[Casual] flagrantangles vs CarpeGuitarrem

(Still missing that point of damage on your base)

P1T7


StartingHand Workers

STARTING HAND
Kidnapping
Nimble Fencer
Bone Collector
Discord
Lich's Bargain


WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Bone Collector


NextHand

Two Step
Graveyard
Poisonblade Rogue
Kidnapping


Tech 0 card(s)
Get Paid - ($10)
Lich's Bargain, sacrificing a worker, my base takes 4 - ($8)
Garth bops into Fading Argonaut, levels fizzle
Summon Drakk - ($6)
Cast Kidnapping on Fading Argonaut - ($2)
Fading Argonaut trades with Neo Plexus
Calypso Vystari trades with Zane and finally goes back to your discard pile; Drakk levels twice
Level Drakk to midband - ($1)
The frenzied skeletons break your Sanatorium and die
River deals 2 damage to your Tower
Make a worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite: Zombie 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Horror (deathtouch) 3/3

In Play:

  • Drakk Ramhorn L4 (Dies*, frenzy aura) 2/3
  • River Montoya L1 2/2

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

So Discord is really great here since Vystari still lives. I really wanna break that Sanatorium. Skeleton kills a Discorded Neo Plexus. Oh, but I think Kidnapping is the way to go here. Ram Garth into Fargo, summon Drakk and Kidnapping (6), which clears out Neo Plexus and Fargo without patrol zone bonus. I can trade two skeletons in to kill Zane. This lets me kill Sanatorium with River/Vystari. Now, at this point, I have 4 gold left. I can Lich's Bargain, or I can midband Drakk plus Nimble Fencer (9) and make a worker. Oh, I can Lich's Bargain AND play a Fencer. Or LB and make a worker, and level Drakk to midband.

@flagrantangles's turn!

P2T7


Tech Starting Hand Workers

TECH
Disguised Monkey
Marauder


STARTING HAND
Lich’s Bargain
Plasmodium
Sanatorium
Disguised Monkey


WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox
Plasmodium


Next Hand

Time Spiral
Argonaut
Calypso Vystari


Discard

Neo Plexus
Fading Argonaut
Lich’s Bargain
Disguised Monkey
Marauder


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Hire a Disguised Monkey who sneaks past your Patrol Zone to kill Drakk. - ($7)
Worker. - ($6)
Nullcraft shoots the Zombie.
Build a Sanatorium. - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Sanatorium
  • Nullcraft 1/1
  • Disguised Monkey 3/1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

SUGAR WE’RE STILL GOING DOWN.

Tech Plan:

  1. Calypso Vystari, Lich’s Bargain - Completed
  2. Argonaut, Calypso Vystari - Completed
  3. Sanatorium, Sanatorium - Completed
  4. Warp Gate Disciple, Warp Gate Disciple - Completed
  5. Disguised Monkey, Argonaut - Completed

@CarpeGuitarrem’s turn!

Erm, skeleton has armor, so that attack doesn’t really do anything.

I attacked the Zombie with the Nullcraft, not the Skeleton. :wink:

1 Like

Yeah I misread there. Mind filled in Skeleton for some reason.

P1T8


StartingHand Workers

STARTING HAND
Kidnapping
Two Step
Poisonblade Rogue
Graveyard


WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Bone Collector


NextHand

Nimble Fencer
Thieving Imp
Jandra, the Negator
Lich's Bargain


Discard

Kidnapping
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($10)
River breaks your Tower (your base takes 2) and takes 1 damage
Midband River; she heals - ($8)
Skeleton trades with Monkey
Two-Step the Zombie and the Horror (they do the Monster Mash) - ($6)
The Zombie breaks Sanatorium; the Horror breaks Tech II; your base takes 2
Build a Graveyard - ($4)
Tech II – Blood - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Two Step (Zombie and Horror)
  • Graveyard
  • River Montoya L3 2/4
  • Zombie 4/3
  • Horror (deathtouch) 5/5

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I can drop Flagrant's base to 2, but that's probably tempting fate since I don't have direct damage in my deck. Let's safely blow up those buildings. River kills Tower and takes 1. Skeleton kills the Monkey. Two-Step the other two; Horror breaks Tech II, Zombie breaks Sanatorium. Leaves me with 8 gold. 2 gold for a Graveyard, 4 gold for Tech II – Blood, next turn I Garthbarrow and replay from the Graveyard. That should give me enough face damage to finish. Also, I can level River twice to midband.

