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[Casual][Draft] charnel_mouse [Peace/Truth]/Discipline vs. James [Peace/Truth]/Finesse


#21

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer
Jail


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Manufactured Truth
Building Inspector
Lawful Search
Arrest


Discard

Bluecoat Musketeer
Jail
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Sirius Quince, Mirror arrives - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Quince L1 1/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2 (flying, illusion)
  • Mirror 0/1 (illusion)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I don’t like my pure unit options, so I’m putting Quince in front as schmuck bait (I hope). If Onimaru kills him, I bring in Grave, MT the mirror into an Aven, and hit Onimaru for 4 flying damage. Unless he maxbands, but then I get to play Tech I cards first, and I can still bring him down to 1 health, then stick cheap Hounds or Partners in patrol. If he doesn’t kill Quince… I kill him with Avens anyway. Let’s see what happens.


#22

I’m going to bed, so more tomorrow!
P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Boot Camp


STARTING HAND
Porkhand Magistrate
Building Inspector
Spectral Aven
Reputable Newsman
Jail


WORKERS
Traffic Director
Jail


NextHand

Arrest
Manufactured Truth
Bluecoat Musketeer
Lawful Search


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Spectral Aven - ($3)
Tech I - ($2)
Onimaru kills Quince with Frenzy, levels to 3
Building Inspector - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru L3 (2/1) Frenzy
  • Building Inspector

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

My aven hopefully blocks his and his Aven Copy which may be coming - unless he Boot Camps it, and my Oni dies, but then I Fencer him up I guess.

@charnel_mouse’s turn!


#23

P2T2


Tech StartingHand Workers

TECH
General’s Hammer
General’s Hammer


STARTING HAND
Traffic Director
Lawful Search
Arrest
Building Inspector
Manufactured Truth


WORKERS
Porkhand Magistrate
Building Inspector


NextHand

Arrest
Lawful Search
General’s Hammer
Jail


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
General Onimaru - ($4)
Arrest, your Aven pops - ($2)
Manufactured Truth, Mirror becomes a Spectral Aven - ($1)
Avens kill your Onimaru and Building Inspector, my Onimaru hits level 3

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Onimaru L3 1+2/3 (frenzy 1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2 (flying, illusion)
  • Mirror 0/1 (illusion)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

The Aven complicates things, I can Arrest it to proceed, but it requires skipping Tech I, and using Onimaru if I want to kill the Inspector too. Which I do. That means no quick-midband Grave, so I’ll stick Onimaru in Elite in case James drew double Fencers.

What to tech? I’d like to try a General’s Hammer, to help Aven take out a tech building. Elite Traing’s nice on Soldiers, but that’s asking for a Discord. Maybe a Boot Camp in case of Hounds, I don’t have anything myself I can buff. That’s slow, though, and I’d like to quickly take advantage of wiping his board. The alternative is two Hammers. I’d draw 4 cards from a deck of 9, so chance to draw a Hammer is 8/18 with one teched, 13/18 with two. I’d quite to to Hammer next turn, when there’s no Tech II up yet… OK, let’s risk teching two Hammers.

… OK, got a Hammer. Let’s see if double Fencers arrive and ruin everything.


#24

P1T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Spectral Hound


STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Arrest
Lawful Search
Reputable Newsman


WORKERS
Traffic Director
Jail
Manufactured Truth


NextHand

Boot Camp
Porkhand Magistrate
Nimble Fencer


Discard

Spectral Aven (2/3A)
Building Inspector
Arrest
Star-Crossed Starlet
Spectral Hound


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Lawful Search - ($5)
Reputable Newsman - choose cost 3 - ($3)
Bluecoat musketeer - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bluecoat Musketeer (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Well I did not play around that and now I pay. Defense until I can make a comeback somehow!

@charnel_mouse’s turn!


#25

Building Tech II requires 8 workers.


#26

Of course, sorry! A silly error. Complete re-do above.


