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Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace

"P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Fox Viper
Savior Monk
Safe Attacking
Morningstar Flagbearer
Fox Primus


WORKERS
Sensei’s Advice
Fox Primus


NextHand

Morningstar Flagbearer
Aged Sensei (1/1)
Grappling Hook
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
tech 1 - ($5)
savior monk - ($3)
safe attacking - ($2)
vandy kills aged sensei
mid vandy, heals - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Savior Monk (2/2)

In Play:

  • Safe Attacking
  • Vandy, lvl 3, (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, that scav gold helps. i think ill use it to mid vandy and keep her alive. also can potentially tap to get dark pact if i need it.

double tiny b coming. hopefully safe attacking helps, but at least it stays out of the deck.

reversal could lead to vandy kill. put SM in lookout to be safe. just use DP next turn.

"

Game 6, Player 1, Turn 3

P1 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz

Starting Hand

Sparring Partner
Snapback
Rambasa Twin
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Spirit of the Panda x2
Rambasa Twin, Sparring Partner


Main:

  • Grave trades with Savior Monk, Vandy maxbands
  • Smoker pings your base to 19
  • Rambasa Twins (2)
  • Sparring Partner (1)
  • Worker (0)
Workers

Fox Viper, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rambasa Twin Luigi (3+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rambasa Twin Mario (3/2)
  • Sparring Partner (2/2)
  • Smoker (1/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Spirit of the Panda
Sensei's Advice
Grappling Hook
Savior Monk

End of Turn Discard
My Thoughts

Unfortunately twins don’t make much sense against midband Vandy + Monk, as I’d love to be able to stick just one in Elite so she can’t trade against it. So I think the thing that makes the most sense is to just trade Grave into the monk and Max out vandy myself (has the added benefit of no doom), then plan to strike back next turn. SotP would give me real terror on Mario + Safe Attacking, and I have SP to help buff stuff also, so I think I will plan for that next turn. Arg also gives me an AA option so I can safely worker Primus in case of Gargs


"P2T3


Tech StartingHand Workers

TECH
Metamorphosis
Potent Basilisk


STARTING HAND
Grappling Hook
Aged Sensei (1/1)
Tiny Basilisk
Morningstar Flagbearer
Tiny Basilisk
Smoker


WORKERS
Sensei’s Advice
Fox Primus
Smoker


NextHand

Fox Viper
Snapback
Grappling Hook
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tap vandy, add demon spell to hand from codex - ($5)
dark pact, draw 2, base to 17
x2 tiny basilisk - ($1)
aged sensei - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Vandy, lvl 5, (4/5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

well, that leaves meta as a decent option. although, i shouldnt count on it since SOTP will make rambasa a real threat.

ill tech meta and PB in case i need to tech up as a baclup. i can go HH or tech 2 next turn.

"

Game 6, Player 1, Turn 4

P1 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz

Starting Hand

Spirit of the Panda
Sensei's Advice
Grappling Hook
Savior Monk

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Void Star, Xenostalker
Spirit of the Panda x2
Rambasa Twin, Sparring Partner


Main:

  • Arg (5)
  • Grappling Hook sensei to lookout (4)
  • Smoker kills Sensei safely
  • SP trades with techn, you get a card
  • Luigi trades with scav, you get a gold
  • Spirit of the Panda for Mario, he kills Vandy, Arg midbands (0->1)
  • Worker (0)
Workers

Savior Monk, Fox Viper, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rambasa Twin Mario (5/1)
  • Smoker (1/1)
  • Wisp (0/1)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Spirit of the Panda
Aged Sensei
Snapback

End of Turn Discard
My Thoughts

That’s a bit of a bummer but fine, we can lose Luigi and SP to the Tiny Bs. Next turn probably Max Arg + Tech up, so grabbing a stampede and… tech up to what? Hive combos super well with Stampede… but I’ll want ground cover also to pair with Stampede… he does have snapback though… Let’s actually do Void Star + Xeno, and wait to see if Arg gets snapped out. Can always tech 2x stampede next turn. Void Star is a Tiny B destroying machine, and Xeno + SotP would be deadly :slight_smile:


