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Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace


#81

P1T5


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Earthquake
Reputable Newsman
Bluecoat Musketeer
Earthquake
Jefferson DeGrey, Ghostly Diplomat
Traffic Director


WORKERS
Jail
Lawful Search
Arrest
Bird's Nest
Bluecoat Musketeer


NextHand

Spectral Aven (2/2)
Jefferson DeGrey, Ghostly Diplomat
Manufactured Truth
Bird's Nest
Building Inspector (1/1)


Discard

Reputable Newsman
Earthquake
Earthquake
Whitestar Grappler
Whitestar Grappler


Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
birds ping your tech 2 to 3
jefferson degrey, destroy all tokens - ($4)
quince and porky break your tech 2, your base to 18
traffic director - ($3)
rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:Jefferson DeGrey, Ghostly Diplomat (4/3)
  • :pschip: Technician: Rook, lvl 1, (2/4)
  • :target: Lookout:

In Play:

  • Quince, lvl 1, (1/3)
  • Porkhand Magistrate (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

teching that double grappler since it's my only strong response to macciatus. depending if he has bootcamp next hand, i may tech up as a back up.


#82

Game 5, Player 2, Turn 5

P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu

Starting Hand

Spark
Tenderfoot
Macciatus, the Whisperer
Bloom
Helpful Turtle
Brick Thief (rs techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards in (except for turn 1)
  • rs draw 1 techn
All Teched Cards

Spectral Tiger, Eyes of the Chancellor
Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp


Main:

  • Timely Messenger kills TD
  • Oni kills Rook, you get a card
  • Tenderfoot (8)
  • Helpful Turtle (6)
  • Brick Thief, my tech 1 to full, your tech 2 to 4 (4)
  • Worker (3)
Workers

Spark, Older Brother, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • Onimaru (5/4 lvl 8 anti-air)
  • Timely Messenger (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 9

End of Turn Hand

Wither
Spectral Tiger
Free Speech
Boot Camp

End of Turn Discard
My Thoughts

Did not expect a tech2 kill. I’ll stack the deck with Eyes and another Tiger, so that chances are I draw into them

Good, Brick Thief is perfect here. One extra blocker that doesn’t have to be named Oni. He’d need Arrest + Pig + Mythmaking and me putting Brick Thief non-SQL to get DeGrey on my buildings, so I’ll just SQL the Thief. Tech 3 next turn probably

Would’ve been nice to draw the Eyes, but at least I got a tiger



#83

P1T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Oathkeeper of Kor Mountain


STARTING HAND
Spectral Aven (2/2)
Jefferson DeGrey, Ghostly Diplomat
Building Inspector (1/1)
Manufactured Truth
Bird's Nest
Traffic Director


WORKERS
Jail
Lawful Search
Arrest
Bird's Nest
Bluecoat Musketeer
Jefferson DeGrey, Ghostly Diplomat


NextHand

Whitestar Grappler
Earthquake
Reputable Newsman
Whitestar Grappler
Earthquake
manufactured truth


Discard

Spectral Aven (2/2)
Manufactured Truth
Bird's Nest
Liberty Gryphon
Oathkeeper of Kor Mountain


Tech 2 card(s)
Get Paid + float - ($10)
techdraw (reshuffle, draw 1)
Worker - ($9)
tech 3 - ($4)
tech lab truth - ($3)
traffic director - ($2)
building inspector - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jefferson DeGrey (4/3+A)
  • :psfist: Elite: Quince, lvl 1, (2/3)
  • :ps_: Scavenger: Traffic Director (1/1)
  • :pschip: Technician: Porkhand Magistrate (2/3)
  • :target: Lookout: Building Inspector (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

hmm, not looking good.


