[Casual] flagrantangles vs CarpeGuitarrem

P1T6


Tech Starting Hand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Sanatorium
Sanatorium
Argonaut
Neo Plexus


WORKERS
Temporal Research
Forgotten Fighter
Hardened Mox
Time Spiral
Tinkerer
Neo Plexus


Next Hand

Plasmodium
Chaos Mirror
Warp Gate Disciple


Discard

Sanatorium


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build a Sanatorium. - ($5)
Hire an Argonaut. - ($2)
Summon Max Geiger. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger (1) 2/3
  • :target: Lookout:

In Play:

  • Battle Suits
  • Sanatorium

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Things have deteriorated rapidly.

Tech Plan:

  1. Calypso Vystari, Argonaut - Completed
  2. Chaos Mirror, Calypso Vystari - Completed
  3. Sanatorium, Sanatorium - Completed
  4. Warp Gate Disciple, Warp Gate Disciple - Completed
  5. Disguised Monkey, Ready or Not - Completed

@CarpeGuitarrem’s turn!

1 Like

P2T6


Tech StartingHand Workers

TECH
Captured Bugblatter


STARTING HAND
Crashbarrow
Shoddy Glider
Summon Skeletons
Shoddy Glider
Skeleton Javelineer
Skeletal Archery
Discord


WORKERS
Thieving Imp
Pestering Haunt
Graveyard
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


NextHand

Captured Bugblatter
Captured Bugblatter
Deteriorate


Discard

Skeleton Javelineer
Crashbarrow
Shoddy Glider
Summon Skeletons
Shoddy Glider
Discord


Tech 1 card(s)
Get Paid - ($10)
Summon Shoddy Glider; it kills Geiger; River maxbands - ($9)
Garth makes and eats a skeleton to draw a card - ($8)
Play Skeleton Javelineer and eat it to draw a card (cost reduced by River)
Summon Crashbarrow; it kills Argonaut and overpowers 1 damage onto Sanatorium - ($5)
Garth breaks Sanatorium
Summon Shoddy Glider, it and River break your Tech II (your base takes 2 damage, down to 17) - ($4)
Cast Summon Skeletons - ($1)
Make a worker - ($0)
Shoddy Glider dies

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 1/1
  • :target: Lookout:

In Play:

  • Garth Torken L7 MAX 3/2
  • River Montoya L5 MAX 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

So I think any option which sees Drakk being leveled for Frenzy is a bit too expensive to consider. So let's keep Garth alive. I can kill Geiger right off the bat with Glider, or Crashbarrow through the Argonaut and use River to finish the job, then immediately maxband. If instead I Shoddy Glider, I can use Crashbarrow + River to finish off Sanatorium exactly, leaving another Shoddy Glider for face damage along with Garth. If I tech a Bugblatter right now, I also get a free draw from Javelineer to try for one of the bugblatters. So that's setting up Bugblatter, which deals 4 damage to base along with the 6 damage from Garth + Shoddy Glider, plus 1 from if it gets killed by Zane. Potentially plus one if I draw Bugblatter in time to eat a skeleton.

@flagrantangles's turn!

1 Like

GG, honeycakes! I’ll give it one more try, if you’d like.

1 Like

Yeah I’m game for that; it’s been a fun set, thanks for the games so far! At least on my end, it’s been good to try out this spec combo and figure out what I can do with it. I really enjoy playing a tempo game, and this is well-suited to that.

P1T1


StartingHand Workers

STARTING HAND
Thieving Imp
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
Graveyard


WORKERS
Skeleton Javelineer


NextHand

Skeletal Archery
Pestering Haunt
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue


Discard

Sacrifice the Weak
Graveyard
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp (discard #3 of 5) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I think I just auto-slam Thieving Imp here. Not really any spells I want to cast next turn, and I can follow up with Jandra.

@flagrantangles’s turn!

P2T1


Starting Hand Workers

STARTING HAND
Forgotten Fighter
Temporal Research
Nullcraft
Battle Suits
Tinkerer


WORKERS
Forgotten Fighter


Next Hand

Hardened Mox
Plasmodium
Fading Argonaut
Time Spiral
Neo Plexus


Discard

Temporal Research
Battle Suits
Tinkerer
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth Torken. - ($2)
Garth makes a Skeleton - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Garth (1) 2/3
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Well, let’s try it again with sturdier Tech I units.

