I donāt like my pure unit options, so Iām putting Quince in front as schmuck bait (I hope). If Onimaru kills him, I bring in Grave, MT the mirror into an Aven, and hit Onimaru for 4 flying damage. Unless he maxbands, but then I get to play Tech I cards first, and I can still bring him down to 1 health, then stick cheap Hounds or Partners in patrol. If he doesnāt kill Quinceā¦ I kill him with Avens anyway. Letās see what happens.
STARTING HAND
Traffic Director
Lawful Search
Arrest
Building Inspector
Manufactured Truth
WORKERS
Porkhand Magistrate
Building Inspector
NextHand
Arrest
Lawful Search
Generalās Hammer
Jail
Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
General Onimaru - ($4)
Arrest, your Aven pops - ($2)
Manufactured Truth, Mirror becomes a Spectral Aven - ($1)
Avens kill your Onimaru and Building Inspector, my Onimaru hits level 3
Float ($1)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Onimaru L3 1+2/3 (frenzy 1)
Scavenger:
Technician:
Lookout:
In Play:
Spectral Aven 2/2 (flying, illusion)
Mirror 0/1 (illusion)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
The Aven complicates things, I can Arrest it to proceed, but it requires skipping Tech I, and using Onimaru if I want to kill the Inspector too. Which I do. That means no quick-midband Grave, so Iāll stick Onimaru in Elite in case James drew double Fencers.
What to tech? Iād like to try a Generalās Hammer, to help Aven take out a tech building. Elite Traingās nice on Soldiers, but thatās asking for a Discord. Maybe a Boot Camp in case of Hounds, I donāt have anything myself I can buff. Thatās slow, though, and Iād like to quickly take advantage of wiping his board. The alternative is two Hammers. Iād draw 4 cards from a deck of 9, so chance to draw a Hammer is 8/18 with one teched, 13/18 with two. Iād quite to to Hammer next turn, when thereās no Tech II up yetā¦ OK, letās risk teching two Hammers.
ā¦ OK, got a Hammer. Letās see if double Fencers arrive and ruin everything.
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech I - ($5)
Midband Onimaru - ($3)
Onimaru readily kills Reputable Newsman
Generalās Hammer hits your Tech I down to 2 - ($0)
Spectral Aven destroys your Tech I, your base goes to 18
Donāt forget you draw a card from Boot Camp, so the first card you drew for end of turn should be in the discard, and then youād have drawn two more.
P2T4
Tech StartingHand Workers
TECH
Macciatus, The Whisperer
The Art of War
STARTING HAND
Manufactured Truth
Generalās Hammer
Traffic Director
Bluecoat Musketeer
WORKERS
Porkhand Magistrate
Building Inspector
Jail
Bluecoat Musketeer
NextHand
Macciatus, The Whisperer
Reputable Newsman
Lawful Search
The Art of War
Traffic Director
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II Truth - ($3)
Onimaru readily kills Bluecoat Musketeer, you draw
Maxband Onimaru, 3 Soldiers arrive - ($0)
Bold plays are what I need to come back from this - surprise army from the maxband, and preventing whatever Oni spell he was going to play next turn seems pretty good. Anti-truth Techs coming out. I will need some luck to win this now, but thatās OK!
Macciatus, The Whisperer 3/3 (my illusions are +1/+1 and canāt be popped)
Soldier 1/1 (sparkshot)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info: Cards:
Hand: 3
Deck: 3
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
No Roc from the Lawful Search, but it lets I know I need to deal with another Starlet and an Arrest.
Skip worker, Tower, Macciatus, Traffic Director. Gives me 1/1, 1/1, 1/2, 1/2, 1/3 hero to block and protect Macciatus, backed up by a tower, something will get Arrested.
Skip worker, maxband Quince, Macciatus, copy with a Mirror. Gives me 1/1, 2/3, 4/4, 1/5 hero to block and protect the real Macciatus, something will get Arrested, less patrollers mean less sparkshot damage but the 4/4 disappears if Quince dies. Ah, but the illusion just dies because of the legendary rule, never mind.
Worker, Macciatus, Traffic Director, Reputable Newsman. Gives me 1/1, 1/2, 1/2, 1/1, 0/3, 1/3 hero to block Macciauts, blocking Arrest. Stick a 1/1 in SQL and thatās a full patrol with more than 1 health each.
Not doing much return damage, but Iām just trying to survive to get Tech II illusions down.
Tech 2 card(s)
Get Paid - ($8)
Upkeep, starlet dies
Skip worker again, who needs workers?
