[Casual][Draft] charnel_mouse [Peace/Truth]/Discipline vs. James [Peace/Truth]/Finesse

And that’s it! Good game :slight_smile:

P2T8


Tech StartingHand Workers

TECH
Air Hammer
Drill Sergeant


STARTING HAND
Arrest
Lawful Search
Flagstone Garrison
Star-Crossed Starlet #2 (4/1)


WORKERS
Traffic Director
Jail
Bluecoat Musketeer
Porkhand Magistrate (2/3)
Building Inspector - your first building costs 1 extra


NextHand

Drill Sergeant
Star-Crossed Starlet (4/1)
Overeager Cadet
Building Inspector (1/1) - your first building costs 1 more
Manufactured Truth


Discard

Arrest
Flagstone Garrison
Star-Crossed Starlet #2 (4/1)


Tech 2 card(s)
Get Paid - ($10)
Lawful Search, look at your hand and draw - ($9)
Fencers and Aven take out all three soldiers
Max Onimaru - ($4)
Onimaru and Knight hit your base for 8
GG!

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) You cannot play 3 cost spells
  • :target: Lookout:

In Play:

  • Nimble Fencer #1 (2/1)
  • Spectral Aven (2/2) Flying
  • Brave Knight (3/2)
  • Nimble Fencer #2 (2/3)
  • Onimaru L3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

Even a starlet to spare :smiley:

@charnel_mouse’s turn!

1 Like

GG! Nicely done, maybe things would’ve turned out differently if I’d thrown a sword at that Aven immediately. It’s an interesting matchup, outside of Discord neither of us have a really good way to deal with lots of small units.

Yeah, I found that; Also there are no easy ways to deal with heroes on the back line other than push through, so I felt like I got lots of mileage out of Onimaru in game 1 and Quince in game 3, and you did in game 2

Yeah, Blue struggles with killing combat heroes, and the absence of Law for Injunction only exacerbates that. I was hoping Grave’s sword would help with that, but then there’s no good way to deal with the Aven before I can get two heroes out.

Mm, it makes me realise just how game changing having a card like snapback is. Thanks for the games! I am keen to try a practice draft game before the tournament starts, if you are keen for that let me know :slight_smile:

1 Like

Aye, thanks for the games! I’m up for a practice draft, same thread? Random 74.

Sure! rn 31, so I draft first and go second, right? If so, Black starter, finesse.

Yeah, that’s right. I’ll go Red/Growth/Strength.

Sorry for the delay again! I’ll take Necromancy and Demonology.

No worries on delay! Thought you might, I’ll take Anarchy, making it Miracle Grow versus Nightmare. First turn incoming.

P1T1


StartingHand Workers

STARTING HAND
Nautical Dog
Scorch
Bombaster
Bloodrage Ogre
Makeshift Rambaster


WORKERS
Scorch


NextHand

Mad Man
Charge
Careless Musketeer
Bloodburn


Discard

Bloodrage Ogre
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
Nautical Dog - ($0)
Makeshift Rambaster hits your base down to 17

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Nautical Dog 1/1 (resist 0+1, frenzy 1)

In Play:

  • Makeshift Rambaster 1/2 (haste, +2/ when attacking buildings, can’t patrol)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I’ve player [Balance]/Growth/Strength before, but swapping to Anarchy is a big difference when I haven’t used the Red starter before. I’ll start with early face and see what happens.

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Poisonblade Rogue
Deteriorate
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer
Summon Skeletons
Skeletal Archery


Discard

Deteriorate
Poisonblade Rogue
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Theiving Imp, you discard #2 of 4 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

He’s gone down a card already, so I guess I’ll Imp and evntually out-economy him? Despite the popular decks I’ve never actually played this matchup! He could just Zane for some damage, but he loses some Zane health to do so.

@charnel_mouse’s turn!

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Charge
Careless Musketeer
Mad Man
Bloodburn


WORKERS
Scorch
Bloodburn


NextHand

Gunpoint Taxman
Careless Musketeer
Pillage


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Mad Man - ($1)
Mad Man and Nautical Dog trade with Thieving Imp
Makeshift Rambaster hits your base down to 14

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2 (haste, +2/ when attacking buildings, can’t patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

(Imp makes me discard Charge, no big deal.) Full steam ahead! Going to see if I can rely on Zane to get my hand size back up, Pillage should help if he keeps floating like that.

