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Casual: FrozenStorm ([Past]/Peace/Anarchy) vs Request (Mono-Blue)


#1

@Request GL HF! If you’d rather I play a different deck, that’s cool with me, just lmk :slight_smile:

Game 1 Player 1, Turn 1

P1 [Past]/Peace/Anarchy vs P2 Blue

Starting Hand

Hardened Mox
Time Spiral
Plasmodium
Tinkerer
Nullcraft

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Hardened Mox (1)
  • Worker (0)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Battle Suits
Fading Argonaut
Neo Plexus
Temporal Research
Forgotten Fighter

End of Turn Discard

Nullcraft
Tinkerer
Plasmodium

My Thoughts

Haven’t played with or against PPA in awhile, wanted to dust it off. Feels a bit bullying against Mono-Blue but I didn’t know his deck when I picked :confused: Gonna do Mox Boot Camp, that’s always fun XD



#2

I’ll stick with mono-blue, and thanks for picking up the game. GLHF!

P2T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Porkhand Magistrate
Lawful Search
Jail
Bluecoat Musketeer


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Building Inspector
Reputable Newsman
Arrest
Spectral Aven


Discard

Bluecoat Musketeer
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jail - ($1)
Build Tech 1 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail (3HP)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#3

Game 1 Player 1, Turn 2

P1 [Past]/Peace/Anarchy vs P2 Blue

Starting Hand

Battle Suits
Fading Argonaut
Neo Plexus
Temporal Research
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Boot Camp x2


Main:

  • Zane, smacks the jail to 1hp (3)
  • Mox breaks the jail
  • Fading Argonaut (1)
  • Worker (0)
Workers

Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (2/2 lvl 1)
  • Fading Argonaut (2/3 fade 3)
  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Tinkerer
Boot Camp
Boot Camp
Plasmodium
Neo Plexus

End of Turn Discard

Nullcraft
Tinkerer
Plasmodium

My Thoughts

Well, feels like fun to immediately erase that jail… So while I could do something like Oni + t1 or Oni + Suits, I think I’ll just have Zane break it, and then sacrifice him next turn if convenient, else build T1 and lay another unit or something. Teching both Boot Camps

Well drew them both, but also Plexus. So anything’s kinda on the table



#4

P2T2


Tech StartingHand Workers

TECH
Injunction
Tax Collector


STARTING HAND
Building Inspector
Reputable Newsman
Spectral Aven
Traffic Director
Arrest


WORKERS
Porkhand Magistrate
Building Inspector


NextHand

Spectral Aven
Lawful Search
Bluecoat Musketeer
Traffic Director
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable Newsman - cost 2 - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (3HP Cost 2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#5

Game 1 Player 1, Turn 3

P1 [Past]/Peace/Anarchy vs P2 Blue

Starting Hand

Tinkerer
Boot Camp
Boot Camp
Plasmodium
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Overeager Cadet x2
Boot Camp x2


Main:

  • Zane, smacks Newsie to 1hp, takes 1 from tower
  • Mox kills Newsie, you get a card
  • Fargo hits your tech 1 to 3hp
  • Neo Plexus (4)
  • Tech 1 (2)
  • Worker (1)
Workers

Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (2/1 lvl 1)
  • Fading Argonaut (2/2 fade 2)
  • Neo Plexus (2/2)
  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Nullcraft
Temporal Research
Battle Suits
Boot Camp
Overeager Cadet

End of Turn Discard
My Thoughts

Can’t suicide :frowning: oh well, if I just keep beating stuff up I’ll get there. With how much board dominance I’m making this shouldn’t be an issue if I want to switch gears to just going for Peace engine or Gunship rush. I’ll grab 2 cadets since they’re solid regardless (especially since with Plexus down, I’m definitely putting suits on next turn). We’ll see what I draw on the RS and decide if it’s going to be Oni max, Peace or Anarchy I threaten first.

One boot camp, one Cadet. Plenty of choices.



#6

P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Traffic Director
Arrest
Spectral Aven
Bluecoat Musketeer
Lawful Search
Manufactured Truth


WORKERS
Porkhand Magistrate
Building Inspector
Arrest


NextHand

Flagstone Garrison
Jail
Injunction
Lawful Search
Tax Collector


Tech 2 card(s)
Get Paid - ($7)
Draw 1 card from technician
Worker - ($6)
Bluecoat Musketeer - ($4)
Traffic Director - ($3)
Quince - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince (1/3+A)
  • :psfist: Elite: Mirror Illusion (0+1/1)
  • :ps_: Scavenger: Bluecoat Musketeer (1/2)
  • :pschip: Technician: Traffic Director (1/1 Untargetable)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

#7

Game 1 Player 1, Turn 4

P1 [Past]/Peace/Anarchy vs P2 Blue

Starting Hand

Nullcraft
Temporal Research
Battle Suits
Boot Camp
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Flagstone Garrison, Drill Sergeant
Overeager Cadet x2
Boot Camp x2


Main:

  • Midband Zane, slap Quince to 1hp (5)
  • Mox kills Quince, Zane maxbands and shoves illusion, killing it
  • Fading Argo trades with Musketeer, you get a gold
  • Overeager Cadet
  • Worker (4)
  • Tech 2 Peace (0)
Workers

Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • Zane (4/4 lvl 6)
  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Overeager Cadet
Boot Camp
Tinkerer
Flagstone Garrison
Boot Camp

End of Turn Discard
My Thoughts

Okay, I guess I just max Zane out and take that kill… And tech up b/c why not eh? Abandon the mox plan and just go standard peace engine…

Nice RS for Garrison, I’m in business!



