Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace

"P1T2


Tech StartingHand Workers

TECH
Sickness
Nimble Fencer


STARTING HAND
Tenderfoot
Timely Messenger
Wither
Helpful Turtle
Older Brother


WORKERS
Fruit Ninja (2/2)
Older Brother


NextHand

Sickness
Wither
Nimble Fencer
Bloom
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
tenderfoot - ($2)
Orpal - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

just walling up here. glad brick thief has resist 1. almost forgot about that.

"

Game 3, Player 2, Turn 2

P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu

Starting Hand

Older Brother
Granfalloon Flagbearer
Fruit Ninja
Bloom
Spark

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nimble Fencer x2


Main:

  • Rook kills SQL
  • Older Brother (5)
  • Tech 1 (3)
  • Worker (2)
Workers

Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Rook (2/2 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Nimble Fencer
Bloom
Nimble Fencer
Timely Messenger
Brick Thief

End of Turn Discard
My Thoughts

Doubling Barb is really good with Finesse and Blood, so I think Iā€™ll rush that. Grounded Guide would be awesome to bust out later, too, so I think Iā€™ll go with two Fencers as just generally good to have in the deck. ODB keeps me pretty safe , idk what his plan is (maybe carrion curse?) but I feel like whatever it is, probably expects birds and Iā€™m not that interested in playing around Rook vs Orpal.


"P1T3


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Sickness
Timely Messenger
Nimble Fencer
Wither
Bloom


WORKERS
Fruit Ninja (2/2)
Older Brother
Bloom


NextHand

Brick Thief
Granfalloon Flagbearer
Spark
Helpful Turtle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
sickness, rook and older brother - ($3)
nimble fencer, kills older brother - ($1)
orpal hits tenderfoot for 1

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/2)
  • Orpal, lvl 1, (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

well, even though he can come in with double fencers, i still like my board position. teching double tech 2ā€™s since that is most likely the game plan. double abomination to play it safe.i can bring in crows after that if needed.

"

Game 3, Player 2, Turn 3

P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu

Starting Hand

Nimble Fencer
Bloom
Nimble Fencer
Timely Messenger
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Two Step, Grounded Guide
Nimble Fencer x2


Main:

  • Rook suicides into SQL, Orpal to lvl 3
  • River (7)
  • Nimble Fencer, kill SQL (5)
  • Nimble Fencer, kill Orpal, River to level 3 (3)
  • Worker (2)
Workers

Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (0/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: River (2/4 lvl 3)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (2/2)
  • Nimble Fencer (1/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Granfalloon Flagbearer
Spark
Wither
Bloom

End of Turn Discard
My Thoughts

Going to start with Finesse T2, and take a ā€œfreeā€ orpal kill (especially after seeing Sickness).


"P1T4


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Spark
Helpful Turtle
Granfalloon Flagbearer
Brick Thief


WORKERS
Fruit Ninja (2/2)
Older Brother
Bloom
Spark


NextHand

Sickness
Abomination
Wither
Timely Messenger


Discard

tenderfoot (1/2)
Granfalloon Flagbearer
Brick Thief
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 disease - ($3)
helpful turtle - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    Tech 2: 5HP

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

well, it was always an option for orpal to die. tech 2 and abominations can clear board next turn. just need to protect the tech 2.

no hero right now since he can get the free levels no matter what.

"

Game 3, Player 2, Turn 4

P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu

Starting Hand

Granfalloon Flagbearer
Spark
Wither
Bloom

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Kidnapping, Maestro
Two Step, Grounded Guide
Nimble Fencer x2


Main:

  • Bloom River, kill SQL (8)
  • Worker (7)
  • Tech 2 Finesse (3)
  • Maxband River (1)
Workers

Spark, Brick Thief, Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nimble Fencer (1/2)
  • :target: Lookout: Tenderfoot (0/1)

In Play:

  • River (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Timely Messenger
Grounded Guide
Older Brother
Two Step

End of Turn Discard
My Thoughts

Not super afraid of T2 Disease? Kidnapping is good against that, Iā€™ll grab a Maestro also


"P1T5


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Sickness
Timely Messenger
Abomination
Wither


WORKERS
Fruit Ninja (2/2)
Older Brother
Bloom
Spark
Timely Messenger


NextHand

Abomination
Brick Thief
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
abomination, tenderfoot dies - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination (6/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (0/1)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

not bringing in orpal to make sure heā€™s around for potential SP against heros.

"

Hrmph, should have gone with Tendy in technā€¦

Game 3, Player 2, Turn 5

P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu

Starting Hand

Timely Messenger
Grounded Guide
Older Brother
Two Step

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Grounded Guide, Kidnapping
Kidnapping, Maestro
Two Step, Grounded Guide
Nimble Fencer x2


Main:

  • Grounded Guide (5)
  • Rook (3)
  • Two Step Guide and healthier Fencer (1)
  • Worker (0)
Workers

Timely Messenger, Spark, Brick Thief, Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Nimble Fencer (2/2 -1/1 +2/1)
  • :target: Lookout:

In Play:

  • River (4/5 lvl 5)
  • Grounded Guide (5/5 dancin +2/2)
  • Nimble Fencer (5/4 dancin +2/1 +2/2 1 damage)
  • Two Step

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Kidnapping
Older Brother
Kidnapping

End of Turn Discard
My Thoughts

Yea abom is kinda a pain, but could be worseā€¦ Kidnapping works against that plenty well. Iā€™m abandoning Doubling Barbar in favor of more pure finesse support, I need the money now to stay in good business
ā€¦
Ooof double Kidnapping draw? not idealā€¦


which fencer has the -1 rune? can you inticate some of the buffs, etcā€¦ since so much is going on stat-wise?

thanks

Edited to reflect, indeed there are multiple forces operating on these units (Guide, Abom, Two Step, prior -1/1 or damageā€¦)

I donā€™t think orpal is back there yet, correct? My turn was under the assumption Turtle and Abom were the only available attackers at present

woops, yeah, removed orpal from back-line

thanks for clarifying!

