[Casual][Draft] charnel_mouse [Peace/Truth]/Discipline vs. James [Peace/Truth]/Finesse

GG! Yeah, that was going to be a fun hand unless you drew an Appel Stomp :slight_smile: I think you didn’t draw from Boot Camp on Turn 4, which might not have helped, you had the right idea bringing in Hallucinations. I’m up for a decider.

P1T1


StartingHand Workers

STARTING HAND
Jail
Arrest
Manufactured Truth
Building Inspector
Porkhand Magistrate


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Reputable Newsman
Lawful Search
Bluecoat Musketeer
Spectral Aven


Discard

Manufactured Truth
Arrest
Jail


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave Stormborne - ($1)
Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Grave L1 2/3 (sparkshot)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 1/1 (your first building costs 1 extra)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Going to try to keep Jail around if I can, it could be good against Fencers. Given I’ve drawn all my useful spells this turn, I’m going to try opening with Grave.

Yeah Appel Stomp was the hope, but did not come! Mm I am not sure it would have made too much of a difference, I was playing a catch up game for most of that match.

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Traffic Director
Lawful Search
Building Inspector
Bluecoat Musketeer


WORKERS
Traffic Director


NextHand

Jail
Manufactured Truth
Porkhand Magistrate
Reputable Newsman
Arrest


Discard

Bluecoat Musketeer
Building Inspector (1/1) - your first building costs 1 more
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2) Flying

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Take 3 - but he is likely to be more wary of Hero Slayer this time that game 1. He may even do it to me if I lead a hero. What about a T1 Aven? Alt: Building Inspector. If I do not patrol my Aven, he cannot pop it. In this play, he does likley tech up next turn - but then so do I, and maybe get a hero kill as well. I think this is better, as my Tech I is cheaper anyway so I have some economic advantage to play with.

@charnel_mouse’s turn!

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Versatile Style


STARTING HAND
Bluecoat Musketeer
Traffic Director
Reputable Newsman
Lawful Search
Spectral Aven


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Spectral Aven
Sparring Partner
Reputable Newsman
Lawful Search
Traffic Director


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Grave - ($2)
Building Inspector suicides into Onimaru for 1A damage
Grave readily kills Onimaru, takes 2 damage, hits level 5
Maxband Grave - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave L7 4/5+1A (sparkshot, readiness, sword rune)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

That Aven means I’d have to commit to maxbanding Grave after killing Onimaru, to prevent the Aven killing him. Sure, what’s the worst that could happen? Teching in cheap cards for now, to make sure I can tech up next turn. Holding onto the sword for now, I’d like to use it on something more valuable than the Aven.

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Manufactured Truth
Porkhand Magistrate
Reputable Newsman
Arrest
Jail


WORKERS
Traffic Director
Jail


NextHand

Nimble Fencer
Reputable Newsman
Nimble Fencer
Building Inspector (1/1) - your first building costs 1 more
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Porkhand Magistrate - ($1)
Aven divebombs Grave for 2, Grave now on 4

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Porkhand Magistrate (2/3)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2) Flying

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

@charnel_mouse’s turn!

P1T3


Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Spectral Aven
Reputable Newsman
Sparring Partner
Lawful Search
Traffic Director


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director


NextHand

Jail
Building Inspector
Manufactured Truth
Versatile Style
Arrest


Discard

Lawful Search
Spectral Aven
Sparring Partner
Training Grounds
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Reputable Newsman, naming 2 - ($1)
Grave readily kills Porkhand Magistrate, you draw, takes 2 damage
Grave Swordslashes your Spectral Aven, it pops

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman 0/3 (you can’t play 2-cost spells or upgrades)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave L7 4/2 (sparkshot, readiness, sword rune, 3 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Ugh, should’ve just killed the Aven last turn instead of hoping for a spell to do it.

Going to try going with Training Grounds this time.

hmm, how can you recruit spartner having just built tech I?

1 Like

By not paying attention. Fixed.

Sorry for the delay! A very busy day.

P2T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Reputable Newsman
Bluecoat Musketeer
Nimble Fencer
Building Inspector (1/1) - your first building costs 1 more
Arrest


WORKERS
Traffic Director
Jail
Bluecoat Musketeer


NextHand

Manufactured Truth
Lawful Search
Porkhand Magistrate (2/3)
Spectral Aven (2/2) Flying


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nimble Fencer - ($5)
Nible Fencer #2 - ($3)
Reputable Newsman, choose number 3 - ($1)
Fencers kill your Newsman, you get gold

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) You cannot play 3 cost spells
  • :target: Lookout:

In Play:

  • Nimble Fencer #1 (2/3)
  • Nimble Fencer #2 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

C’mon Truth on the tech draw…! Nope. OK, double fencer seems strong to begin with… and a third one on the MT next turn with Quince. Defence vs that big Grave? My own Newsman I guess. and prevent the Reversal. Next turn some starlets and keep on hitting him, maybe tech up.

@charnel_mouse’s turn!

P1T4


Tech StartingHand Workers

TECH
Brave Knight
Elite Training


STARTING HAND
Building Inspector
Manufactured Truth
Arrest
Versatile Style
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Versatile Style


NextHand

Sparring Partner
Lawful Search
Brave Knight
Jail


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Arrest, Reputable Newsman is disabled - ($5)
Grave trades with a Nimble Fencer, levels fizzle
General Onimaru - ($3)
Building Inspector - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru L1 2/3+1A (frenzy 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1 (your first building costs 1 extra)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Workering VS to hang on to Jail, I’m guessing James is going for Virtuosoes again.

P2T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Lawful Search
Manufactured Truth
Spectral Aven (2/2) Flying
Porkhand Magistrate (2/3)
Arrest


WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate (2/3)


NextHand

Star-Crossed Starlet
Star-Crossed Starlet
Building Inspector (1/1) - your first building costs 1 more


Discard

Nimble Fencer #2 (2/3)
Lawful Search
Manufactured Truth
Arrest
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($9)
Lawful search, look at your hand, draw - ($8)
Quince, Mirror appears - ($6)
Manufactured Truth, Mirror reflects Fencer - ($5)
Fencers kill Onimaru, Quince levels to 3
Spectral Aven - ($3)
Worker - ($2)
Mirror fencer dies when it converts back as has 2 damage on it

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Quince L3 (1/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer #1 (2/1)
  • Reputable Newsman (0/3) You cannot play 3 cost spells [disabled]
  • Spectral Aven (2/2) Flying

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

What’s my end game? The Peace combo with virtuoso spam? I think so. Alt - grounded guide. Alt alt - Illusions? Likely no. I think it’s Peace. So - now, kill the Oni and get a Quince ready to copy a Starlet next turn. Defend the Fencer. Counter his plays: Knight, whatever, goes doen to one mirror starlet and Quince. Jail - I will have a BI next turn to push through. Spartner - whatever on its first turn. Search - can’t do much about that. Heroes - will be annoying defense. Now, should I play the aven to add pressure + delay my reshuffle until I can tech II up? Yes, he has no easy way of dealing with it next turn, so should get some value.

@charnel_mouse’s turn!

This is your previous turn :slight_smile:

Oops, sorry! Over-eager copy pasting. Corrected!

P1T5


Tech StartingHand Workers

TECH
Focus Master
Vigor Adept


STARTING HAND
Sparring Partner
Brave Knight
Lawful Search
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Versatile Style


NextHand

Elite Training
Manufactured Truth
Training Grounds
Reputable Newsman


Discard

Jail
Lawful Search
Focus Master
Vigor Adept


Tech 2 card(s)
Get Paid - ($8)
Skip worker!
Tech II Discipline - ($4)
Brave Knight - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+1A (readiness, returns to hand if killed with combat damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector 1/1 (your first building costs 1 extra)
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not looking good. However, that other Fencer is still in his discard, so maybe I can get away with going for Tech II first.

P2T5


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Star-Crossed Starlet
Star-Crossed Starlet
Building Inspector (1/1) - your first building costs 1 more


WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate (2/3)
Building Inspector - your first building costs 1 extra


NextHand

Overeager Cadet
Nimble Fencer #2 (2/3)


Tech 2 card(s)
Get Paid + float - ($11)
Max Quince - ($9)
Summon a Mirror - ($7)
Star-Crossed Starlet - ($5)
Mirror becomes a Starlet
Summon a Mirror - ($3)
Star-Crossed Starlet #2 - ($1)
Mirror becomes a Starlet
Mirror Starlet #1 and Quince chase off the Brave Knight, Starlet dies, Quince on 2
Mirrir Starlet #2 takes out the Building Inspector, on 1, you get gold
Aven takes out the Spartner, you draw
Starlet#1 and Fencer take out your Tech II, your base to 18
Starlet #2 does 3 damage to your Tech I
Worker - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1) - your first building costs 1 more
  • :pschip: Technician: Reputable Newsman (0/3) You cannot play 3 cost spells
  • :target: Lookout:

In Play:

  • Nimble Fencer #1 (2/1)
  • Spectral Aven (2/2) Flying
  • Star-Crossed Starlet (3/2)
  • Star-Crossed Starlet #2 (3/2)
  • Quince L5 (1/2)
  • Mirror Starlet (4/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

STARLET SPAM

@charnel_mouse’s turn!

P1T6


Tech StartingHand Workers

TECH
Martial Mastery
Young Lightning Dragon


STARTING HAND
Manufactured Truth
Reputable Newsman
Training Grounds
Elite Training
Spectral Aven


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Versatile Style
Spectral Aven


NextHand

Arrest
Lawful Search
Reputable Newsman
Elite Training
Mind-Parry Monk


Tech 2 card(s)
Get Paid + scavenger - ($9)
Technician draw
Worker - ($8)
Rebuild Tech II - ($7)
General Onimaru - ($5)
Brave Knight - ($2)
Elite Training on Onimaru and Brave Knight, gives 1/1A, anti-air, sparkshot - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru L1 1+2/3+2A (anti-air, frenzy 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Brave Knight 1+3/3+1A (anti-air, readiness, returns to hand if killed by combat damage)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T6


StartingHand Workers

STARTING HAND
Nimble Fencer #2 (2/3)
Overeager Cadet


WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate (2/3)
Building Inspector - your first building costs 1 extra


NextHand

Overeager Cadet
Brave Knight
Manufactured Truth


Discard

Building Inspector (1/1) - your first building costs 1 more
Overeager Cadet


Tech 0 card(s)
Get Paid - ($10)
Mirror Starlet perishes
Both real starlets take 1 damage, go up to 4ATK
Summon two Mirrors - ($6)
Mirrors become 3/2 Starlets - ($2)
True Starlet#1 and Building Inspector kill Onimaru
True Starlet #2 chases off Brave Knight - you don’t get gold, as it doesn’t die, only runs away
Mirror Starlet #1 and Fencer take out your Tech II, base to 16
Aven takes out your Tech I, base to 14
Mirror Starlet #2 and Quince take out your Heroes’ Hall, base to 12
Nimble Fencer #2 - ($0)
Nimble Fencer #2 deal 4 damage to your base, base on 10

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) You cannot play 3 cost spells
  • :target: Lookout:

In Play:

  • Nimble Fencer #1 (2/1)
  • Spectral Aven (2/2) Flying
  • Quince L5 (1/2)
  • Nimble Fencer #2 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hasty mirrors are great my dude

@charnel_mouse’s turn!

Assume this’ll be GG…

P1T7


Tech StartingHand Workers

TECH
Vigor Adept
Mind-Parry Monk


STARTING HAND
Arrest
Mind-Parry Monk
Lawful Search
Elite Training
Reputable Newsman
Focus Master


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Versatile Style
Spectral Aven


NextHand

Training Grounds
Manufactured Truth
Jail
Young Lightning Dragon
Building Inspector


Discard

Vigor Adept
Mind-Parry Monk
Lawful Search
Arrest
Brave Knight
Mind-Parry Monk
Focus Master
Reputable Newsman
Elite Training


Tech 2 card(s)
Get Paid - ($9)
Sirius Quince, Mirror arrives - ($7)
Lawful Search, I look at your hand and draw - ($6)
Arrest, Reputable Newsman is disabled - ($4)
Midband Quince - ($2)
Mirror becomes a Nimble Fencer and kills your Quince, mine hits level 5 (maxband) - ($0)
Mirror dies

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Quince L5 1/5
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 10

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

Not quite! :slight_smile: I assume you alos wanted to rebuild a Tech I last turn?

P2T7


StartingHand Workers

STARTING HAND
Brave Knight
Overeager Cadet
Manufactured Truth


WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate (2/3)
Building Inspector - your first building costs 1 extra


NextHand

Lawful Search
Flagstone Garrison
Arrest


Discard

Building Inspector (1/1) - your first building costs 1 more
Overeager Cadet
Star-Crossed Starlet (4/1)
Star-Crossed Starlet #2 (4/1)
Manufactured Truth
Overeager Cadet


Tech 0 card(s)
Get Paid - ($10)
Onimaru - ($8)
Tech II (Peace) - ($4)
Brave Knight - ($1)
Manufactured Turth - Brave Knight is a Fencer this turn - ($0)
One real Fencer, the Fencing Knight and Aven kill Quince, you get gold
Other real Fencer deals two damage to your base, now on 8

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer #1 (2/1)
  • Spectral Aven (2/2) Flying
  • Brave Knight (3/3)
  • Reputable Newsman (0/3) You cannot play 3 cost spells [disabled]
  • Nimble Fencer #2 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

getting there

@charnel_mouse’s turn!

1 Like

Er, yes, Tech I rebuilt, I didn’t notice your Inspector had died.

You need to add your Tech II, 1 damage to the Brave Knight from Quince, and Onimaru.

P1T8


Tech StartingHand Workers

TECH
Boot Camp
Versatile Style


STARTING HAND
Young Lightning Dragon
Building Inspector
Jail
Training Grounds
Manufactured Truth


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Traffic Director
Versatile Style
Spectral Aven
Building Inspector


NextHand

Martial Mastery
Sparring Partner
Vigor Adept
Reputable Newsman
Lawful Search


Tech 2 card(s)
Get Paid + scavenger - ($10)
Rebuild Tech II
Worker - ($9)
General Onimaru - ($7)
Maxband Onimaru, three Soldiers arrive - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Soldier #1 1+1/1 (sparkshot)
  • :ps_: Scavenger: Soldier #2 1/1 (sparkshot)
  • :pschip: Technician: Soldier #3 1/1 (sparkshot)
  • :target: Lookout:

In Play:

  • Onimaru L8 4/5 (frenzy 1, readiness)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 13
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Alternative to maxbanding is to play the Inspector, MT it into a Fencer to trade with a real one, then have 5 gold to build a Tower or a Jail. Tower doesn’t do much for me. Jail slightly slows James down if he’s playing a Garrison this turn, but I’m screwed if he is regardless, so I might as well commit to Oni and threaten Elite Training.