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[Casual] FrozenStorm [Necro]/Blood/Fire vs Hardy [Balance]/Discipline/Necro

GL HF @hardy83!

Game 1 Player 1, Turn 1

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Jandra, the Negator
Poisonblade Rogue
Graveyard
Summon Skeletons
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Graveyard (2)
  • Worker (1)
Workers

Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Skeletal Archery
Deteriorate
Thieving Imp
Pestering Haunt
Skeleton Javelineer

End of Turn Discard
My Thoughts

Haven’t played this Bob199 special in awhile, should be fun! Not the best P1T1 hand, I know I want the graveyard though, so we’ll work with that. Next turn probably Imp + Haunt, maybe Jav and skip tech1, depends on what Hardy does


glhf :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rich Earth
Ironbark Treant
Playful Panda
Young Treant


WORKERS
Merfolk Prospector


NextHand

Verdant Tree
Rampant Growth
Forest’s Favor
Spore Shambler
Tiger Cub


Discard

Playful Panda
Young Treant
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
search for rich earth to set up my base - ($2)
summon Grave - ($0)
Worker

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Grave Stormborne, L1 (2/3) - sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

just to be sure:

you paid 3 for graveyard, because of multicolor penalty, and are floating 0 gold, right? i assume the amount in parantheses after graveyard and Worker shows your remaining gold and should be (1) and (0)? or do you use it to indicate the cost of a card and it should be (3) and (1)? :wink:

Mmmm I’m 99% sure multicolor penalty doesn’t apply to building cards, but FWIW it’s not going to matter as I’m going to pay the penalty on my tech1 on my next turn right now. I’ll check the rules thread and edit in.

EDIT: @hardy83 it wasn’t already in the rules thread b/c it’s in the rulebook! Posted a reminder in the rules thread to help anyone else who is confused JIC other people go searching there!

Game 1 Player 1, Turn 2

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Skeletal Archery
Deteriorate
Thieving Imp
Pestering Haunt
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Lich’s Bargain


Main:

  • Thieving Imp, discard #4 of 5 (3)
  • Pestering Haunt
  • Worker (2)
  • Tech 1 (0)
Workers

Skeleton Javelineer, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Deteriorate
Sacrifice the Weak
Summon Skeletons
Skeletal Archery

End of Turn Discard
My Thoughts

Lobber is the MVP of this combo, as is LB, so we’re teching those for sure.


thx for double checking…:wink:

P2T2


Tech StartingHand Workers

TECH
Martial Mastery
Rambasa Twin


STARTING HAND
Spore Shambler
Tiger Cub
Rampant Growth
Verdant Tree
Forest’s Favor


WORKERS
Merfolk Prospector
Forest’s Favor


NextHand

Rampant Growth
Playful Panda
Rambasa Twin


Tech 2 card(s)
Get Paid - ($6)
Worker
Verdant Tree - ($4)
Tech I - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L1 (2/3) - sparkshot
  • :target: Lookout:

In Play:

  • :heart: Verdant Tree HP: 3
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

No problemo!

Game 1 Player 1, Turn 3

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Deteriorate
Sacrifice the Weak
Summon Skeletons
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Crashbarrow, Shoddy Glider
Lobber, Lich’s Bargain


Main:

  • Garth (4)
  • Make a skeleton (3)
  • Sacrifice the Weak, skeleton and Cub die (1)
  • Imp and Haunt kill Grave, you draw 1, Garth to level 3
  • Replay haunt from graveyard
  • Worker (0)
Workers

Skeletal Archery, Skeleton Javelineer, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 3)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Lich’s Bargain
Jandra, the Negator
Lobber
Shoddy Glider

End of Turn Discard
My Thoughts

I take it back, Blood T2 is the MVP of this combo XD I have a straight shot to it w/ Lich’s Bargain next turn. Easy.


ouch… I somehow convinced myself that you’d have to sac imp for stw. didn’t occurto me that you could just play something weaker…

"P2T3


Tech StartingHand Workers

TECH
Nature Reclaims
Hooded Executioner


STARTING HAND
Rampant Growth
Playful Panda
Rambasa Twin
Martial Mastery


WORKERS
Merfolk Prospector
Forest’s Favor
Rampant Growth


NextHand

Tiger Cub (2/2a)
Young Treant
Spore Shambler
Ironbark Treant


Tech 2 card(s)
Get Paid - ($7)
Worker
hire Rambasa Twins - ($3)
summon Garth and a skeleton - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Rick (3/2)
  • :pschip: Technician: Rambasa Twin Morty (3/2)
  • :target: Lookout:

In Play:

  • :heart: Verdant Tree HP: 3
  • Rich Earth
  • Garth Torken, L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

oh… didn’t factor in that he could sac something cheaper than imp to get to grave…