P2T2


Tech StartingHand Workers

TECH
Shadow Blade
Bone Collector


STARTING HAND
Skeletal Archery
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Skeleton Javelineer


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Pestering Haunt
Poisonblade Rogue
Graveyard
Skeletal Archery
Shadow Blade


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Vandy - ($3)
Midband Vandy - ($1)
Skeleton Javalineer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (3/4A) Resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) Jav rune
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Ouch, but he will run out of steam.

@charnel_mouse’s turn!

P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Pillage
Careless Musketeer
Gunpoint Taxman


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Bloodrage Ogre
Mad Man
Gunpoint Taxman


Discard

Pillage
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Gunpoint Taxman - ($4)
Garus Rook - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+1A (anti-air, steals gold on a patroller kill)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook L1 2/4
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2 (haste, +2/ when attacking buildings, can’t patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Metamorphosis
Nimble Fencer


STARTING HAND
Pestering Haunt
Skeletal Archery
Shadow Blade
Graveyard
Poisonblade Rogue


WORKERS
Jandra, the Negator
Summon Skeletons
Pestering Haunt


NextHand

Sacrifice the Weak
Bone Collector
Thieving Imp (2/2A)
Deteriorate


Discard

Shadow Blade
Skeletal Archery
Graveyard
Metamorphosis
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Javelineer throws at Taxman, knocking off armour
Shadow Blade - kills Taxman, you discard #2 of 3 - ($3)
Poisonblade Rogue - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (2/1) Poison
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy (3/4A) Resist 1
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Rook = so large and annoying, especially if he max levels him to kill Jaina if I don’t kill him, but I can’t max my Vandy without boosting that Rambaster and then I have nothing to block with… Gah annoying.

@charnel_mouse’s turn!

hey mate, your oponent is likely to set the thread to watching, there is no reason to ping him everytime :wink:

1 Like

Oh thanks, I was just copy-pasting from the auto-generated thing on the spreadsheet, but will stop including that bit!

2 Likes

P1T4


Tech StartingHand Workers

TECH
Bird’s Nest
Blooming Ancient


STARTING HAND
Bloodrage Ogre
Gunpoint Taxman
Mad Man


WORKERS
Scorch
Bloodburn
Careless Musketeer
Bloodrage Ogre


NextHand

Bombaster
Nautical Dog


Discard

Pillage
Blooming Ancient
Might of Leaf and Claw
Gunpoint Taxman
Mad Man
Bird’s Nest
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rook kills Poisonblade Rogue, takes 2 damage
Tech II Growth - ($4)
Gunpoint Taxman - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3 (anti-air, steals gold on patroller kill)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2 (haste, +2/ when attacking buildings, can’t patrol)
  • Rook L1 2/2 (2 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

(Discarding Mad Man to Imp… that’s more of a problem.)

P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Blackhand Dozer


STARTING HAND
Deteriorate
Thieving Imp (2/2A)
Sacrifice the Weak
Bone Collector


WORKERS
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Deteriorate


NextHand

Bone Collector
Poisonblade Rogue (2/1) Poison
Thieving Imp (2/2A)
Skeleton Javelineer (1/1)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy kills your Taxman, you draw
Max Vandy - heals, my skeleton and your Rambaster get empowered with demonic energy and will die at my next upkeep (presumably horribly) - ($6)
Demonic Skeleton kills Rook
Sacrafice the weak, your Rambaster is spared its horrible death by dieing now - ($4)
Tech II (Demonology) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 (4/5) Resist 1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

After killing rook - HHall and Imp or StW and Tech II? Probably the latter right - gives me the benefit of an extra hero and better cards, and having him discard shouldn’t be too much of an issue atm. We will see if it pays off. Another alt - Skip worker, imp and tech II. This may backfire later as he moves into Tech III, but it may prevent him from drawing cards he wands and gives me another body next turn, and more chance of drawing a meta because of the no worker. But then where to patrol? Anything but SQL gets beaten by Zane --> 5 damage to the base from the Rambaster. I’ll take the 2 damage from Zane instead with the StW play.

No meta draw - damn

@charnel_mouse’s turn!