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Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength


#101

"P1T7


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Fading Argonaut
Seer
Origin Story
Second Chances
Origin Story
Fading Argonaut


WORKERS
Nullcraft
Forgotten Fighter
Hardened Mox
Neo Plexus
Origin Story


NextHand

Temporal Research
Seer
Seer


Discard

Origin Story
Knight of the Conclave
Fading Argonaut
Doom Grasp
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
Origin Story: River - ($6)
Second Chances - ($4)
Knight (5/3) trades with Shambler
Knight (5/4) kills Fencer, you draw 1
Prynn kills Merfolk, you get $1
Garth Torken - ($2)
Garth raises the dead - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Second Chances
  • Knight of the Conclave (5/1) Resist 1 [3 dmg]
  • L1 Prynn Pasternaak (1/1) [4 time, 2 dmg]
  • L1 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
    "

#102

where is garth?


#103

In play area, sorry.


#104

"P2T7


StartingHand Workers

STARTING HAND
two step
apple stomp
apple stomp
Rampant Growth
T Rex


WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth
Verdant Tree
W4 - Tiger Cub
W5 - Young Treant


NextHand

wandering mimc
two step
Forest’s Favor
T Rex
nimble fencer (2/3)


Discard

Spore Shambler (3/3+A)
Merfolk Prospector (1/1)
apple stomp
apple stomp
Rampant Growth


Tech 0 card(s)
Get Paid + float - ($13)
tech draw
scav gold - ($14)
T REX, destroy skeleton and worker - ($6)
MIdori - ($4)
River - ($2)
Two step on wisp and playful panda - ($0)
Wisp kills Pryn, takes 2 back. Midori to lvl 3
Playful Panda kills Garth, takes 2 back, Midori to lv 5 (wisp gets boost now)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: T Rex (10/10) resist 3
    [B]In Play:[/B]
  • L5 Midori (3/4)
  • L1 River (2/3): Two Step
  • playful panda (4/2) *
  • Wisp (3/2) *
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

id rather force him to trade into t rex then kill KOTC and have him resummons, or not kill bother heros.

midori with forest favor next turn, break tech 2. i think this is locked up. he cant even rewind t rex at this point.

"


#105

I was hoping you wouldn’t have a Rex in hand, but no such luck.

"P1T8


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Temporal Research
Seer
Seer
Time Spiral


WORKERS
Nullcraft
Forgotten Fighter
Hardened Mox
Neo Plexus


NextHand

Nether Drain
Plasmodium
Second Chances
Nether Drain
Tinkerer


Discard

Origin Story
Knight of the Conclave
Fading Argonaut
Doom Grasp
Doom Grasp
Time Spiral
Seer
Temporal Research
Rewind
Rewind


Tech 2 card(s)
Get Paid + float - ($9)
Vir Garbarean - ($7)
Vir peers into the future
Level Vir - ($1)
Seer: remove from Mech - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Vir Garbarean (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (3/1)
  • :pschip: Technician: Knight of the Conclave (5/1) Resist 1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Second Chances

Future:

  • Mech [1 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Time to panic. Teching Rewinds for the reshuffle.

"


#106

"P2T8


StartingHand Workers

STARTING HAND
two step
T Rex
nimble fencer (2/3)
Forest’s Favor
wandering mimc


WORKERS
Ironbark Treant (1/2+AAA)
Rich Earth
Verdant Tree
W4 - Tiger Cub
W5 - Young Treant


NextHand

Wandering Mimic (4/2)
Rampant Growth
apple stomp
nimble fencer (2/3)
Spore Shambler (3/3+A)


Tech 0 card(s)
Get Paid - ($10)
T Rex #2, destroy seer and KOTC (he comes back with 3 runes) - ($2)
two step #2, on both t rex’s - ($0)
T Rex #1 kills Vir, overpower 6 to your base, your base to 14 River to lvl 3, now 2/4
Wisp, RIver, Panda, and Midori hits your base for 12, your base to 2

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: T Rex #2 (12/12) **
    [B]In Play:[/B]
  • L5 Midori (3/3)
  • L3 River (2/3): Two Step: Two Step
  • playful panda (4/1) *
  • Wisp (3/1) *
  • T Rex (12/11) **
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

damnit, cant finish it.

"


#107

I think you didn’t count the damage Vir did to the Rex that attacked, but I didn’t draw anything that could save my base regardless (although I could Nether Drain Midori to kill your Wisp and Panda). GG, WP

I appreciate you letting me practice this wacky build for so long, but I’m kind of tired of it for now. If you want another game, would you mind if I switched to [Disease]/Law/Truth?


