P1T5
Tech StartingHand Workers
TECH
Whitestar Grappler
Whitestar Grappler
STARTING HAND
Earthquake
Reputable Newsman
Bluecoat Musketeer
Earthquake
Jefferson DeGrey, Ghostly Diplomat
Traffic Director
WORKERS
Jail
Lawful Search
Arrest
Bird's Nest
Bluecoat Musketeer
NextHand
Spectral Aven (2/2)
Jefferson DeGrey, Ghostly Diplomat
Manufactured Truth
Bird's Nest
Building Inspector (1/1)
Discard
Reputable Newsman
Earthquake
Earthquake
Whitestar Grappler
Whitestar Grappler
Tech 2 card(s)
Get Paid - ($8)
tech draw
Worker - ($7)
birds ping your tech 2 to 3
jefferson degrey, destroy all tokens - ($4)
quince and porky break your tech 2, your base to 18
traffic director - ($3)
rook - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1+A)
-
Elite:
-
Scavenger:Jefferson DeGrey, Ghostly Diplomat (4/3)
-
Technician: Rook, lvl 1, (2/4)
-
Lookout:
In Play:
- Quince, lvl 1, (1/3)
- Porkhand Magistrate (2/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
teching that double grappler since it's my only strong response to macciatus. depending if he has bootcamp next hand, i may tech up as a back up.
Game 5, Player 2, Turn 5
P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu
Starting Hand
Spark
Tenderfoot
Macciatus, the Whisperer
Bloom
Helpful Turtle
Brick Thief (rs techn)
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards in (except for turn 1)
- rs draw 1 techn
All Teched Cards
Spectral Tiger, Eyes of the Chancellor
Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp
Main:
- Timely Messenger kills TD
- Oni kills Rook, you get a card
- Tenderfoot (8)
- Helpful Turtle (6)
- Brick Thief, my tech 1 to full, your tech 2 to 4 (4)
- Worker (3)
Workers
Spark, Older Brother, Fruit Ninja, Granfalloon Flagbearer
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 17
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
In Patrol:
-
Squad Leader: Brick Thief (2/1+1armor)
-
Elite:
-
Scavenger: Tenderfoot (1/2)
-
Technician: Helpful Turtle (1/2)
-
Lookout:
In Play:
- Onimaru (5/4 lvl 8 anti-air)
- Timely Messenger (3/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Wither
Spectral Tiger
Free Speech
Boot Camp
End of Turn Discard
My Thoughts
Did not expect a tech2 kill. Iāll stack the deck with Eyes and another Tiger, so that chances are I draw into them
ā¦
Good, Brick Thief is perfect here. One extra blocker that doesnāt have to be named Oni. Heād need Arrest + Pig + Mythmaking and me putting Brick Thief non-SQL to get DeGrey on my buildings, so Iāll just SQL the Thief. Tech 3 next turn probably
ā¦
Wouldāve been nice to draw the Eyes, but at least I got a tiger
P1T6
Tech StartingHand Workers
TECH
Liberty Gryphon
Oathkeeper of Kor Mountain
STARTING HAND
Spectral Aven (2/2)
Jefferson DeGrey, Ghostly Diplomat
Building Inspector (1/1)
Manufactured Truth
Bird's Nest
Traffic Director
WORKERS
Jail
Lawful Search
Arrest
Bird's Nest
Bluecoat Musketeer
Jefferson DeGrey, Ghostly Diplomat
NextHand
Whitestar Grappler
Earthquake
Reputable Newsman
Whitestar Grappler
Earthquake
manufactured truth
Discard
Spectral Aven (2/2)
Manufactured Truth
Bird's Nest
Liberty Gryphon
Oathkeeper of Kor Mountain
Tech 2 card(s)
Get Paid + float - ($10)
techdraw (reshuffle, draw 1)
Worker - ($9)
tech 3 - ($4)
tech lab truth - ($3)
traffic director - ($2)
building inspector - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jefferson DeGrey (4/3+A)
-
Elite: Quince, lvl 1, (2/3)
-
Scavenger: Traffic Director (1/1)
-
Technician: Porkhand Magistrate (2/3)
-
Lookout: Building Inspector (1/1)
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tech III HP: 5
-
Tech Lab HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm, not looking good.
