Casual: drewper vs Shadow_Night_Black

@Shadow_Night_Black GL have fun!

P1T1


StartingHand Workers

STARTING HAND

Bombaster
Nautical Dog
Makeshift Rambaster
Mad Man
Charge


WORKERS

Nautical Dog


NextHand

Careless Musketeer
Scorch
Bloodburn
Bloodrage Ogre
Pillage


Discard

Charge
Makeshift Rambaster
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Bombaster - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

GL HF too!

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Neo Plexus
Fading Argonaut
Battle Suits
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Time Spiral
Plasmodium
Nullcraft
Temporal Research
Hardened Mox


Discard

Neo Plexus
Tinkerer
Battle Suits


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Vir - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir (2/3, lvl 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Want to try out future rush, so getting vir into play early. I will need to be scared of Chaos mirror if he starts going Zane heavy.

P1T2


Tech StartingHand Workers

TECH

Lobber
Lobber


STARTING HAND

Bloodburn
Careless Musketeer
Bloodrage Ogre
Scorch
Pillage


WORKERS

Nautical Dog
Careless Musketeer


NextHand

Makeshift Rambaster
Pillage
Lobber
Charge
Bloodburn


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech I - ($4)
Hire Bloodrage Ogre - ($2)
Summon Captain Zane - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bloodrage Ogre
  • :psfist: [I]Elite[/I]: Bombaster
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Captain Zane
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Argonaut


STARTING HAND
Nullcraft
Temporal Research
Time Spiral
Plasmodium
Hardened Mox


WORKERS
Forgotten Fighter
Plasmodium


NextHand

Battle Suits
Stewardess of the Undone
Time Spiral
Temporal Research
Argonaut


Tech 2 card(s)
Get Paid - ($6)
Argo fades (2 runes left)
Worker - ($5)
Tech 1 - ($4)
Hardened Mox - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3 + A, Fading 2)
  • :psfist: [I]Elite[/I]: Hardened Mox (1+1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir (2/3, lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Change of plan, I just remembered that I am playing against red, so going behind on blockers is a bad idea. He’s committed to zane, So I can delay my origin story tech as max zane is not nearly as bad as max drak. Next hand looks great to either push tempo or recuperate my loses.

P1T3


Tech StartingHand Workers

[spoiler]TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Bloodburn
Makeshift Rambaster
Charge
Lobber
Pillage


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn

----------[/spoiler]

NextHand

[spoiler]Lobber
Mad Man
Makeshift Rambaster
Bloodrage Ogre
Scorch

----------[/spoiler]

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Lobber - ($4)
Bloodrage Ogre (3/2) -> Fargo (2/3+A) for 3, Ogre dies
Lobber (2/2) -> Fargo (2/1), both die
Bombaster (2/2) -> Hardened Mox (1+1/1), both die (Mox exhausts)
Level Captain Zane to Lvl 4 - ($1)
Captain Zane (3/3) -> Vir (2/3), Vir dies, Zane levels to 6, heals damage

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Captain Zane (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I’m afraid of being overrun, and if I can get a max Zane it will give me a chance to keep future units around. If I can do a little robbery with the taxmen it’ll help, too.

1 Like

Sorry about the delay - busy week.

It’s not a problem.

P2T3


Tech StartingHand Workers

TECH
Temporal Distotion
Tricycleoid


STARTING HAND
Argonaut
Time Spiral
Stewardess of the Undone
Battle Suits
Temporal Research


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral


NextHand

Temporal Distotion
Temporal Research
Tinkerer
Neo Plexus
Nullcraft


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Argonaut - ($4)
Tech 2 (Present) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Pushing hard for tech 2, Sharks are annoying, but its gonna take more then just sharks to break my tech 2, so he’s unlikely to be able to break it and build his own. If he also runs Zane into the Argonaut, I can kill him with null craft next turn

P1T4


Tech StartingHand Workers

TECH

[spoiler]Disguised Monkey
Marauder


STARTING HAND
Scorch
Lobber
Mad Man
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Mad Man[/spoiler]


NextHand

Lobber
Gunpoint Taxman
Charge
Pillage
Bombaster


Discard

Scorch
Bloodrage Ogre
Makeshift Rambaster
Disguised Monkey
Marauder


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Lobber - ($6)
Lobber taps to deal 1 to Tech II building
Build Tech II (Anarchy) - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Captain Zane (4/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

This seems like a crucial turn. I could wipe his board and clear tech II, but I would miss a worker and not be able to build Tech II for another two turns, so I’m not sure who would end up more behind. Going for the safe play, hope I’m not safe and dead.

P2T4


Tech StartingHand Workers

TECH
Hyperion
Now!


