2 White
Starting Hand
Plasmodium
Battle Suits
Overeager Cadet
Flagstone Garrison
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet
Main:
- Battle Suits (6)
- Stewardess, Fargo, and Nullcraft destroy your boulder
- Mox kills Monk, you get a gold
- Overeager Cadet
- Worker (5)
- Tech 2 Peace (1)
Workers
Plasmodium, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Stewardess of the Undone (3/3)
- Fading Argonaut (3/1 fade 1)
- Nullcraft (1/1)
- Hardened Mox (2/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Neo Plexus
Overeager Cadet
Temporal Research
End of Turn Discard
Flagstone Garrison
Drill Sergeant
Flagstone Garrison
My Thoughts
Boulder… darn. Even with Zane I’m not punching through that. Better to just tech up here, and then play for Zane or Prynn to make waves next turn. Discipline likely means fliers. Fargo’s gonna fade out, that’s a bummer… But still have 9 atk on the board for next turn, barring Sets + SotF