P2T4
Tech StartingHand Workers
TECH
Hidden Ninja
Rambasa Twin
STARTING HAND
Smoker
Grappling Hook
Sparring Partner
Bird’s Nest
Fox Viper
WORKERS
Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook
NextHand
Fox Primus
Young Lightning Dragon
Sensei’s Advice
Smoker
Tech 2 card(s)
Get Paid - ($8)
scavenger gold - ($9)
worker - ($8)
Rook - ($6)
Bird’s Nest - ($4)
Sparring Partner - ($3)
Tower - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Sparring Partner (2/2+A)
-
Elite:
-
Scavenger: Bird A (1/1)
-
Technician: Rook L1 (2/4)
-
Lookout: Bird B (1/1)
In Play:
- Safe Attacking
- Bird’s Nest
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Captain Insano!
Game 3 Player 1, Turn 5
P1 [Past]/Peace/Anarchy vs P2 White
Starting Hand
Neo Plexus
Overeager Cadet
Temporal Research
Nullcraft (zane rs)
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant, Chaos Mirror
Drill Sergeant, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet
Main:
-
Zane + Maxband, shove scav bird to elite (2)
- Overeager Cadet trades with SP
- Nullcraft kills Lookout bird
- Zane kills Rook, takes 3, we both draw 1 I rs to do so
- Mox and Stewardess break your tech 2, your base to 18
- Overeager Cadet
- Nullcraft (0)
Workers
Plasmodium, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Stewardess of the Undone (3/2)
- Nullcraft (1/1)
- Hardened Mox (2/1)
- Zane (4/1 lvl 6)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Drill Sergeant
Fading Argonaut
Flagstone Garrison
Flagstone Garrison
End of Turn Discard
Temporal Research
Neo Plexus
My Thoughts
Well, good spot for me to do Zane shenanigans and break tech 2… I’ll tech the other DS and Chaos Mirror, so my Zane rs draw can’t do too much harm, and I’ll get the OC and Nullcraft in the mix.
…
Nullcraft on the rs, cool, I’ll just put it back down so that I can start buffing it
…
Hmm okay, 2x garrison and a DS. Solid, I can work with that
P2T5
Tech StartingHand Workers
TECH
Hero’s Monument
Vigor Adept
STARTING HAND
Sensei’s Advice
Young Lightning Dragon
Fox Primus
Smoker
Hidden Ninja
WORKERS
Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook
Sensei’s Advice
NextHand
Fox Viper
Savior Monk
Ardra’s Boulder
Rambasa Twin
Discard
Sparring Partner
Bird’s Nest
Hero’s Monument
Vigor Adept
Hidden Ninja
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($9)
rook on cooldown
technician draw
rebuild tech 2
worker - ($8)
Fox Primus - ($5)
Smoker - ($4)
Grave - ($2)
Grave to L3 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Fox Primus (2/2+A Anti-Air)
-
Elite:
-
Scavenger: Smoker (1/1)
-
Technician: Grave L3 (3/4)
-
Lookout:
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Game 3 Player 1, Turn 6
P1 [Past]/Peace/Anarchy vs P2 White
Starting Hand
Drill Sergeant
Fading Argonaut
Flagstone Garrison
Flagstone Garrison
Chaos Mirror (DS)
OC (Zane)
DS (OC)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Calypso Vystari, Origin Story
Drill Sergeant, Chaos Mirror
Drill Sergeant, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet
Main:
- Flagstone Garrison (5)
- Overeager Cadet trades with Primus
- Mox kills Smoker, you get 1g
- Drill Sergeant, draw 1 (2)
- Zane trades with Grave, we both draw 1
- Overeager Cadet, DS +1 rune, draw 1
- Give that rune to Nullcraft, Nullcraft and Stewardess break your tech 2, your base to 16
- Worker (1)
Workers
Chaos Mirror, Plasmodium, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Overeager Cadet (3/2)
-
Technician:
-
Lookout:
In Play:
- Stewardess of the Undone (3/1)
- Nullcraft (2/1)
- Drill Sergeant (3/3)
- Flagstone Garrison (4hp)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Temporal Research
Fading Argonaut
Overeager Cadet
Calypso Vystari
Flagstone Garrison
End of Turn Discard
Temporal Research
Neo Plexus
My Thoughts
Okay, I have a guaranteed rune, but may have to use Fargo to get it. So lets make sure that happens. If I get OC before I need Fargo, I’ll just worker. Teching Vystari and OS, definitely need an OS for the likely Rook max response.
