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[Casual] Dreamfire (Mono-White) vs. CodexNewb (Mono-Black)


#61

I was hoping you would miss one of the parts to that combo…
This game seems pretty much done, but I’ll try to hold on for a while longer.

P1T8


Tech StartingHand Workers

TECH
Mind-Parry Monk
Training Grounds


STARTING HAND
Whitestar Grappler
Martial Mastery
Doubling Barbarbarian
Snapback
Aged Sensei


WORKERS
Fox Primus
Fox Viper
Savior Monk
Sparring Partner
Smoker
Grappling Hook
Aged Sensei


NextHand

Earthquake
True Power of Storms
Oathkeeper of Kor Mountain
Whitestar Grappler


Tech 2 card(s)
Get Paid + float - ($11)
Technician draw and scav gold - ($12)
Discard Birds’ Nest
Rebuild tech 3
Worker - ($11)
Whitestar Grappler - ($8)
Doubling Barbarbarian - ($5)

Float ($5)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Doubling Barbarbarian (2/4AA)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Whitestar Grappler (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 11

#62

yeah, that was definitely a brutal drop there. good thing disease is such a slow death in this game.

"P2T8


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Deteriorate
Sk Jav (1/1+A)
sickness


WORKERS
Skeletal Archery
Summon Skeletons
jandra
W4 - Poisonblade Rogue
Thieving Imp


NextHand

Pestering Haunt
abomination
Death and Decay
plague lab
sickness


Discard

sickness
Deteriorate
Sacrifice the Weak
Sk Jav (1/1+A)


Tech 0 card(s)
Get Paid + float - ($11)
sickness, -1 runes to both patrollers - ($9)
Abomination kills Doubling Barbarian, Orpal maxband add’s 2nd rune to WSG
Orpal safely kills WSG
Max Vandy, maxband fizzles - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Vandy (4/5) resist 2
    [B]In Play:[/B]
  • Abomination (6/5)
  • Orpal, lvl 6, (2/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10
Thoughts

well, pro of disease is the board control, con is the VERY slow death it has to deal with. no really powerful turns outside of DoD, which is like, the most powerful maxband spell in the game practically. there’s a reason it costs 8.

"


#63

P1T9


StartingHand Workers

STARTING HAND
Oathkeeper of Kor Mountain
Earthquake
True Power of Storms
Whitestar Grappler
Morningstar Flagbearer


WORKERS
Fox Primus
Fox Viper
Savior Monk
Sparring Partner
Smoker
Grappling Hook
Aged Sensei


NextHand

Oathkeeper of Kor Mountain
Birds’ Nest
Mind-Parry Monk
Mind-Parry Monk


Discard

Whitestar Grappler
Doubling Barbarbarian
Earthquake
True Power of Storms


Tech 0 card(s)
Get Paid + float - ($16)
Technician draw
Morningstar Flagbearer - ($13)
Whitestar Grappler - ($10)
Oathkeeper of Kor Mountain: I won’t play cards from hand - ($3)
Grave - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oathkeeper of Kor Mountain (6/7A)
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (1/1)
  • :pschip: Technician: Whitestar Grappler (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Grave lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Discipline)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11

#64

"P2T9


StartingHand Workers

STARTING HAND
Death and Decay
plague lab
abomination
sickness
Pestering Haunt


WORKERS
Skeletal Archery
Summon Skeletons
jandra
W4 - Poisonblade Rogue
Thieving Imp


NextHand

gorgon
Graveyard (2HP)
Death and Decay
Gorgan (2/4)
Spreading Plague


Discard

sickness
Deteriorate
Sacrifice the Weak
Sk Jav (1/1+A)
Death and Decay
sickness
abomination
Pestering Haunt


Tech 0 card(s)
Get Paid + float - ($13)
Garth - ($11)
Death and Decay, Grave dies (Garth to lvl 3), Grappler (0/1), Flagbearer dies, Kor (3/4A), Tech 1/2/3 all to 2 HP, Tech Lab to 1HP, Base to 13 - ($3)
Plague lab, kills WSG, Kor (2/3A [-1rune]), can’t afford to use Orpal’s maxband on Kor. - ($0)
Abomination kills Kor, takes 2 back
Orpal breaks your tech 3, your base to 11
Vandy breaks your tech 2, your base to 9

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Garth, lvl 3, (1/3) resist 1
    [B]In Play:[/B]
  • Abomination (6/3)
  • Orpal, lvl 6, (2/5)
  • Vandy (4/5) resist 1
  • Plague Lab (4HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

i think that will be it. i guess that’s how disease works, it’s just more difficult against white because of snapback.

"


#65

And that’s game, well played!


#66

odd opening hand for black vs white as player 1. let’s see how this goes.

"P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Thieving Imp
Sacrifice the Weak
Deteriorate
Graveyard


Discard

Skeletal Archery
Jandra, the Negator


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Poisonblade Rogue - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Poisonbalde Rogue (2/1)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

conventional wisdom tells me to drop vandy and haunt. HOWever, i know he can just wall up with rook and safe attacking. my offensive black spells only help against units, so i dont want him to wall up with rook.

i think honestly, my best move is poisonblade rogue and haunt. that way i can load up his hero with runes early, use STW or Det to clear any blocking patrollers anyways, and i have flexibility with garth or proal on turn 2… okay, sounds crazy, but im going for it.

