Casual: FrozenStorm ([Past]/Peace/Anarchy) vs Request (Mono-Blue)

P2T4


Tech StartingHand Workers

TECH
Hidden Ninja
Rambasa Twin


STARTING HAND
Smoker
Grappling Hook
Sparring Partner
Bird’s Nest
Fox Viper


WORKERS
Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook


NextHand

Fox Primus
Young Lightning Dragon
Sensei’s Advice
Smoker


Tech 2 card(s)
Get Paid - ($8)
scavenger gold - ($9)
worker - ($8)
Rook - ($6)
Bird’s Nest - ($4)
Sparring Partner - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird A (1/1)
  • :pschip: Technician: Rook L1 (2/4)
  • :target: Lookout: Bird B (1/1)

In Play:

  • Safe Attacking
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Captain Insano!

Game 3 Player 1, Turn 5

P1 [Past]/Peace/Anarchy vs P2 White

Starting Hand

Neo Plexus
Overeager Cadet
Temporal Research
Nullcraft (zane rs)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Chaos Mirror
Drill Sergeant, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Zane + Maxband, shove scav bird to elite (2)
  • Overeager Cadet trades with SP
  • Nullcraft kills Lookout bird
  • Zane kills Rook, takes 3, we both draw 1 I rs to do so
  • Mox and Stewardess break your tech 2, your base to 18
  • Overeager Cadet
  • Nullcraft (0)
Workers

Plasmodium, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (3/2)
  • Nullcraft (1/1)
  • Hardened Mox (2/1)
  • Zane (4/1 lvl 6)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Drill Sergeant
Fading Argonaut
Flagstone Garrison
Flagstone Garrison

End of Turn Discard

Temporal Research
Neo Plexus

My Thoughts

Well, good spot for me to do Zane shenanigans and break tech 2… I’ll tech the other DS and Chaos Mirror, so my Zane rs draw can’t do too much harm, and I’ll get the OC and Nullcraft in the mix.

Nullcraft on the rs, cool, I’ll just put it back down so that I can start buffing it

Hmm okay, 2x garrison and a DS. Solid, I can work with that


P2T5


Tech StartingHand Workers

TECH
Hero’s Monument
Vigor Adept


STARTING HAND
Sensei’s Advice
Young Lightning Dragon
Fox Primus
Smoker
Hidden Ninja


WORKERS
Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook
Sensei’s Advice


NextHand

Fox Viper
Savior Monk
Ardra’s Boulder
Rambasa Twin


Discard

Sparring Partner
Bird’s Nest
Hero’s Monument
Vigor Adept
Hidden Ninja
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($9)
rook on cooldown
technician draw
rebuild tech 2
worker - ($8)
Fox Primus - ($5)
Smoker - ($4)
Grave - ($2)
Grave to L3 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Primus (2/2+A Anti-Air)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician: Grave L3 (3/4)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Game 3 Player 1, Turn 6

P1 [Past]/Peace/Anarchy vs P2 White

Starting Hand

Drill Sergeant
Fading Argonaut
Flagstone Garrison
Flagstone Garrison
Chaos Mirror (DS)
OC (Zane)
DS (OC)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Calypso Vystari, Origin Story
Drill Sergeant, Chaos Mirror
Drill Sergeant, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Flagstone Garrison (5)
  • Overeager Cadet trades with Primus
  • Mox kills Smoker, you get 1g
  • Drill Sergeant, draw 1 (2)
  • Zane trades with Grave, we both draw 1
  • Overeager Cadet, DS +1 rune, draw 1
  • Give that rune to Nullcraft, Nullcraft and Stewardess break your tech 2, your base to 16
  • Worker (1)
Workers

Chaos Mirror, Plasmodium, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (3/1)
  • Nullcraft (2/1)
  • Drill Sergeant (3/3)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Temporal Research
Fading Argonaut
Overeager Cadet
Calypso Vystari
Flagstone Garrison

End of Turn Discard

Temporal Research
Neo Plexus

My Thoughts

Okay, I have a guaranteed rune, but may have to use Fargo to get it. So lets make sure that happens. If I get OC before I need Fargo, I’ll just worker. Teching Vystari and OS, definitely need an OS for the likely Rook max response.


