@Request GL HF! If you’d rather I play a different deck, that’s cool with me, just lmk
Game 1 Player 1, Turn 1
P1 [Past]/Peace/Anarchy vs P2 Blue
Starting Hand
Hardened Mox
Time Spiral
Plasmodium
Tinkerer
Nullcraft
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Hardened Mox (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Battle Suits
Fading Argonaut
Neo Plexus
Temporal Research
Forgotten Fighter
End of Turn Discard
Nullcraft
Tinkerer
Plasmodium
My Thoughts
Haven’t played with or against PPA in awhile, wanted to dust it off. Feels a bit bullying against Mono-Blue but I didn’t know his deck when I picked Gonna do Mox Boot Camp, that’s always fun XD
1 Like
I’ll stick with mono-blue, and thanks for picking up the game. GLHF!
P2T1
StartingHand Workers
STARTING HAND
Manufactured Truth
Porkhand Magistrate
Lawful Search
Jail
Bluecoat Musketeer
WORKERS
Porkhand Magistrate
NextHand
Traffic Director
Building Inspector
Reputable Newsman
Arrest
Spectral Aven
Discard
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jail - ($1)
Build Tech 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Game 1 Player 1, Turn 2
P1 [Past]/Peace/Anarchy vs P2 Blue
Starting Hand
Battle Suits
Fading Argonaut
Neo Plexus
Temporal Research
Forgotten Fighter
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
-
Zane, smacks the jail to 1hp (3)
- Mox breaks the jail
- Fading Argonaut (1)
- Worker (0)
Workers
Forgotten Fighter, Time Spiral
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane (2/2 lvl 1)
- Fading Argonaut (2/3 fade 3)
- Hardened Mox (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Tinkerer
Boot Camp
Boot Camp
Plasmodium
Neo Plexus
End of Turn Discard
Nullcraft
Tinkerer
Plasmodium
My Thoughts
Well, feels like fun to immediately erase that jail… So while I could do something like Oni + t1 or Oni + Suits, I think I’ll just have Zane break it, and then sacrifice him next turn if convenient, else build T1 and lay another unit or something. Teching both Boot Camps
…
Well drew them both, but also Plexus. So anything’s kinda on the table
P2T2
Tech StartingHand Workers
TECH
Injunction
Tax Collector
STARTING HAND
Building Inspector
Reputable Newsman
Spectral Aven
Traffic Director
Arrest
WORKERS
Porkhand Magistrate
Building Inspector
NextHand
Spectral Aven
Lawful Search
Bluecoat Musketeer
Traffic Director
Arrest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable Newsman - cost 2 - ($3)
Tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Reputable Newsman (3HP Cost 2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Game 1 Player 1, Turn 3
P1 [Past]/Peace/Anarchy vs P2 Blue
Starting Hand
Tinkerer
Boot Camp
Boot Camp
Plasmodium
Neo Plexus
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Overeager Cadet x2
Boot Camp x2
Main:
- Zane, smacks Newsie to 1hp, takes 1 from tower
- Mox kills Newsie, you get a card
- Fargo hits your tech 1 to 3hp
- Neo Plexus (4)
- Tech 1 (2)
- Worker (1)
Workers
Plasmodium, Forgotten Fighter, Time Spiral
-
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane (2/1 lvl 1)
- Fading Argonaut (2/2 fade 2)
- Neo Plexus (2/2)
- Hardened Mox (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nullcraft
Temporal Research
Battle Suits
Boot Camp
Overeager Cadet
End of Turn Discard
My Thoughts
Can’t suicide oh well, if I just keep beating stuff up I’ll get there. With how much board dominance I’m making this shouldn’t be an issue if I want to switch gears to just going for Peace engine or Gunship rush. I’ll grab 2 cadets since they’re solid regardless (especially since with Plexus down, I’m definitely putting suits on next turn). We’ll see what I draw on the RS and decide if it’s going to be Oni max, Peace or Anarchy I threaten first.