#109

Sure. Ill stay with Balance Feral Finesse. See T1 below.

"P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Forest’s Favor
Rampant Growth
Ironbark Treant
Tiger Cub


WORKERS
ironbark treant


NextHand

Spore Shambler
Rich Earth
Young Treant
Merfolk Prospector
Playful Panda


Discard

Rampant Growth
Tiger Cub
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
verdant tree - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

#110

[Disease]/Law/Truth

"P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Poisonblade Rogue


WORKERS
Skeletal Archery


NextHand

Graveyard
Skeleton Javelineer
Thieving Imp
Pestering Haunt
Deteriorate


Discard

Jandra, the Negator
Summon Skeletons
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Poisonblade Rogue - ($2)
Orpal Gloor - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Orpal Gloor (1/3)
  • Poisonblade Rogue (2/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

What better way to fight healing than with -1/-1 runes?

"


#111

"P1T2


Tech StartingHand Workers

TECH
nimble fencer
nimble fencer


STARTING HAND
Young Treant
Merfolk Prospector
Rich Earth
Playful Panda
Spore Shambler
Tiger Cub


WORKERS
ironbark treant
Rich Earth


NextHand

Forest’s Favor
nimble fencer
Rampant Growth
nimble fencer
Tiger Cub


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1, tap VT, builds instantly - ($4)
young treant, reshuffle, draw 1 - ($2)
playful panda - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Young Treant (1/2)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
  • PLayful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

hmmm, runes suck ofr verdant tre healing. but i didnt play it for the healing, i played it to thin my deck and tap for early tech 2. def totes going balance baslisks.

"


#112

"P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Deteriorate
Skeleton Javelineer
Graveyard
Pestering Haunt
Thieving Imp


WORKERS
Skeletal Archery
Pestering Haunt


NextHand

Jandra, the Negator
Thieving Imp
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Graveyard - ($3)
Skeleton Javelineer - ($2)
Tech I - ($0)
Rogue kills Wisp, you get $1
Orpal infects Treant

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Orpal Gloor (1/2) [1 dmg]
  • Poisonblade Rogue (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I’m planning to go Tech II: Truth for Eyes, so I may as well load up on illusions. I’ll play the Javelineer as a cheap defender because I’m worried about Green’s signature buff aggression next turn.

"


#113

"P1T3


Tech StartingHand Workers

TECH
wandering mimic
wandering mimic


STARTING HAND
nimble fencer
Forest’s Favor
nimble fencer
Rampant Growth
Tiger Cub


WORKERS
ironbark treant
Rich Earth
Tiger Cub


NextHand

wandering mimic
wandering mimic
Merfolk Prospector
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
nimble fencer #1 - ($4)
nimble fencer #2 - ($2)
Nimble Fencer #1 kills Sk Jav, takes 1 damage back
Nimble Fencer #2 kills Poisonblade Rogue, takes 2 damage back

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Playful Panda (2/2)
  • :pschip: [I]Technician[/I]: Young Treant (0/1) - rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
  • Nimble Fener #1 (2/2)
  • Nimble Fencer #2 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

guarenteed to draw into tech 2’s nxet turn. goig with wandering mimics because of haste. probably tech lab into feral and bring out bears. not sure what he’s doing quite yet.

"


#114

"P2T3


Tech StartingHand Workers

[spoilier]
TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Sacrifice the Weak
Deteriorate
Jandra, the Negator
Thieving Imp


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator


[/spoilier]

NextHand

[spoilier]
Spectral Flagbearer
Spectral Hound
Spectral Hound
Summon Skeletons


[/spoilier]

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate: Panda
Orpal kills Panda, you get $1
Level Orpal - ($3)
Poisonblade Rogue - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Poisonblade Rogue (3/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3) {Skeleton Javelineer}
  • L4 Orpal Gloor (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
    "

#115

"P1T4


Tech StartingHand Workers

TECH
star crossed starlet
star crossed starlet


STARTING HAND
Spore Shambler
Merfolk Prospector
wandering mimic
wandering mimic


WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector


NextHand

Forest’s Favor
wandering mimic
Playful Panda (2/2)
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($9)
scav gold - ($10)
Verdant Tree healing 1 (Nimble Fencers only)
Worker - ($9)
tech 2 balance, tap verdant tree, builds instantly - ($5)
Wandering Mimic, gains haste - ($1)
fencer #2 trades with poisonblade Rogue
Mimic and Fencer #1 break your tech 1, your base to 18

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/1) - rune
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
  • Nimble Fener #1 (2/3)
  • Wandering Mimic (4/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

instead of teching for feral, imm bringing in double star crossed starlet to keep the haste up.

leaving orpal alive because i dont want to deal with Quince midband yet.

