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Casual Codexnewb Mono-Blue vs Frozenstorm [Fire]/Past/Peace


#21

yeah, i chose newmsan to block 1 fearing bootcamp would help you break through. didnt do much for me, but i lucked out getting them both down regardless.


#22

I could have maxed Jaina and burned it down with Lobber and Bloodburn, might have worked (though I hadn’t drawn any blockers to help)


#23

i thought you would go peace engine for a bit, so when you pivoted to fire, my heart skipped a beat.

im down to run it back with other decks etc… let me know.


#24

ya sure, i’ll start one tomorrow


#25

sounds good. i randomed [finesse]/disease/ninjitsu.


#26

GL HF!

Game 2, Player 1, Turn 1

P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu

Starting Hand

Helpful Turtle
Brick Thief
Granfalloon Flagbearer
Spark
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Rook (2)
  • Tenderfoot (1)
  • Worker (0)
Workers

Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Rook (2/4 lvl 1)

In Play:

  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Timely Messenger
Older Brother
Fruit Ninja
Wither
Bloom

End of Turn Discard
My Thoughts

Don’t see many neutral v neutral starter plays… This should be fun. Next turn probs Wither or Bloom + Tech up, maybe ODB?



#27

"P2T1


StartingHand Workers

STARTING HAND
Spark
Tenderfoot
Helpful Turtle
Older Brother
Granfalloon Flagbearer


WORKERS
Spark


NextHand

Timely Messenger
Fruit Ninja
Wither
Brick Thief
Bloom


Discard

Granfalloon Flagbearer
Helpful Turtle
tenderfoot


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
orpal - ($2)
older brother - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Orpal, lvl 1, (1/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

going with older brother since h willl be able to force some trades.

"


#28

Game 2, Player 1, Turn 2

P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu

Starting Hand

Timely Messenger
Older Brother
Fruit Ninja
Wither
Bloom

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nimble Fencer, Bird’s Nest


Main:

  • Bloom Rook, smack down OB (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (3/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Bird's Nest
Nimble Fencer
Granfalloon Flagbearer
Older Brother
Wither

End of Turn Discard
My Thoughts

Bout what I expected, Orpal is the correct anti-Rook choice. Going Bird’s Nest and Fencer, even though it’ll be expected, as it’s my best choice afaict



#29

"P2T2


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Fruit Ninja
Brick Thief
Timely Messenger
Bloom
Wither


WORKERS
Spark
Fruit Ninja


NextHand

Brick Thief
Bloom
Older Brother
Helpful Turtle


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
wither rook, remove +1 rune - ($3)
timely messenger - ($2)
tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: timely messenger (1/1+A)
  • :psfist: Elite: Orpal, lvl 1, (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

looks like im going the runes route. plague spitters it is. counter heros / birds. also plays to maxband orpal later.

orpal in elite since no sparkshot for him. i seem prepared for fencers, birds,

"


#30

Game 2, Player 1, Turn 3

P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu

Starting Hand

Bird's Nest
Nimble Fencer
Granfalloon Flagbearer
Older Brother
Wither

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Nimble Fencer, Two Step
Nimble Fencer, Bird’s Nest


Main:

  • Nimble Fencer, kill TM (4)
  • Bird’s Nest (2)
  • Worker (1)
Workers

Granfalloon Flagbearer, Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Big Bird (1/1)
  • :exhaust: Technician: Tweetie Bird (1/1)
  • :target: Lookout:

In Play:

  • Rook (2/2 lvl 1)
  • Nimble Fencer (2/2)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Brick Thief
Bloom
Spark
Timely Messenger

End of Turn Discard
My Thoughts

Feel like this is bait for Orpal kill, I’m going to try to keep my board healthy and wait for a bigger play. Leaning towards Finesse t2 but may go blood



#31

"P2T3


Tech StartingHand Workers

TECH
Abomination
Sickness


STARTING HAND
Bloom
Helpful Turtle
Brick Thief
Older Brother


WORKERS
Spark
Fruit Ninja
Helpful Turtle


NextHand

tenderfoot
Plague Spitter
Wither
Plague Spitter


Discard

timely messenger
Bloom
Brick Thief
Abomination
Sickness


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 disease - ($2)
older brother - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal, lvl 1, (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ugh, that whiff and his double hurts so bad. ill just tech up since he wont have much more than this at the moment.

"


#32

Game 2, Player 1, Turn 4

P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu

Starting Hand

Brick Thief
Bloom
Spark
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Doubling Barbarbarian x2
Nimble Fencer, Two Step
Nimble Fencer, Bird’s Nest


Main:

  • Bloom a Bird, the two birds kill ODB (6)
  • Fencer and Tenderfoot kill Orpal, you get a gold, Rook to level 3
  • Worker (5)
  • Tech 2 Strength (1)
Workers

Granfalloon Flagbearer, Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Strength

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/2+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nimble Fencer (1/1)
  • Tenderfoot (0/1)
  • Tweetie Bird (1/1)
  • Big Bird (2/2)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Wither
Nimble Fencer
Timely Messenger
Bloom

End of Turn Discard
My Thoughts

Decent chance here he just whiffed and is holding fencers or Orpal spells or something… but I think if that’s the case it isn’t a big deal. The question is what to do if he’s got an Abom… that’s a tough nut to crack. Teching up for Doubling Barbars feels like a good counter when paired with Two-Step, and if I bloom a bird it’ll survive that Abom. Wither could still eliminate it though… so let’s just kill Orpal and remove the sickness / maxband possibility as well. The 2x fencer in hand seems the least likely of all scenarios.