…
One boot camp, one Cadet. Plenty of choices.
P2T3
Tech StartingHand Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Traffic Director
Arrest
Spectral Aven
Bluecoat Musketeer
Lawful Search
Manufactured Truth
WORKERS
Porkhand Magistrate
Building Inspector
Arrest
NextHand
Flagstone Garrison
Jail
Injunction
Lawful Search
Tax Collector
Tech 2 card(s)
Get Paid - ($7)
Draw 1 card from technician
Worker - ($6)
Bluecoat Musketeer - ($4)
Traffic Director - ($3)
Quince - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Quince (1/3+A)
-
Elite: Mirror Illusion (0+1/1)
-
Scavenger: Bluecoat Musketeer (1/2)
-
Technician: Traffic Director (1/1 Untargetable)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Game 1 Player 1, Turn 4
P1 [Past]/Peace/Anarchy vs P2 Blue
Starting Hand
Nullcraft
Temporal Research
Battle Suits
Boot Camp
Overeager Cadet
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Flagstone Garrison, Drill Sergeant
Overeager Cadet x2
Boot Camp x2
Main:
-
Midband Zane, slap Quince to 1hp (5)
- Mox kills Quince, Zane maxbands and shoves illusion, killing it
- Fading Argo trades with Musketeer, you get a gold
- Overeager Cadet
- Worker (4)
- Tech 2 Peace (0)
Workers
Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral
-
-
Patrol as below
- Discard 3 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Overeager Cadet (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus (2/2)
-
Lookout:
In Play:
- Zane (4/4 lvl 6)
- Hardened Mox (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Overeager Cadet
Boot Camp
Tinkerer
Flagstone Garrison
Boot Camp
End of Turn Discard
My Thoughts
Okay, I guess I just max Zane out and take that kill… And tech up b/c why not eh? Abandon the mox plan and just go standard peace engine…
…
Nice RS for Garrison, I’m in business!
P2T4
Tech StartingHand Workers
TECH
Air Hammer
Drill Sergeant
STARTING HAND
Jail
Tax Collector
Injunction
Flagstone Garrison
Lawful Search
Manufactured Truth
WORKERS
Porkhand Magistrate
Building Inspector
Arrest
Jail
NextHand
Overeager Cadet
Spectral Aven
Reputable Newsman
Lawful Search
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Quince on cooldown
Scavenger gold - ($9)
Tax Collector - ($7)
Onimaru - ($5)
Tech 2 - Peace - ($1)
Lawful Search - draw card, look at your hand - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Tax Collector (2/3+A)
-
Elite:
-
Scavenger: Traffic Director (1/1 Untargetable)
-
Technician: Onimaru L1 (2/3)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Game 1 Player 1, Turn 5
P1 [Past]/Peace/Anarchy vs P2 Blue
Starting Hand
Overeager Cadet
Boot Camp
Tinkerer
Flagstone Garrison
Boot Camp
Fargo (Zane)
Suits (OC)
Nullcraft (Fargo)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Drill Sergeant, Calypso Vystari
Flagstone Garrison, Drill Sergeant
Overeager Cadet x2
Boot Camp x2
Main:
- Plexus and Cadet trade with Collector
- Onimaru (6)
- Zane kills Oni, takes 3, my Oni to level 3, we both draw 1
- Mox kills TD, you get a gold
- Flagstone Garrison (3)
- Overeager Cadet Joker, draw 1
- Fading Argonaut, draw 1 (1)
- Worker (0)
Workers
Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral
-
-
Patrol as below
- Discard 4 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane (4/1 lvl 6)
- Overeager Cadet (2/2)
- Fading Argonaut (2/3 fade 3)
- Onimaru (2/3 lvl 3)
- Hardened Mox (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Drill Sergeant
Drill Sergeant
Nullcraft
Overeager Cadet
Boot Camp
End of Turn Discard
My Thoughts
Well, I could break a building if I really wanted to, but I think I’m good to just have the lead in the Peace engine race and clear his board… Teching the other DS and a Vystari, helps with my Boot Camp patrol clearing game. I’ll take levels on Oni though, to get him ready as a possible striker. Let’s have Zane get the free card, too, in case we get lucky enough to draw the DS right away. That’s worth skipping worker I think yea? Starting to build runes?