Tech Plan:

  1. Argonaut, Argonaut -
  2. Bone Collector, Bone Collector -
  3. Calypso Vystari, Chaos Mirror -
  4. Sanatorium, Sanatorium -
  5. Warp Gate Disciple, Warp Gate Disciple -

@CarpeGuitarrem’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Jandra, the Negator


WORKERS
Skeleton Javelineer
Jandra, the Negator


NextHand

Graveyard
Bone Collector
Deteriorate
Skeletal Archery
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Summon Pestering Haunt
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp 2/2+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (unstoppable) 1/1
  • Garth Torken L1 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Not much to add here, just trying to overwhelm with tokens. Safe from Zane, and I want the option that gets me to Tech 2 and builds up my board as much as possible. Having Garth down gives me the flexibility to cast my starter spells cheaply if I need to.

@flagrantangles’s turn!

You said you summoned Drakk but Garth is the one in the backline. All things considered, I’m assuming Garth is correct. Let me know if not.

1 Like

Yeah should be Garth, I changed my mind while writing and forgot to swap in.

1 Like

Roger that!

P2T2


Tech Starting Hand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Time Spiral
Fading Argonaut
Hardened Mox
Neo Plexus
Plasmodium


WORKERS
Forgotten Fighter
Plasmodium


Next Hand

Neo Plexus
Hardened Mox
Time Spiral
Battle Suits
Nullcraft


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Build Tech I. - ($4)
Make a Skeleton - ($3)
Hire a Fading Argonaut. - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3A ***
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1 1/1
  • :pschip: Technician: Skeleton 2 1/1
  • :target: Lookout:

In Play:

  • Garth (1) 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Okay, we’re going slowly but we’re building up our Skeleton Army and forcing him to deal with it in some respect.

Tech Plan:

  1. Argonaut, Argonaut - Completed
  2. Bone Collector, Bone Collector -
  3. Calypso Vystari, Chaos Mirror -
  4. Sanatorium, Sanatorium -
  5. Warp Gate Disciple, Warp Gate Disciple -

@CarpeGuitarrem’s turn!

1 Like

P1T3


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Bone Collector
Summon Skeletons
Deteriorate
Skeletal Archery
Graveyard


WORKERS
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons


NextHand

Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Bone Collector - ($3)
Build the Graveyard - ($1)
Garth makes a skeleton - ($0)
Pestering Haunt pings your Tech 1 down to 4

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Thieving Imp 2/2
  • :target: Lookout:

In Play:

  • Graveyard
  • Garth Torken L1 1/3
  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Let's move into that Discord tech to take care of skeletons. Here…not sure we really need to press the issue. Just put something in the patrol zone that's beefy.

@flagrantangles's turn!

P2T3


Tech Starting Hand Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Nullcraft
Neo Plexus
Hardened Mox
Time Spiral
Battle Suits


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus


Next Hand

Temporal Research
Argonaut
Tinkerer
Argonaut


Discard

Fading Argonaut
Time Spiral
Hardened Mox
Bone Collector
Nether Drain


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Research Battle Suits. - ($5)
Garth makes a Skeleton. - ($4)
Hire a Nullcraft. - ($2)
Nullcraft zaps the armor off the Bone Collector.
Fading Argonaut trades with the Bone Collector.
Build a Heroes’ Hall. - ($0)
Skeleton 2 trades with your Scavenging Skeleton.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton 1 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton 3 1/1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Garth (1) 1/3
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Okay, he’s choosing to turtle up. I think that gives us an excellent opportunity to do the same and pressure with a Heroes’ Hall.

Tech Plan:

  1. Argonaut, Argonaut - Completed
  2. Bone Collector, Nether Drain - Completed
  3. Calypso Vystari, Chaos Mirror -
  4. Sanatorium, Sanatorium -
  5. Warp Gate Disciple, Warp Gate Disciple -

@CarpeGuitarrem’s turn!