P2T6
StartingHand Workers
STARTING HAND
Fox Viper
Rambasa Twin
Ardra’s Boulder
Savior Monk
Hero’s Monument
WORKERS
Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook
Sensei’s Advice
NextHand
Vigor Adept
Smoker
Fox Primus
Hidden Ninja
Young Lightning Dragon
Discard
Rambasa Twin
Fox Viper
Savior Monk
Hero’s Monument
Tech 0 card(s)
Get Paid - ($10)
scavenger gold - ($11)
Grave oncooldown, technician draw
rebuild tech 2
Rook - ($9)
Rook to Level 8 - ($2)
Ardra’s Boulder - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ardra’s Boulder (0/6+A)
-
Elite:
-
Scavenger: Rook L8 (4/6 - 2 Lives)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Game 3 Player 1, Turn 7
P1 [Past]/Peace/Anarchy vs P2 White
Starting Hand
Temporal Research
Fading Argonaut
Overeager Cadet
Calypso Vystari
Flagstone Garrison
DS (OC Pyle)
Plexus (DS Hartman)
OS (Vystari)
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Seer, Boot Camp
Calypso Vystari, Origin Story
Drill Sergeant, Chaos Mirror
Drill Sergeant, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet
Main:
- Overeager Cadet (we’ll call this one Pyle and the ready one Joker), DS+1, draw 1
- Drill Sergeant (we’ll call this one Hartman and the ready one Bilco), DS Bilco +1, draw 1 (7)
- Calypso Vystari, DS’s +2, draw 1 (6)
- Prynn (4)
-
Origin Story Rook (1)
- DS Bilco with +3/3 kills Boulder, takes 1 from tower
- Hartman gives a rune to Stewardess, it breaks your tower, your base to 14
- Bilco gives 3 runes to nullcraft, it breaks your tech 2, your base to 12
- OC Joker hits your base to 9
- Worker (0)
Workers
Chaos Mirror, Plasmodium, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Overeager Cadet Pyle (3/2)
-
Technician:
-
Lookout:
In Play:
- Stewardess of the Undone (4/1, +1/1)
- Nullcraft (5/4, +4/4)
- Overeager Cadet Joker (3/2)
- Drill Sergeant Bilco (4/2)
- Drill Sergeant Hartman (4/2)
- Prynn (1/3 lvl 1)
- Flagstone Garrison (4hp)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Fading Argonaut
Flagstone Garrison
Boot Camp
Origin Story
Neo Plexus
End of Turn Discard
My Thoughts
1 Like
Dahhhhh, didn’t think you’d have the origin story ready lol. GG WP! up for more?
1 Like
Always need an Origin Story against Rook lategame It was bottom-deck though, really had to dig it up! GG WP, happy to play more! Your turn for P1
2 Likes
gonna try out [growth]/strengh/necromancy
glhf!
P1T1
StartingHand Workers
STARTING HAND
Tiger Cub
Spore Shambler
Verdant Tree
Playful Panda
Young Treant
WORKERS
Verdant Tree
NextHand
Ironbark Treant
Rich Earth
Forest’s Favor
Rampant Growth
Merfolk Prospector
Discard
Young Treant
Tiger Cub
Spore Shambler
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
Looks like an interesting deck! GL HF!
Game 4 Player 2, Turn 1
P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy
Starting Hand
Temporal Research
Battle Suits
Time Spiral
Fading Argonaut
Forgotten Fighter
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Battle Suits (3)
- Fading Argonaut (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Fading Argonaut (3/3 fade 3)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Neo Plexus
Nullcraft
Hardened Mox
Plasmodium
End of Turn Discard
Time Spiral
Temporal Research
My Thoughts
No upgrade hate on his side this time, means I don’t have to be shy about Suits. Lay them with impunity, probably tech rush. Have to watch out for MoLaC, Stewardess could help in that regard. So maybe Anarchy rush? Between Nullcraft, Stewardess, Zane and Prynn Ulti, I do have plenty of ways to deal with tokens XD
1 Like
It’s one of the quick-deck selections in zhavier’s spreadsheet. Looked interesting…
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bird’s Nest
STARTING HAND
Merfolk Prospector
Forest’s Favor
Ironbark Treant
Rampant Growth
Rich Earth
WORKERS
Verdant Tree
Rich Earth
NextHand
Tiger Cub
Forest’s Favor
Rampant Growth
Bone Collector
Young Treant
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/4+A)
-
Elite:
-
Scavenger: Playful Panda (2/2)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Nice, I didn’t know there were quick deck selections!