…
No DS in the whole draw string, but that’s okay, better for building runes next turn…
…
Wow! I got both DS AND an OC, plus Nullcraft. 5 runes and the delivery system, that should make quick work of things
P2T5
Tech StartingHand Workers
TECH
Overeager Cadet
Air Hammer
STARTING HAND
Spectral Aven
Reputable Newsman
Overeager Cadet
Lawful Search
Flagstone Garrison
Bluecoat Musketeer
WORKERS
Porkhand Magistrate
Building Inspector
Arrest
Jail
Spectral Aven
NextHand
Air Hammer
Drill Sergeant
Injunction
Manufactured Truth
Discard
Tax Collector (2/3)
Traffic Director (1/1)
Lawful Search
Flagstone Garrison
Overeager Cadet
Air Hammer
Tech 2 card(s)
Get Paid - ($9)
Technician Draw, Oni on cooldown
Worker - ($8)
Scavenger Gold - ($9)
Overeager Cadet
Bluecoat Musketeer - ($7)
Reputable Newsman - naming cost 1 - ($5)
Quince - ($3)
Summon Mirror Illusion B - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Reputable Newsman (0/3+A Cost 1)
-
Elite: Bluecoat Musketeer (1+1/2)
-
Scavenger: Mirror Illusion A (0/1)
-
Technician: Mirror Illusion B (0/1)
-
Lookout: Overeager Cadet (2/2)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 3
-
Tech II HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Game 1 Player 1, Turn 6
P1 [Past]/Peace/Anarchy vs P2 Blue
Starting Hand
Drill Sergeant
Drill Sergeant
Nullcraft
Overeager Cadet
Boot Camp
Suits (DS1)
Vystari (DS2)
Boot Camp (OC)
Plexus (Nullc)
Seer (rs Vystari)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Calypso Vystari, Seer
Drill Sergeant, Calypso Vystari
Flagstone Garrison, Drill Sergeant
Overeager Cadet x2
Boot Camp x2
Main:
- Mox slaps Newsie armor off
- Oni kills Newsie, takes 1
- Drill Sergeant Bilco, mox trashed, draw 1 (6)
- Drill Sergeant Hartman, Bilco +1rune, draw 1 (3)
- Overeager Cadet Pyle, Bilco +1, Hartmant +1, draw 1
- Nullcraft, Bilco +1, Hartmant +1, draw 1 (1)
- Calypso Vystari, Bilco +1, Hartmant +1, rs draw 1 (0)
- Fargo kills Scavenger Mirror, takes 1, you get 1g
- OC Joker kills techn Mirror, takes 1, you get a card
- Sergeants give 4 runes to Nullcraft, it breaks your tech 2, your base to 18
- Give out remaining runes to Pyle and Vystari
Workers
Tinkerer, Temporal Research, Plasmodium, Forgotten Fighter, Time Spiral
-
-
Patrol as below
- Discard 5 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 PEACE
In Patrol:
-
Squad Leader: Overeager Cadet Pyle (3/3+1armor)
-
Elite:
-
Scavenger: Drill Sergeant Hartman (3/3)
-
Technician:
-
Lookout: Calypso Vystari (4/4)
In Play:
- Zane (4/1 lvl 6)
- Overeager Cadet Joker (2/1)
- Fading Argonaut (2/2 fade 2)
- Onimaru (2/2 lvl 3)
- Nullcraft (5/4)
- Drill Sergeant Bilco (3/3)
- Mox (trashed)
Economy Info:
Cards:
Gold:
End of Turn Hand
Calypso Vystari
Neo Plexus
Boot Camp
Seer
Battle Suits
End of Turn Discard
My Thoughts
Think this is GG, I’ve got too much board and his tech 2 is down. Even with Quince midband antics to copy one of my DS, he won’t have enough gold leftover to make much runes
Too far behind here so I’ll concede. GG sir!