Game 5, Player 2, Turn 6
P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu
Starting Hand
Wither
Spectral Tiger
Free Speech
Boot Camp
Eyes of the Chancellor (bc)
Events of Turn:
Upkeep:
- Get Gold (9+3float)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Liberty Gryphon x2
Spectral Tiger, Eyes of the Chancellor
Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp
Main:
- Boot Camp DeGrey, draw 1 (11)
- Eyes of the Chancellor, letās see what youāre working with (8)
- Quince (6)
- Timely Messenger trades with Porky, you rs Draw 1 and I will need to know what that is going to be before I proceed
- Helpful Turtle kills Lookout
- Tenderfoot kills scav, you get 1g
- Wither Quince (4)
- Brick Thief trades with your Quince, my Quince midbands, damages your base to 19 and heals mine
- Oni breaks your tech 2, your base to 17
- Spectral Tiger (1)
- Eyes conceal now Invisible Tiger
- Worker (0)
Workers
Free Speech, Spark, Older Brother, Fruit Ninja, Granfalloon Flagbearer
-
-
Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
In Patrol:
-
Squad Leader: Onimaru (5/5+1armor lvl 8)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Tenderfoot (1/1)
- Helpful Turtle (1/1)
- Quince (1/4 lvl 3)
- Mirror (0/1)
- Spectral Tiger (5/5 invisible)
- Eyes of the Chancellor
Economy Info:
Cards:
Gold:
End of Turn Hand
Reteller Of Truths
Elite Training
End of Turn Discard
My Thoughts
Okay this is excellent, Iām going to nearly force a tower which basically eliminates the threat of Gryphons, which buys me lots of time. His best move next turn is probably Max Rook + Tower, with DeGrey in front to keep Rook safe. Annoying but manageable.
thank you good break for me then. full turn now above, back to you @codexnewb
"P1T7
Tech StartingHand Workers
TECH
Liberty Gryphon
Oathkeeper of Kor Mountain
STARTING HAND
Whitestar Grappler
Earthquake
Reputable Newsman
Earthquake
Whitestar Grappler
Manufactured Truth
WORKERS
Jail
Lawful Search
Arrest
Birdās Nest
Bluecoat Musketeer
Jefferson DeGrey, Ghostly Diplomat
NextHand
Porkhand Magistrate
Liberty Gryphon
Birdās Nest
Oathkeeper of Kor Mountain
Spectral Aven (2/2)
Discard
Building Inspector (1/1)
Traffic Director (1/1)
Whitestar Grappler
Earthquake
Whitestar Grappler
Manufactured Truth
Earthquake
Liberty Gryphon
Oathkeeper of Kor Mountain
reputable newsman
Tech 2 card(s)
Get Paid + float - ($11)
scav gold ($12)
rebuild tech 2, base to 17
break tech lab, base to 15, build tower ($9)
max rook - ($0)
Float ($0)
Discard 6, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jefferson DeGrey (5/4+A)+
-
Elite:
-
Scavenger:
-
Technician: Rook, lvl 8, (4/6)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 4 (Strength)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
uh ohā¦
"
woops, forgot about the scav gold. that changes a lot. let me redo.
1 Like
okay, updated. thanks. not looking great either way.
Idk itās going to come down to draws from what I seeā¦
Game 5, Player 2, Turn 7
P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu
Starting Hand
Reteller Of Truths
Elite Training
Events of Turn:
Upkeep:
All Teched Cards
Liberty Gryphon x2
Spectral Tiger, Eyes of the Chancellor
Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp
Main:
- Tech 3 (5)
-
Mirror becomes Tiger, trades with DeGrey (3)
- Make a new Mirror (1)
Workers
Free Speech, Spark, Older Brother, Fruit Ninja, Granfalloon Flagbearer
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
- Tech3 HP: 5
In Patrol:
-
Squad Leader: Onimaru (5/6+1armor lvl 8)
-
Elite:
-
Scavenger:
-
Technician: Quince (1/4 lvl 3)
-
Lookout:
In Play:
- Tenderfoot (1/2)
- Helpful Turtle (1/2)
- Mirror (0/1)
- Spectral Tiger (5/5 invisible)
- Eyes of the Chancellor
Economy Info:
Cards:
Gold:
End of Turn Hand
Spectral Tiger
Brick Thief
Bloom
Reteller Of Truths
End of Turn Discard
My Thoughts
Well looks like itās gonna be Porky + Oathkeeper for him, which is going to be challengingā¦ Hopefully I draw well enough to do some workā¦
ā¦
No Gryphons, this might get really tightā¦
youāre more confident than i amā¦
"P1T8
StartingHand Workers
STARTING HAND
Oathkeeper of Kor Mountain
Birdās Nest
Liberty Gryphon
Porkhand Magistrate
Spectral Aven (2/2)
WORKERS
Jail
Lawful Search
Arrest
Birdās Nest
Bluecoat Musketeer
Jefferson DeGrey, Ghostly Diplomat
Spectral Aven (2/2)
NextHand
Building inspector
whitestar grappler
liberty gryphon
earthquake
Discard
Tech 0 card(s)