#84

Game 5, Player 2, Turn 6

P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu

Starting Hand

Wither
Spectral Tiger
Free Speech
Boot Camp
Eyes of the Chancellor (bc)

Events of Turn:


Upkeep:

  • Get Gold (9+3float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Liberty Gryphon x2
Spectral Tiger, Eyes of the Chancellor
Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp


Main:

  • Boot Camp DeGrey, draw 1 (11)
  • Eyes of the Chancellor, let’s see what you’re working with (8)
  • Quince (6)
  • Timely Messenger trades with Porky, you rs Draw 1 and I will need to know what that is going to be before I proceed
  • Helpful Turtle kills Lookout
  • Tenderfoot kills scav, you get 1g
  • Wither Quince (4)
  • Brick Thief trades with your Quince, my Quince midbands, damages your base to 19 and heals mine
  • Oni breaks your tech 2, your base to 17
  • Spectral Tiger (1)
  • Eyes conceal now Invisible Tiger
  • Worker (0)
Workers

Free Speech, Spark, Older Brother, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (5/5+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Helpful Turtle (1/1)
  • Quince (1/4 lvl 3)
  • Mirror (0/1)
  • Spectral Tiger (5/5 invisible)
  • Eyes of the Chancellor

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Reteller Of Truths
Elite Training

End of Turn Discard
My Thoughts

Okay this is excellent, I’m going to nearly force a tower which basically eliminates the threat of Gryphons, which buys me lots of time. His best move next turn is probably Max Rook + Tower, with DeGrey in front to keep Rook safe. Annoying but manageable.



#85

manufactured truth


#86

thank you :slight_smile: good break for me then. full turn now above, back to you @codexnewb


#87

"P1T7


Tech StartingHand Workers

TECH
Liberty Gryphon
Oathkeeper of Kor Mountain


STARTING HAND
Whitestar Grappler
Earthquake
Reputable Newsman
Earthquake
Whitestar Grappler
Manufactured Truth


WORKERS
Jail
Lawful Search
Arrest
Bird’s Nest
Bluecoat Musketeer
Jefferson DeGrey, Ghostly Diplomat


NextHand

Porkhand Magistrate
Liberty Gryphon
Bird’s Nest
Oathkeeper of Kor Mountain
Spectral Aven (2/2)


Discard

Building Inspector (1/1)
Traffic Director (1/1)
Whitestar Grappler
Earthquake
Whitestar Grappler
Manufactured Truth
Earthquake
Liberty Gryphon
Oathkeeper of Kor Mountain
reputable newsman


Tech 2 card(s)
Get Paid + float - ($11)
scav gold ($12)
rebuild tech 2, base to 17
break tech lab, base to 15, build tower ($9)
max rook - ($0)

Float ($0)
Discard 6, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jefferson DeGrey (5/4+A)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 8, (4/6)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

uh oh…

"


#88

woops, forgot about the scav gold. that changes a lot. let me redo.


#89

okay, updated. thanks. not looking great either way.


#90

Idk it’s going to come down to draws from what I see…

Game 5, Player 2, Turn 7

P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu

Starting Hand

Reteller Of Truths
Elite Training

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
All Teched Cards

Liberty Gryphon x2
Spectral Tiger, Eyes of the Chancellor
Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp


Main:

  • Tech 3 (5)
  • Mirror becomes Tiger, trades with DeGrey (3)
  • Make a new Mirror (1)
Workers

Free Speech, Spark, Older Brother, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (5/6+1armor lvl 8)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Quince (1/4 lvl 3)
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)
  • Helpful Turtle (1/2)
  • Mirror (0/1)
  • Spectral Tiger (5/5 invisible)
  • Eyes of the Chancellor

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Spectral Tiger
Brick Thief
Bloom
Reteller Of Truths

End of Turn Discard
My Thoughts

Well looks like it’s gonna be Porky + Oathkeeper for him, which is going to be challenging… Hopefully I draw well enough to do some work…

No Gryphons, this might get really tight…



#91

you’re more confident than i am…

"P1T8


StartingHand Workers

STARTING HAND
Oathkeeper of Kor Mountain
Bird’s Nest
Liberty Gryphon
Porkhand Magistrate
Spectral Aven (2/2)


WORKERS
Jail
Lawful Search
Arrest
Bird’s Nest
Bluecoat Musketeer
Jefferson DeGrey, Ghostly Diplomat
Spectral Aven (2/2)