STARTING HAND
Tinkerer
Nullcraft
Neo Plexus
Temporal Distotion
Temporal Research


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Tinkerer


NextHand

Stewardess of the Undone
Argonaut (3/4)
Tricycleoid
Battle Suits
Fading Argonaut (2/3 + A, Fading 2)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tower - ($4)
Nullcraft - ($2)
Vir - ($0)
Mox, Nullcraft and Argonaut kill Zane, Vir to lvl 3

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir(2/3, lvl 3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft
  • Hardened Mox (1/1 + A)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P1T5


Tech StartingHand Workers

[spoiler]TECH
Steam Tank
Pirate Gunship


STARTING HAND
Bombaster
Charge
Gunpoint Taxman
Pillage
Lobber


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Mad Man
Bombaster

----------[/spoiler]

NextHand

[spoiler]Gunpoint Taxman
Lobber
Lobber
Makeshift Rambaster
Charge

----------[/spoiler]

Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Drakk - ($7)
Level Drakk to Lvl 4 - ($4)
Frenzied Lobber (2+1/2) -> Vir (2/3), both die, you get 1 gold, Drakk levels to Lvl 6
Hire Gunpoint Taxman, gains Haste from Drakk maxband - ($1)
Frenzied Gunpoint Taxman (3+1/3) -> Tech II (4), Taxman takes 1 from Tower, Tech II destroyed, your base takes 2 damage

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Ramhorn (3/4)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gunpoint Taxman (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I really wanted to take down the Tower too, but I would go far down on cards and not worker. I think I need to maintain my economy. I can go all-in on future turns. Drakk is amazing, I just realized :slight_smile:

1 Like

Well, that will teach me to go “I don’t need to squad Lead against red, my 3 health is greater than his two attack, and he has nothing on board to kill my tech 2 with”.

P2T5


Tech StartingHand Workers

TECH
Origin Story
Now!


STARTING HAND
Stewardess of the Undone
Battle Suits
Fading Argonaut (2/3 + A, Fading 2)
Tricycleoid
Argonaut (3/4)


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Tinkerer
Stewardess of the Undone


NextHand

Now!
Hyperion
Neo Plexus


Discard

Tricycleoid
Origin Story
Now!


Tech 2 card(s)
Get Paid - ($9)
Scav - ($10)
Rebuild Tech 2
Worker - ($9)
Battle Suits - ($7)
Nullcraft pings Tech 2 for 1
Argonaut - ($4)
Prynn - ($2)
Fading Argo - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2/1 + A)
  • :psfist: [I]Elite[/I]: Fading Argonaut (3 + 1/3, Fading 3)
  • :ps_: [I]Scavenger[/I]: Argonaut (4/4)
  • :pschip: [I]Technician[/I]: Prynn(1/3, Fading 4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, flying Haste)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

If in doubt, flood the board. If he kills prynn, then with vir I guarantee the Hyperion TD, if prynn lives, then the temporal research guarantees at least the hyperion, and with that I can regain cards. Most important thing is my tech 2 lives this turn, otherwise I am toast.

Lol, yeah that was the first time I’ve gotten such value out of Drakk. He’s a monster!

P1T6


Tech StartingHand Workers

[spoiler]TECH
Steam Tank
Marauder


STARTING HAND
Gunpoint Taxman
Lobber
Lobber
Makeshift Rambaster
Charge
Disguised Monkey


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Mad Man
Bombaster
Makeshift Rambaster[/spoiler]


NextHand

Pirate Gunship
Marauder
Bloodrage Ogre
Scorch


Discard

Lobber
Lobber
Gunpoint Taxman
Disguised Monkey
Charge
Steam Tank
Marauder


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Summon Zane - ($7)
Level Zane to Lvl 4 - ($4)
Hire Gunpoint Taxman, gains Haste from Drakk - ($2)
Hire Lobber - ($1)
Frenzied Lobber (2+1/2) => Mox (1+1/1+A), both die (Mox exhausts)
Hire Lobber - ($0)
Frenzied Lobber (2+1/2) => Fargo (3+1/3), both die
Frenzied Gunpoint Taxman (3+1/2) => Argo (4+1/4), both die, Taxman steals your Scavenger gold - ($1)
Captain Zane (3/3) => Prynn (1/3), Zane takes 2 damage (Prynn + Tower), Prynn dies, Zane levels to Lvl 6, heals damage, wishes there was a patroller to shove, is now 4/4, we both draw 1 card
Drakk (3/4) => Tech II (5), takes 1 damage from tower
Gunpoint Taxman (4/3) => Tech II (2), takes 1 damage from tower, Tech II destroyed, your base takes 2 damage

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Captain Zane (4/4)
  • Drakk Ramhorn (3/3)
  • Gunpoint Taxman (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

I have another chance to take his Tech II down, I HAVE to do it. Hopefully it will get him a dead draw or two. He dropped a lot of Tech I/0 last turn, maybe this next hand will be all Tech II. I have let that tower live again, though. A little annoying…

2 Likes

Wow, Just wow. I am so glad I went down so many cards that turn, cause otherwise that would have wiped me. Was that the dream hand?