Get Paid - ($10)
worker - ($9)
birds nest - ($7)
oathkeeper, i wont play cards from hand - ($0)
Float ($0)
discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Bird (1/1+A)
-
Elite: Oathkeeper of Kor Mountain (8/8)
-
Scavenger:
-
Technician: Bird (1/1)
-
Lookout:
In Play:
- Birds Nest
- Rook, lvl 8, (4/6)
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 4 (Strength)
-
Tech III HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
uh ohā¦
"
Damn, if you had any way of getting rid of the Oathkeeper, Birds + Earthquake would easily have me dead to rites
Game 5, Player 2, Turn 8
P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu
Starting Hand
Spectral Tiger
Brick Thief
Bloom
Reteller Of Truths
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- no techs
All Teched Cards
Liberty Gryphon x2
Spectral Tiger, Eyes of the Chancellor
Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp
Main:
- Bloom Quince (9)
- Maxband Quince (7)
- Reteller of Truths (5)
- Troq (3)
Workers
Free Speech, Spark, Older Brother, Fruit Ninja, Granfalloon Flagbearer
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 TRUTH
- Tech3 HP: 5
In Patrol:
-
Squad Leader: Onimaru (5/6+1armor lvl 8)
-
Elite: Troq (2+1/3 lvl 1)
-
Scavenger: Mirror (0/1)
-
Technician: Quince (2/6 lvl 5)
-
Lookout:
In Play:
- Tenderfoot (1/2)
- Helpful Turtle (1/2)
- Reteller of Truths (3/3 invisible)
- Spectral Tiger (5/5)
- Eyes of the Chancellor
Economy Info:
Cards:
Gold:
End of Turn Hand
Liberty Gryphon
Boot Camp
Timely Messenger
Liberty Gryphon
End of Turn Discard
My Thoughts
Birds + Oathkeeper, interestingā¦ At least the Oathkeeper prevents Earthquake, and I donāt think he has any way of removing him now
yeah, iproās and conās choosing one of those oaths.
ll just gg it there. you can pivot based on whatever i do bc chancellor. gg man. i think im due for a break after 4 losses, but thanks for all the games!
1 Like
GG WP! I am glad for the Eyes tech, by forcing the tower it saved the game for me (otherwise I was definitely losing the race to Gryphons)
Really liked your Porky + blockers dump early, looked bleak for Oni. Lucky for me that I drew the tools to shut Rook down, a little greedy on your part to tech Earthquakes in that situation though.
Thanks for the games, take care!
yeah, i think i made the mistake of earthquakes, should have brought in double grapplers instead.
okay, id be down to pick up tomorrow after a day off. i randomed [ninjitsu]/balance/demon.
turn 1 to you.
[Discipline]/Future/Growth for me, turn 1 tomorrow!
GL HF!
Game 6, Player 1, Turn 1
P1 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz
Starting Hand
Savior Monk
Safe Attacking
Snapback
Fox Primus
Fox Viper
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Grave (2)
- Safe Attacking (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Grave (2/3+1armor lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Aged Sensei
Smoker
Grappling Hook
Sensei's Advice
Morningstar Flagbearer
End of Turn Discard
My Thoughts
Hmm donāt love this matchup for meā¦ based on what Iām starting with here, probably will go for Rambasa and Glaxx? tough call
P2T1
StartingHand Workers
STARTING HAND
Snapback
Grappling Hook
Sensei's Advice
Smoker
Aged Sensei
WORKERS
Sensei's Advice
NextHand
Morningstar Flagbearer
Fox Primus
Safe Attacking
Fox Viper
Savior Monk
Discard
Smoker
Grappling Hook
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
vandy - ($2)
agend sensei - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Aged Sensei (1/1)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
grave will be tough. maybe shadowblade can help?
probably teching tiny b's.
Game 6, Player 1, Turn 2
P1 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz
Starting Hand
Aged Sensei
Smoker
Grappling Hook
Sensei's Advice
Morningstar Flagbearer
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Rambasa Twin, Sparring Partner
Main:
- Grave kills your Sensei, takes 1, you get 1g
- Smoker (4)
- Aged Sensei (3)
- Worker (2)
- Tech1 (0)
Workers
Morningstar Flagbearer, Fox Viper
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Aged Sensei (1/1)
-
Lookout:
In Play:
- Grave (2/2 lvl 1)
- Smoker (1/1)
- Safe Attacking
Economy Info:
Cards:
Gold:
End of Turn Hand
Sparring Partner
Snapback
Rambasa Twin
Savior Monk
End of Turn Discard
My Thoughts
/shrug Hoping I can get both cards, I expect heāll come after Sensei w/ Vandy but unsure.