"P2T4


Tech StartingHand Workers

TECH
Potent Basilisk
Fairie Dragon


STARTING HAND
Snapback
Fox Viper
Grappling Hook
Morningstar Flagbearer
Savior Monk (2/2)


WORKERS
Sensei’s Advice
Fox Primus
Smoker
Snapback


NextHand

Metamorphosis
Aged Sensei (1/1)
Potent Basilisk
Tiny Basilisk (1/2)
dark pact


Tech 2 card(s)
Get Paid - ($8)
scav gold, tech draw - ($9)
Worker - ($8)
tech 2 balance - ($4)
savior monk - ($2)
MIdori - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

going with basilisk/fairy dragon. not too worried about molac for now. can always bring in NR later.

that was a solid draw for him. just need to tech up now.

unfortunately, need to put midori out as fodder and potentially give him free levels. cant risk tech 2 going down.

"

Game 6, Player 1, Turn 5

P1 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz

Starting Hand

Spirit of the Panda
Aged Sensei
Snapback

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Heal 1
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Xenostalker, Stampede
Void Star, Xenostalker
Spirit of the Panda x2
Rambasa Twin, Sparring Partner


Main:

  • Mario kills Monk, survives on 1hp (9)
  • Spirit of the Panda for Wisp (5)
  • Arg buffs Wisp, kills Midori, you draw 1, Arg maxbands (6)
  • Smoker pings your base to 16
  • Tech 2 Future (2)
  • skip worker
Workers

Savior Monk, Fox Viper, Morningstar Flagbearer, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental (3/3)
  • Rambasa Twin Mario (5/1)
  • Smoker (1/1)
  • Wisp (2/3)
  • Arg (1/5 lvl 5)
  • Safe Attacking

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Void Star
Stampede
Xenostalker
Xenostalker

End of Turn Discard
My Thoughts

Kill kill kill I’ll take free levels, np

Woah… I drew ALL the cards…


lol, this got out of hand quickly.

"P2T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Fairie Dragon


STARTING HAND
dark pact
Metamorphosis
Potent Basilisk
Aged Sensei (1/1)
Tiny Basilisk (1/2)
Morningstar Flagbearer


WORKERS
Sensei’s Advice
Fox Primus
Smoker
Snapback
Metamorphosis


NextHand

Fairie Dragon
Grappling Hook
Fox Viper (2/1)
Potent Basilisk
Tiny Basilisk (1/2)


Discard

Savior Monk
Morningstar Flagbearer
dark pact
Aged Sensei (1/1)
Tyrannosaurus Rex
Fairie Dragon


Tech 2 card(s)
Get Paid - ($9)
tech draw
Worker - ($8)
potent basilisk - ($4)
tiny basilisk - ($2)
aged sensei - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk (1/2)
  • :pschip: Technician: aged sensei (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

lol, what the hek happened this game?

"

Indeed it did, GG WP

Game 6, Player 1, Turn 6

P1 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz

Starting Hand

Void Star
Stampede
Xenostalker
Xenostalker

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Heal 2
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Omegacron x2
Xenostalker, Stampede
Void Star, Xenostalker
Spirit of the Panda x2
Rambasa Twin, Sparring Partner


Main:

  • Stampede, bring the noise (4)
  • Mario trades with Potent B, overpowers 2 to your base (now at 14) (5)
  • Smoker kills Sensei, overpowers 3 to your base (now 11)
  • WE (6) and Arg-buffed Wisp (6) walk past Tinydestroy your base with 1 to spare, GG WP!

question: did you destroy 1 SOP with the P basilisk?

Oh damn, he could and should have done the one on Mario (which would have killed him), and that would mean I need to change up my turn in a pretty meaningful way (turns lethal into just a tech2 break)

1 Like

ill gg anyways. turn1 to come shortly.

"P1T1


StartingHand Workers

STARTING HAND
Smoker
Snapback
Grappling Hook
Safe Attacking
Fox Viper


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Savior Monk
Aged Sensei
Fox Primus
Morningstar Flagbearer


Discard

Grappling Hook
Snapback
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy, lvl 1, (2/3)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

I had drawn Void Star as well, so probably the right call to GG it anyway. I would have had the tech 2 pretty locked down.

GL HF!

