GG!
P2T8
StartingHand Workers
STARTING HAND
Fading Argonaut (3 + 1/3, Fading 3)
Now!
Temporal Research
Neo Plexus
Argonaut (4/4)
Origin Story
Temporal Distotion
WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Tinkerer
Stewardess of the Undone
NextHand
Temporal Distotion
Temporal Research
Argonaut (4/4)
Now!
Origin Story
Tech 0 card(s)
Get Paid - ($10)
Geiger - ($8)
Hyperion hits base for 5, I draw
Tricycleoid hits base for 4
Tricycleoid pings your base for 1
vir hits base for 2
Nullcraft hits base for 1
Max geiger, flashing Hyperion - ($4)
Hyperion hits base for 5, killing it.
Float ($4)
Discard 7, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tricycleoid (4/4 + A, 1 rune)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Vir (2/3)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Nullcraft (1/1, flying Haste)
- Battle Suits
- Hyperion (5/4, haste)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Present)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 4
- Workers: 10
Thoughts
GG! That unit-less hand was the death of me here. Great Tricycloid + Hyperion play, too.
Yeah, present is very explosive, want a rematch?
Sure! Go ahead and go first. I wonât be able to take a turn for a few hours.
P1T1
StartingHand Workers
STARTING HAND
Time Spiral
Plasmodium
Tinkerer
Forgotten Fighter
Hardened Mox
WORKERS
Forgotten Fighter
NextHand
Nullcraft
Neo Plexus
Battle Suits
Temporal Research
Fading Argonaut
Discard
Tinkerer
Plasmodium
Time Spiral
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox (1/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
Thoughts
P2T1
StartingHand Workers
STARTING HAND
Scorch
Bombaster
Charge
Careless Musketeer
Nautical Dog
WORKERS
Careless Musketeer
NextHand
Mad Man
Pillage
Bloodrage Ogre
Bloodburn
Makeshift Rambaster
Discard
Nautical Dog
Scorch
Charge
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Jaina - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bombaster (2/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Jaina (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Argonaut
Stewardess of the Undone
STARTING HAND
Battle Suits
Fading Argonaut
Nullcraft
Temporal Research
Neo Plexus
WORKERS
Forgotten Fighter
Nullcraft
NextHand
Temporal Research
Time Spiral
Neo Plexus
Argonaut
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading arg - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Hardened Mox (1/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Fading Argonaut (2/3, Fading 3)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
Thoughts
P2T2
Tech StartingHand Workers
TECH
Fire Dart
Lobber
STARTING HAND
Makeshift Rambaster
Bloodburn
Pillage
Mad Man
Bloodrage Ogre
WORKERS
Careless Musketeer
Makeshift Rambaster
NextHand
Nautical Dog
Charge
Mad Man
Pillage
Scorch
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Bloodrage Ogre - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bloodrage Ogre
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Bombaster (2/2A)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Argonaut
Time Spiral
Stewardess of the Undone
Neo Plexus
Temporal Research
WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
NextHand
Plasmodium
Battle Suits
Seer
Seer
Tinkerer
Tech 2 card(s)
Get Paid + float - ($7)
Fading Argo loses a rune
Worker - ($6)
Stewardess of the Undone, bounces your Bloodrage Ogre - ($3)
Fading Argo kills bombaster
Vir - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Stewardess of the Undone (2/3 + A)
-
[I]Elite[/I]: Hardened Mox (1+1/1)
-
[I]Scavenger[/I]: Vir (2/3, lvl 1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Fading Argonaut (2/1, Fading 2)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech 1: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
Thoughts
Just FYI, you havenât marked that you have a Tech I even though I saw it a couple turns up.
P2T3
Tech StartingHand Workers
TECH
Bamstamper Lizzo
Hotter Fire
STARTING HAND
Charge
Scorch
Nautical Dog
Pillage
Mad Man
Bloodburn
WORKERS
Careless Musketeer
Makeshift Rambaster
Pillage
NextHand
Bloodburn
Hotter Fire
Fire Dart
Lobber
Bamstamper Lizzo
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bloodrage Ogre - ($6)
Mad Man - ($5)
Nautical Dog - ($4)
Tech II - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bloodrage Ogre (3/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Nautical Dog (1/1)
-
[I]Technician[/I]: Mad Man (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jaina (2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Oops, sorry, Has been marked on now.
