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Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace


#61

Game 4, Player 1, Turn 3

P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu

Starting Hand

Boot Camp
Granfalloon Flagbearer
Older Brother
Boot Camp
Wither

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Overeager Cadet x2
Boot Camp x2


Main:

  • Oni kills sql
  • Boot Camp Aven it dies, draw 1 (5)
  • Older Brother (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Fruit Ninja, Spark

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (4/2 lvl 5 +1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Timely Messenger
Bloom
Helpful Turtle
Tenderfoot
Boot Camp

End of Turn Discard
My Thoughts

Nice draw for him getting the BI and being able to defend it like that. Oh well, I’ll skip the other Boot Camp then…



#62

"P2T3


Tech StartingHand Workers

TECH
Shuriken Hail
Glorious Ninja


STARTING HAND
Inverse Power Ninja
Arrest
Inverse Power Ninja
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
arrest


NextHand

Reputable Newsman
Bluecoat Musketeer
Lawful Search
inverse power ninja


Tech 2 card(s)
Get Paid + float - ($8)
tech draw
Worker - ($7)
IPN - ($4)
tech 2 ninjitsu - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

going ninjitsu as it seems the best way to deal with hero’s. hoping shurkien might snipe off a readiness Oniin tech or something. lol.

"


#63

woops, paid for the worker but forgot to move it over. let me adjust.okay, all fixed.

worker
discard 2
draw 3
reshuffle
draw 1
5 cards in draw pile now


#64

Game 4, Player 1, Turn 4

P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu

Starting Hand

Timely Messenger
Bloom
Helpful Turtle
Tenderfoot
Boot Camp

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Flagstone Garrison x2
Overeager Cadet x2
Boot Camp x2


Main:

  • Boot Camp ODB, draw 1 (6)
  • Maxband Onimaru (3)
  • Helpful Turtle (1)
  • Worker (0)
Workers

Bloom, Brick Thief, Fruit Ninja, Spark

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (5/6 lvl 8 +1/1)
  • Helpful Turtle (1/2)
  • Older Brother (3/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Overeager Cadet
Boot Camp
Wither
Overeager Cadet
Tenderfoot

End of Turn Discard
My Thoughts

Troq might actually prove useful after all, Intimidate is great against IPN or GN. Peace plan for now though



#65

"P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Shuriken Hail


STARTING HAND
Lawful Search
Reputable Newsman
Bluecoat Musketeer
Traffic Director
Glorious Ninja


WORKERS
Jail
Porkhand Magistrate
Arrest
Bluecoat Musketeer


NextHand

Spectral Aven (2/2)
Traffic Director
Manufactured Truth


Discard

Lawful Search
Glorious Ninja
Shuriken Hail


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
inverse power ninja - ($4)
reputable newsman, no 1 cost spells - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Inverse Power Ninja (3/3)
  • :pschip: Technician:
  • :target: Lookout: Inverse Power Ninja (3/3)

In Play:

  • Reputable Newsman (0/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

hmmm, just wall up i guess. hopefully he does the same next turn and i get that shurikin hall.

"


#66

Game 4, Player 1, Turn 5

P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu

Starting Hand

Overeager Cadet
Boot Camp
Wither
Overeager Cadet
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Spectral Hound x2
Flagstone Garrison x2
Overeager Cadet x2
Boot Camp x2


Main:

  • ODB kill SQL
  • Oni kills lookout
  • Overeager Cadet
  • Overeager Cadet
  • Worker (7)
  • Tower (4)
  • Tech 2 Peace (0)
Workers

Wither, Bloom, Brick Thief, Fruit Ninja, Spark

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Onimaru (5/2 lvl 8 +1/1)
  • Helpful Turtle (1/2)
  • Older Brother (3/2)
  • Soldier (1/1)
  • Soldier (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Boot Camp
Timely Messenger
Flagstone Garrison
Flagstone Garrison

End of Turn Discard
My Thoughts

Continuing forward, tower seems a decent investment against what could be FDSchool. I can tech Art of War and an Intimidate next round if need be, we’ll see what’s called for. Better kill one of those IPNs I think though, don’t want the tech 2 going down next turn as I draw both garrisons.