1 Like

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Lich’s Bargain


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Bone Collector
Skeletal Archery


WORKERS
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue


NextHand

Nimble Fencer
Discord
Deteriorate
Skeletal Archery


Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Garth kills Elite skeleton and takes 2 damage
Summon Bone Collector from hand - ($5)
Replay Bone Collector from Graveyard - ($3)
Midband Garth; he heals - ($0)
Pestering Haunt pings your Tech 1 to 3

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector Alice 3/3+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector Betsy 3/3
  • :target: Lookout: Thieving Imp 2/2

In Play:

  • Graveyard (3 HP) –
  • Garth Torken L4 2/4
  • Pestering Haunt (unstoppable) 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

So I think I just beef up my patrol zone? I could always pull a Nimble Fencer with Garth, but that’s pretty low-impact since I can’t kill it off. 4 gold for new BC and replayed BC, 1 for worker, leaves 3 gold to play with. I could get a free skeleton kill with Garth that way. That seems good. And wow, this Graveyard is absurdly thinning my deck.

@flagrantangles’s turn!

P2T4


Tech Starting Hand Workers

TECH
Calypso Vystari
Chaos Mirror


STARTING HAND
Tinkerer
Temporal Research
Argonaut
Argonaut


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Temporal Research


Next Hand

Time Spiral
Hardened Mox
Chaos Mirror
Argonaut


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nullcraft kills the Pestering Haunt.
Garth makes a Skeleton. - ($6)
Hire an Argonaut. - ($3)
Summon Max Geiger. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 1 4/4A
  • :psfist: Elite: Garth (1) 2/3
  • :ps_: Scavenger: Skeleton 1 1/1
  • :pschip: Technician: Skeleton 2 1/1
  • :target: Lookout: Geiger (1) 2/3

In Play:

  • Battle Suits
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Hmmmmm, I feel like trading some heroes away is worthwhile so that we can make Garth’s maxband fizzle so that he doesn’t have access to it at a crucial point. Then again, maybe that’s too costly to be worthwhile. He doesn’t have Tech II yet which is when it’s a real issue. I think we’ll keep our heroes.

Tech Plan:

  1. Argonaut, Argonaut - Completed
  2. Bone Collector, Nether Drain - Completed
  3. Calypso Vystari, Chaos Mirror - Completed
  4. Sanatorium, Sanatorium -
  5. Warp Gate Disciple, Warp Gate Disciple -

@CarpeGuitarrem’s turn!

So the good news is, you’re gonna get some goodies.

P1T5


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Nimble Fencer
Deteriorate
Discord
Skeletal Archery
Sacrifice the Weak


WORKERS
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak


NextHand

Lich’s Bargain
Appel Stomp
Nimble Fencer
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Garth makes and eats a skeleton to draw a card - ($6)
Garth and Thieving Imp trade into Argonaut, removing the armor and dealing 3 damage; I choose Garth to level up to 3
Summon River - ($4)
Cast Discord, killing your Nullcraft, your skeletons, and your Argonaut - ($2)
The Bone Collectors kill off your heroes; River levels to max, two skeletons arrive
Research Skeletal Archery - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (anti-air, long range) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (anti-air, long range) 1/1
  • :target: Lookout:

In Play:

  • Graveyard (3 HP) – Pestering Haunt, Thieving Imp
  • Bone Collector Alice 3/1
  • Bone Collector Betsy 3/1
  • River Montoya L5 MAX 3/4
  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So I definitely kill off Garth here. Do I draw first? And what do I tech? I guess I’m teching more spell stuff/tech 1. Discord + Fencer is 4 gold, 3 gold to replay imp or 2 gold to replay BC, 1 gold to worker. River is 2 gold. River -> Discord (4 gold) is most likely, then 1 gold to make a skeleton and eat it (5 gold). 2 gold to replay BC (7 gold), 1 gold to worker.

@flagrantangles’s turn!

P2T5


Tech Starting Hand Workers

TECH
Sanatorium
Sanatorium


STARTING HAND
Time Spiral
Chaos Mirror
Argonaut
Hardened Mox
Bone Collector


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Temporal Research
Time Spiral


Next Hand

Calypso Vystari
Fading Argonaut
Nether Drain


Discard

Argonaut
Nullcraft
Sanatorium
Sanatorium
Chaos Mirror


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Hire an Argonaut. - ($7)
Summon Zane who kills the SQL Skeleton. - ($5)
Hire a Bone Collector. - ($3)
Hire a Hardened Mox. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector 3/3
  • :target: Lookout: Hardened Mox 2/1

In Play:

  • Battle Suits
  • Zane (1) 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Dammit, I think we’ve lost again. OOPS.

