dang, that is freaking scary. glad it never came to fruition. feel free to post your T1 whenever you get a chance.
If it’s alright with you, ill be switching to [BALANCE] / Feral / Finesse.
dang, that is freaking scary. glad it never came to fruition. feel free to post your T1 whenever you get a chance.
If it’s alright with you, ill be switching to [BALANCE] / Feral / Finesse.
just a couple of things: blooming ancient can’t give runes to heroes and OS on midvandy requires paying for resist.
on post 35 @codexnewb missed the opportunity to summon careless musket instead of geiger (useless at the moment) careless would kill rook, bro woud take out jandra, imo turning the tables
lol. how could i have possibly summoned and hasted bro AND Musketeer post 35? i worked musketeer post 33, and summon bro post 33.
my bad, i misread the hand/workers
the rest still stands
I had actually moved the runes to Jandra, but it ended up saying Vandy in my turn summary. I do have an unfortunate tendency to mix up their names, but usually I catch it before I submit the post.
I don’t mind the change in build. GL HF
"P1T1
STARTING HAND
Temporal Research
Plasmodium
Tinkerer
Nullcraft
Fading Argonaut
WORKERS
Nullcraft
Battle Suits
Hardened Mox
Forgotten Fighter
Time Spiral
Neo Plexus
Temporal Research
Tinkerer
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Future:
Buildings:
Economy Info:
Cards:
Gold:
"P2T1
STARTING HAND
Spore Shambler
Ironbark Treant
Merfolk Prospector
Verdant Tree
Young Treant
WORKERS
Ironbark Treant (1/2+AAA)
Rampant Growth
Tiger Cub
Rich Earth
Playful Panda
Forest’s Favor
Spore Shambler
Verdant Tree
Young Treant
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Cal - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
he’s delaying a little to get a strong turn 3. I guess i can do the same (especially if he doesnt have time sprial in his second hand.
cal and potentially handle his tech 1 with stealth.
plan is nimble fencers into wandering mimics.
"
"P1T2
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Hardened Mox
Neo Plexus
Forgotten Fighter
Battle Suits
Time Spiral
WORKERS
Nullcraft
Forgotten Fighter
Neo Plexus
Hardened Mox
Time Spiral
Fading Argonaut
Knight of the Conclave
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Vir Garbarean - ($1)
Time Spiral: remove from Plasmodium - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Future:
Buildings:
Economy Info:
Cards:
Gold:
"P2T2
TECH
wandering mimic
wandering mimc
STARTING HAND
Rich Earth
Playful Panda
Forest’s Favor
Tiger Cub
Rampant Growth
WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth
Verdant Tree
wandering mimc
Rampant Growth
Young Treant
Tech 2 card(s)
Get Paid + float - ($7)
tap merfolk for gold - ($8)
Worker - ($7)
tech 1 - ($6)
playful panda, wisp - ($4)
rampant growth Cal, kills Vir, midbands - ($2)
max cal - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
go down a card to get the gold advantage next turn
playing it riskey here…teching straight into wandering mimics. patrol wisp in scav to maximize my gold and making it easier to tech 2 on turn 3. playful panda should let me to patrol strong enough to protect tech 2. worst case, if cal survives, i can tap for a tiger.
"
"P1T3
TECH
Seer
Seer
STARTING HAND
Neo Plexus
Hardened Mox
Time Spiral
Fading Argonaut
Knight of the Conclave
WORKERS
Nullcraft
Forgotten Fighter
Hardened Mox
Temporal Research
Tinkerer
Battle Suits
Knight of the Conclave
Time Spiral
Neo Plexus
Seer
Seer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tower - ($2)
Fading Argonaut - ($0)
Knight of the Conclave
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Future:
Buildings:
Economy Info:
Cards:
Gold:
Against Feral, I have to rely on a Tower for a meager defense against stealth. Vortoss Emblem would be effective against Rampant Growth and Spore Shambler, but nothing else. I’m playing the Argonaut now to try and float him for time counters next turn, but if he dies I can’t get a full-powered Research off without a lucky draw, hence making him Technician.
"
"P2T3
TECH
nimble fencer
nimble fencer
STARTING HAND
Young Treant
wandering mimc
Rampant Growth
Verdant Tree
WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth
Verdant Tree
Forest’s Favor
Spore Shambler
wandering mimic
Tiger Cub
nimble fencer
Tech 2 card(s)
Get Paid - ($7)
merfolk, get a gold - ($8)
Worker - ($7)
tech 2 balance - ($3)
tower - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
well, perfect, i draw into only one WM, which means ill getone next turn guarenteed. now, he could drop a prynn origin story, but even if he get Cal out, ill bring out midori to prep for his flying on my turns
game winner…need a way to deal with his prynn rewind strategy. probably need nimble fencers to spread that haste around
"
"P1T4
TECH
Origin Story
Origin Story
STARTING HAND
Knight of the Conclave
Temporal Research
Battle Suits
Tinkerer
Origin Story
Seer
Origin Story
WORKERS
Nullcraft
Forgotten Fighter
Hardened Mox
Seer
Temporal Research
Neo Plexus
Time Spiral
Seer
Tech 2 card(s)
Get Paid - ($7)
Prynn Pasternaak - ($5)
Knight of the Conclave
Temporal Research - ($3)
Origin Story: Calamandra - ($0)
Pladmodium kills Panda
Argonaut kills Wisp, you get $1
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Future:
Buildings:
Economy Info:
Cards:
Gold:
With an 80% chance of Researching a teched card, I’ll double up on Origin Story to dispose of that fed Calamandra before she starts summoning tech II threats.