1 Like
GG WP!
Curious, I’m looking through your last turn, why not lay the garrison and the Aven? Skipping worker to do Garrison + Newsie + Aven + Cadet + Quince, you could have max protected with that and had a pretty good shot of shutting me out of breaking your tech 2? Especially if Aven were in Lookout, I’d be hard-pressed to kill Quince then Newsie, then Boot Camp Aven (or ping it with a DS rune), AND have enough left to Nullcraft a building dead.
Anyways, I’m game to play another switching sides or decks or whatever ya like!
2 Likes
Forgot about the Nullcraft possibility; this is my first game back from a long hiatus so i’m pretty rusty. Still developing my fundamentals too so thank you for your analysis - very helpful!
I’m down to play more. I rolled a 5 - going to play as Mono-Purple unless you wanted to try a specific matchup. I’m game for anything.
2 Likes
I’ll play the same deck, you go ahead and take P1 GL HF!
GLHF!
P1T1
StartingHand Workers
STARTING HAND
Tinkerer
Temporal Research
Fading Argonaut
Nullcraft
Time Spiral
WORKERS
Tinkerer
NextHand
Neo Plexus
Hardened Mox
Battle Suits
Plasmodium
Forgotten Fighter
Discard
Nullcraft
Time Spiral
Temporal Research
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
Fading Argonaut - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fading Argonaut (2/3 Fading 3)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
GL HF!
Game 2 Player 2, Turn 1
P2 [Past]/Peace/Anarchy vs P1 Purple
Starting Hand
Fading Argonaut
Plasmodium
Battle Suits
Time Spiral
Tinkerer
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Fading Argonaut (3)
- Onimaru (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+1armor fade 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft
Temporal Research
End of Turn Discard
Tinkerer
Battle Suits
Plasmodium
My Thoughts
Not sure where to go here, this feels like a good start though. Have to be wary of Vir stealing my Suits, so maybe Anarchy line will be better here
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Argonaut
STARTING HAND
Forgotten Fighter
Battle Suits
Neo Plexus
Plasmodium
Hardened Mox
WORKERS
Tinkerer
Plasmodium
NextHand
Hardened Mox
Time Spiral
Temporal Research
Argonaut
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Battle Suits - ($3)
Neo Plexus - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Fading Argonaut (3/3 Fading 2)
-
Technician: Neo Plexus (3/2)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Game 2 Player 2, Turn 2
P2 [Past]/Peace/Anarchy vs P1 Purple
Starting Hand
Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft
Temporal Research
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Stewardess of the Undone
Main:
- Oni Trades with your Fargo, you get a gold
- Neo Plexus (4)
- Tech 1 (2)
- Worker (1)
Workers
Hardened Mox, Time Spiral
-
-
Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Fading Argonaut (2/3+1armor fade 2)
-
Elite:
-
Scavenger:
-
Technician: Neo Plexus (2/2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Stewardess of the Undone
Temporal Research
Battle Suits
Tinkerer
Forgotten Fighter
End of Turn Discard
My Thoughts
Yeah, definitely feel an Anarchy line is sound. Going stewardess and GPT, will tech up next turn, I have solid board position. Present t2 might be a problem? Idk we’ll see
P1T3
Tech StartingHand Workers
TECH
Now!
Seer
STARTING HAND
Argonaut
Temporal Research
Time Spiral
Hardened Mox
WORKERS
Tinkerer
Plasmodium
Time Spiral
NextHand
Nullcraft
Stewardess of the Undone
Seer
Forgotten Fighter
Tech 2 card(s)
Get Paid - ($6)
Scavenger Gold - ($7)
Worker - ($6)
Argonaut - ($3)
Geiger - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Argonaut (4/4+A)
-
Elite:
-
Scavenger: Neo Plexus (3/2)
-
Technician: Geiger L1 (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold: