P2T7
StartingHand Workers
STARTING HAND
Safe Attacking
Earthquake
Sparring Partner
Glorious Ninja
Porcupine
Snapback
Jade Fox
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Fox Primus
Aged Sensei
Grappling Hook
Safe Attacking
NextHand
Reversal
Sensei’s Advice
Fox’s Den Students
Savior Monk
Jade Fox
Discard
Earthquake
Snapback
Porcupine
Jade Fox
Tech 0 card(s)
Get Paid + float - ($12)
Setsuki’s maxband draws 2 cards
Worker - ($11)
Glorious Ninja, swiftly kills Plague Spitter - ($6)
Grave readily hits Orpal
Setsuki swiftly finishes Orpal, Grave to level 5
Tweety pings your tech 1
Big Bird pings your tech 2
Earthquake, your tech buildings both break, base takes 8 damage in total - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 8 (4/6)
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician:
-
Lookout: Grave lvl 5 (1/2), -2/-2
In Play:
- Setsuki lvl 6 (3/4)
- Glorious Ninja (4/3)
- Birds’ Nest
- Tweety (1/1)
- Big Bird (1/1)
- Entangling Vines on Voidblocker
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech III HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
aaaaaaaannnd that will be it. GG bro. i think i have an idea how to play this now. feel free to run it back as p1.
GG! The turn Jandra died was obviously a big turning point, but I also think that on your T6, Setsuki would’ve been a better target for Nether Drain than Rook. I get that you were staving off Earthquake, but I could’ve also been drawing into FDStudents, and you let me both heal up Rook and draw a bunch of cards with Sets.
Anyway, let’s keep going!
P1T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Smoker
Savior Monk
WORKERS
Fox Primus
NextHand
Aged Sensei
Safe Attacking
Grappling Hook
Fox Viper
Snapback
Discard
Morningstar Flagbearer
Sensei’s Advice
Savior Monk
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave lvl 1 (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Smoker (1/1)
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Almost perfect opening split. Hopefully I’ll be able to take advantage of Grave’s sparkshot with Hook next turn, and Safe Attacking might come in handy as well to keep Smoker alive. Smoker goes in lookout since he can’t give scav gold anyway when Deteriorated.
"P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Graveyard
WORKERS
Skeletal Archery
NextHand
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Poisonblade Rogue
Discard
Skeleton Javelineer
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Orpal - ($2)
graveyard - ($0)
pestering haunt
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Orpal, lvl 1, (2/3)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3HP)
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Birds’ Nest
STARTING HAND
Grappling Hook
Snapback
Safe Attacking
Aged Sensei
Fox Viper
WORKERS
Fox Primus
Fox Viper
NextHand
Birds’ Nest
Morningstar Flagbearer
Aged Sensei
Savior Monk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grappling Hook Orpal to lookout
Safe Attacking - ($3)
Smoker safely pings Orpal
Grave finishes Orpal, goes to midband but sadly doesn’t heal
Tech 1 - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave lvl 3 (2/3), -1/-1
- Smoker (1/1)
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"P2T2
Tech StartingHand Workers
TECH
sickness
sickness
STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
Deteriorate
jandra
sickness
sickness
Thieving Imp
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
pestering haunt trades with smoker
tap GY, re-summon PH
Hero’s hall - ($2)
Garth - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Garth, lvl 1, (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3HP)
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
pairing haunt and graveyard early to get some value. im find with him using versatile style to waste a tech. i wont be going upgrade heavy anyways.
ideally, he’ll go hero heavy, and ill load the board with negative runes. teching in sickness (since oral dies, i start loading his hero’s with runes, and then i can trade efficiently in the later turns.
he could have reversal, but im willing to risk it.
"
P1T3
Tech StartingHand Workers
TECH
Doubling Barbarbarian
Whitestar Grappler
STARTING HAND
Morningstar Flagbearer
Savior Monk
Birds’ Nest
Aged Sensei
WORKERS
Fox Primus
Fox Viper
Savior Monk
NextHand
Snapback
Grappling Hook
Sparring Partner
Sensei’s Advice
Discard
Smoker
Aged Sensei
Morningstar Flagbearer
Doubling Barbarbarian
Whitestar Grappler
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook - ($3)
Birds’ Nest - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rook lvl 1 (2/4A)
-
Elite:
-
Scavenger: Tweety (1/1)
-
Technician: Big Bird (1/1)
-
Lookout: Grave lvl 3 (2/3), -1/-1
In Play:
- Birds’ Nest
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"P2T3
Tech StartingHand Workers
TECH
Spreading Plague
gorgon
STARTING HAND
Deteriorate
Thieving Imp
jandra
sickness
sickness
WORKERS
Skeletal Archery
Summon Skeletons
jandra
NextHand
Sacrifice the Weak
Skeleton Javelineer
W4 - Poisonblade Rogue
gorgon
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Orpal - ($4)
Double Sickness, 2 runes to rook, kill both birds - ($0)
Haunt pings Grave, tap GY, resummon haunt
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Garth (1/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (3HP)
- Pestering Haunt (1/1)
- Orpal, lvl 1, (1/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
well, sort of lucky, sort of not that i drew both copies of sickness. might as well play both and force him to either run rook into me, or just patrol fodder him.
going down on cards to play deteriorate, prevent the hero snipe with sensei’s advice on the birds.
teching in spreading plague, and a gorgon to make sure i have a good hero removal if orpal dies. since i most likely will build tech 2 disease next turn in order to regain a card in hand.
basically, only gorgan will deal with his hero’s, while plague lab / abomination are best for his units. probably not Abominatino since that prevents me from syncing garth’s skeletons with proal’s midband.
"
Grave is in lookout, so you’ll have to pay 2$ extra to target him twice.
updated, kill birds instead, haunt pings grave
1 Like
P1T4
Tech StartingHand Workers
TECH
Sparring Partner
True Power of Storms
STARTING HAND
Grappling Hook
Snapback
Sensei’s Advice
Sparring Partner
Whitestar Grappler (tech draw)
WORKERS
Fox Primus
Fox Viper
Savior Monk
Sparring Partner
NextHand
Sensei’s Advice
Morningstar Flagbearer
Aged Sensei
Smoker
Doubling Barbarbarian
Tech 2 card(s)
Get Paid + float - ($8)
Technician draw and scav gold - ($9)
Get new birds
Worker - ($8)
Tech 2 (Strength) - ($4)
Grave to maxband, healing the ping by Haunt - ($0)
Grappling Hook Garth to lookout
Grave readily kills Garth, Rook to level 3
Exhaust Grave to sword-kill Orpal, Rook to midband
Rook pings Graveyard for 1
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Tweety (1/1)
-
Technician: Big Bird (1/1)
-
Lookout:
In Play:
- Grave lvl 7 (3/3), -1/-1
- Rook lvl 5 (1/3), -2/-2
- Birds’ Nest
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
ahhh shoot! i tooka risk and i bit me in the butt. lets see if i can recover.
note: my sickness’ disappeared somewhere. i rolled my template back and put them in my discard, and all is well with the world.
"P2T4
Tech StartingHand Workers
TECH
gorgan
plague lab
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
W4 - Poisonblade Rogue
sickness
WORKERS
Skeletal Archery
Summon Skeletons
jandra
W4 - Poisonblade Rogue
NextHand
gorgon
sickness
Deteriorate
Thieving Imp
Discard
Sacrifice the Weak
sickness
gorgan
plague lab
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 disease - ($3)
vandy - ($1)
sk jav - ($0)
haunt runs into Grave, resummon from GY
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Sk Jav (1/1+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Vandy (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (2HP)
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5’
tech II: 5 hp
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 4
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
well, only haop is sickness spreading plague next turn.
"
P1T5
Tech StartingHand Workers
TECH
Whitestar Grappler
Earthquake
STARTING HAND
Morningstar Flagbearer
Smoker
Doubling Barbarbarian
Aged Sensei
Sensei’s Advice
WORKERS
Fox Primus
Fox Viper
Savior Monk
Sparring Partner
Smoker
NextHand
Grappling Hook
Whitestar Grappler
Sparring Partner
Snapback
True Power of Storms
Discard
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Whitestar Grappler
Earthquake
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave readily kills SQL
Rook and Birds kill Vandy, Rook to level 7
Rook to maxband, healing him - ($6)
Doubling Barbarbarian - ($3)
Setsuki - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave lvl 7 (3/1A), -1/-1
-
Elite:
-
Scavenger: Doubling Barbarbarian (3/5)
-
Technician:
-
Lookout:
In Play:
- Rook lvl 8 (2/4), -2/-2
- Setsuki lvl 1 (1/3)
- Birds’ Nest
- Safe Attacking
- Tweety (1/1)
- Big Bird (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"P2T5
Tech StartingHand Workers
TECH
abomination
abomination
STARTING HAND
gorgon
sickness
Thieving Imp
Deteriorate
Spreading Plague
WORKERS
Skeletal Archery
Summon Skeletons
jandra
W4 - Poisonblade Rogue
Thieving Imp
NextHand
gorgan
abomination
plague lab
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Orpal - ($6)
Sickness, runes to barbarian and sets - ($4)
Spreading plague, kills Sets, Grave, Double Barb, adds crumbling rune to rook, orpal gains 4 lvls - ($0)
haunt hits rook, tap GY, resummon haunt
deteriorate tweety bird
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Orpa, lvl 5, (2/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (2HP)
- Pestering Haunt (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 10
Thoughts
double abomination instead of plague lord. need to recover here. they can deal with birds and make orpal maxband much better
if orpal is even around…
"
2 Likes
P1T6
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Martial Mastery
STARTING HAND
Grappling Hook
Whitestar Grappler
Sparring Partner
True Power of Storms
Snapback
WORKERS
Fox Primus
Fox Viper
Savior Monk
Sparring Partner
Smoker
Grappling Hook
NextHand
Morningstar Flagbearer
Sensei’s Advice
True Power of Storms
Tech 2 card(s)
Get Paid + float - ($10)
Scav gold - ($11)
Get Tweety back
Worker - ($10)
Snapback Orpal for Garth - ($7)
Rook and Big Bird kill Garth, levels fizzle
Whitestar Grappler - ($4)
Sparring Partner - ($3)
Float ($3)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Tweety (1/1)
-
Technician: Whitestar Grappler (3/5)
-
Lookout: Sparring Partner (2/2)
In Play:
- Rook lvl 8 (2/2), -2/-2, crumbling rune
- Birds’ Nest
- Safe Attacking
- Big Bird (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"P2T6
StartingHand Workers
STARTING HAND
plague lab
gorgan
abomination
WORKERS
Skeletal Archery
Summon Skeletons
jandra
W4 - Poisonblade Rogue
Thieving Imp
NextHand
sickness
Spreading Plague
gorgon
Discard
plague lab
Tech 0 card(s)
Get Paid - ($10)
haunt hits sparring partner
Abomination, -1 to all other units while he is on the field, Sparring partner, and birds die - ($4)
Gorgan - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Abomination (6/6+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Gorgan (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Graveyard (2HP) (PH)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 1
[B]Gold:[/B]
- Gold: 1
- Workers: 10
Thoughts
need to for sure get rid of that sparring partner. and birds are finally gone. now i can resummon orpal without having to give everything for him.
hoping he kills gorgan so i can draw 2. plan is to reussom gorgan from GY if i can. i dont think ill need tech 3 if i can drop some strategic sickness / spreading plague again.
i am afraid of his huge amount of gold next turn, but i cant do anything about that.
"
P1T7
Tech StartingHand Workers
TECH
Oathkeeper of Kor Mountain
Mind-Parry Monk
STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
True Power of Storms
WORKERS
Fox Primus
Fox Viper
Savior Monk
Sparring Partner
Smoker
Grappling Hook
NextHand
Snapback
Doubling Barbarbarian
Martial Mastery
Whitestar Grappler
Discard
Sparring Partner
True Power of Storms
Sensei’s Advice
Oathkeeper of Kor Mountain
Mind-Parry Monk
Tech 2 card(s)
Get Paid + float - ($13)
Scav gold - ($14)
Skip worker
Exhaust Whitestar Grappler to kill Gorgon without taking damage, you draw X2
Rook walks past Abomination to break Graveyard
Tech 3 - ($9)
Tech Lab (Discipline), my base to 18 - ($8)
Grave - ($6)
Setsuki - ($4)
Morningstar Flagbearer - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Setsuki lvl 1 (1/3A)
-
Elite:
-
Scavenger: Grave lvl 1 (2/3)
-
Technician: Morningstar Flagbearer (1/1)
-
Lookout:
In Play:
- Rook lvl 8 (2/2), -2/-2, crumbling rune
- Birds’ Nest
- Safe Attacking
- Whitestar Grappler (2/4)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
-
Tech Lab HP: 4 (Discipline)
Economy Info:
Cards:
Gold:
"P2T7
Tech StartingHand Workers
TECH
Death and Decay
Death and Decay
STARTING HAND
Spreading Plague
gorgon
sickness
sickness
abomination
WORKERS
Skeletal Archery
Summon Skeletons
jandra
W4 - Poisonblade Rogue
Thieving Imp
NextHand
sickness
Sk Jav (1/1+A)
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid + float - ($11)
discard graveyard, haunt, gorgon
draw 2
Orpal - ($9)
Sickness, rune to flagbearer, then sets, kills flagbearer - ($7)
Sickness, rune to grave and whitestar grappler - ($5)
Spreading Plague, kill Sets, Grave, Rook, Grappler, orpal to maxband - ($1)
Abomination breaks your tech 3, your base to 16
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Orpal, lvl 6, (2/5) resist 1
[B]In Play:[/B]
- Abomination (6/6)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 10
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 10
Thoughts
perfect turn as i could have hoped.need DoD now before he draws Snapback.
"