P2T6


StartingHand Workers

STARTING HAND
Fox Viper
Rambasa Twin
Ardra’s Boulder
Savior Monk
Hero’s Monument


WORKERS
Aged Sensei
Morningstar Flagbearer
Snapback
Grappling Hook
Sensei’s Advice


NextHand

Vigor Adept
Smoker
Fox Primus
Hidden Ninja
Young Lightning Dragon


Discard

Rambasa Twin
Fox Viper
Savior Monk
Hero’s Monument


Tech 0 card(s)
Get Paid - ($10)
scavenger gold - ($11)
Grave oncooldown, technician draw
rebuild tech 2
Rook - ($9)
Rook to Level 8 - ($2)
Ardra’s Boulder - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook L8 (4/6 - 2 Lives)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

Game 3 Player 1, Turn 7

P1 [Past]/Peace/Anarchy vs P2 White

Starting Hand

Temporal Research
Fading Argonaut
Overeager Cadet
Calypso Vystari
Flagstone Garrison
DS (OC Pyle)
Plexus (DS Hartman)
OS (Vystari)

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer, Boot Camp
Calypso Vystari, Origin Story
Drill Sergeant, Chaos Mirror
Drill Sergeant, Flagstone Garrison
Overeager Cadet, Flagstone Garrison
Stewardess of the Undone, Overeager Cadet


Main:

  • Overeager Cadet (we’ll call this one Pyle and the ready one Joker), DS+1, draw 1
  • Drill Sergeant (we’ll call this one Hartman and the ready one Bilco), DS Bilco +1, draw 1 (7)
  • Calypso Vystari, DS’s +2, draw 1 (6)
  • Prynn (4)
  • Origin Story Rook (1)
  • DS Bilco with +3/3 kills Boulder, takes 1 from tower
  • Hartman gives a rune to Stewardess, it breaks your tower, your base to 14
  • Bilco gives 3 runes to nullcraft, it breaks your tech 2, your base to 12
  • OC Joker hits your base to 9
  • Worker (0)
Workers

Chaos Mirror, Plasmodium, Time Spiral, Plasmodium, Forgotten Fighter, Tinkerer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet Pyle (3/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (4/1, +1/1)
  • Nullcraft (5/4, +4/4)
  • Overeager Cadet Joker (3/2)
  • Drill Sergeant Bilco (4/2)
  • Drill Sergeant Hartman (4/2)
  • Prynn (1/3 lvl 1)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Fading Argonaut
Flagstone Garrison
Boot Camp
Origin Story
Neo Plexus

End of Turn Discard
My Thoughts

Should be GG


1 Like

Dahhhhh, didn’t think you’d have the origin story ready lol. GG WP! up for more?

1 Like

Always need an Origin Story against Rook lategame :wink: It was bottom-deck though, really had to dig it up! GG WP, happy to play more! Your turn for P1

2 Likes

gonna try out [growth]/strengh/necromancy
glhf!

P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Spore Shambler
Verdant Tree
Playful Panda
Young Treant


WORKERS
Verdant Tree


NextHand

Ironbark Treant
Rich Earth
Forest’s Favor
Rampant Growth
Merfolk Prospector


Discard

Young Treant
Tiger Cub
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
1 Like

Looks like an interesting deck! GL HF!

Game 4 Player 2, Turn 1

P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy

Starting Hand

Temporal Research
Battle Suits
Time Spiral
Fading Argonaut
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Battle Suits (3)
  • Fading Argonaut (1)
  • Worker (0)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (3/3 fade 3)
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Neo Plexus
Nullcraft
Hardened Mox
Plasmodium

End of Turn Discard

Time Spiral
Temporal Research

My Thoughts

No upgrade hate on his side this time, means I don’t have to be shy about Suits. Lay them with impunity, probably tech rush. Have to watch out for MoLaC, Stewardess could help in that regard. So maybe Anarchy rush? Between Nullcraft, Stewardess, Zane and Prynn Ulti, I do have plenty of ways to deal with tokens XD


1 Like

It’s one of the quick-deck selections in zhavier’s spreadsheet. Looked interesting…

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bird’s Nest


STARTING HAND
Merfolk Prospector
Forest’s Favor
Ironbark Treant
Rampant Growth
Rich Earth


WORKERS
Verdant Tree
Rich Earth


NextHand

Tiger Cub
Forest’s Favor
Rampant Growth
Bone Collector
Young Treant


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech 1 - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Nice, I didn’t know there were quick deck selections!