Woof that’s a big whiff on the RS



#33

"P2T4


Tech StartingHand Workers

TECH
Sickness
Gorgon


STARTING HAND
Plague Spitter
tenderfoot
Wither
Plague Spitter


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Wither


NextHand

Bloom
Abomination
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Scav gold - ($8)
plague spitter x2 - ($2)

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Plague Spitter (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

So the game plan is a balanced disease each 2 and sickness. Won’t case I can max orpal,

"


#34

Game 2, Player 1, Turn 5

P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu

Starting Hand

Wither
Nimble Fencer
Timely Messenger
Bloom

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Kidnapping, Whitestar Grappler
Doubling Barbarbarian x2
Nimble Fencer, Two Step
Nimble Fencer, Bird’s Nest


Main:

  • Drakk + Midband (4)
  • Injured Fencer + Tweetie Bird trade with sql
  • Fresh Nimble Fencer, trades with techn spitter, you get a card (2)
  • Rook and Big Bird break your tech 2, your base to 18
  • Worker (1)
Workers

Timely Messenger, Granfalloon Flagbearer, Spark, Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Strength

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (0/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Drakk (2/3 lvl 4)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (2/2 lvl 3)
  • Big Bird (2/2)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Doubling Barbarbarian
Brick Thief
Older Brother
Two Step
Doubling Barbarbarian

End of Turn Discard
My Thoughts

Wow this is actually awesome, with all I have up midband Drakk makes an easy wipe



#35

uh oh. this was probably over at turn 3. but let’s just see what happens.

"P2T5


Tech StartingHand Workers

TECH
Gorgon
Plague Lab


STARTING HAND
Granfalloon Flagbearer
Abomination
Bloom
Gorgon


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Wither
Granfalloon Flagbearer


NextHand

Sickness
timely messenger
Older Brother (2/2)
Sickness


Discard

Plague Spitter
Plague Spitter
Bloom
Abomination
Gorgon
Gorgon
Plague Lab


Tech 2 card(s)
Get Paid + float - ($11)
tech draw
rebuild tech 2, base to 18
Worker - ($10)
max orpal - ($3)
bloom orpal - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal, lvl 6, (3/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

probably over. not sure how to have handled turn 3.

"


#36

Always tough to whiff p2t3

Game 2, Player 1, Turn 6

P1 [Finesse]/Blood/Strength vs P2 [Finesse]/Disease/Ninjutsu

Starting Hand

Doubling Barbarbarian
Brick Thief
Older Brother
Two Step
Doubling Barbarbarian

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

War Drums x2
Kidnapping, Whitestar Grappler
Doubling Barbarbarian x2
Nimble Fencer, Two Step
Nimble Fencer, Bird’s Nest


Main:

  • Rook suicides into Orpal, levels fizzle
  • River (8)
  • Maxband Drakk (6)
  • Doubling Barabarbarian, hasted from Drakk (3)
  • Two Step, Big Bird gets buff, doubling Barb giantsizes to a 7/9 with frenzy 2 :hushed: (1)
  • Big Bird kills Orpal, River Midbands
  • Barb blows up your tech 2, your base to 16
  • Tenderfoot and Drakk hit your base to 12
Workers

Timely Messenger, Granfalloon Flagbearer, Spark, Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Strength

In Patrol:

  • :psblueshield: Squad Leader: River (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Drakk (3/4 lvl 6)
  • Big Bird (4/4)
  • Tweetie Bird (1/1)
  • Tenderfoot (0/1)
  • Doubling Barbarbarian (7/9)
  • Two Step

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand
End of Turn Discard
My Thoughts

Think this should be GG



#37

Yep. I’ll just GG there. Nicely played with frenzy birds.

I’ll post a T1 if you’re down to run it back.


#38

Ty, wasn’t at all what I was planning but when you have so many available attackers Midband Drakk becomes very appealing

I’m down to swap sides with same decks


#39

"P1T1


StartingHand Workers

STARTING HAND
Brick Thief
Fruit Ninja
Bloom
Spark
Granfalloon Flagbearer


WORKERS
Fruit Ninja (2/2)


NextHand

Helpful Turtle
Older Brother
Tenderfoot
Wither
Timely Messenger


Discard

Bloom
Granfalloon Flagbearer
Spark


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
brick thief, ping your base - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

no real guard against rook early game. i think i just need to play the econ game. brick thief is best for now. maybe i can get an attack off with him as well.

"


#40

GL HF!

Game 3, Player 2, Turn 1

P2 [Finesse]/Blood/Strength vs P1 [Finesse]/Disease/Ninjutsu

Starting Hand

Timely Messenger
Wither
Helpful Turtle
Brick Thief
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Tenderfoot (2)
  • Worker (1)
Workers

Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 19

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Rook (2/4 lvl 1)

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Older Brother
Granfalloon Flagbearer
Fruit Ninja
Bloom
Spark

End of Turn Discard

Brick Thief
Wither
Timely Messenger

My Thoughts

Interesting start for him, leaves me pretty free to take the lead on the board it feels like