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Casual: cstick ([Finesse]/Present/Discipline) vs Pentatronic ([Discipline]/Law/Disease)


#1

@Penatronic

GL;HF!

P1T1


StartingHand Workers

STARTING HAND
Spark
Older Brother
Tenderfoot
Fruit Ninja
Brick Thief


WORKERS
Fruit Ninja


NextHand

Bloom
Timely Messenger
Helpful Turtle
Granfalloon Flagbearer
Wither


Discard

Brick Thief
Older Brother
Spark


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Grave - ($1)
Play Tenderfoot - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Grave (2/3)
    [B]In Play:[/B]
  • Tenderfoot (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

Please excuse me if it takes some time to get going on this game, I’m a bit backed up on games with real life claiming a lot of Codex PBF time right now :joy:


#3

"P2T1


StartingHand Workers

STARTING HAND
Smoker
Aged Sensei
Safe Attacking
Snapback
Fox Primus


WORKERS
Smoker


NextHand

Morningstar Flagbearer
Savior Monk
Grappling Hook
Fox Viper
Sensei’s Advice


Discard

Safe Attacking
Fox Primus
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
play aged sensei - ($3)
summon orpal - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (1/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

I want to open grave but I don’t see a way that I can guarantee his survival. I probably should have finesse starter instead of law but thought this spec up before I figured out that what I wanted to do. at least if he kills orpal he’ll get ichor on his boots.

"


#4

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Wither
Timely Messenger
Bloom
Granfalloon Flagbearer
Helpful Turtle


WORKERS
Fruit Ninja
Helpful Turtle


NextHand

Brick Thief
Bloom
Granfalloon Flagbearer
Timely Messenger
Spark


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Wither Orpal - ($2)
Grave + Tenderfoot kill Orpal, Grave to L3
Build Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tenderfoot (1/2)
  • L3 Grave (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#5

"P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Scribe


STARTING HAND
Morningstar Flagbearer
Sensei’s Advice
Fox Viper
Grappling Hook
Savior Monk


WORKERS
Smoker
Morningstar Flagbearer


NextHand

Safe Attacking
Sensei’s Advice
Grappling Hook
Snapback
Scribe


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
t1 - ($4)
play savior monk - ($2)
summon Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2), Healing 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Grave (2/3), sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I almost put orpal in elite, should have seen that play as a possibility… dangit. I considered asking to change to finesse/discipline/disease… I’m starting to hate the white starter, seems bad on p2. trying to patrol to deny him sparking or withering anything away. real game plan of this horrible horrible spec is… true power of storms. I need to tech 3 cost stuff, but if he plays rambasa plague spitters will be a bad tech. Scribe is for chump blocking and helping find the prereq combo of cards

"


#6

P1T3


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Spark
Timely Messenger
Bloom
Granfalloon Flagbearer
Brick Thief


WORKERS
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer


NextHand

Rambasa Twin
Older Brother
Sparring Partner


Discard

Timely Messenger
Spark
Bloom
Brick Thief
Hyperion
Hyperion


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloom Tenderfoot - ($3)
Tenderfoot kills Sensei
Play Timely Messenger - ($2)
Spark Savior Monk - ($1)
Timely Messenger trades with Savior Monk
Grave kills Grave and levels to 5

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L5 Grave (3/2)
    [B]In Play:[/B]
  • Tenderfoot (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

#7

that neutral starter has so many ways to nickel and dime for a hero kill


#8

"P2T3


Tech StartingHand Workers

TECH
Scribe
Plague Spitter


STARTING HAND
Grappling Hook
Safe Attacking
Sensei’s Advice
Snapback
Scribe
Fox Primus


WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Snapback
Rambasa Twin
Sensei’s Advice
Grappling Hook
Fox Viper


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
play Scribe - ($4)
play Fox Primus - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Scribe (1/3)
  • :pschip: [I]Technician[/I]: Fox Primus (2/2),Frenzy, AA
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

sigh

"


#9

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Martial Mastery


STARTING HAND
Rambasa Twin
Older Brother
Sparring Partner


WORKERS
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Older Brother


NextHand

Hyperion
Bloom
Wither


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Maxband Grave - ($5)
Grave kills Primus and sparkshots Scribe
Tenderfoot kills Scribe
Build Tech 2: Present - ($1)
Play Sparring Partner - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L7 Grave (4/3) [sword rune]
    [B]In Play:[/B]
  • Tenderfoot (2/1)
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#10

"P2T4


Tech StartingHand Workers

TECH
Sickness
Plague Spitter


STARTING HAND
Fox Viper
Rambasa Twin
Snapback
Grappling Hook
Sensei’s Advice
Savior Monk (2/2), Healing 1


WORKERS
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Plague Spitter
Aged Sensei (1/1A)
Sensei’s Advice
Grappling Hook
Scribe


Tech 2 card(s)
Get Paid + float - ($9)
scavenger - ($10)
summon Grave - ($8)
Snapback Grave, bring out River - ($4)
Play Rambasa Twin - ($0)
No worker