"P1T6


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Abomination
Brick Thief
Gorgon
Gorgon


WORKERS
Fruit Ninja (2/2)
Older Brother
Bloom
Spark
Timely Messenger
Brick Thief


NextHand

Granfalloon Flagbearer
Sickness
Nimble Fencer
tenderfoot (1/2)


Discard

Gorgon (1/3)
Abomination
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
gorgon - ($7)
tech 3 - ($2)
Setsuki - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination (6/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Gorgon (1/3)
  • :pschip: Technician: Helpful Turtle (0/1)
  • :target: Lookout:

In Play:

  • Setsuki, lvl 1, (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

bring sets out in case he decides to trade rook into adom.

just need Sickness and SP next handā€¦

Sets is more of a backup for her maxband as another target.

"

Gorgon! That makes things easy :slight_smile: I think this is how Gorgonā€™s Dies trigger should work (going to the controller?) but we should probably check in rules thread jic

Game 3, Player 2, Turn 6

P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu

Starting Hand

Kidnapping
Older Brother
Kidnapping
Granfalloon Flagbearer (gorgon)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs
All Teched Cards

Grounded Guide, Kidnapping
Kidnapping, Maestro
Two Step, Grounded Guide
Nimble Fencer x2


Main:

  • Rook suicides into Abom
  • Drakk (8)
  • Kidnapping, Gorgon joins the cause of the theatrical (4)
  • Gorgon trades with Abom, I draw 1
  • Mini Fencer kills Turtle, takes 1 damage, you draw 1
  • River kills Sets, Drakk to level 3 (3)
  • Big Fencer breaks your tech 3, your base to 18
  • Grounded Guide breaks your tech 2, your base to 16
  • Discount Granfalloon Flagbearer (1)
Workers

Timely Messenger, Spark, Brick Thief, Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader: Drakk (1/3 +1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Granfalloon Flagbearer (3/2)

In Play:

  • River (4/4 lvl 5)
  • Grounded Guide (6/6 dancin +2/2)
  • Nimble Fencer (6/5 dancin +2/1 +2/2 1 damage)
  • Nimble Fencer (3/2 -1/1 +2/1 1 damage)
  • Two Step

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Grounded Guide
Maestro
Wither
Bloom

End of Turn Discard
My Thoughts

Kidnapping ftw XD


well, ill have to GG there. cant do much without the spreading plague gameplan. nicely played!

1 Like

TY, I had both Kidnapping so I spose in hindsight, I probably had lethal lolā€¦ oh well.

Random new decks or wanting a break?

im down to continue. randomed [truth]/strength/ninjitsu

turn 1 to you.

Bashing Truth Peaceā€¦ ought to be interesting anywayā€¦ GL HF

Game 4, Player 1, Turn 1

P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu

Starting Hand

Tenderfoot
Brick Thief
Spark
Older Brother
Wither

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Oni (2)
  • Tenderfoot (1)
  • Worker (0)
Workers

Spark

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Timely Messenger
Fruit Ninja
Granfalloon Flagbearer
Bloom
Helpful Turtle

End of Turn Discard

Brick Thief
Wither
Older Brother

My Thoughts

This is a weird set of decks to be playing withā€¦ love it


"P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Arrest
Jail
Reputable Newsman
Lawful Search


WORKERS
Jail


NextHand

Bluecoat Musketeer
Manufactured Truth
Building Inspector
Porkhand Magistrate
Traffic Director


Discard

Lawful Search
Reputable Newsman
Arrest


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
spectral aven - ($2)
rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmmm, he can either bloom oni, wither rook, but not both as that would not be a great moveā€¦ however, im the underdog in these matches and should just stop assuming.

keeping aven off patrol bc spark.

noth sure of the gaeplan yet. this is the best opening move regardless.

"

Game 4, Player 1, Turn 2

P1 [Bashing]/Truth/Peace vs P2 [Truth]/Strength/Ninjutsu

Starting Hand

Timely Messenger
Fruit Ninja
Granfalloon Flagbearer
Bloom
Helpful Turtle

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Boot Camp x2


Main:

  • Bloom Oni, slap Rook around (3)
  • Tenderfoot kills Rook, Oni to level 3
  • Midband Oni (1)
  • Worker (0)
Workers

Fruit Ninja, Spark

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (4/5 lvl 5 +1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Boot Camp
Granfalloon Flagbearer
Older Brother
Boot Camp
Wither

End of Turn Discard
My Thoughts

Rook seems worth killing, Boot Camp is a decent tech against Aven and for Oni primary.


"P2T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Bluecoat Musketeer
Traffic Director
Building Inspector
Porkhand Magistrate
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate


NextHand

Inverse Power Ninja
Arrest
Inverse Power Ninja
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
traffic director - ($4)
building inspector - ($3)
tech 1 - ($1)
aven hits Oni for 2

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmm, well oni and bootcamp seems obvious. inspector to tech in case he doesnt get messenger.

teching IPN since im probably about to lose the board.

"