Casual: drewper vs Shadow_Night_Black

GG!
P2T8


StartingHand Workers

STARTING HAND
Fading Argonaut (3 + 1/3, Fading 3)
Now!
Temporal Research
Neo Plexus
Argonaut (4/4)
Origin Story
Temporal Distotion


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Tinkerer
Stewardess of the Undone


NextHand

Temporal Distotion
Temporal Research
Argonaut (4/4)
Now!
Origin Story


Tech 0 card(s)
Get Paid - ($10)
Geiger - ($8)
Hyperion hits base for 5, I draw
Tricycleoid hits base for 4
Tricycleoid pings your base for 1
vir hits base for 2
Nullcraft hits base for 1
Max geiger, flashing Hyperion - ($4)
Hyperion hits base for 5, killing it.

Float ($4)
Discard 7, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycleoid (4/4 + A, 1 rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, flying Haste)
  • Battle Suits
  • Hyperion (5/4, haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
Thoughts

GG! That unit-less hand was the death of me here. Great Tricycloid + Hyperion play, too.

Yeah, present is very explosive, want a rematch?

Sure! Go ahead and go first. I won’t be able to take a turn for a few hours.

P1T1


StartingHand Workers

STARTING HAND
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Hardened Mox


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Neo Plexus
Battle Suits
Temporal Research
Fading Argonaut


Discard

Tinkerer
Plasmodium
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

P2T1


StartingHand Workers

STARTING HAND
Scorch
Bombaster
Charge
Careless Musketeer
Nautical Dog


WORKERS
Careless Musketeer


NextHand

Mad Man
Pillage
Bloodrage Ogre
Bloodburn
Makeshift Rambaster


Discard

Nautical Dog
Scorch
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jaina (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Argonaut
Stewardess of the Undone


STARTING HAND
Battle Suits
Fading Argonaut
Nullcraft
Temporal Research
Neo Plexus


WORKERS
Forgotten Fighter
Nullcraft


NextHand

Temporal Research
Time Spiral
Neo Plexus
Argonaut
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading arg - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Fading Argonaut (2/3, Fading 3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

P2T2


Tech StartingHand Workers

TECH
Fire Dart
Lobber


STARTING HAND
Makeshift Rambaster
Bloodburn
Pillage
Mad Man
Bloodrage Ogre


WORKERS
Careless Musketeer
Makeshift Rambaster


NextHand

Nautical Dog
Charge
Mad Man
Pillage
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Bloodrage Ogre - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/2A)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Argonaut
Time Spiral
Stewardess of the Undone
Neo Plexus
Temporal Research


WORKERS
Forgotten Fighter
Nullcraft
Time Spiral


NextHand

Plasmodium
Battle Suits
Seer
Seer
Tinkerer


Tech 2 card(s)
Get Paid + float - ($7)
Fading Argo loses a rune
Worker - ($6)
Stewardess of the Undone, bounces your Bloodrage Ogre - ($3)
Fading Argo kills bombaster
Vir - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (2/3 + A)
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1)
  • :ps_: [I]Scavenger[/I]: Vir (2/3, lvl 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Fading Argonaut (2/1, Fading 2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Just FYI, you haven’t marked that you have a Tech I even though I saw it a couple turns up.

P2T3


Tech StartingHand Workers

TECH
Bamstamper Lizzo
Hotter Fire


STARTING HAND
Charge
Scorch
Nautical Dog
Pillage
Mad Man
Bloodburn


WORKERS
Careless Musketeer
Makeshift Rambaster
Pillage


NextHand

Bloodburn
Hotter Fire
Fire Dart
Lobber
Bamstamper Lizzo


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bloodrage Ogre - ($6)
Mad Man - ($5)
Nautical Dog - ($4)
Tech II - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :pschip: [I]Technician[/I]: Mad Man (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Oops, sorry, Has been marked on now.