Tech Plan:

  1. Argonaut, Argonaut - Completed
  2. Bone Collector, Nether Drain - Completed
  3. Calypso Vystari, Chaos Mirror -
  4. Sanatorium, Sanatorium - Completed
  5. Warp Gate Disciple, Warp Gate Disciple -

@CarpeGuitarrem’s turn!

1 Like

P1T6


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Lich’s Bargain
Nimble Fencer
Nimble Fencer
Appel Stomp
Deteriorate


WORKERS
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Deteriorate


NextHand

Crash Bomber
Appel Stomp
Discord
Appel Stomp


Tech 2 card(s)
Get Paid - ($9)
Appel Stomp Argonaut, draw a card, put Stomp on top of deck - ($8)
Make a worker - ($7)
River exhausts the Bone Collector out of patrol
Skeleton deals 1 damage to the Mox from long range, exhausting it
Summon Nimble Fencer, it trades into the Argonaut for 2 damage - ($5)
Replay Nimble Fencer from Graveyard, it kills the Argonaut - ($3)
Bone Collector breaks your Tech 1, your base takes 2 damage (to 18), skeleton arrives
Bone Collector deals 3 damage to your base (to 15), skeleton arrives
Build a Heroes’ Hall - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (anti-air, long range) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (anti-air, long range) 1/1
  • :target: Lookout:

In Play:

  • Graveyard (3 HP) – Pestering Haunt, Thieving Imp, Nimble Fencer
  • Skeletal Archery
  • Skeleton (anti-air, long range) 1/1
  • Bone Collector Alice 3/1
  • Bone Collector Betsy 3/1
  • River Montoya L5 MAX 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

14 base damage if I get lucky with Appel Stomp and drop both Nimble Fencers. Not quite enough. I think we can slowly overwhelm with skeletons instead. Easy break on Tech 1. Nimble Fencer + Graveyard replay can kill off Argonaut, and I can put up enough skeletons to keep the Patrol Zone full.

@flagrantangles’s turn!

P2T6


Tech Starting Hand Workers

TECH
Maximum Anarchy
Warp Gate Disciple


STARTING HAND
Calypso Vystari
Nether Drain
Fading Argonaut
Tinkerer


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Temporal Research
Time Spiral


Next Hand

Chaos Mirror
Nether Drain
Nullcraft
Argonaut


Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech I.
Summon Garth Torken. - ($8)
Garth Nether Drains River, giving 2 levels to Zane. - ($7)
Maxband Zane; Zane shoves the Technician Skeleton to Technician, kills it, and then we each draw a card. - ($4)
Mox kills the SQL Skeleton.
Bone Collector destroys the Graveyard; I gain a skeleton.
Zane kills River; Garth gains 2 levels.
Hire a Fading Argonaut. - ($2)
Garth makes a Skeleton. - ($1)
Midband Garth. - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 3/3A ***
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1 1/1
  • :pschip: Technician: Skeleton 2 1/1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Zane (6) 4/2
  • Garth (4) 2/4
  • Bone Collector 3/3
  • Hardened Mox 2/1

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmmmm, this seems to work out nicely for us. We can take care of River and double Appel Stomp, which is fantastic for us.

Tech Plan:

  1. Argonaut, Argonaut - Completed
  2. Bone Collector, Nether Drain - Completed
  3. Calypso Vystari, Chaos Mirror - Completed
  4. Sanatorium, Sanatorium - Completed
  5. Warp Gate Disciple, Maximum Anarchy - Completed

@CarpeGuitarrem’s turn!

