Casual: cstick ([Finesse]/Present/Discipline) vs Pentatronic ([Discipline]/Law/Disease)

P2T3


Tech StartingHand Workers

TECH
Hyperion
Hyperion


STARTING HAND
Spark
Helpful Turtle
Wither
Older Brother
Argonaut


WORKERS
Brick Thief
Fruit Ninja
Helpful Turtle


NextHand

Bloom
Nimble Fencer
Spark
Timely Messenger
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Play Argonaut - ($4)
Build Tech 2: Present - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I’m actually glad that he decided to go for Grave here. I went for Present over Discipline because of the possibility of Plague Spitter, and because Hyperion is just so good. Argonaut goes in SQL because this way he can’t kill it without maxbanding Grave, even if he has Bloom.

"P1T4


Tech StartingHand Workers

TECH
Martial Mastery
Plague Spitter


STARTING HAND
Granfalloon Flagbearer
Sparring Partner
Bloom
Rambasa Twin


WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer


NextHand

Plague Spitter
Martial Mastery
Older Brother (2/2A)
Rambasa Twin


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Maxband Grave - ($3)
Sparring Partner - ($2)
Use sword rune on Argonaut

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Sparring Partner (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Grave (4/5), Sparkshot, Readiness, Sword rune
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

Well it looks like he went argonauts instead of nimble fencer… not sure I’m happy about it. Considered saving the sword rune, but I want to get the sparring partner down and dont think I can afford to go further down in cards. At least I have an answer to immortal with some -1/-1 runes.

"

Note that you have Grave listed with a sword rune, but you just used it.

P2T4


Tech StartingHand Workers

TECH
Temporal Distortion
Nimble Fencer


STARTING HAND
Timely Messenger
Granfalloon Flagbearer
Nimble Fencer
Bloom
Spark


WORKERS
Brick Thief
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer


NextHand

Older Brother
Wither
Tenderfoot
Hyperion


Discard

Argonaut
Spark
Timely Messenger
Bloom
Temporal Distortion
Nimble Fencer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play River - ($5)
Play Grave - ($3)
Play Nimble Fencer - ($1)
Spark Sparring Partner - ($0)
Nimble Fencer kills Sparring Partner

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 River (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nimble Fencer (2/1)
  • L1 Grave (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Sorry, I waffled on whether I should use it or not.

starting to think the YOLO wasnt worth it.

"P1T5


Tech StartingHand Workers

TECH
Plague Lab
Plague Lab


STARTING HAND
Martial Mastery
Rambasa Twin
Older Brother (2/2A)
Plague Spitter
Timely Messenger
Fruit Ninja


WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Fruit Ninja


NextHand

Bloom
Tenderfoot (1/2A)
Spark


Discard

Martial Mastery
Sparring Partner (2/2A)
Older Brother (2/2A)
Plague Lab
Plague Lab
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($9)
martial mastery, discard a card, draw 2 look at your hand - ($8)
Worker - ($7)
play Rambasa Twins - ($3)
play plague spitter - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Plague Spitter (3/3A), icky damage, anti air
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin Alpha (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin Beta (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Grave (4/5), Sparkshot, Readiness
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

well glad I got a peek at his hand, I was not playing around Hyperion. If I just play Rambasas and sit he’ll definitely get through to Grave or a tech building

"

I’m assuming that you don’t actually have a Tower.

P2T5


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Older Brother
Wither
Hyperion
Tenderfoot
Hyperion


WORKERS
Brick Thief
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Older Brother


NextHand

Temporal Distortion
Timely Messenger
Maestro
Grounded Guide
Bloom


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Play Hyperion - ($3)
Hyperion kills Plague Spitter. I draw.
Midband Grave - ($1)
Grave kills Scav Twin
Fencer trades with Tech Twin
Build Tech Lab: Finesse - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 River (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Grave (3/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hyperion (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

no tower, shouldnt have made it into the post template

"P1T6


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Tenderfoot (1/2A)
Spark
Bloom
Wither


WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Fruit Ninja
Spark


NextHand

Plague Lab
Wither
Older Brother (2/2A)


Tech 2 card(s)
Get Paid - ($8)
scav + tech - ($9)
build tech 2 - ($5)
wither Grave, you draw - ($3)
play tenderfoot - ($2)
Worker - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L7 Grave (4/5), Sparkshot, Readiness
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

definitely put myself in a bad place going down cards so hard… probably wouldnt do that YOLO play again if I was playing this game over. waiting so long to build t2 was bad, I’ve needed to use heroes as a gold sink.

"

Which spec for tech 2?

Sorry, disease

P2T6


StartingHand Workers

STARTING HAND
Grounded Guide
Timely Messenger
Bloom
Temporal Distortion
Maestro
Wither
Hyperion


WORKERS
Brick Thief
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Older Brother


NextHand

Tenderfoot
Nimble Fencer
Argonaut
Spark
Nimble Fencer


Discard

Temporal Distortion
Timely Messenger
Hyperion
Wither
Bloom


Tech 0 card(s)
Get Paid - ($10)
Play Grounded Guide - ($5)
Hyperion hits Tenderfoot, I draw
River kills Tenderfoot
Play Maestro - ($2)
Play Geiger - ($0)

Float ($0)
Discard 5, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Maestro (4/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grounded Guide (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hyperion (2/1) (3 -1/-1 runes)
  • L1 Geiger (2/3)
  • L1 River (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

"P1T7


StartingHand Workers

STARTING HAND
Older Brother (2/2A)
Wither
Plague Lab


WORKERS
Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Fruit Ninja
Spark


NextHand

Rambasa Twin Alpha (3/2)
Plague Spitter (3/3A), icky damage, anti air
Bloom
Gorgon


Discard

Tenderfoot (1/2A)
Older Brother (2/2A)
Wither


Tech 0 card(s)
Get Paid + float - ($10)
Grave kills maestro
summon orpal, max band - ($3)
Plague Lab (-1/-1 runes on all of your units) - ($0)
Hyperion dies, orpal puts an additional -1/-1 rune on both maestro and grounded guide
Grave kills maestro

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L6 Orpal (2/5A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L7 Grave (4/3), Sparkshot, Readiness
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plague Lab (3 HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

a little bit of a recovery turn, if I can keep plague lab alive I could claw back into this game.

"

P2T7


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Tenderfoot
Spark
Nimble Fencer
Nimble Fencer
Argonaut


WORKERS
Brick Thief
Fruit Ninja
Helpful Turtle
Granfalloon Flagbearer
Older Brother


NextHand

Temporal Distortion
Maestro
Research & Development


Tech 2 card(s)
Get Paid - ($10)
Play Nimble Fencer - ($8)
Fencer + River kill Orpal, Geiger to L3
Play Tenderfoot - ($7)
Tenderfoot trades with Grave, Geiger maxbands
Geiger’s maxband trashes and returns Nimble Fencer
Nimble Fencer breaks your Plague Lab
Geiger + Grounded Guide break your Tech 2
Play Nimble Fencer - ($5)
Nimble Fencer hits your base for 4
Play Argonaut - ($2)
Play Grave - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Grave (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grounded Guide (2/2)
  • L5 Geiger (3/4)
  • Nimble Fencer A (4/4)
  • Nimble Fencer B (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I’ve been trying to figure it out but I don’t think I can come back from this. GG.

I definitely shouldn’t have made that YOLO play, turned out not being worth it. Or I should have gotten a heroes hall or something to use a hero as a gold dump instead of units to help recover cards.

I agree. It’s generally worth it to kill enemy heroes for the free levels, but when you have to spend 4 gold, 3 cards, and skip a worker, it’s not really free. GG.

Yeah, I really wasnt sure if it would be worth it, had to play it out. I also didnt have that many other options, it was quite feasible you could have turned around and killed my hero the next turn if I did something passive.