"


#67

Still looks better than my starting hand :open_mouth:

P2T1


StartingHand Workers

STARTING HAND
Smoker
Fox Primus
Fox Viper
Sensei’s Advice
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Savior Monk
Aged Sensei
Grappling Hook
Safe Attacking
Snapback


Discard

Fox Primus
Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#68

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Sickness


STARTING HAND
Deteriorate
Graveyard
Thieving Imp
Sacrifice the Weak


WORKERS
Summon Skeletons
Thieving Imp


NextHand

Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($4)
orpal - ($2)
graveyard - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: PBR (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Orpal (1/3) resist 1
    [B]In Play:[/B]
  • Graveyard (3HP)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

haha, what a great counter. who would have thought the anser to a no hero T1 was ALSO a no hero T1.

teching in sickness and bone collector. i know he can JDG, but im just trying to use BC to generate rewards since the Sk’s can block well.

since he didnt like his starting hand, im going to risk it and NOT attack with Haunt so i can get the cycle going next turn (id rather not attack with him this turn than next, and also not give him extra gold).

smoker cant be sensei’d, and it’s 50/50 that he Grappling hooks PBR to trade with smoker.

"


#69

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Reversal


STARTING HAND
Aged Sensei
Grappling Hook
Snapback
Safe Attacking
Savior Monk


WORKERS
Fox Viper
Aged Sensei


NextHand

Sensei’s Advice
Grappling Hook
Reversal
Savior Monk
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Grave - ($2)
Grappling Hook PBR to elite
Smoker trades with PBR

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Grave lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

#70

"P1T3


Tech StartingHand Workers

TECH
gorgan
gorgan


STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Deteriorate
Sacrifice the Weak


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator


NextHand

Sickness
Skeletal Archery
Bone Collector
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
max orpal, orpal and haunt kill grave - ($0)
tap GY, resummon haunt

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3HP) (PBR)
  • Pestering Haunt (1/1)
  • Orpal (2/1) [4 damage]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

speed of the fox would be horrible right now, but ill bet he isn’t planning on that. maxbanding orpal would seem pretty stupid, so ill go for it!

best case i get to use sickness next turn and orpal’s maxband, worst case i drop bone collectors and wall up so i can build tech 2.

"


#71

P2T3


Tech StartingHand Workers

TECH
Mind-Parry Monk
Mind-Parry Monk


STARTING HAND
Sensei’s Advice
Grappling Hook
Reversal
Morningstar Flagbearer
Savior Monk


WORKERS
Fox Viper
Aged Sensei
Sensei’s Advice


NextHand

Safe Attacking
Smoker
Sparring Partner
Snapback
Fox Primus


Discard

Morningstar Flagbearer
Reversal
Grappling Hook
Mind-Parry Monk
Mind-Parry Monk


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 (Discipline) - ($4)
Rook - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout: Rook lvl 1 (2/4)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

#72

"P1T4


Tech StartingHand Workers

TECH
plague lab
cursed crow


STARTING HAND
Sickness
Skeletal Archery
Bone Collector
Deteriorate
Sacrifice the Weak


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Skeletal Archery


NextHand

Skeleton Javelineer
gorgan
gorgan
cursed crow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 disease - ($2)
bone collector - ($0)
deteriorate monk
orpal runs into rook, rook to lvl 3, gains -2 runes
haunt trades with monk
tap GY, summon Haunt

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bone Collector (3/3) resist 1
    [B]In Play:[/B]
  • Graveyard (3HP) (PBR)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

hmm, pretty good trade on rook,

ive got a feeling he’s going to try and counter with mind parry monk. i think ill need plague labs this game since they dont target. also teching in cursed crow to deal with dragon

"


#73

P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Vigor Adept


STARTING HAND
Snapback
Safe Attacking
Smoker
Fox Primus
Sparring Partner
Reversal


WORKERS
Fox Viper
Aged Sensei
Sensei’s Advice
Smoker


NextHand

Mind-Parry Monk
Morningstar Flagbearer
Grappling Hook
Savior Monk
Mind-Parry Monk


Discard

Reversal
Snapback
Fox Primus
Safe Attacking
Young Lightning Dragon
Vigor Adept


Tech 2 card(s)
Get Paid - ($8)
Technician draw (with Savior Monk already in discard)
Worker - ($7)
Grave - ($5)
Expensive Reversal kills BC - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout: Rook lvl 3 (0/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