#67

"P2T5


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Manufactured Truth
Spectral Aven (2/2)
Traffic Director


WORKERS
Jail
Porkhand Magistrate
Arrest
Bluecoat Musketeer
Spectral Aven (2/2)


NextHand

Manufactured Truth
Shuriken Hail
Lawful Search
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
maxband rook - ($1)
IPN hits sql, takes 3

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rook, lvl 8, (4/6)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3)
  • Inverse Power Ninja (4/1) [3 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

not looking good.

"


#68

Game 4, Player 1, Turn 6

P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu

Starting Hand

Boot Camp
Timely Messenger
Flagstone Garrison
Flagstone Garrison
Granfalloon Flagbearer + Overeager Cadet (rs TM)
Boot Camp + Spectral Hound (OC)
Spectral Flagbearer + Free Speech (Hound)
Spectral Hound + Overeager Cadet ( Flagbr)
Tenderfoot (OC2)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Spectral Flagbearer, Free Speech
Spectral Hound x2
Flagstone Garrison x2
Overeager Cadet x2
Boot Camp x2


Main:

  • OC smacks Rook
  • Flagstone Garrison (6)
  • Flagstone Garrison (3)
  • Timely Messenger, draw 1 rs draw 1 (2)
  • Overeager Cadet, draw 2
  • Spectral Hound, draw 2 (1)
  • Spectral Flagbearer, draw 2 (0)
  • Overeager Cadet, draw 1 deck empty
  • Older Brother and TM take Rooks first life
  • Onimaru trades to take Rook’s second life, you get a gold
  • Two Soldiers trade with IPN
  • Last soldier and Helpful Turtle tip your tech 2 to 3hp
Workers

Wither, Bloom, Brick Thief, Fruit Ninja, Spark

  • :pspurpleshield: Patrol as below
  • Discard 6 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (2/2)
  • :exhaust: Technician: Spectral Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/2)
  • Spectral Hound (3/3)
  • Soldier (1/1)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Boot Camp
Older Brother
Tenderfoot
Granfalloon Flagbearer
Timely Messenger

End of Turn Discard
My Thoughts

Grabbing a Free Speech (I’ll want it in hand to start next turn) and a Flagbearer (best chances for me to cycle the deck through). Gotta trade the other OC before I rs

Nice! Drew OC to start, and chain went the whole deck through. Very solid.
Safest thing to do here IMO is just scorch the earth and trade off Onimaru, as Thunderclap and Earthquake both pose real threats. I’ll kill IPN for good measure, too. Ensures basically nothing can stand in the way of me rolling my Peace engine up to full speed.



#69

"P2T6


StartingHand Workers

STARTING HAND
Glorious Ninja
Shuriken Hail
Lawful Search
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Arrest
Bluecoat Musketeer
Spectral Aven (2/2)
Manufactured Truth


NextHand

Building Inspector
Traffic Director
Shuriken Hail
Inverse Power Ninja


Discard

Inverse Power Ninja (4/1) [3 dmg]
Lawful Search
Shuriken Hail


Tech 0 card(s)
Get Paid + float - ($11)
scav gold - ($12)
max quince - ($6)
glorious ninja, mirror becomes copy - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Glorious Ninja (4/3+A)
  • :psfist: Elite: Glorious Ninja (5/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Reputable Newsman (0/3)
  • Quince, lvl 5, (1/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

hmmm, well, can swift strike beat peace engine? probably not. let’s see what i can do here.

"


#70

Game 4, Player 1, Turn 7

P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu

Starting Hand

Boot Camp
Older Brother
Tenderfoot
Granfalloon Flagbearer
Timely Messenger
Free Speech + Spectral Hound (tendy)
Boot Camp + Hallucination ™
Hallucination (Hound)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Hallucination x2
Spectral Flagbearer, Free Speech
Spectral Hound x2
Flagstone Garrison x2
Overeager Cadet x2
Boot Camp x2


Main:

  • Tenderfoot, draw 2 (8)
  • Timely Messenger, draw 1 rs Draw 1 (7)
  • Spectral Hound, Draw 1 (6)
  • Quince (4)
  • Hallucination, targets mirror GN (who pops) and actual GN (now an illusion) (2)
  • Hallucination, targets “actual” GN (who pops) and Newsie (0)
  • TM and Cadets kill your Quince, mine midbands
  • Hound kills Newsie
  • Soldier and Flagbearer break your tech 2, your base to 18
  • Turtle hits your tech1 to 4hp
Workers

Wither, Bloom, Brick Thief, Fruit Ninja, Spark

  • :pspurpleshield: Patrol as below
  • Discard 5 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:

  • Helpful Turtle (1/2)
  • Spectral Hound (3/3)
  • Spectral Flagbearer (2/2)
  • Overeager Cadet (2/1)
  • Overeager Cadet (2/1)
  • Soldier (1/1)
  • Quince (1/4 lvl 3)
  • Mirror (0/1)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hallucination
Timely Messenger
Granfalloon Flagbearer
Boot Camp
Older Brother

End of Turn Discard
My Thoughts

Hallucination x2 can clear him out and I can afford it if I skip worker (not a huge deal), let’s do that and lock this up



#71

lol. ill gg it there. illusion ninja’s were cheeky of me and i paid for it.


#72

GGWP, that was a fun one. The Newsie block on 1 ruined my plan to use Intimidate and Troq, but oh well XD want to go again?


#73

yeah. intention was to stop the poping of bootcamp, but ill take intimidate as well.

"P1T1


StartingHand Workers

STARTING HAND
Arrest
Traffic Director
Jail
Spectral Aven
Reputable Newsman


WORKERS
Jail


NextHand

Porkhand Magistrate
Lawful Search
Building Inspector
Bluecoat Musketeer
Manufactured Truth


Discard

Reputable Newsman
Spectral Aven (2/2)
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
traffic director - ($2)
rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rook, lvl 1, (2/4)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

lets try again

"


#74

GL HF!

Game 5, Player 2, Turn 1

P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu

Starting Hand

Older Brother
Brick Thief
Granfalloon Flagbearer
Wither
Bloom

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Oni (3)
  • Bloom Oni (1)
  • Worker (0)
Workers

Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (3/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Tenderfoot
Fruit Ninja
Helpful Turtle
Spark
Timely Messenger

End of Turn Discard

Brick Thief
Wither
Older Brother

My Thoughts

Similar starts to last game. I didn’t really end up needing Flagbearer and I can get a spare from truth, might as well worker that



#75

P1T2


Tech StartingHand Workers

TECH
Bird's Nest
Bird's Nest


STARTING HAND
Porkhand Magistrate
Manufactured Truth
Lawful Search
Building Inspector
Bluecoat Musketeer


WORKERS
Jail
Lawful Search


NextHand

Reputable Newsman
Bird's Nest
Bluecoat Musketeer
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
porkhand magistrate - ($1)
building inspector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Rook, lvl 1, (2/4)

In Play:

  • Building Inspector (1/1)
  • Porkhand Magistrate (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm, teching double birds to make sure i get it. PHM to help with Oni for now. we'll see if can get through Oni with rook alive. would probably go for max rook at that point.


#76

Hmm interesting idea, so shall we play chicken with our big heroes?

Game 5, Player 2, Turn 2

P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu

Starting Hand

Tenderfoot
Fruit Ninja
Helpful Turtle
Spark
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Elite Training, Boot Camp


Main:

  • Oni kills sql
  • Tenderfoot (5)
  • Midband Oni (1)
  • Worker (0)
Workers

Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Tenderfoot (1/2)

In Play:

  • Onimaru (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Helpful Turtle
Elite Training
Spark
Boot Camp
Timely Messenger

End of Turn Discard
My Thoughts

Birds are probably the most likely thing, maybe Thunderclap second and stacking w/ tech 1s third? I’ll clear the TD, midband Oni, and lay tenderfoot in front. I think that guarantees Oni safety to anything but suiciding rook, which is fine tbh. He may disable Oni with Piggy, that’s okay too I spose.