#27

P2T3


Tech StartingHand Workers

TECH
Spectral Roc
Spectral Roc


STARTING HAND
Arrest
General’s Hammer
Jail
Lawful Search


WORKERS
Porkhand Magistrate
Building Inspector
Jail


NextHand

Bluecoat Musketeer
General’s Hammer
Traffic Director
Manufactured Truth


Discard

General’s Hammer
Lawful Search
Arrest
Spectral Roc
Spectral Roc


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech I - ($5)
Midband Onimaru - ($3)
Onimaru readily kills Reputable Newsman
General’s Hammer hits your Tech I down to 2 - ($0)
Spectral Aven destroys your Tech I, your base goes to 18

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Onimaru L5 3/4+1A (frenzy 1, readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2 (flying, illusion)
  • Mirror 0/1 (illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Flying base kill is a-go. Mixture of Art of War / Spectral Flagbearer next turn, unless there’s something I need to worry about.


#28

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Porkhand Magistrate
Nimble Fencer
Boot Camp
Spectral Hound


WORKERS
Traffic Director
Jail
Manufactured Truth
Porkhand Magistrate


NextHand

Nimble Fencer
Nimble Fencer
Boot Camp


Tech 2 card(s)
Get Paid + float - ($8)
Rebuild Tech I
Worker - ($7)
Onimaru - ($5)
Boot camp, Aven pops - ($4)

Float ($4)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bluecoat Musketeer (1/2)
  • :target: Lookout:

In Play:

  • Onimaru L1 (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 8
Thoughts

The comeback is hasty virtuosos. No arrest please!

@charnel_mouse’s turn!


#29

Don’t forget you draw a card from Boot Camp, so the first card you drew for end of turn should be in the discard, and then you’d have drawn two more.

P2T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
The Art of War


STARTING HAND
Manufactured Truth
General’s Hammer
Traffic Director
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Building Inspector
Jail
Bluecoat Musketeer


NextHand

Macciatus, The Whisperer
Reputable Newsman
Lawful Search
The Art of War
Traffic Director


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II Truth - ($3)
Onimaru readily kills Bluecoat Musketeer, you draw
Maxband Onimaru, 3 Soldiers arrive - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier #1 1/1+1A (sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier #2 1/1 (sparkshot)
  • :pschip: Technician: Soldier #3 1/1 (sparkshot)
  • :target: Lookout:

In Play:

  • Onimaru L5 4/5 (frenzy 1, readiness)
  • Mirror 0/1 (illusion)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#30

P1T5


Tech StartingHand Workers

TECH
Leaping Lizard
Hallucination


STARTING HAND
Yesterday’s Golgort
Fargo (3/3A) - 1 runes, entangling vines
Yesterday’s Golgort #2 (6/4)2 runes
Ebbflow Archon (6/6A) 6 runes
Seer (3/1)
Star-Crossed Starlet
Spectral Aven (2/3A)
Building Inspector


WORKERS
Traffic Director
Jail
Manufactured Truth
Porkhand Magistrate


NextHand

Star-Crossed Starlet
Spectral Hound
Reputable Newsman (0/3A)
Arrest


Discard

Nimble Fencer
Bluecoat Musketeer (1/2)
Boot Camp
Building Inspector
Spectral Aven (2/3A)
Leaping Lizard
Hallucination


Tech 2 card(s)
Get Paid + float - ($12)
Skip worker!
Nimble Fencer - ($10)
Star crssed Starlet - ($8)
Fencer kills SQL soldier, takes 1 damage
Starlet kills Scavenger soldier, takes 1 damage
Boot camp Technician soldier - gets a +1 rune, sidelined - ($7)
Max level Onimaru, soldiers arrive - ($0)
My onimaru slays your onimaru, levels fizzle, takes 4 damage

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier #1 (1/1A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier #2 (1/1)
  • :pschip: Technician:
  • :target: Lookout: Soldier #3 (1/1)

In Play:

  • Onimaru L1 (2/3)
  • Nimble Fencer (2/2)
  • Starcrossed Starlet (3/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bold plays are what I need to come back from this - surprise army from the maxband, and preventing whatever Oni spell he was going to play next turn seems pretty good. Anti-truth Techs coming out. I will need some luck to win this now, but that’s OK!