P2T6


StartingHand Workers

STARTING HAND
Hyperion
Neo Plexus
Now!
Temporal Research


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Tinkerer
Stewardess of the Undone


NextHand

Temporal Distotion
Tricycleoid
Hyperion
Now!


Tech 0 card(s)
Get Paid - ($10)
Tech Draw
Rebuild Tech 2
Skip Worker
Gieger - ($8)
Nullcraft and Mox kill Drak, Gieger to mid
NeoPlexus - ($6)
Now! NeoPlexus - ($5)
Neoplexus hits Zane for 3 and Dies
Max Geiger, flashing nullcraft - ($3)
Nullcraft kills Zane

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Geiger (3/4 + A, lvl 5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, flying Haste)
  • Battle Suits
  • Hardened Mox (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

Okay, I underestimated his haste. Fortunately, Drak is now dead. I had the choice between killing Zane, tech 2 or patrolling. Sharks would end me, and I need that tech 2 up, so zane must die, and if he has two more hasted units, then he deserves this for having so much damage.
After drawing: this hand is perfect if geiger lives, and that is not gonna happen, almost makes me wish I had just patrolled heavily.

1 Like

Two lobbers and a Taxman with Max Drakk was just what I needed there, and getting to do Zane tricks was helpful! That was an awesome Geiger play just now - I was not expecting that…

P1T7


Tech StartingHand Workers

TECH
Pirate Gunship
Kidnapping


STARTING HAND
Bloodrage Ogre
Scorch
Marauder
Pirate Gunship


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Mad Man
Bombaster
Makeshift Rambaster


NextHand

Pillage
Steam Tank
Scorch
Charge


Tech 2 card(s)
Get Paid + float - ($11)
Hire Marauder - ($8)
Summon Jaina - ($6)
Jaina casts Scorch on Geiger, breaks armor and does 1 damage - ($3)
Gunpoint Taxman (3/2) => Geiger (3/3), both die, Taxman steals 1 gold, Jaina levels to Lvl 3 - ($4)
Build Tower - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Marauder (4/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Stormborne (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

Ok, I have to back off a bit or I’ll get fried by whatever Tech II he’s got coming. I wanted to try for Tech III this turn, but I think the tower investment will be worth it to zap that pesky Nullcraft. Maybe the Marauder will even stick around for one more turn! Who knows? And if Jaina survives I might be able to max her for a little more support.

Yeah, geiger is awesome like that, but your tech 2 should be at 4? Nullcraft pinged it for one on T5.

Yessir, thank you for catching that. Edited.

P2T7


StartingHand Workers

STARTING HAND
Temporal Distotion
Tricycleoid
Hyperion
Now!
Origin Story


WORKERS
Forgotten Fighter
Plasmodium
Time Spiral
Tinkerer
Stewardess of the Undone


NextHand

Temporal Research
Now!
Neo Plexus
Fading Argonaut (3 + 1/3, Fading 3)
Argonaut (4/4)


Discard

Origin Story
Now!
Temporal Distotion


Tech 0 card(s)
Get Paid + float - ($13)
Daylight Robbery - ($12)
Skip worker
Mox hits Maurder, knocking off the armour, and dealing 1 damage
Vir - ($10)
Tricycleoid, trashes mox - ($5)
Tricycloid spends two runes to kill Maruder
Hyperion - ($0)
Hyperion breaks your tech 2, I draw

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tricycleoid (4/4 + A, 1 rune)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1, flying Haste)
  • Battle Suits
  • Hyperion (5/4, haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts
1 Like

This looks grim. I got a hand with no units below Tech II, so I’m not gonna be able to defend much. This might be the last couple of turns for me. That was a great play.

P1T8


Tech StartingHand Workers

TECH
Chaos Mirror
Surprise Attack


STARTING HAND
Pillage
Steam Tank
Scorch
Charge


WORKERS
Nautical Dog
Careless Musketeer
Bloodburn
Mad Man
Bombaster
Makeshift Rambaster


NextHand

Gunpoint Taxman
Disguised Monkey
Steam Tank
Bloodrage Ogre
Gunpoint Taxman


Discard

Marauder
Scorch
Charge
Steam Tank
Pillage
Chaos Mirror
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Level Jaina to 7 - ($7)
Jaina casts Scorch on Tech II - ($4)
Jaina taps to deal 3 to Tech II, destroys it, your base takes 2 damage

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Stormborne Lvl 7 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
Thoughts

Not sure I can recover from that play. With Hyperion, he can one-shot my Tech II all day, and I don’t think I’ll be able to stop him from breaking Tech I next turn too. Fast turn-around, major respect to Purple.

You don’t have a tech 2, so your limited to only one hero.

thanks again. edited