Game 4 Player 2, Turn 2
P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy
Starting Hand
Neo Plexus
Nullcraft
Hardened Mox
Plasmodium
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Stewardess of the Undone x2
Main:
- Neo Plexus (4)
- Tech1 (2)
- Worker (1)
Workers
Hardened Mox, Forgotten Fighter
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Fading Argonaut (3/3+1 fade 2)
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus (3/2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Tinkerer
Nullcraft
Temporal Research
Time Spiral
End of Turn Discard
My Thoughts
Plexus + tech 2x Stewardess definitely looking good now. Great value peeling up Ironbark if I can get it.
…
OOF dat whiff tho… Probably Nullcraft + Tech up…
P1T3
Tech StartingHand Workers
TECH
Dinosize
Spirit of the Panda
STARTING HAND
Rampant Growth
Bone Collector
Forest’s Favor
Tiger Cub
Young Treant
WORKERS
Verdant Tree
Rich Earth
Young Treant
NextHand
Tiger Cub
Forest’s Favor
Spore Shambler
Merfolk Prospector
Bird’s Nest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Rook - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/4+A)
-
Elite:
-
Scavenger: Playful Panda (2/2)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
- Rook L1 (2/4)
- Bone Collector (3/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Game 4 Player 2, Turn 3
P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy
Starting Hand
Tinkerer
Nullcraft
Temporal Research
Time Spiral
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Chaos Mirror, Marauder
Stewardess of the Undone x2
Main:
-
Nullcraft, ping your Panda to 1hp (6)
- Worker (5)
- Tech 2 Anarchy (1)
Workers
Tinkerer, Hardened Mox, Forgotten Fighter
-
-
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader: Fading Argonaut (3/3+1 fade 1)
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus (3/2)
-
Lookout:
In Play:
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Stewardess of the Undone
Plasmodium
Stewardess of the Undone
Marauder
End of Turn Discard
My Thoughts
Yea, I’ll ping something then use the double Stewardess next turn to cause some havoc. At least BC will have to suicide to get a skeleton
…
Drew the Marauder on the turn, might be nice for killing a Rook that’s trying to Bird’s Nest…
P1T4
Tech StartingHand Workers
TECH
Might of Leaf and Claw
Blooming Ancient
STARTING HAND
Bird’s Nest
Merfolk Prospector
Spore Shambler
Forest’s Favor
Tiger Cub
WORKERS
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector
NextHand
Spirit of the Panda
Dinosize
Forest’s Favor
Might of Leaf and Claw
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bird’s Nest - ($5)
Tech 2 - Growth - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Ironbark Treant (1/4+A)
-
Elite: Wisp (1/1)
-
Scavenger: Playful Panda (2/1)
-
Technician: Bird A (1/1)
-
Lookout: Bird B (1/1)
In Play:
- Rook L1 (2/4)
- Bone Collector (3/3)
- Bird’s Nest
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Game 4 Player 2, Turn 4
P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy
Starting Hand
Stewardess of the Undone
Plasmodium
Stewardess of the Undone
Marauder
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Fargo fades away
- Tech 2 cards in (except turn 1)
All Teched Cards
Steam Tank, Rewind
Chaos Mirror, Marauder
Stewardess of the Undone x2
Main:
-
Stewardess of the Undone, peel Ironbark to your hand (6)
-
Stewardess of the Undone, peel Playful Panda back to your hand (3)
-
Zane, kill Wisp, take 1 (1)
- Plexus trades with BC
- Worker (0)
Workers
Plasmodium, Tinkerer, Hardened Mox, Forgotten Fighter
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader: Nullcraft (1/1+1armor)
-
Elite:
-
Scavenger: Stewardess of the Undone (3/3)
-
Technician: Stewardess of the Undone (3/3)
-
Lookout:
In Play:
- Zane (2/1 lvl 1)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Chaos Mirror
Temporal Research
Time Spiral
End of Turn Discard
Fading Argonaut
Neo Plexus
Steam Tank
Rewind
Marauder
My Thoughts
Well, as expected the call is Growth… I can eliminate all attackers but the birds if I really want to, but I still feel like Tech 3 is the play. So I’ll leave Rook for now, and we’ll see where we stand next turn.
P1T5
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Bone Collector
STARTING HAND
Rampant Growth
Spirit of the Panda
Dinosize
Forest’s Favor
Might of Leaf and Claw
WORKERS
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector
Forest’s Favor
NextHand
Tiger Cub
Blooming Ancient
Spirit of the Panda
Spore Shambler
Might of Leaf and Claw
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Arg - ($6)
Rampant Growth on Bird A - ($4)
Bird A kills Nullcraft
Dinosize Bird B - ($0)
Bird B kills tech 2, base to 18
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Rook L1 (2/4+A)
-
Elite:
-
Scavenger: Arg L1 (1/3)
-
Technician:
-
Lookout: Wisp (0/1)
In Play:
- Bird’s Nest
- Bird A (1/1)
- Bird B (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Game 4 Player 2, Turn 5
P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy
Starting Hand
Chaos Mirror
Temporal Research
Time Spiral
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship x2
Steam Tank, Rewind
Chaos Mirror, Marauder
Stewardess of the Undone x2
Main:
-
Chaos Mirror, Rook and Wisp trade atk (7)
- Both Stewardess kill rook, Zane to level 3
- Level Zane to 4, kill Arg, Zane Maxbands and heals, shoves wisp to Scav paying resist, we both get 2 gold
- Tower (4)
- Worker (3)
Workers
Time Spiral, Plasmodium, Tinkerer, Hardened Mox, Forgotten Fighter
-
-
Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tower HP: 4
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Stewardess of the Undone (3/3)
- Stewardess of the Undone (3/3)
- Zane (4/4 lvl 6)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Marauder
Rewind
Fading Argonaut
End of Turn Discard
My Thoughts
Hmm, no MolaC, that was unexpected. Odd for him to leave me so equipped to go at him… Not sure what else was in his hand, but why not spend that remaining 4g on Rook or Arg or something else, and use the second bird to take the free kill on Zane? As this stands, I’m getting so much value out of killing both Rook and Arg… Even if he goes like Garth max to dig up an Ancient, I’m still in pretty good shape. Tower should help with the pesky birds…
P1T6
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Blooming Ancient
STARTING HAND
Blooming Ancient
Spore Shambler
Tiger Cub
Might of Leaf and Claw
Spirit of the Panda
WORKERS
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector
Forest’s Favor
Spore Shambler
NextHand
Polymorph: Squirrel
Bone Collector
Ironbark Treant
Rampant Growth
Discard
Bird’s Nest
Might of Leaf and Claw
Spirit of the Panda
Polymorph: Squirrel
Blooming Ancient
Tech 2 card(s)
Get Paid - ($9)
Scavenger gold - ($11)
Rook and Arg on cooldown
Worker - ($10)
Blooming Ancient - ($6)
Garth - ancient rune - ($4)
Tiger Cub - ancient rune - ($2)
Garth summons skeleton - ancient rune - ($1)
Move 2 ancient runes to Bird A
Move ancient rune to Bird B
Birds kill Tech 2, base to 16
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Tiger Cub (2/2+A)
-
Elite: Skeleton (1+1/1)
-
Scavenger: Garth L1 (1/3)
-
Technician: Blooming Ancient (2/4)
-
Lookout:
In Play:
- Bird A (3/2)
- Bird B (2/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
Economy Info:
Cards:
Gold:
Oofda!
Game 4 Player 2, Turn 6
P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy
Starting Hand
Marauder
Rewind
Fading Argonaut
Steam Tank (agh!)
Events of Turn:
Upkeep:
- Get Gold (10+3float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Origin Story, Maximum Anarchy
Pirate Gunship x2
Steam Tank, Rewind
Chaos Mirror, Marauder
Stewardess of the Undone x2
Main:
- Stewardess kills Cub, takes 2 damage
- Other Stewardess kills Garth, takes 1 damage levels fizzle
- Zane kills Ancient, takes 2, we both draw 1
- Fading Argonaut (11)
-
Break my tower for a Hero’s Hall, my base to 14 (9)
Workers
Time Spiral, Plasmodium, Tinkerer, Hardened Mox, Forgotten Fighter
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Hero’s Hall HP: 4
In Patrol:
-
Squad Leader: Fading Argonaut (3/3+1armor fade 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Stewardess of the Undone (3/2)
- Stewardess of the Undone (3/1)
- Zane (4/2 lvl 6)
- Battle Suits
Economy Info:
Cards:
Gold:
End of Turn Hand
Neo Plexus
Chaos Mirror
Temporal Research
Pirate Gunship
Nullcraft
End of Turn Discard
Maximum Anarchy
Origin Story
Steam Tank
Rewind
Marauder
My Thoughts
Bah! Need to get rid of those birds!! Teching Max Anarchy and OS, anything to get rid of those things!