#77

P1T3


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Reputable Newsman
Arrest
Bird's Nest
Bluecoat Musketeer


WORKERS
Jail
Lawful Search
Arrest


NextHand

Spectral Aven (2/2)
Traffic Director
Manufactured Truth
Bird's Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
bird's nest - ($1)
tap porky, disable Oni, you draw - ($0)
Rook kills tenderfoot

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician: Bird (1/1)
  • :target: Lookout: Bird (1/1)

In Play:

  • Bird's Nest
  • Rook, lvl 1, (2/3)
  • Porkhand Magistrate (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, teching double earthquake since it's looking like that's the direction he'll give me. worst case, i can max rook next turn and wall up.

putting inspector in scav so i dont have to skip worker. OR, i can skip worker, max rook, and disable Oni.


#78

Game 5, Player 2, Turn 3

P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu

Starting Hand

Helpful Turtle
Elite Training
Spark
Boot Camp
Timely Messenger
Bloom (Porky draw)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp


Main:

  • Spark BI, you get a gold (6)
  • Timely Messenger (5)
  • Bloom Timely Messenger (3)
  • Elite Training to Timely Messenger and Oni (1)
  • TM kills Rook, takes 1+a damage, Oni to level 7
  • Tech 1 (0)
Workers

Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (5/5+a lvl 7 anti-air)
  • Timely Messenger (3/1 anti-air)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Brick Thief
Older Brother
Wither
Boot Camp

End of Turn Discard
My Thoughts

I could be just insanely trolly, spark the BI, and then Bloom + Elite a TM for a Rook kill. That would be next-level wtf-ery. But perhaps it would be wiser to instead play a bit more defensively? Idk, really it would help a lot to have Rook and BI gone, with Oni poised to rule the roost unless he continues to pin him with Porky (which he can do, but I can just rush tech 3 or something while getting free cards). Yea, let’s tech Spectral Tiger and Macciatus, and plan to tech up + max Oni next turn.



#79

"P1T4


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Spectral Aven (2/2)
Bird’s Nest
Manufactured Truth
Traffic Director


WORKERS
Jail
Lawful Search
Arrest
Bird’s Nest


NextHand

Jefferson DeGrey, Ghostly Diplomat
Earthquake
Reputable Newsman
Bluecoat Musketeer
Earthquake


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
Worker - ($7)
tap porky, disable Oni, you draw - ($6)
Birds ping your tech 1 and base
tech 2 strength - ($2)
quince, mirror - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror, (0/1)
  • :target: Lookout:

In Play:

  • Quince, lvl 1, (1/3)
  • Porkhand Magistrate (2/3)
  • Bird (1/1)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, that didnt work. need jefferson now. game plan still in place though. just hope he whiffs the (probably) cadets.

"


#80

Game 5, Player 2, Turn 4

P2 [Bashing]/Truth/Peace vs P1 [Truth]/Strength/Ninjutsu

Starting Hand

Brick Thief
Older Brother
Wither
Boot Camp
Spectral Tiger (porky, woof)
Elite Training (boot camp)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Reteller of Truths, Free Speech
Spectral Tiger, Macciatus, the Whisperer
Elite Training, Boot Camp


Main:

  • Timely Messenger kills mirror
  • Boot Camp Timely Messenger, draw 1 (6)
  • Maxband Onimaru (5)
  • Worker (4)
  • Tech 2 Truth (0)
Workers

Older Brother, Fruit Ninja, Granfalloon Flagbearer

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 4
  • Tech2 HP: 5 TRUTH

In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Soldier (1/1)
  • :target: Lookout:

In Play:

  • Onimaru (5/6 lvl 8 anti-air)
  • Timely Messenger (3/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Spark
Tenderfoot
Macciatus, the Whisperer
Bloom
Helpful Turtle

End of Turn Discard
My Thoughts

Hmm bummer I drew the Tiger… well, I guess I’ll buff TM and help with the cycling with BC. Teching Reteller and a Free Speech (I do have to be mindful of earthquake down the line)

Elite Training, would have also liked to have that next turn but watchu gonna do I guess… maybe next turn will just be a tower + Quince or something. I expect he’ll continue locking down Oni with Porky. Might be good to grab Eyes of the Chancellor for some stealth to take care of that damn Pig…