@charnel_mouse’s turn!


#32

He was already there, I played him on T4


#33

P2T5


Tech StartingHand Workers

TECH
Reteller of Truths
Spectral Tiger


STARTING HAND
Reputable Newsman
Lawful Search
Macciatus, The Whisperer
The Art of War
Traffic Director
Manufactured Truth


WORKERS
Porkhand Magistrate
Building Inspector
Jail
Bluecoat Musketeer
The Art of War


NextHand

Spectral Roc
General’s Hammer
General’s Hammer


Discard

Reteller of Truths
Spectral Tiger
Lawful Search
Manufactured Truth


Tech 2 card(s)
Get Paid + scavenger - ($10)
Sirius Quince, Mirror #2 arrives - ($8)
Lawful Search, I look at your hand and draw - ($7)
Macciatus, The Whisperer - ($4)
Reputable Newsman, naming 2 - ($2)
Traffic Director - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1+1A (untargetable, unstoppable when attacking buildings)
  • :psfist: Elite: Reputable Newsman 1+0/3 (you can’t play 2-cost spell and upgrades)
  • :ps_: Scavenger: Quince L1 1/3
  • :pschip: Technician: Mirror #1 1/2 (illusion, Macciatus buff)
  • :target: Lookout: Mirror #2 1/2 (resist 0+1, illusion, Macciatus buff)

In Play:

  • Macciatus, The Whisperer 3/3 (my illusions are +1/+1 and can’t be popped)
  • Soldier 1/1 (sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

No Roc from the Lawful Search, but it lets I know I need to deal with another Starlet and an Arrest.

  • Skip worker, Tower, Macciatus, Traffic Director. Gives me 1/1, 1/1, 1/2, 1/2, 1/3 hero to block and protect Macciatus, backed up by a tower, something will get Arrested.
  • Skip worker, maxband Quince, Macciatus, copy with a Mirror. Gives me 1/1, 2/3, 4/4, 1/5 hero to block and protect the real Macciatus, something will get Arrested, less patrollers mean less sparkshot damage but the 4/4 disappears if Quince dies. Ah, but the illusion just dies because of the legendary rule, never mind.
  • Worker, Macciatus, Traffic Director, Reputable Newsman. Gives me 1/1, 1/2, 1/2, 1/1, 0/3, 1/3 hero to block Macciauts, blocking Arrest. Stick a 1/1 in SQL and that’s a full patrol with more than 1 health each.

Not doing much return damage, but I’m just trying to survive to get Tech II illusions down.


#34

Remember your soldier has a +1 buff from my Boot camp!

P1T6


Tech StartingHand Workers

TECH
Hallucination
Overeager Cadet


STARTING HAND
Arrest
Reputable Newsman (0/3A)
Star-Crossed Starlet
Spectral Hound


WORKERS
Traffic Director
Jail
Manufactured Truth
Porkhand Magistrate


NextHand

Overeager Cadet
Nimble Fencer
Leaping Lizard
Reputable Newsman (0/3A)
Spectral Hound


Tech 2 card(s)
Get Paid - ($8)
Upkeep, starlet dies
Skip worker again, who needs workers?
Star-crossed Starlet - ($6)
Two soldiers kill Traffic Director, sparkshot reduces Newsman to 1HP
Onimaru dies killing Mirror in Lookout, your quince midbands #2
My own Quince, mirror arrives - ($4)
Last soldier runs into Quince and dies - sparkshot kills the Newsman
Starlet kills Quince, takes 1 damage, you get gold
My Quince levels to 3
Fencer kills the last mirror, you draw
I pay 2, my mirror becomes a copy of my Starlet, which has haste - mirror starlet kills Macciatus - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince L3 (1/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/1)
  • Star-Crossed Starlet (3/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

More on the bold and hasty front. I am burning out, but keeping it OK for now as I fill up on anti-illusion tech. Will win out?