Game 7, Player 2, Turn 1

P2 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz

Starting Hand

Savior Monk
Aged Sensei
Fox Viper
Smoker
Snapback

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Savior Monk (3)
  • Grave (1)
  • Worker (0)
Workers

Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Grave (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Fox Primus
Sensei's Advice
Safe Attacking
Grappling Hook
Morningstar Flagbearer

End of Turn Discard
My Thoughts

Okay, smoker isn’t as bad as Sensei, can’t be buffed. So Monk + Grave is safe-ish… as long as I don’t let Vandy safely level up for free, I think this works out okay. it’s a 50/50 on Hook , she has to spend 1 to do it, so doesn’t get to keep Vandy safe and tech up. Works okay, despite this rough hand of all the cheap units…


"P1T2


Tech StartingHand Workers

TECH
Speed of the Fox
Tiny Basilisk


STARTING HAND
Savior Monk
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
Aged Sensei


WORKERS
Fox Viper
Fox Primus


NextHand

Grappling Hook
Sensei’s Advice
Snapback
Safe Attacking
Aged Sensei


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
savior monk - ($0)
smoker ping your base

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
    TECH !: 5HP

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

well, vandy is going to die. id rather tech up.

prepared for sets, snapback., or sets/speed of the fox.

"

Game 7, Player 2, Turn 2

P2 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz

Starting Hand

Fox Primus
Sensei's Advice
Safe Attacking
Grappling Hook
Morningstar Flagbearer

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Void Star x2


Main:

  • Midband Grave (4)
  • Grappling Hook Vandy to elite
  • Grave kills Monk and Sparkshots Vandy
  • Monk kills Vandy, Grave to level 5
  • Tech 1 (2)
  • Worker (1)
Workers

Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Grave (3/2+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Smoker
Snapback
Void Star
Morningstar Flagbearer
Aged Sensei

End of Turn Discard
My Thoughts

Hmm, I can own the board and fast-tech, so let’s do that. I like my Void Stars against anything from him.


"P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Gemscout Owl


STARTING HAND
Snapback
Sensei’s Advice
Grappling Hook
Aged Sensei
Safe Attacking


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice


NextHand

Grappling Hook
Morningstar Flagbearer
Speed of the Fox
Savior Monk
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sets - ($3)
snapback grave for Arg - ($0)
smoker kills wisp

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets, lvl 1, (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

well, not unexpected. bummer i put myself in this position. have to drop SB now. bring out sets since SOTF is waiting for me next turn.

"

It doesn’t fizzle, I still get the wisp (arg is arriving, no conditional target selection that requires a decision for the wisp to arrive). Would you rather kill the wisp with Smoker then or no changes?

right, smoker will stealth snipe the wisp then.

1 Like

Game 7, Player 2, Turn 3

P2 [Discipline]/Future/Growth vs P1 [Ninja]/Balance/Demonz

Starting Hand

Smoker
Snapback
Void Star
Morningstar Flagbearer
Aged Sensei

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Spirit of the Panda, Xenostalker
Void Star x2


Main:

  • Midband Arg (6)
  • Aged Sensei (5)
  • Worker (4)
  • Tech 2 Future (0)
Workers

Morningstar Flagbearer, Safe Attacking, Fox Viper

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Aged Sensei (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Savior Monk
Sensei's Advice
Fox Primus
Grappling Hook
Void Star

End of Turn Discard
My Thoughts

Snapback’s still a thing for him too :wink: Oh well, nbd. I’ll just try to keep Arg healthy enough for survival and tech up.


"P1T4


Tech StartingHand Workers

TECH
Fairie Dragon
Fairie Dragon


STARTING HAND
Tiny Basilisk
Speed of the Fox
Morningstar Flagbearer
Savior Monk
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Savior Monk


NextHand

Gemscout Owl
Snapback
Tiny Basilisk
Aged Sensei
Safe Attacking


Discard

Grappling Hook
Speed of the Fox
Morningstar Flagbearer
Fairie Dragon
Fairie Dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tiny baslisk - ($4)
tech 2 balance - ($0)
smoker pings your tech 2

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets, lvl 1 (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tiny Basilisk (1/2)

In Play:

  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

even worse. frozenstorm is just too good.

"