"

Indeed, Garth always has bones to spare in ritual sacrifice :wink:

Game 1 Player 1, Turn 4

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Lich’s Bargain
Jandra, the Negator
Lobber
Shoddy Glider

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Nether Drain
Crashbarrow, Shoddy Glider
Lobber, Lich’s Bargain


Main:

  • Garth and Haunt kill Skele, replay haunt from the grave
  • Worker (6)
  • Tech 2 Blood (2)
  • Lich’s Bargain, army arrives (0)
Workers

Skeletal Archery, Skeleton Javelineer, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 Blood

In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3+1armor, deathtouch)
  • :psfist: Elite:
  • :pspig: Scavenger: Zombie (2/2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/2 lvl 3)
  • Pestering Haunt (1/1)
  • Graveyard (3hp, holding Thieving Imp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Deteriorate
Crashbarrow
Sacrifice the Weak
Summon Skeletons

End of Turn Discard
My Thoughts

Rambasa bros; that’s more aggro than I was hoping, but we can work with it. LB should still be enough to block against Green starter + 3 attackers. Doom Grasp would be the only worry but even that would be a rough trade, and unlikely, and I almost certainly still keep the tech2. That should be all I need


"P2T4


Tech StartingHand Workers

TECH
Vigor Adept
Training Grounds


STARTING HAND
Ironbark Treant
Young Treant
Spore Shambler
Tiger Cub (2/2a)
Hooded Executioner


WORKERS
Merfolk Prospector
Forest’s Favor
Rampant Growth
Tiger Cub (2/2a)


NextHand

Nature Reclaims
Martial Mastery
Playful Panda
Training Grounds


Tech 2 card(s)
Get Paid - ($8)
Worker
hire young Treant, draw - ($6)
hooded executioner - ($4)
build tech 2, discipline - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Morty (3/2)
  • :psfist: Elite: Young Treant (0/2)
  • :ps_: Scavenger: Hooded Executioner (3/3)
  • :pschip: Technician: Garth Torken, L1 (1/3)
  • :target: Lookout: Rambasa Twin Rick (3/2)

In Play:

  • :heart: Verdant Tree HP: 3
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

let’s see how long I can survive crashbarrows

"

Afraid this isn’t going to be a great time

Game 1 Player 1, Turn 5

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Deteriorate
Crashbarrow
Sacrifice the Weak
Summon Skeletons

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Captured Bugblatter x2
Kidnapping, Nether Drain
Crashbarrow, Shoddy Glider
Lobber, Lich’s Bargain


Main:

  • Crashbarrow, trades with SQL and overpowers Garth, my Garth to level 5, you draw 1 (4)
  • Garth kills Lookout, takes 3
  • Deteriorate Treant, Haunt kills it
  • Replay Crashbarrow, it trades with Scav and overpower kills your Verdant Tree, you get 1g (1)
  • Horror and Zombie break your tech2, your base to 18
  • Skeleton pokes your tech1
  • Worker (0)
Workers

Summon Skeletons, Jandra, the Negator, Skeletal Archery, Skeleton Javelineer, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 Blood

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (2/1 lvl 5)
  • Pestering Haunt (1/1)
  • Skeleton (1/1)
  • Zombie (2/2)
  • Horror (3/3, deathtouch)
  • Graveyard (3hp, holding Thieving Imp and Crashbarrow)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Kidnapping
Deteriorate
Sacrifice the Weak

End of Turn Discard
My Thoughts

Yea I think this is GG


that turn 2 of mine still haunts me. could have skipped on the useless tree, kill your imp with grave, lvl to 3 and heal… maybe that would have lead to a different dynamic (?)

anyway, still wanna see your graveyard disappear :wink:

P2T5


Tech StartingHand Workers

TECH
Mind-Parry Monk
Moment’s Peace


STARTING HAND
Playful Panda
Nature Reclaims
Martial Mastery
Training Grounds
Vigor Adept


WORKERS
Merfolk Prospector
Forest’s Favor
Rampant Growth
Tiger Cub (2/2a)
Training Grounds


NextHand

Ironbark Treant
Rambasa Twin Rick (3/2)
Spore Shambler
Young Treant (0/2)


Tech 2 card(s)
Get Paid + scav - ($10)
Worker
summon Midori - ($8)
magical vines overgrow those tombstones as Nature Reclaims your Graveyard - ($6)
hire Playful Panda - ($4)
build a Tower - ($1)
rebuild Tech 2

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Whisp (0/1)
  • :pschip: Technician: Master Midori, L1 (2/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Playful Panda (2/2) :exhaust:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

well… actually, you need not bother with another turn :wink: gg, wp!

you care for a rematch?