"
plasmodium and fargo each take one more damage from tower.
"P2T4
TECH
T Rex
T Rex
STARTING HAND
Forest’s Favor
Tiger Cub
wandering mimic
Spore Shambler
nimble fencer
WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth
Verdant Tree
W4 - Tiger Cub
Rampant Growth
Young Treant
wandering mimc
T Rex
nimble fencer
Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
Wandering Mimic, haste from plasmodium - ($4)
Cal - ($2)
Wandering Mimic haste kills Prynn, Cal to lvl 3
Merfolk trades with Plasmodium
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
sooo, rewind doesnt work on tech 3’s…just saying. t rex for the big win. i can even just patrol him and then bring nimble fencers and mimics out after for a huge swing turn.
hoping to deal with his KOTC with T Rex. im at least safe from origina story and rewind for a turn as well.
"
"P1T5
TECH
Nether Drain
Nether Drain
STARTING HAND
Time Spiral
Seer
Neo Plexus
Temporal Research
Seer
WORKERS
Nullcraft
Forgotten Fighter
Hardened Mox
Neo Plexus
Tinkerer
Origin Story
Origin Story
Battle Suits
Plasmodium
Time Spiral
Temporal Research
Nether Drain
Nether Drain
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Seer: remove from Knight - ($5)
Seer: remove from Knight - ($4)
Tech II - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Future:
Buildings:
Economy Info:
Cards:
Gold:
"P2T5
TECH
two step
two step
STARTING HAND
Rampant Growth
Young Treant
nimble fencer
wandering mimc
T Rex
WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth
Verdant Tree
W4 - Tiger Cub
W5 - Young Treant
nimble fencer
Forest’s Favor
Spore Shambler
Merfolk Prospector (1/1)
T Rex
wandering mimc
T Rex
Rampant Growth
two step
two step
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 3 - ($5)
nimble fencer - ($3)
Float ($3)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Buildings:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
hmmm, nice play with the double seer’s. i think i might just bring out a fencer instead of a second wandering mimc, just to save the gold. then his fargo will just die intead of me trading a unit into it.
that leaves him with just 3 units to attack with, 4 if he NOWS his new KOTC. without NOW, he cant get through my wall at the moment. for my final tech’s this turn, i think it’s best to bring in double two step. it would be very value adding for mimics.
"
"P1T6
TECH
Second Chances
Second Chances
STARTING HAND
Seer
Origin Story
Plasmodium
Tinkerer
WORKERS
Nullcraft
Forgotten Fighter
Hardened Mox
Neo Plexus
Origin Story
Fading Argonaut
Seer
Origin Story
Tech 2 card(s)
Get Paid - ($8)
Battle Suits - ($6)
Prynn Pasternaak - ($4)
Origin Story: Calamandra - ($1)
Seers trade, you get $1 and draw 1
Knight breaks Tech III, your base to 18 HP
Worker - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
I’m sure he’ll have a Rex in hand for next turn, so that Tech III needs to go. I’m hoping to have more Fading casualties in the future, in which case Second chances will be useful, so I’ll tech them in now. Second Chances will also allow Doom Grasp to obsolete Origin Story (though in hindsight, I maybe should have just gone with Doom Graps initially? not sure, will have to give it some thought).
"
edit - update wisp and nimble fencer stats
"P2T6
TECH
apple stomp
apple stomp
STARTING HAND
Merfolk Prospector (1/1)
nimble fencer
T Rex
Spore Shambler
Forest’s Favor
Playful Panda
WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth
Verdant Tree
W4 - Tiger Cub
W5 - Young Treant
apple stomp
apple stomp
Rampant Growth
two step
Tech 2 card(s)
Get Paid + float - ($13)
scav gold - ($14)
tech draw
rebuild tech 3, my base to 18
max river - ($8)
spore shambler for 1 cheaper - ($6)
playful panda for 1 cheaper - ($5)
merfolk prospector for free
nimble fencer - ($3)
Float ($3)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
final tech thought, bringing in river for potential apple stomp. patrolling an extra unit to be safe against his huge army now. nimble fencer to technician so either i get a haste unit, or i get a card.
"
Your Wisp is 1/1 and your Fencer 2/3, yes? You swapped their patrol positions, I’m guessing?
yeah. sorry. wisp is elite, nimble fencer is tech.