"


#116

"P2T4


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Macciatus, the Whisperer


STARTING HAND
Spectral Hound
Spectral Hound
Summon Skeletons
Spectral Flagbearer


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator


NextHand

Spectral Flagbearer
Spectral Flagbearer
Deteriorate
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech I
Summon Skeletons - ($6)
Poisonblade Rogue - ($4)
Level Orpal - ($2)
Orpal kills Treant, disease spreads, you draw 1

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Poisonblade Rogue (3/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3) {Skeleton Javelineer}
  • L6 Orpal Gloor (2/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

I’m going for my tech II choices even though there’s a chance I’ll draw one and not be able to play it next turn. Fingers crossed.

"


#117

"P1T5


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Rampant Growth
Forest’s Favor
Playful Panda (2/2)
wandering mimic
star crossed starlet


WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector
W5 - Playful Panda (2/2)


NextHand

star crossed starlet
Nimble Fencer #2 (2/2)
discord
Spore Shambler


Tech 2 card(s)
Get Paid + float - ($9)
technician draw
Worker - ($8)
Wandering Mimic #2 - ($4)
Star Crossed Starlet - ($2)
River - ($0)
Mimic #2 kills Poisonblade Rogue, takes 2 back
Mimic #1 and Nimble Fencer clear skeletons,
Star Crossed Starlet breaks your Graveyard

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 River (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
  • Nimble Fener #1 (1/1) [1 rune / 1 damage]
  • Wandering Mimic #1 (3/2) [1 rune, 1 damage]
  • Wandering Mimic #2 (4/2) [2 damage]
  • Star Crossed Starlet (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

i was going to tech lab into maestro and cloud sprite. but with drawing star crossed starlet on the technician…im going all in now. STS to break graveyard, and river to guard against max orpal.

teching in double discord to clear his board next turn and break his tech 2.

"


#118

"P2T5


Tech StartingHand Workers

TECH
Reteller of Truths
Reteller of Truths


STARTING HAND
Spectral Flagbearer
Sacrifice the Weak
Thieving Imp
Deteriorate
Spectral Flagbearer
Spectral Hound


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator


NextHand

Spectral Hound
Macciatus, the Whisperer
Summon Skeletons


Discard

Skeleton Javelineer
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Reteller of Truths
Reteller of Truths


Tech 2 card(s)
Get Paid + float + Scavanger - ($11)
Spectral Hound - ($10)
Tech II - ($6)
Deteriorate Fencer, disease spreads to healthy units
Spectral Flagbearer - ($5)
Spectral Flagbearer - ($4)
Thieving Imp, discard #2 of 4 - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (2/2)
  • :pschip: Technician: Spectral Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • L6 Orpal Gloor (2/5)
  • Spectral Hound (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Looks like I lucked out on the draw, both tech II cards are now in deck waiting to be played next turn.

"


#119

"P1T6


Tech StartingHand Workers

TECH
maestro
maestro


STARTING HAND
star crossed starlet
Spore Shambler
Nimble Fencer #2 (2/2)
discord


WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector
W5 - Playful Panda (2/2)
star crossed starlet


NextHand

Forest’s Favor
Rampant Growth


Discard

Nimble Fencer #2 (2/2)
Nimble Fener #1 (1/1) [1 rune / 1 damage]
Star Crossed Starlet (2/1)
discord
maestro
maestro


Tech 2 card(s)
Get Paid - ($9)
verdant tree healing (Mimic #1, Mimic #2)
Star Crossed Starlet takes 1 damage, and dies
Discord - ($7)
Mimics and River safely clear your patrol zone.
Cal - ($5)
Spore Shambler - ($2)
move rune to Hound, target and kill hound. - ($1)
worker - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shamble (1/2+A) +
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
  • Wandering Mimic #1 (2/2) [1 rune,]
  • Wandering Mimic #2 (2/1) [1 rune, 1damage]
  • L1 River (2/3)
  • L1 Cal (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

double maestro to load deck for swing turn with virtuosos. altough, odds are low that i actually draw into it.

"


#120

Did you remember to spread -1/-1 runes when the Starlet died?


#121

no. updated. no turn change.