Nature Reclaims??? Oh no! I totally forgot about that :frowning: Good move

I like “whisp” too btw, I’m just hearing it in Stewie Griffin’s voice.

I am just one shy of lethal, so I think safe to call it as you said, GG WP!

Happy to rematch, why don’t you kick us off?

1 Like

ah… it thought wisps whisper under verdant trees and are therefore called whisps!

P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Forest’s Favor
Spore Shambler
Tiger Cub
Rich Earth


WORKERS
Forest’s Favor


NextHand

Verdant Tree
Merfolk Prospector
Young Treant
Playful Panda
Ironbark Treant


Discard

Tiger Cub
Rampant Growth
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Rich Earth again - ($1)
Worker

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Arright runnin it back, GL HF @hardy83!

Game 2 Player 2, Turn 1

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Thieving Imp
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #5 of 5 (2)
  • Pestering Haunt
  • Worker (1)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Deteriorate
Summon Skeletons
Graveyard
Jandra, the Negator

End of Turn Discard
My Thoughts

Well now maybe I should index a little less towards Graveyard w/ Nature Reclaims


"P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Rambasa Twin


STARTING HAND
Merfolk Prospector
Verdant Tree
Young Treant
Playful Panda
Ironbark Treant


WORKERS
Forest’s Favor
Playful Panda


NextHand

Tiger Cub
Verdant Tree
Tiny Basilisk
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($6)
Worker
Tech 1 - ($4)
Merfolk Prospector - ($3)
Garth and a skeleton - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Garth Torken, L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

Game 2 Player 2, Turn 2

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Deteriorate
Summon Skeletons
Graveyard
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber, Lich’s Bargain


Main:

  • Thieving Imp kills SQL
  • Garth (5)
  • Deteriorate Techn, you draw 1
  • Haunt pings your tech1 to 4
  • Graveyard (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/1)
  • Pestering Haunt (1/1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer

End of Turn Discard
My Thoughts

Well with Garth out here, not going to worry about Nature Reclaims as much b/c I still get great value on the Graveyard regardless


how come i already feel helpless again? codex is really kinda tough against better players… :thinking:

P1T3


Tech StartingHand Workers

TECH
Nature Reclaims
Lich’s Bargain


STARTING HAND
Tiger Cub
Spore Shambler
Tiny Basilisk
Verdant Tree
Rambasa Twin


WORKERS
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Rampant Growth
Ironbark Treant
Verdant Tree
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker
Rambasa Twins - ($2)
Tiny Basilisk - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin Abe (3/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Bert (3/2)
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Garth Torken, L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Idk dogg I whiffed and you hit x2, I’m feeling on the back foot right now lol

Game 2 Player 2, Turn 3

P1 Necro/Blood/Fire vs P2 Balance/Discipline/Necro

Starting Hand

Poisonblade Rogue
Summon Skeletons
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Kidnapping, Bone Collector
Lobber, Lich’s Bargain


Main:

  • Imp and Haunt trade with SQL
  • Replay Imp from Grave, you discard #1 of 4 (4)
  • Tower (1)
  • Worker (0)
Workers

Jandra, the Negator, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Garth (1/3 lvl 1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp, holding Pestering Haunt)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Deteriorate
Sacrifice the Weak
Lich’s Bargain
Lobber

End of Turn Discard
My Thoughts

Oooof! Rambasa + Tiny B, and I’m out here naked of any tech1 blockers… Best I can do I think is bleed some more cards with Imp and Tower up.


yeah, I got lucky here that you ended up without Tech I and StW in hand… but I can assure you that your imp hit me hard this turn :wink:

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Vigor Adept
Training Grounds


STARTING HAND
Rampant Growth
Young Treant
Ironbark Treant
Verdant Tree
Spore Shambler


WORKERS
Forest’s Favor
Playful Panda
Tiger Cub
Ironbark Treant


NextHand

Vigor Adept
Nature Reclaims
Lich’s Bargain
Merfolk Prospector (1/1)


Tech 2 card(s)
Get Paid - ($7)
Worker
Tech 2 - Discipline - ($3)
Young Treant - ($1)
make a Skeleton - ($0)
Basilisk trades with Garth, you draw, I lvl up

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton
  • :pschip: Technician: Rambasa Twin Bert (3/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Garth Torken, L3 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

…that Rampant Growth would have been so nice to steal Tech I - but then it probably would have been too much luck here on my side :slight_smile:

I’ll try again with Discipline. Get in a Mindparry Monk with Garth’s maxband and hopefully be safe from kidnapping and flame arrows. Then Vigor Adepts and max band heroes via training grounds would be my sweet dream.