#8

P2T4


Tech StartingHand Workers

TECH
Air Hammer
Drill Sergeant


STARTING HAND
Jail
Tax Collector
Injunction
Flagstone Garrison
Lawful Search
Manufactured Truth


WORKERS
Porkhand Magistrate
Building Inspector
Arrest
Jail


NextHand

Overeager Cadet
Spectral Aven
Reputable Newsman
Lawful Search
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Quince on cooldown
Scavenger gold - ($9)
Tax Collector - ($7)
Onimaru - ($5)
Tech 2 - Peace - ($1)
Lawful Search - draw card, look at your hand - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1 Untargetable)
  • :pschip: Technician: Onimaru L1 (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#9

Game 1 Player 1, Turn 5

P1 [Past]/Peace/Anarchy vs P2 Blue

Starting Hand

Overeager Cadet
Boot Camp
Tinkerer
Flagstone Garrison
Boot Camp
Fargo (Zane)
Suits (OC)
Nullcraft (Fargo)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Drill Sergeant, Calypso Vystari
Flagstone Garrison, Drill Sergeant
Overeager Cadet x2
Boot Camp x2


Main:

  • Plexus and Cadet trade with Collector
  • Onimaru (6)
  • Zane kills Oni, takes 3, my Oni to level 3, we both draw 1
  • Mox kills TD, you get a gold
  • Flagstone Garrison (3)
  • Overeager Cadet Joker, draw 1
  • Fading Argonaut, draw 1 (1)
  • Worker (0)
Workers

Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (4/1 lvl 6)
  • Overeager Cadet (2/2)
  • Fading Argonaut (2/3 fade 3)
  • Onimaru (2/3 lvl 3)
  • Hardened Mox (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Drill Sergeant
Drill Sergeant
Nullcraft
Overeager Cadet
Boot Camp

End of Turn Discard
My Thoughts

Well, I could break a building if I really wanted to, but I think I’m good to just have the lead in the Peace engine race and clear his board… Teching the other DS and a Vystari, helps with my Boot Camp patrol clearing game. I’ll take levels on Oni though, to get him ready as a possible striker. Let’s have Zane get the free card, too, in case we get lucky enough to draw the DS right away. That’s worth skipping worker I think yea? Starting to build runes?

No DS in the whole draw string, but that’s okay, better for building runes next turn…

Wow! I got both DS AND an OC, plus Nullcraft. 5 runes and the delivery system, that should make quick work of things :slight_smile:



#10

P2T5


Tech StartingHand Workers

TECH
Overeager Cadet
Air Hammer


STARTING HAND
Spectral Aven
Reputable Newsman
Overeager Cadet
Lawful Search
Flagstone Garrison
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Building Inspector
Arrest
Jail
Spectral Aven


NextHand

Air Hammer
Drill Sergeant
Injunction
Manufactured Truth


Discard

Tax Collector (2/3)
Traffic Director (1/1)
Lawful Search
Flagstone Garrison
Overeager Cadet
Air Hammer


Tech 2 card(s)
Get Paid - ($9)
Technician Draw, Oni on cooldown
Worker - ($8)
Scavenger Gold - ($9)
Overeager Cadet
Bluecoat Musketeer - ($7)
Reputable Newsman - naming cost 1 - ($5)
Quince - ($3)
Summon Mirror Illusion B - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3+A Cost 1)
  • :psfist: Elite: Bluecoat Musketeer (1+1/2)
  • :ps_: Scavenger: Mirror Illusion A (0/1)
  • :pschip: Technician: Mirror Illusion B (0/1)
  • :target: Lookout: Overeager Cadet (2/2)

In Play:

  • Quince (1/3 L1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10

#11

Game 1 Player 1, Turn 6

P1 [Past]/Peace/Anarchy vs P2 Blue

Starting Hand

Drill Sergeant
Drill Sergeant
Nullcraft
Overeager Cadet
Boot Camp
Suits (DS1)
Vystari (DS2)
Boot Camp (OC)
Plexus (Nullc)
Seer (rs Vystari)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Calypso Vystari, Seer
Drill Sergeant, Calypso Vystari
Flagstone Garrison, Drill Sergeant
Overeager Cadet x2
Boot Camp x2