@flagrantangles's turn!

P2T8


Starting Hand Workers

STARTING HAND
Time Spiral
Argonaut
Calypso Vystari


WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox
Plasmodium
Time Spiral


Next Hand

Argonaut
Warp Gate Disciple


Discard

Neo Plexus
Fading Argonaut
Lich’s Bargain
Disguised Monkey
Marauder
Sanatorium
Disguised Monkey
Calypso Vystari


Tech 0 card(s)
Get Paid + float - ($12)
Rebuild Tech II.
Worker. - ($11)
Summon and midband Zane. - ($6)
Zane attacks river for 3 damage.
Nullcraft kills River, Zane maxbands and heals.
Build Tech Lab - Present. - ($5)
Hire an Argonaut. - ($2)
Hire a Calypso Vystari. - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Calypso Vystari 3/2
  • :pschip: Technician: Argonaut 4/4
  • :target: Lookout:

In Play:

  • Battle Suits
  • Zane (6) 4/4
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech Lab HP: 4 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

UH, MAYBE I CAN START DOING THINGS.

Tech Plan:

  1. Calypso Vystari, Lich’s Bargain - Completed
  2. Argonaut, Calypso Vystari - Completed
  3. Sanatorium, Sanatorium - Completed
  4. Warp Gate Disciple, Warp Gate Disciple - Completed
  5. Disguised Monkey, Argonaut - Completed

@CarpeGuitarrem’s turn!

1 Like

P1T9


Tech StartingHand Workers

TECH
Crashbarrow


STARTING HAND
Jandra, the Negator
Nimble Fencer
Lich's Bargain
Thieving Imp


WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons


NextHand

Nimble Fencer
Kidnapping
Two-Step
Discord
Bone Collector


Discard

Kidnapping
Poisonblade Rogue
Two-Step
Lich’s Bargain
Thieving Imp
Nimble Fencer
Jandra, the Negator


Tech 1 card(s)
Get Paid - ($10)
Summon, maxband Garth and pull a Crashbarrow from the discard - ($2)
Crashbarrow kills Vystari and overpowers onto Argonaut, killing both, gets buried in Graveyard
Zombie and Horror break your Tech 2, dealing 2 to your base
Cast Lich's Bargain, sacrificing a worker, dealing 4 to my base - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite: Zombie 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Horror (deathtouch) 3/3

In Play:

  • Graveyard (Crashbarrow)
  • Garth Torken L7 MAX 3/4
  • Zombie 2/1
  • Horror (deathtouch) 3/3

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Fencer, kill Vystari, Zombie kills Argo, Horror kills Zane, is 2 gold. Play Garth before, he comes in at L3 after Zane dies. Pay 4 to maxband (6 total), Crashbarrow deals 6 to face. Replay Crashbarrow for 3 (9 total), that's lethal. But Garth costs 2. Bleh. Also Crashbarrow doesn't die until end of turn. Heh.

With my new hand, this SHOULD be a lock. I can’t see a good way for Flagrant to get through my Lich’s Bargain wall, and Discord + Crashbarrow should make it trivial to plow through the patrol zone and push lethal. Kidnapping is also a viable option here instead of Discord.

For anyone playing at home, I’m persistently patrolling the Zombie in Elite just in case Flagrant hasn’t workered Forgotten Fighter.

@flagrantangles's turn!

The Zombie can’t kill the Argonaut because Two Step had already fallen off when River died.

1 Like

Okay, gonna have a look and redo things.