1 Like

P1T7


StartingHand Workers

STARTING HAND
Appel Stomp
Discord
Appel Stomp
Crash Bomber
Nimble Fencer


WORKERS
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Discord


NextHand

Pestering Haunt
Bloodlust
Appel Stomp
Lich's Bargain


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon Drakk Ramhorn - ($8)
Maxband Drakk - ($3)
Summon Crash Bomber; it gains haste from Drakk - ($2)
Frenzied Crash Bomber deals 3 damage to Fargo and dies, dealing 1 damage to your Technician skeleton
Skeleton kills Fargo from long range
Summon Nimble Fencer; it kills your Scavenger skeleton - ($0)
Frenzied Bone Collector Betsy kills Garth, levels fizzle, skeleton arrives
Frenzied Bone Collector Alice trades with your Bone Collector, skeleton arrives

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (anti-air, long range) 1/1+a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (anti-air, long range) 1/1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Nimble Fencer 2/2
  • Skeleton (anti-air, long range) 1/1
  • Drakk Ramhorn L6 MAX (Dies:*, frenzy aura) 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Oh, bother. I really should have seen this coming. It was predictable, and did I need that 3 base damage? Not sure why I still have 2 Bone Collectors alive, but I'll take what I can get. Hmm, Maxband Drakk is 7 gold. 8 gold for the hasted, frenzied Crash Bomber. Long-range skeleton finishes the job on Squad Lead while Crash Bomber takes out a skeleton. 10 gold for Nimble Fencer to kill the other Skeleton, letting Bone Collector wipe out Garth. I can then send another Bone Collector at Heroes' Hall or at the base, and make a worker.

@flagrantangles's turn!

P2T7


Tech Starting Hand Workers

TECH
Warp Gate Disciple


STARTING HAND
Warp Gate Disciple
Argonaut
Chaos Mirror
Nullcraft
Calypso Vystari
Argonaut


WORKERS
Forgotten Fighter
Plasmodium
Neo Plexus
Temporal Research
Time Spiral
Nether Drain


Next Hand

Tinkerer
Sanatorium
Maximum Anarchy
Sanatorium


Discard

Fading Argonaut
Bone Collector
Warp Gate Disciple
Chaos Mirror
Argonaut
Calypso Vystari


Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Hardened Mox kills SQL Skeleton.
Zane kills Technician skeleton, we each draw a card.
Hire a Nullcraft. - ($7)
Summon Max Geiger. - ($5)
Zane casts Chaos Mirror on the Nullcraft and Zane. - ($3)
Nullcraft kills Drakk; Max gains 2 levels.
Hire an Argonaut. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut 4/4A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max Geiger (3) 2/4
  • :target: Lookout:

In Play:

  • Battle Suits
  • Zane (6) 4/1
  • Hardened Mox 2/1
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Okay, we’re hilariously still at Tech I. Once we build Tech II, things are gonna change.

Tech Plan:

  1. Argonaut, Argonaut - Completed
  2. Bone Collector, Nether Drain - Completed
  3. Calypso Vystari, Chaos Mirror - Completed
  4. Sanatorium, Sanatorium - Completed
  5. Warp Gate Disciple, Maximum Anarchy - Completed

@CarpeGuitarrem’s turn!

1 Like

Don’t forget, Drakk pings you down to 14 base HP.

P1T8


StartingHand Workers

STARTING HAND
Bloodlust
Lich's Bargain
Pestering Haunt
Appel Stomp
Crash Bomber
Graveyard
Appel Stomp


WORKERS
Skeleton Javelineer
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak
Discord


NextHand

Bone Collector
Bone Collector
Appel Stomp
Thieving Imp
Nimble Fencer


Tech 0 card(s)
Get Paid - ($11)
Summon Garth and level him three times - ($6)
The skeleton destroys the Argonaut's armor from range
Garth eats the skeleton to draw
Garth makes and eats a skeleton to draw - ($5)
Summon Crash Bomber - ($4)
Garth casts Lich's Bargain - ($2)
Summon Pestering Haunt
Garth eats the Lich's Bargain skeleton to draw
Play Graveyard - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (deathtouch) 3/3+a
  • :psfist: Elite: Crash Bomber (Dies:*) 3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer 2/2
  • :target: Lookout: Zombie 2/2

In Play:

  • Skeletal Archery
  • Pestering Haunt (unstoppable) 1/1
  • Garth Torken L4 2/4
  • Graveyard (3 HP) –

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes' Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Okay, it's bad. Just flooding the board now. I gambled on Garth being able to draw a playable unit, but whiffed. Boo.

@flagrantangles's turn!