@charnel_mouse’s turn!


#35

Minor edits to above in order of attacks as I realised my first order was illegal due to your Quince levelling when my Oni died :slight_smile:


#36

P2T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
General’s Hammer
Spectral Roc
General’s Hammer
Spectral Roc


WORKERS
Porkhand Magistrate
Building Inspector
Jail
Bluecoat Musketeer
The Art of War
Spectral Roc


NextHand

Spectral Aven
Arrest
General’s Hammer


Tech 2 card(s)
Get Paid + scavenger - ($11)
Technician draw
General Onimaru - ($9)
General’s Hammer x2, your Tech I is destroyed, your base to 16 - ($3)
Worker - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Soldier 1+2/2 (sparkshot)
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru L1 2/3 (frenzy 1)
  • :target: Lookout:

In Play:

  • Grave L1 2/3 (sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Losing Macciatus is painful, but with Onimaru dead, unless James has teched in Hallucination, I should be free from targeted abilities for a turn. I could either:

  • get the Rocs out, plus a tower, or plus a hero and a worker. Gets my fliers going when I don’t think James can instantly remove them, but his Tech I staying up means he could have drawn back into units to take down my patrol, and could mirror them too.
  • use the Hammers to knock down James’s Tech I again, with 3 gold for a tower, or a worker and Grave. Makes it difficult for James to attack with much, due to no Tech 0 hasted units. He could just make two mirrored Fencers, and kill the Soldier and a hero, but he’d have to skip a worker again. Discord could also be a problem, since it leaves the Soldier defenceless if I don’t also build a tower. Unless I just stick him in Elite, and assume he’ll kill a hero with the Fencer and Quince instead. I think that’s fine, I can stick Onimaru in front, and have Grave in the back, ready to throw a sword if I don’t get a good hand.

I think I’m just going to take out his Tech I, the difference in worker counts means that time is on my side. Workering a Roc sucks, but I’m nearly in Tech III territory.

… Oof, bad draw. Let’s see what I get from Technician.


#37

P1T7


Tech StartingHand Workers

TECH
Leaping Lizard
Brave Knight


STARTING HAND
Nimble Fencer
Overeager Cadet
Leaping Lizard
Spectral Hound
Reputable Newsman (0/3A)


WORKERS
Traffic Director
Jail
Manufactured Truth
Porkhand Magistrate
Spectral Hound


NextHand

Bluecoat Musketeer (1/2)
Building Inspector
Hallucination
Hallucination
Spectral Aven (2/3A)


Discard

Nimble Fencer
Reputable Newsman (0/3A)
Leaping Lizard
Nimble Fencer
Overeager Cadet
Leaping Lizard
Brave Knight


Tech 2 card(s)
Get Paid - ($8)
Starlet perishes
Rebuild Tech I
Worker - ($7)
New mirror - ($5)
New mirror copies Fencer - ($3)
River - ($1)
Fencers kill Onimaru and die; you draw, River levels

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River Montoya L3 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince L3 (1/4A)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Ah double generals hammer. Hard times. Let’s keep up this damage control and aim to tech up soon, before I reshuffle.

@charnel_mouse’s turn!