P1T4
Tech StartingHand Workers
TECH
Rememberer
Yesterdayâs Golgort
STARTING HAND
Plasmodium
Tinkerer
Battle Suits
Seer
Seer
WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium
NextHand
Argonaut
Tinkerer
Temporal Research
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Battlesuits - ($5)
Tech 2 Past - ($1)
Fading Argo trades with Bloodrage Ogre
Vir kills Nautical Dog
Mox kills Mad man
Stewardess kills Jania, vir to level 3
Seer - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Seer (3/1 + A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Vir (2/2, lvl 3)
- Hardened Mox (2/1)
- Stewardess of the Undone (3/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
P2T4
Tech StartingHand Workers
TECH
Firehouse
Kidnapping
STARTING HAND
Lobber
Fire Dart
Bloodburn
Bamstamper Lizzo
Hotter Fire
Charge
WORKERS
Careless Musketeer
Makeshift Rambaster
Pillage
Bloodburn
NextHand
Scorch
Fire Dart
Bombaster
Mad Man
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Scavenger Gold - ($8)
Bamstamper Lizzo, bamstamps Seer - ($4)
Lobber - ($3)
Zane - ($1)
Zane (2/2) => Vir (2/2)
Lobber (2/2) => Stewardess of the Undone (3/1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bamstamper Lizzo (5/3)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
P1T5
Tech StartingHand Workers
TECH
Second Chances
Origin Story
STARTING HAND
Temporal Research
Argonaut
Neo Plexus
Tinkerer
Fading Argonaut (2/1, Fading 2)
Rememberer
WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium
Neo Plexus
NextHand
Temporal Research
Seer
Tinkerer (1/2)
Yesterdayâs Golgort
Second Chances
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Prynn - ($5)
Temporal Research - ($3)
Fading Argo - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
-
[I]Elite[/I]: Hardened Mox (2+1/1)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Prynn (1/3, Fading 4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
Thoughts
Not drawing the remember hurts, and then drawing it with temporal research hurts more (it was a risk I needed to keep my hand up. Should probably teched in another rememberer in case this happened, but will just hope he doesnât have lobber, lobber, bamstapper shenanigans.
P2T5
Tech StartingHand Workers
TECH
Molting Firebird
Flame Arrow
STARTING HAND
Scorch
Bombaster
Mad Man
Fire Dart
Bloodrage Ogre
WORKERS
Careless Musketeer
Makeshift Rambaster
Pillage
Bloodburn
Bloodrage Ogre
NextHand
Lobber
Kidnapping
Hotter Fire
Discard
Scorch
Bombaster
Mad Man
Fire Dart
Tech 0 card(s)
Get Paid + float - ($10)
Worker - ($9)
Jaina - ($7)
Jaina casts Scorch on Fargo - ($4)
Bombaster - ($2)
Sac Bombaster to kill Fargo - ($1)
Mad Man - ($0)
Mad Man => Mox
Bamstamper Lizzo (5/3) => Tech II, destroys it, your base takes 2
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Jaina (2/3)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bamstamper Lizzo (5/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 10
P1T6
StartingHand Workers
STARTING HAND
Seer
Yesterdayâs Golgort
Temporal Research
Tinkerer (1/2)
Second Chances
WORKERS
Forgotten Fighter
Nullcraft
Time Spiral
Plasmodium
Neo Plexus
Temporal Research
NextHand
Rememberer
Stewardess of the Undone (3/1)
Argonaut
Origin Story
Discard
Fading Argonaut (3/3 + A, Fading 3)
Second Chances
Yesterdayâs Golgort
Tech 0 card(s)
Get Paid + float - ($10)
Rebuild Tech 2
Prynn Loses a rune
Worker - ($9)
Mid band Prynn - ($6)
Prynn and Mox kill Jaina, Pryn to lvl 6
Max Prynn - ($5)
Prynn Trashes Bamstamper
Seer, gives Prynn a rune - ($4)
Tinkerer - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Seer (3/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Prynn (3/5, Fading 3, lvl 7)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Battle Suits
- Tinkerer (1/2)
- Hardened Mox (2/1)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Past)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 3
[B]Gold:[/B]
- Gold: 2
- Workers: 10
Thoughts
I just realized I neglected to tech 2 cards last turn (since I was at 9 workers when the turn started). I will edit my last turn to reflect that, but it should not affect the way the turn was played.
Thatâs fine, I do it all the time, Iâm keep tempted to have a worker number above the tech column, but then I keep thinking Iâll never do it again.
Another question - with Prynn hiding my Lizzo, does his âArrivesâ effect trigger when he returns to play after Prynn dies?
if he returns on your turn then yes, if he return on mine then no, as you are not able to make choices on my turn.