Main:

  • Mox slaps Newsie armor off
  • Oni kills Newsie, takes 1
  • Drill Sergeant Bilco, mox trashed, draw 1 (6)
  • Drill Sergeant Hartman, Bilco +1rune, draw 1 (3)
  • Overeager Cadet Pyle, Bilco +1, Hartmant +1, draw 1
  • Nullcraft, Bilco +1, Hartmant +1, draw 1 (1)
  • Calypso Vystari, Bilco +1, Hartmant +1, rs draw 1 (0)
  • Fargo kills Scavenger Mirror, takes 1, you get 1g
  • OC Joker kills techn Mirror, takes 1, you get a card
  • Sergeants give 4 runes to Nullcraft, it breaks your tech 2, your base to 18
  • Give out remaining runes to Pyle and Vystari
Workers

Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 5 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet Pyle (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Drill Sergeant Hartman (3/3)
  • :exhaust: Technician:
  • :target: Lookout: Calypso Vystari (4/4)

In Play:

  • Zane (4/1 lvl 6)
  • Overeager Cadet Joker (2/1)
  • Fading Argonaut (2/2 fade 2)
  • Onimaru (2/2 lvl 3)
  • Nullcraft (5/4)
  • Drill Sergeant Bilco (3/3)
  • Mox (trashed)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Calypso Vystari
Neo Plexus
Boot Camp
Seer
Battle Suits

End of Turn Discard
My Thoughts

Think this is GG, I’ve got too much board and his tech 2 is down. Even with Quince midband antics to copy one of my DS, he won’t have enough gold leftover to make much runes



#12

Too far behind here so I’ll concede. GG sir!


#13

GG WP!

Curious, I’m looking through your last turn, why not lay the garrison and the Aven? Skipping worker to do Garrison + Newsie + Aven + Cadet + Quince, you could have max protected with that and had a pretty good shot of shutting me out of breaking your tech 2? Especially if Aven were in Lookout, I’d be hard-pressed to kill Quince then Newsie, then Boot Camp Aven (or ping it with a DS rune), AND have enough left to Nullcraft a building dead.

Anyways, I’m game to play another switching sides or decks or whatever ya like!


#14

Forgot about the Nullcraft possibility; this is my first game back from a long hiatus so i’m pretty rusty. Still developing my fundamentals too so thank you for your analysis - very helpful!

I’m down to play more. I rolled a 5 - going to play as Mono-Purple unless you wanted to try a specific matchup. I’m game for anything.


#15

I’ll play the same deck, you go ahead and take P1 :slight_smile: GL HF!


#16

GLHF!

P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Temporal Research
Fading Argonaut
Nullcraft
Time Spiral


WORKERS
Tinkerer


NextHand

Neo Plexus
Hardened Mox
Battle Suits
Plasmodium
Forgotten Fighter


Discard

Nullcraft
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3 Fading 3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

#17

GL HF!

Game 2 Player 2, Turn 1

P2 [Past]/Peace/Anarchy vs P1 Purple

Starting Hand

Fading Argonaut
Plasmodium
Battle Suits
Time Spiral
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Fading Argonaut (3)
  • Onimaru (1)
  • Worker (0)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft
Temporal Research

End of Turn Discard

Tinkerer
Battle Suits
Plasmodium

My Thoughts

Not sure where to go here, this feels like a good start though. Have to be wary of Vir stealing my Suits, so maybe Anarchy line will be better here



#18

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Forgotten Fighter
Battle Suits
Neo Plexus
Plasmodium
Hardened Mox


WORKERS
Tinkerer
Plasmodium


NextHand

Hardened Mox
Time Spiral
Temporal Research
Argonaut


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Battle Suits - ($3)
Neo Plexus - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (3/3 Fading 2)
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

#19

Game 2 Player 2, Turn 2

P2 [Past]/Peace/Anarchy vs P1 Purple

Starting Hand

Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Stewardess of the Undone


Main:

  • Oni Trades with your Fargo, you get a gold
  • Neo Plexus (4)
  • Tech 1 (2)
  • Worker (1)
Workers

Hardened Mox, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Stewardess of the Undone
Temporal Research
Battle Suits
Tinkerer
Forgotten Fighter

End of Turn Discard
My Thoughts

Yeah, definitely feel an Anarchy line is sound. Going stewardess and GPT, will tech up next turn, I have solid board position. Present t2 might be a problem? Idk we’ll see



#20

P1T3


Tech StartingHand Workers

TECH
Now!
Seer


STARTING HAND
Argonaut
Temporal Research
Time Spiral
Hardened Mox


WORKERS
Tinkerer
Plasmodium
Time Spiral


NextHand

Nullcraft
Stewardess of the Undone
Seer
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($6)
Scavenger Gold - ($7)
Worker - ($6)
Argonaut - ($3)
Geiger - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Geiger L1 (2/3)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7