Game 4 Player 2, Turn 2

P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy

Starting Hand

Neo Plexus
Nullcraft
Hardened Mox
Plasmodium

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone x2


Main:

  • Neo Plexus (4)
  • Tech1 (2)
  • Worker (1)
Workers

Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1 fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Tinkerer
Nullcraft
Temporal Research
Time Spiral

End of Turn Discard
My Thoughts

Plexus + tech 2x Stewardess definitely looking good now. Great value peeling up Ironbark if I can get it.

OOF dat whiff tho… Probably Nullcraft + Tech up…


P1T3


Tech StartingHand Workers

TECH
Dinosize
Spirit of the Panda


STARTING HAND
Rampant Growth
Bone Collector
Forest’s Favor
Tiger Cub
Young Treant


WORKERS
Verdant Tree
Rich Earth
Young Treant


NextHand

Tiger Cub
Forest’s Favor
Spore Shambler
Merfolk Prospector
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Rook L1 (2/4)
  • Bone Collector (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Game 4 Player 2, Turn 3

P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy

Starting Hand

Tinkerer
Nullcraft
Temporal Research
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Chaos Mirror, Marauder
Stewardess of the Undone x2


Main:

  • Nullcraft, ping your Panda to 1hp (6)
  • Worker (5)
  • Tech 2 Anarchy (1)
Workers

Tinkerer, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1 fade 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Stewardess of the Undone
Plasmodium
Stewardess of the Undone
Marauder

End of Turn Discard
My Thoughts

Yea, I’ll ping something then use the double Stewardess next turn to cause some havoc. At least BC will have to suicide to get a skeleton

Drew the Marauder on the turn, might be nice for killing a Rook that’s trying to Bird’s Nest…


P1T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Blooming Ancient


STARTING HAND
Bird’s Nest
Merfolk Prospector
Spore Shambler
Forest’s Favor
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector


NextHand

Spirit of the Panda
Dinosize
Forest’s Favor
Might of Leaf and Claw
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bird’s Nest - ($5)
Tech 2 - Growth - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/4+A)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Playful Panda (2/1)
  • :pschip: Technician: Bird A (1/1)
  • :target: Lookout: Bird B (1/1)

In Play:

  • Rook L1 (2/4)
  • Bone Collector (3/3)
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Game 4 Player 2, Turn 4

P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy

Starting Hand

Stewardess of the Undone
Plasmodium
Stewardess of the Undone
Marauder

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Fargo fades away :frowning:
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank, Rewind
Chaos Mirror, Marauder
Stewardess of the Undone x2


Main:

  • Stewardess of the Undone, peel Ironbark to your hand (6)
  • Stewardess of the Undone, peel Playful Panda back to your hand (3)
  • Zane, kill Wisp, take 1 (1)
  • Plexus trades with BC
  • Worker (0)
Workers

Plasmodium, Tinkerer, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Stewardess of the Undone (3/3)
  • :exhaust: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Zane (2/1 lvl 1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Chaos Mirror
Temporal Research
Time Spiral

End of Turn Discard

Fading Argonaut
Neo Plexus
Steam Tank
Rewind
Marauder

My Thoughts

Well, as expected the call is Growth… I can eliminate all attackers but the birds if I really want to, but I still feel like Tech 3 is the play. So I’ll leave Rook for now, and we’ll see where we stand next turn.


P1T5


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Bone Collector


STARTING HAND
Rampant Growth
Spirit of the Panda
Dinosize
Forest’s Favor
Might of Leaf and Claw


WORKERS
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector
Forest’s Favor


NextHand

Tiger Cub
Blooming Ancient
Spirit of the Panda
Spore Shambler
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Arg - ($6)
Rampant Growth on Bird A - ($4)
Bird A kills Nullcraft
Dinosize Bird B - ($0)
Bird B kills tech 2, base to 18

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Arg L1 (1/3)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • Bird’s Nest
  • Bird A (1/1)
  • Bird B (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Game 4 Player 2, Turn 5

P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy

Starting Hand

Chaos Mirror
Temporal Research
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship x2
Steam Tank, Rewind
Chaos Mirror, Marauder
Stewardess of the Undone x2


Main:

  • Chaos Mirror, Rook and Wisp trade atk (7)
  • Both Stewardess kill rook, Zane to level 3
  • Level Zane to 4, kill Arg, Zane Maxbands and heals, shoves wisp to Scav paying resist, we both get 2 gold
  • Tower (4)
  • Worker (3)
Workers

Time Spiral, Plasmodium, Tinkerer, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (3/3)
  • Stewardess of the Undone (3/3)
  • Zane (4/4 lvl 6)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

End of Turn Hand

Marauder
Rewind
Fading Argonaut

End of Turn Discard
My Thoughts

Hmm, no MolaC, that was unexpected. Odd for him to leave me so equipped to go at him… Not sure what else was in his hand, but why not spend that remaining 4g on Rook or Arg or something else, and use the second bird to take the free kill on Zane? As this stands, I’m getting so much value out of killing both Rook and Arg… Even if he goes like Garth max to dig up an Ancient, I’m still in pretty good shape. Tower should help with the pesky birds…


P1T6


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Blooming Ancient


STARTING HAND
Blooming Ancient
Spore Shambler
Tiger Cub
Might of Leaf and Claw
Spirit of the Panda


WORKERS
Verdant Tree
Rich Earth
Young Treant
Merfolk Prospector
Forest’s Favor
Spore Shambler


NextHand

Polymorph: Squirrel
Bone Collector
Ironbark Treant
Rampant Growth


Discard

Bird’s Nest
Might of Leaf and Claw
Spirit of the Panda
Polymorph: Squirrel
Blooming Ancient


Tech 2 card(s)
Get Paid - ($9)
Scavenger gold - ($11)
Rook and Arg on cooldown
Worker - ($10)
Blooming Ancient - ($6)
Garth - ancient rune - ($4)
Tiger Cub - ancient rune - ($2)
Garth summons skeleton - ancient rune - ($1)
Move 2 ancient runes to Bird A
Move ancient rune to Bird B
Birds kill Tech 2, base to 16

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2+A)
  • :psfist: Elite: Skeleton (1+1/1)
  • :ps_: Scavenger: Garth L1 (1/3)
  • :pschip: Technician: Blooming Ancient (2/4)
  • :target: Lookout:

In Play:

  • Bird A (3/2)
  • Bird B (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

Oofda!

Game 4 Player 2, Turn 6

P2 [Past]/Peace/Anarchy vs P1 [Growth]/Strength/Necromancy

Starting Hand

Marauder
Rewind
Fading Argonaut
Steam Tank (agh!)

Events of Turn:


Upkeep:

  • Get Gold (10+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Origin Story, Maximum Anarchy
Pirate Gunship x2
Steam Tank, Rewind
Chaos Mirror, Marauder
Stewardess of the Undone x2


Main:

  • Stewardess kills Cub, takes 2 damage
  • Other Stewardess kills Garth, takes 1 damage levels fizzle
  • Zane kills Ancient, takes 2, we both draw 1
  • Fading Argonaut (11)
  • Break my tower for a Hero’s Hall, my base to 14 (9)
Workers

Time Spiral, Plasmodium, Tinkerer, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 14
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Stewardess of the Undone (3/2)
  • Stewardess of the Undone (3/1)
  • Zane (4/2 lvl 6)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 9
  • Workers: 10

End of Turn Hand

Neo Plexus
Chaos Mirror
Temporal Research
Pirate Gunship
Nullcraft

End of Turn Discard

Maximum Anarchy
Origin Story
Steam Tank
Rewind
Marauder

My Thoughts

Bah! Need to get rid of those birds!! Teching Max Anarchy and OS, anything to get rid of those things!