1 Like

Okay, should be fixed now!

GG, honeycakes! I can’t mount enough defense to survive. Here’s my first turn if you’d like to play again.

P1T1


Starting Hand Workers

STARTING HAND
Fading Argonaut
Temporal Research
Battle Suits
Tinkerer
Neo Plexus


WORKERS
Temporal Research


Next Hand

Hardened Mox
Forgotten Fighter
Plasmodium
Nullcraft
Time Spiral


Discard

Neo Plexus
Fading Argonaut
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Tinkerer. - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tinkerer 1/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Well, we’re gonna tweak the tech choices again and see if they change anything. Let’s also try for some Tinkerer shit and see if we can’t make the Plasmodium more immediately impactful.

Tech Plan:

  1. Calypso Vystari, Argonaut -
  2. Chaos Mirror, Calypso Vystari -
  3. Sanatorium, Sanatorium -
  4. Warp Gate Disciple, Warp Gate Disciple -
  5. Disguised Monkey, Ready or Not -

@CarpeGuitarrem’s turn!

1 Like

Sounds good to me! Be sure to lemme know if you want to switch up, I’m always game for it.

P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Graveyard
Thieving Imp
Summon Skeletons


WORKERS
Thieving Imp


NextHand

Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Pestering Haunt


Discard

Sacrifice the Weak
Summon Skeletons
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth Torken - ($2)
Summon Poisonblade Rogue - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue 2/1+a
  • :psfist: Elite: Garth Torken 2/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Let's look at the long game analytically for a bit. The biggest threat that Flagrant is building around is Sanatorium into beefy Tech 2 units, specifically Present (Hyperion for free card draw, Immortal to cheat around the Ephemeral keyword, even Tricycloid to break apart tokens. However, as long as I'm able to keep up the pressure, Sanatorium is really hard to stick. The other big possibility is to build Anarchy up to Tech 3 and Gunship, using Lich's Bargain, Bone Collector, and Garth to stuff units in the patrol zone. However, Discord is an easy answer to that, and from there, I can do what I want. Honestly, skeletons into Drakk frenzy and Groudned Guide are also pretty difficult for Flagrant to punish because the only AoE in that codex is Maximum Anarchy, which is hard to set up. I could also try to set up Bugblatter instead, which would be pretty fun but ironically DOESN'T incentivize Skeletal Archery. I can still Lich's Bargain to have lots of units to kill off, though, and Garth midband lets me bugblatter, use skeletons to kill units, then chomp them all down to kill them for bugblatter. Now, back to this turn, if I Garth + skeleton + worker, I float a gold and can Skeletal Archery next turn. That's pretty good because it lets me set up Archery early, and start the skeleton spam. I could Imp and worker, which slows down Flagrant's card cycle. I could also Garth, Poisonblade Rogue, worker. Next turn I can worker, Tech 1, make a skeleton. That actually seems pretty safe.

@flagrantangles's turn!

P1T2


Tech StartingHand Workers

TECH
Calypso Vystari
Argonaut


STARTING HAND
Forgotten Fighter
Hardened Mox
Nullcraft
Plasmodium
Time Spiral


WORKERS
Temporal Research
Forgotten Fighter


NextHand

Battle Suits
Argonaut
Fading Argonaut
Hardened Mox
Nullcraft


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hire a Plasmodium. - ($3)
Tinkerer exhausts to remove a rune from the Plasmodium.
Build Tech I. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • ** Plasmodium 4/4
  • Tinkerer 1/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Okay, this seems fine. I don’t feel especially threatened with Garth, though he can get to be a bit of a pain if left unchecked.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Chaos Mirror, Calypso Vystari -
  3. Sanatorium, Sanatorium -
  4. Warp Gate Disciple, Warp Gate Disciple -
  5. Disguised Monkey, Ready or Not -

@CarpeGuitarrem’s turn!\

1 Like

P2T2


Tech StartingHand Workers

TECH
Discord
Bone Collector


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Deteriorate
Jandra, the Negator