#38

P2T7


StartingHand Workers

STARTING HAND
Spectral Aven
Arrest
General’s Hammer
Traffic Director


WORKERS
Porkhand Magistrate
Building Inspector
Jail
Bluecoat Musketeer
The Art of War
Spectral Roc


NextHand

Reputable Newsman
Manufactured Truth
Spectral Roc
Lawful Search
Spectral Tiger


Discard

General’s Hammer
Arrest
Spectral Aven


Tech 0 card(s)
Get Paid - ($11)
Technician draw
Tech III - ($6)
Sirius Quince, Mirror arrives - ($4)
Traffic Director - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 2/2+1A (sparkshot)
  • :psfist: Elite: Grave L1 1+2/3 (sparkshot)
  • :ps_: Scavenger: Mirror 0/1 (illusion)
  • :pschip: Technician: Traffic Director 1/1 (untargetable)
  • :target: Lookout:

In Play:

  • Quince L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Nope, still nothing good in hand. Tech III it is.


#39

P1T8


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Hallucination
Bluecoat Musketeer (1/2)
Building Inspector
Hallucination
Spectral Aven (2/3A)


WORKERS
Traffic Director
Jail
Manufactured Truth
Porkhand Magistrate
Spectral Hound
Bluecoat Musketeer (1/2)


NextHand

Lawful Search
Arrest


Discard

Nimble Fencer
Reputable Newsman (0/3A)
Leaping Lizard
Nimble Fencer
Overeager Cadet
Leaping Lizard
Brave Knight
Star-Crossed Starlet
Hallucination
Hallucination
Maestro
Grounded Guide


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hallucination - Soldier and nothing else as TD is untargetable are now Illusions - ($7)
Hallucination #2 - Targets Soldier and mirror, which pop. You get gold - ($5)
Quince and River attack and kill Grave, take 2 damage each
River levels to max
Building Inspector for free
Spectral Aven for 1 - ($4)
Tech II (Finesse) - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Aven (2/2)
  • :target: Lookout:

In Play:

  • Quince L3 (1/4A)
  • River Montoya L3 (2/4A)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Griffons incoming - not sure there is much I can do about it at the moment though. I will have arrest or bootcamp to pop something, but I am expecting a macchiatus anyway. Probs going to be GG.

@charnel_mouse’s turn!


#40

P2T8


StartingHand Workers

STARTING HAND
Spectral Tiger
Manufactured Truth
Reputable Newsman
Lawful Search
Spectral Roc
General’s Hammer


WORKERS
Porkhand Magistrate
Building Inspector
Jail
Bluecoat Musketeer
The Art of War
Spectral Roc


NextHand

Liberty Gryphon
Reteller of Truths
Macciatus, The Whisperer
Liberty Gryphon


Discard

General’s Hammer
Arrest
Spectral Aven
Lawful Search
General’s Hammer
Manufactured Truth


Tech 0 card(s)
Get Paid + scavenger - ($12)
Lawful Search, I look at your hand and draw - ($11)
Spectral Tiger - ($8)
Spectral Roc - ($4)
Reputable Newsman, naming 2 - ($2)
Quince summons a Mirror - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Roc 4/5+1A (flying, illusion)
  • :psfist: Elite: Traffic Director 1+1/1 (untargetable)
  • :ps_: Scavenger: Quince L1 1/3
  • :pschip: Technician: Spectral Tiger 5/5 (illusion)
  • :target: Lookout: Mirror 0/1 (resist 0+1, illusion)

In Play:

  • Reputable Newsman 0/3 (you can’t play 2-cost spells and abilities)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Glad I didn’t play those Rocs. Roc and Tiger in hand in nice, I’m going to try to draw a Gryphon too, I could just about afford them all and MT the Director…

… Meh, drew a Hammer. However, I can play the Newsman to block either the Lawful Search or the Arrest, and stop my illusions from being popped. Then there’s 2 gold left over I can bring in another blocker with, or MT something with the Traffic Director.

… Strong next hand if I survive. Hope he doesn’t draw into an Appel Stomp.


#41

GG! I used a lawful search to look at your hand and saw those Gryphons and Macciatus, at which point messing around copying the STarlet I drew for defence seemed a bit futile :rofl: A decider?