Star-crossed Starlet - ($6)
Two soldiers kill Traffic Director, sparkshot reduces Newsman to 1HP
Onimaru dies killing Mirror in Lookout, your quince midbands #2
My own Quince, mirror arrives - ($4)
Last soldier runs into Quince and dies - sparkshot kills the Newsman
Starlet kills Quince, takes 1 damage, you get gold
My Quince levels to 3
Fencer kills the last mirror, you draw
I pay 2, my mirror becomes a copy of my Starlet, which has haste - mirror starlet kills Macciatus - ($2)
Heroes Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Quince L3 (1/4A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nimble Fencer (2/1)
Star-Crossed Starlet (3/1)
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
More on the bold and hasty front. I am burning out, but keeping it OK for now as I fill up on anti-illusion tech. Will win out?
STARTING HAND
Generalās Hammer
Spectral Roc
Generalās Hammer
Spectral Roc
WORKERS
Porkhand Magistrate
Building Inspector
Jail
Bluecoat Musketeer
The Art of War
Spectral Roc
NextHand
Spectral Aven
Arrest
Generalās Hammer
Tech 2 card(s)
Get Paid + scavenger - ($11)
Technician draw
General Onimaru - ($9)
Generalās Hammer x2, your Tech I is destroyed, your base to 16 - ($3)
Worker - ($2)
Grave Stormborne - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader:
Elite: Soldier 1+2/2 (sparkshot)
Scavenger:
Technician: Onimaru L1 2/3 (frenzy 1)
Lookout:
In Play:
Grave L1 2/3 (sparkshot)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info: Cards:
Hand: 3
Deck: 11
Disc: 0
Gold:
Gold: 0
Workers: 11
Thoughts
Losing Macciatus is painful, but with Onimaru dead, unless James has teched in Hallucination, I should be free from targeted abilities for a turn. I could either:
get the Rocs out, plus a tower, or plus a hero and a worker. Gets my fliers going when I donāt think James can instantly remove them, but his Tech I staying up means he could have drawn back into units to take down my patrol, and could mirror them too.
use the Hammers to knock down Jamesās Tech I again, with 3 gold for a tower, or a worker and Grave. Makes it difficult for James to attack with much, due to no Tech 0 hasted units. He could just make two mirrored Fencers, and kill the Soldier and a hero, but heād have to skip a worker again. Discord could also be a problem, since it leaves the Soldier defenceless if I donāt also build a tower. Unless I just stick him in Elite, and assume heāll kill a hero with the Fencer and Quince instead. I think thatās fine, I can stick Onimaru in front, and have Grave in the back, ready to throw a sword if I donāt get a good hand.
I think Iām just going to take out his Tech I, the difference in worker counts means that time is on my side. Workering a Roc sucks, but Iām nearly in Tech III territory.
ā¦ Oof, bad draw. Letās see what I get from Technician.
Tech 2 card(s)
Get Paid - ($8)
Starlet perishes
Rebuild Tech I
Worker - ($7)
New mirror - ($5)
New mirror copies Fencer - ($3)
River - ($1)
Fencers kill Onimaru and die; you draw, River levels
Float ($1)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader: River Montoya L3 (2/4A)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Quince L3 (1/4A)
Buildings:
Base HP: 16
Tech I HP: 5
Heroesā Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 7
Gold:
Gold: 1
Workers: 9
Thoughts
Ah double generals hammer. Hard times. Letās keep up this damage control and aim to tech up soon, before I reshuffle.
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hallucination - Soldier and nothing else as TD is untargetable are now Illusions - ($7)
Hallucination #2 - Targets Soldier and mirror, which pop. You get gold - ($5)
Quince and River attack and kill Grave, take 2 damage each
River levels to max
Building Inspector for free
Spectral Aven for 1 - ($4)
Tech II (Finesse) - ($0)
Float ($0)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Building Inspector (1/1A)
Elite:
Scavenger:
Technician: Spectral Aven (2/2)
Lookout:
In Play:
Quince L3 (1/4A)
River Montoya L3 (2/4A)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Finesse)
Heroesā Hall HP: 4
Economy Info: Cards:
Hand: 2
Deck: 2
Disc: 12
Gold:
Gold: 0
Workers: 10
Thoughts
Griffons incoming - not sure there is much I can do about it at the moment though. I will have arrest or bootcamp to pop something, but I am expecting a macchiatus anyway. Probs going to be GG.
Reputable Newsman 0/3 (you canāt play 2-cost spells and abilities)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 11
Thoughts
Glad I didnāt play those Rocs. Roc and Tiger in hand in nice, Iām going to try to draw a Gryphon too, I could just about afford them all and MT the Directorā¦
ā¦ Meh, drew a Hammer. However, I can play the Newsman to block either the Lawful Search or the Arrest, and stop my illusions from being popped. Then thereās 2 gold left over I can bring in another blocker with, or MT something with the Traffic Director.
ā¦ Strong next hand if I survive. Hope he doesnāt draw into an Appel Stomp.
GG! I used a lawful search to look at your hand and saw those Gryphons and Macciatus, at which point messing around copying the STarlet I drew for defence seemed a bit futile A decider?