WORKERS
Thieving Imp
Pestering Haunt


NextHand

Deteriorate
Discord
Bone Collector
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Poisonblade Rogue trades with Tinker
Summon Jandra the Negator - ($2)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Torken 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Hmm, interesting. I can still do Skeletal Archery and summon a skeleton, but then we're potentially seeing Plasmodium coming right at me, and Zane. Is that okay? Alternate line: I Deteriorate the Tinker, and kill it with Garth. That still leaves Time Spiral as an option: 4 gold to Zane and Time Spiral, which actually works out pretty decently. Is it good enough to just Archery, skeleton, sit tight with Poisonblade Rogue? Is Archery a good play here? I don't actually have a lot of strong options otherwise, maybe trade into Tinker and throw Jandra into Elite? Yeah. Let's not get greedy here.

@flagrantangles's turn!

I’ll keep you apprised!

P1T3


Tech Starting Hand Workers

TECH
Calypso Vystari
Chaos Mirror


STARTING HAND
Nullcraft
Battle Suits
Fading Argonaut
Argonaut
Hardened Mox


WORKERS
Temporal Research
Forgotten Fighter
Hardened Mox


Next Hand

Calypso Vystari
Fading Argonaut
Neo Plexus
Time Spiral


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire an Argonaut. - ($3)
Research Battle Suits. - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut 4/4
  • :target: Lookout:

In Play:

  • Battle Suits
  • [*] Plasmodium 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

We’ve got two buff units available next turn. I’m feeling a bit better about this already!

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Chaos Mirror, Calypso Vystari - Completed
  3. Sanatorium, Sanatorium -
  4. Warp Gate Disciple, Warp Gate Disciple -
  5. Disguised Monkey, Ready or Not -

@CarpeGuitarrem’s turn!

1 Like

P2T3


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Deteriorate
Discord
Graveyard
Sacrifice the Weak
Bone Collector


WORKERS
Thieving Imp
Pestering Haunt
Graveyard


NextHand

Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


Discard

Deteriorate
Jandra, the Negator
Sacrifice the Weak
Discord
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Jandra trades with Argonaut, dealing 3 damage
Deteriorate the Argonaut
Summon Bone Collector - ($4)
Build Tech II – Blood - ($0)
Garth pings your base for 1 damage.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bone Collector 4/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Torken L1 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

A little awkward here, but the Battle Suits play means I'm not too far behind on tempo if I just trade my whole board in and play Bone Collector. If I want to keep Garth alive, I can Sacrifice the Weak and Bone Collector and skeleton. Actually, that's strictly inferior to Jandra trade -> Deteriorate, which leaves me with 4 spare gold. Hmm. If I do that, I can have a Bone Collector up and Tech II ready to go. Can't immediately play Tech II, but that then gives Flagrant a lot of choices in terms of where to focus damage.

@flagrantangles's turn!

P1T4


Tech Starting Hand Workers

TECH
Sanatorium
Sanatorium


STARTING HAND
Neo Plexus
Time Spiral
Calypso Vystari
Fading Argonaut
Calypso Vystari


WORKERS
Temporal Research
Forgotten Fighter
Hardened Mox
Time Spiral


Next Hand

Neo Plexus
Tinkerer
Nullcraft
Chaos Mirror


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Plasmodium arrives!
Build Tech II - Anarchy. - ($3)
Hire 2 Calypso Vystaris. - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Calypso Vystari 1 3/2
  • :pschip: Technician: Calypso Vystari 2 3/2
  • :target: Lookout:

In Play:

  • Battle Suits
  • Plasmodium 4/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Hmmmm, I think I’d like to keep the Plasmodium in reserve rather than trade it into the Bone Collector so we’ll put out Calypso and Carpe can trade it with one of them.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Chaos Mirror, Calypso Vystari - Completed
  3. Sanatorium, Sanatorium - Completed
  4. Warp Gate Disciple, Warp Gate Disciple -
  5. Disguised Monkey, Ready or Not -

@CarpeGuitarrem’s turn!