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin Alpha (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin Beta (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Grave (2/3), Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

"


#11

P1T5


Tech StartingHand Workers

TECH
Tricycloid
Temporal Distortion


STARTING HAND
Wither
Bloom
Hyperion
Martial Mastery


WORKERS
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Older Brother
Wither


NextHand

Nimble Fencer
Spark
Hyperion
Rambasa Twin


Discard

Tricycloid
Temporal Distortion
Tenderfoot
Bloom
Martial Mastery


Tech 2 card(s)
Get Paid - ($8)
Sparring Partner spars with River
River kills SQL Rambasa Twin
Tenderfoot trades with scav Twin
Play Hyperion - ($3)
Hyperion kills Grave, River midbands, I draw
Hire a Worker - ($2)
Play Geiger - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Geiger (2/3)
  • L3 River (3/5)
  • Hyperion (4/3)
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#12

I’m going to go ahead and call it… no chance after enough misplays to give you this many free hero kills.


#13

I’d like to try [Finesse]/Discipline/Disease if you are OK with playing a new gmae


#14

Sure, I’ll stick with the same deck. You can go first this time.


#15

almost a mirror match, tho :confused:
btw, grats @cstick u have a very interesting play style, i may even come back at codex inspired by your games


#16

@legion may look like a mirror match but I think the intended gameplans of both of these decks are probably fairly different.

"P1T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Spark
Bloom
Tenderfoot
Fruit Ninja


WORKERS
Helpful Turtle


NextHand

Timely Messenger
Brick Thief
Wither
Granfalloon Flagbearer
Older Brother


Discard

Spark
Fruit Ninja
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
summon Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tenderfoot (1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Grave (2/3), Sparkshot
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#17

P2T1


StartingHand Workers

STARTING HAND
Timely Messenger
Brick Thief
Granfalloon Flagbearer
Spark
Helpful Turtle


WORKERS
Brick Thief


NextHand

Fruit Ninja
Bloom
Wither
Older Brother
Tenderfoot


Discard

Timely Messenger
Granfalloon Flagbearer
Spark


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Helpful Turtle - ($2)
Play Grave - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Helpful Turtle (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L1 Grave (2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#18

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Rambasa Twin


STARTING HAND
Timely Messenger
Granfalloon Flagbearer
Brick Thief
Older Brother
Wither


WORKERS
Helpful Turtle
Brick Thief


NextHand

Wither
Fruit Ninja
Spark
Timely Messenger
Older Brother


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
t1 - ($2)
wither turtle - ($0)
Grave kills turtle

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Grave (2/3), Sparkshot
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#19

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Argonaut


STARTING HAND
Wither
Older Brother
Fruit Ninja
Bloom
Tenderfoot


WORKERS
Brick Thief
Fruit Ninja


NextHand

Argonaut
Helpful Turtle
Spark
Older Brother
Wither


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Tenderfoot - ($4)
Build Tech 1 - ($2)
Grave to L3 - ($0)
Grave kills Tenderfoot

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L3 Grave (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I’m teching Argonaut here because it lines up well against Rambasa Twin and if he kills Grave this turn, then I’ll have enough for Argonaut + Tech 2 + worker. I think I want to go for Discipline Tech 2 and YLDs, but maybe not if I see Plague Spitters.


#20

YOLO!

"P1T3


StartingHand Workers

STARTING HAND
Timely Messenger
Wither
Fruit Ninja
Spark
Older Brother


WORKERS
Helpful Turtle
Brick Thief


NextHand

Sparring Partner
Bloom
Granfalloon Flagbearer
Rambasa Twin


Discard

Tenderfoot (1/2A)
Timely Messenger
Wither
Spark
Fruit Ninja
Older Brother (2/2A)


Tech 0 card(s)
Get Paid - ($6)
level Grave to midband - ($4)
Grave kills Tenderfoot
wither grave - ($2)
spark grave - ($1)
timely messenger yolo grave, you get $1 - ($0)
Grave to lvl5
No Worker

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Grave (3/3A), Sparkshot, Readiness
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

This was a super-yolo move, but I think the chances of him getting to kill Grave are slim, he’d need to do something like Nimble fencer, summon hero, 2x of spark, wither, or bloom. I guess that’s possible but it would require him to spend just as many resources to accomplish the counter swing, with a chance he doesn’t have what he needed in hand… though assuming he went fencers theres like 5/9 cards in his hand/deck that can do the trick… using http://stattrek.com/online-calculator/hypergeometric.aspx it looks like his chances of drawing 2 fencers is about 27% and his chances of drawing some combo of the 2 fencers and 2 spells to get it done is raound 47%. Seems like its almost a game winning move if I get away with it, but if I don’t I’m pretty far behind, as he’ll have a leveled hero and more workers. If I had drawn Rambasa or sparring parter I think I would have played this differently but if just drop older brother and sit around he’s going to have just as good a chance to sweep my board up.

"