P1T4


Tech StartingHand Workers

TECH
Rememberer
Yesterday’s Golgort


STARTING HAND
Plasmodium
Tinkerer
Battle Suits
Seer
Seer


WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium


NextHand

Argonaut
Tinkerer
Temporal Research
Neo Plexus


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Battlesuits - ($5)
Tech 2 Past - ($1)
Fading Argo trades with Bloodrage Ogre
Vir kills Nautical Dog
Mox kills Mad man
Stewardess kills Jania, vir to level 3
Seer - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer (3/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Vir (2/2, lvl 3)
  • Hardened Mox (2/1)
  • Stewardess of the Undone (3/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

P2T4


Tech StartingHand Workers

TECH
Firehouse
Kidnapping


STARTING HAND
Lobber
Fire Dart
Bloodburn
Bamstamper Lizzo
Hotter Fire
Charge


WORKERS
Careless Musketeer
Makeshift Rambaster
Pillage
Bloodburn


NextHand

Scorch
Fire Dart
Bombaster
Mad Man
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Scavenger Gold - ($8)
Bamstamper Lizzo, bamstamps Seer - ($4)
Lobber - ($3)
Zane - ($1)
Zane (2/2) => Vir (2/2)
Lobber (2/2) => Stewardess of the Undone (3/1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bamstamper Lizzo (5/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Second Chances
Origin Story


STARTING HAND
Temporal Research
Argonaut
Neo Plexus
Tinkerer
Fading Argonaut (2/1, Fading 2)
Rememberer


WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium
Neo Plexus


NextHand

Temporal Research
Seer
Tinkerer (1/2)
Yesterday’s Golgort
Second Chances


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Prynn - ($5)
Temporal Research - ($3)
Fading Argo - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]: Hardened Mox (2+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Prynn (1/3, Fading 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Not drawing the remember hurts, and then drawing it with temporal research hurts more (it was a risk I needed to keep my hand up. Should probably teched in another rememberer in case this happened, but will just hope he doesn’t have lobber, lobber, bamstapper shenanigans.

P2T5


Tech StartingHand Workers

TECH
Molting Firebird
Flame Arrow


STARTING HAND
Scorch
Bombaster
Mad Man
Fire Dart
Bloodrage Ogre


WORKERS
Careless Musketeer
Makeshift Rambaster
Pillage
Bloodburn
Bloodrage Ogre


NextHand

Lobber
Kidnapping
Hotter Fire


Discard

Scorch
Bombaster
Mad Man
Fire Dart


Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Jaina - ($7)
Jaina casts Scorch on Fargo - ($4)
Bombaster - ($2)
Sac Bombaster to kill Fargo - ($1)
Mad Man - ($0)
Mad Man => Mox
Bamstamper Lizzo (5/3) => Tech II, destroys it, your base takes 2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bamstamper Lizzo (5/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6


StartingHand Workers

STARTING HAND
Seer
Yesterday’s Golgort
Temporal Research
Tinkerer (1/2)
Second Chances


WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium
Neo Plexus
Temporal Research


NextHand

Rememberer
Stewardess of the Undone (3/1)
Argonaut
Origin Story


Discard

Fading Argonaut (3/3 + A, Fading 3)
Second Chances
Yesterday’s Golgort


Tech 0 card(s)
Get Paid + float - ($10)
Rebuild Tech 2
Prynn Loses a rune
Worker - ($9)
Mid band Prynn - ($6)
Prynn and Mox kill Jaina, Pryn to lvl 6
Max Prynn - ($5)
Prynn Trashes Bamstamper
Seer, gives Prynn a rune - ($4)
Tinkerer - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Seer (3/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Prynn (3/5, Fading 3, lvl 7)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Tinkerer (1/2)
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

I just realized I neglected to tech 2 cards last turn (since I was at 9 workers when the turn started). I will edit my last turn to reflect that, but it should not affect the way the turn was played.

That’s fine, I do it all the time, I’m keep tempted to have a worker number above the tech column, but then I keep thinking I’ll never do it again.

Another question - with Prynn hiding my Lizzo, does his “Arrives” effect trigger when he returns to play after Prynn dies?

if he returns on your turn then yes, if he return on mine then no, as you are not able to make choices on my turn.