"P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Discord


STARTING HAND
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Thieving Imp
Pestering Haunt
Graveyard
Poisonblade Rogue


NextHand

Deteriorate
Discord
Discord
Skeletal Archery
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Level Garth thrice to midband - ($4)
Garth kills a Vystari and takes 3 damage
Level Garth thrice to maxband, pull a Crashbarrow from the discard - ($1)
Crashbarrow kills the other Vystari and overpowers onto your Plasmodium
Garth makes a skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bone Collector 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton 1/1

In Play:

  • Garth Torken L7 MAX 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5
  • :heart: Tech 2 – Blood HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

WHY DID SACRIFICE THE WEAK SHOW UP IN MY PREVIOUS HAND AND NOT NOW okay so not the end of the world. I can trade Bone Collector in, make a skeleton, actually I can also max Garth and Crashbarrow through the other Vystari and the Plasmodium. That sounds really good. I can in fact midband Garth, kill a Vystari, max Garth, Crashbarrow the rest of the board, letting me keep Bone Collector up. Need to not attack with Bone Collector to protect against Zane Maxband + Nullcraft.

@flagrantangles’s turn!
"

P1T5


Tech Starting Hand Workers

TECH
Warp Gate Disciple
Warp Gate Disciple


STARTING HAND
Tinkerer
Nullcraft
Chaos Mirror
Neo Plexus
Fading Argonaut


WORKERS
Temporal Research
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer


Next Hand

Sanatorium
Sanatorium
Argonaut


Discard

Calypso Vystari
Calypso Vystari
Warp Gate Disciple
Warp Gate Disciple
Plasmodium
Chaos Mirror
Neo Plexus


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Summon Zane. - ($7)
Hire a Nullcraft. - ($5)
Hire a Fading Argonaut. - ($3)
Zane casts Chaos Mirror and switches the attack values of the Nullcraft and Bone Collector. - ($1)
Nullcraft kills the Bone Collector.
Zane kills the Skeleton.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut 3/3 ***
  • :target: Lookout:

In Play:

  • Battle Suits
  • Zane (1) 2/1
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Well, that was rough, buddy. Let’s see what we can do!

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Chaos Mirror, Calypso Vystari - Completed
  3. Sanatorium, Sanatorium - Completed
  4. Warp Gate Disciple, Warp Gate Disciple - Completed
  5. Disguised Monkey, Ready or Not -

@CarpeGuitarrem’s turn!

Grumble grumble, darn Chaos Mirror not being a buff or debuff spell.

(Quick note: Garth hit your base down to 19 damage back on turn 3)

P2T5


Tech StartingHand Workers

TECH
Kidnapping
Captured Bugblatter


STARTING HAND
Skeletal Archery
Discord
Jandra, the Negator
Deteriorate
Discord
Sacrifice the Weak


WORKERS
Thieving Imp
Pestering Haunt
Graveyard
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeleton Javelineer
Crashbarrow
Summon Skeletons
Shoddy Glider
Shoddy Glider


Discard

Bone Collector
Kidnapping
Captured Bugblatter
Discord
Sacrifice the Weak
Deteriorate
Discord
Skeletal Archery


Tech 2 card(s)
Get Paid - ($9)
Garth makes and eats a skeleton to draw a card - ($8)
Summon River - ($6)
Cast Discord; Nullcraft dies - ($4)
Cast Sacrifice the Weak; Fading Argonaut dies - ($2)
Garth kills Zane; River levels twice
Worker - ($1)
Tech Lab: Finesse - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: River Montoya L3 3/4
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth Torken L7 MAX 3/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmm. So Discord kills the Nullcraft and lets me kill off Fargo, only taking 1 damage to Garth. But I don’t have a lot of play outside that 4 gold. I can try drawing with a Garth skeleton; out of my possible options, only one or two are bad draws.

@flagrantangles’s turn!