NextHand

Building inspector
whitestar grappler
liberty gryphon
earthquake


Discard

Tech 0 card(s)
Get Paid - ($10)
worker - ($9)
birds nest - ($7)
oathkeeper, i wont play cards from hand - ($0)

Float ($0)
discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1+A)
  • :psfist: Elite: Oathkeeper of Kor Mountain (8/8)
  • :ps_: Scavenger:
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout:

In Play:

  • Birds Nest
  • Rook, lvl 8, (4/6)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

uh oh…

"


#92

Damn, if you had any way of getting rid of the Oathkeeper, Birds + Earthquake would easily have me dead to rites

Game 5, Player 2, Turn 8

P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu

Starting Hand

Spectral Tiger
Brick Thief
Bloom
Reteller Of Truths

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • no techs
All Teched Cards

Liberty Gryphon x2
Spectral Tiger, Eyes of the Chancellor
Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp


Main:

  • Bloom Quince (9)
  • Maxband Quince (7)
  • Reteller of Truths (5)
  • Troq (3)
Workers

Free Speech, Spark, Older Brother, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 TRUTH
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (5/6+1armor lvl 8)
  • :psfist: Elite: Troq (2+1/3 lvl 1)
  • :pspig: Scavenger: Mirror (0/1)
  • :exhaust: Technician: Quince (2/6 lvl 5)
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)
  • Helpful Turtle (1/2)
  • Reteller of Truths (3/3 invisible)
  • Spectral Tiger (5/5)
  • Eyes of the Chancellor

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 10

End of Turn Hand

Liberty Gryphon
Boot Camp
Timely Messenger
Liberty Gryphon

End of Turn Discard
My Thoughts

Birds + Oathkeeper, interesting… At least the Oathkeeper prevents Earthquake, and I don’t think he has any way of removing him now



#93

yeah, ipro’s and con’s choosing one of those oaths.

ll just gg it there. you can pivot based on whatever i do bc chancellor. gg man. i think im due for a break after 4 losses, but thanks for all the games!


#94

GG WP! I am glad for the Eyes tech, by forcing the tower it saved the game for me (otherwise I was definitely losing the race to Gryphons)

Really liked your Porky + blockers dump early, looked bleak for Oni. Lucky for me that I drew the tools to shut Rook down, a little greedy on your part to tech Earthquakes in that situation though.

Thanks for the games, take care!


#95

yeah, i think i made the mistake of earthquakes, should have brought in double grapplers instead.


#96

okay, id be down to pick up tomorrow after a day off. i randomed [ninjitsu]/balance/demon.

turn 1 to you.


#97

[Discipline]/Future/Growth for me, turn 1 tomorrow!


#98

GL HF!

Game 6, Player 1, Turn 1

P1 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz

Starting Hand

Savior Monk
Safe Attacking
Snapback
Fox Primus
Fox Viper

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Grave (2)
  • Safe Attacking (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Aged Sensei
Smoker
Grappling Hook
Sensei's Advice
Morningstar Flagbearer

End of Turn Discard
My Thoughts

Hmm don’t love this matchup for me… based on what I’m starting with here, probably will go for Rambasa and Glaxx? tough call



#99

P2T1


StartingHand Workers

STARTING HAND
Snapback
Grappling Hook
Sensei's Advice
Smoker
Aged Sensei


WORKERS
Sensei's Advice


NextHand

Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Savior Monk


Discard

Smoker
Grappling Hook
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
vandy - ($2)
agend sensei - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

grave will be tough. maybe shadowblade can help?

probably teching tiny b's.


#100

Game 6, Player 1, Turn 2

P1 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz

Starting Hand

Aged Sensei
Smoker
Grappling Hook
Sensei's Advice
Morningstar Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Rambasa Twin, Sparring Partner


Main:

  • Grave kills your Sensei, takes 1, you get 1g
  • Smoker (4)
  • Aged Sensei (3)
  • Worker (2)
  • Tech1 (0)
Workers

Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Grave (2/2 lvl 1)
  • Smoker (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Sparring Partner
Snapback
Rambasa Twin
Savior Monk

End of Turn Discard
My Thoughts

/shrug Hoping I can get both cards, I expect he’ll come after Sensei w/ Vandy but unsure.