#74

"P1T5


Tech StartingHand Workers

TECH
spreading plague
plague lord


STARTING HAND
gorgan
gorgan
Skeleton Javelineer
cursed crow


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer


NextHand

Sickness
Sacrifice the Weak
plague lab


Discard

cursed crow
spreading plague
plague lord


Tech 2 card(s)
Get Paid - ($8)
skip worker
Gorgan #1 - ($5)
Gorgan #2 - ($2)
Haunt pings sparring partner
tap GY, summon Bone Collector - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon #1 (2/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gorgon #2 (2/4)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (3HP) (PBR, PH)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

hmm, a little surprised by the grave play, but ill take it. hopefully, gorgon’s are enough to hold off his stuff. he could max grave to kill one of them i suppose, but he wont get at them without trading heavily…hopefully. engatling vines or another reversal would obviously suck. but nothing to do about that right now.

teching in spreading plague and plague lord to have options since i honestly still have now idea what actaul units he’s teched in. he’ll drop them this next turn though. probably some sort of YLD, Mind Parry Monk, training grounds.

skipping worker to bring out BC. if he walls up, i can use gorgan’s to clear his patrol, and max vandy to boost BC for a tech kill. i dont mind having to tech more items because i will probably need some of them. 0_0

"


#75

P2T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Entangling Vines


STARTING HAND
Mind-Parry Monk
Morningstar Flagbearer
Grappling Hook
Savior Monk
Mind-Parry Monk


WORKERS
Fox Viper
Aged Sensei
Sensei’s Advice
Smoker
Morningstar Flagbearer


NextHand

Reversal
Young Lightning Dragon
Vigor Adept
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grappling Hook SQL Gorgon to lookout
Grave to midband - ($6)
Grave readily kills BC, sparkshots lookout Gorgon
Grave to maxband, he heals - ($2)
Exhaust Grave to sword-kill Scav Gorgon, Graveyard explodes (after draw is resolved)
Sparring Partner spars with Rook
Savior Monk - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook lvl 3 (1/3)
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5)
  • Sparring Partner (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#76

last turn i skipped worker, but accidentally ut a worker in my worker column. let me roll back. there wont be any turn changes because it will essentially just add one card to my hand, leaving my draw pile empy, and the gorgon/technician draws will still kick in prior to the graveyard busting.


#77

"P1T6


StartingHand Workers

STARTING HAND
plague lab
Sacrifice the Weak
Sickness
Deteriorate
cursed crow
spreading plague
plague lord


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Skeletal Archery
plague lab


NextHand

PH
plague lord
Skeleton Javelineer
spreading plague
Sickness


Tech 0 card(s)
Get Paid - ($8)
technician draw from bone collecor reshufle, draw 1
scav gold from gorgon - ($9)
draw from gorgon
graveyard busts, all to discard
NOW, tech in 2 cards manually since the draw 1 script wont pull them in (cards noted in thoughts)
Orpal - ($7)
sickness Savior Monk and Grave - ($5)
Spreading plague, kill everything except Sparring partner, Orpal to lvl 5 - ($1)
worker - ($0)
gorgon hits tech 2 to 3 hp, takes 1 from tower
deteriorate sparring partner

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Orpal, lvl 5 (2/4) resist 1
    [B]In Play:[/B]
  • Gorgon (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

teching in death and decay and plague lord

now i have 9 workers, and all is well with the world. gorgons are awesome. he had a pretty huge play, but i did too. lucked out on teh 50/50 draw for spreading plague, but such is life.

need to tech 3 next turn.

"


#79

P2T6


StartingHand Workers

STARTING HAND
Young Lightning Dragon
Reversal
Mind-Parry Monk
Vigor Adept
Grappling Hook


WORKERS
Fox Viper
Aged Sensei
Sensei’s Advice
Smoker
Morningstar Flagbearer


NextHand

Snapback
Fox Primus
Entangling Vines
Young Lightning Dragon
Safe Attacking


Discard

Sparring Partner
Savior Monk
Vigor Adept
Grappling Hook
Reversal


Tech 0 card(s)
Get Paid - ($10)
Technician draw
Skip worker
Setsuki - ($8)
Young Lightning Dragon - ($5)
Mind-Parry Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Lightning Dragon (3/3)
  • :pschip: Technician: Mind-Parry Monk (5/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

#80

"P1T7


Tech StartingHand Workers

TECH
cursed crow
hooded executioner


STARTING HAND
Skeleton Javelineer
Sickness
PH
plague lord
spreading plague
BC


WORKERS
Summon Skeletons
Thieving Imp
Jandra, the Negator
Skeletal Archery
plague lab
Skeleton Javelineer


NextHand

cursed crow
plague lord
death and decay
Sacrifice the Weak
PBR


Discard

Gorgon (2/2)
hooded executioner
BC
plague lord
Sickness
spreading plague


Tech 1 card(s)
Get Paid - ($9)
final worker - ($8)
max garth, summon freshly teched cursed crow - ($0)
gorgon trades with sets, draw 1, orpal maxbands
pestering haunt

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Cursed Crow (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth, lvl 7 (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal, lvl 6 (2/5)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

need DoD.

teching cursed crow and hooded executioner just in case.

banking on him NOt having snapback.

i think he’s got this one in the bag.

"


#81

I’m afraid you’ll have to tech in one more card, since you’ve only just made it to 10 workers.

Edit: nevermind, I realize now that the Crow was the 2nd teched card