Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength

"P1T6


Tech StartingHand Workers

TECH
Assimilate
Second Chances


STARTING HAND
Gilded Glaxx
Time Spiral
Nether Drain
Tinkerer
Gilded Glaxx


WORKERS
Neo Plexus
Forgotten Fighter
Nullcraft
Temporal Research
Plasmodium


NextHand

Rewind
Nether Drain
Rewind
Fading Argonaut


Discard

Nether Drain
Time Spiral
Gilded Glaxx
Gilded Glaxx

Tech 2 card(s)
Get Paid + float - ($13)
Rebuild Tech I
Garth Torken - ($11)
Nether Drain: Vandy to Garth (safe from Metamorphosis… at least for the moment) - ($10)
Time Spiral: add to Knight - ($9)
Mox hits Adept for armor + 3 HP
Garth raises the dead - ($8)
Tinkerer - ($6)

Float ($6)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: L3 Garth Torken (1/3)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Hardened Mox (4/3) Indesctructible, ““doomed””

Future:

  • Knight of the Conclave [2 time]
  • Knight of the Conclave [2 time]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 6
  • Workers: 9

Thoughts

No Rewind draw, sadly. I need to Time Spiral, which means I need a non-Prynn hero. Mox won’t be able to patrol, and Metamorphosis is threatened.

"

"P2T6


StartingHand Workers

STARTING HAND
Grappling Hook
mind parry monk
mind parry monk


WORKERS
W1 - Fox Primus
W2 - Fox Viper
W3 - Snapback
W4 - Savior Monk
W5 - sparring partner


NextHand

dark pact
Grappling Hook
Sensei’s Advice
YLD
Morningstar Flagbearer


Tech 0 card(s)
Get Paid + float - ($11)
Aged sensei to discard, Mox back to normal.
Grappling hook skeleton to elite
Grave readily kills Tinkerer, sparkshot skeleton
tap Grave, Sword rune Garth, lvls to Jaina
Adept, Lobbers, and Vandy hit your base for 14 and the game.

Float ($11)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • L7 Grave, (5/5) +
  • L3 Vandy (4/5) +
  • Lobber #1 (2/1)
  • Lobber #2 (2/2)
  • Sparring Partner (2/2)
  • smoker (1/1)
  • Vigor Adept (5/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 11
  • Workers: 10
    "

Im down to run it back if you are, swap P1 P2? I excited to see what kind of strategy you were hoping to pull off. I feel like my lucky T3 draw into my tech 1’s maybe forced you to do things differently, aka, yomi is coming to get me back. also, curious why you added the rune to KOTC?

Yeah, I’d like another chance. I didn’t play that as well as I should have, and your early aggression was very efficient. WP. Well, there’s also the issue that my build isn’t very straightforward and I don’t have enough experience with it to play optimally yet. About adding the rune, I think my turn 6 thoughts explain it well enough; I guess it’s up to you if you want to look now or wait to be surprised. Although, there is a further trick that I’m really excited about, but don’t want to give away just yet.

Ill wait and see. I love surprises.

"P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Smoker
Safe Attacking
Sensei’s Advice
Fox Viper


WORKERS
W1 - Fox Viper


NextHand

Savior Monk
Aged Sensei
Grappling Hook
Fox Primus
Snapback


Discard

Morningstar Flagbearer
Sensei’s Advice
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Smoker (1/1)
    [B]In Play:[/B]
  • Vandy, lvl 1, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

this game will play out a little differently. im bringing in Vandy because i can heal her more easily to mid and maxband. also, gives me more options if i want to sue her midband instead.

strategy is basically the same, just bring in lobbers to put on early poressure with safe attacking to maximize their value. only this time around, i think ill tech in sparring partner and rambasa twin instead to wall up, and then rune out whatever survives.

"

"P2T1


StartingHand Workers

STARTING HAND
Temporal Research
Neo Plexus
Tinkerer
Forgotten Fighter
Battle Suits


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Time Spiral
Plasmodium
Fading Argonaut


Discard

Tinkerer
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Neo Plexus - ($2)
Battle Suits - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

The Smoker can’t be buffed, so I really just need to discourage Vandy. I’ll go a bit off-road and play an extra card. Let’s see if he has a Grappling Hook…

"

"P1T2


Tech StartingHand Workers

TECH
lobber
lobber


STARTING HAND
Fox Primus
Grappling Hook
Aged Sensei
Savior Monk
Snapback


WORKERS
W1 - Fox Viper
W2 - Snapback


NextHand

Fox Primus
Sensei’s Advice
Aged Sensei (2/1)
lobber
lobber


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Savior Monk - ($0)
Smoker pings your base to 19
Vandy Trades into Neo, lvls fizzle

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Savior Monk (2/2)
    [B]In Play:[/B]
  • Smoker (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

this game will play out a little differently. im bringing in Vandy because i can heal her more easily to mid and maxband. also, gives me more options if i want to sue her midband instead.

strategy is basically the same, just bring in lobbers to put on early poressure with safe attacking to maximize their value. only this time around, i think ill tech in sparring partner and rambasa twin instead to wall up, and then rune out whatever survives.

"

"P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Assimilate


STARTING HAND
Time Spiral
Fading Argonaut
Nullcraft
Plasmodium


WORKERS
Forgotten Fighter
Nullcraft


NextHand

Plasmodium
Assimilate
Hardened Mox
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fading Argonaut - ($3)
Tech I - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A) [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

The threats of Sensei’s Advice and Safe Attacking make defending against 2 units rather awkward, and of course, the one card still in my deck is the Mox. I’m gambling and teching an Assimilate before I see Safe Attacking; if Safe doesn’t land soon, I’ll worker Assimilate.

"

edit - specifying what sensei’s advise is actually used on. lol.

"P1T3


Tech StartingHand Workers

TECH
hotter fire
hotter fire


STARTING HAND
lobber
Aged Sensei (2/1)
Sensei’s Advice
Fox Primus
lobber


WORKERS
W1 - Fox Viper
W2 - Snapback
W3 - Fox Primus


NextHand

Safe Attacking
Grappling Hook
Morningstar Flagbearer


Discard

Smoker (1/1)
Sensei’s Advice
lobber
Aged Sensei (2/1)
hotter fire
hotter fire


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grave - ($3)
Lobber - ($2)
Lobber - ($1)
sensei’s advise both Lobbers- ($0)
Smoker and Lobber #1 trade with Fargo
Savior Monk and Lobber #2 break your tech 1, your base to 18

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Grave (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Lobber #1 (2/2)
  • Savior Monk (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

hmmm, well, delaying his tech 1 also delays his tech 2, and maybe throws off his draw cycle. in the meantime, i can hero’s hall or tech 2 into vandy to draw back up in 2 turns.

"

"P2T3


Tech StartingHand Workers

TECH
Origin Story
Rewind


STARTING HAND
Hardened Mox
Plasmodium
Assimilate
Temporal Research


WORKERS
Forgotten Fighter
Nullcraft
Assimilate


NextHand

Time Spiral
Tinkerer
Neo Plexus
Stewardess of the Undone


Discard

Fading Argonaut
Temporal Research
Plasmodium
Origin Story
Rewind


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rebuild Tech I
Hardened Mox - ($4)
Can’t build Tech II because Tech I isn’t finished…

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (3/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 8

Thoughts

I’m falling behind again. I’ll budget to hit 20 gold 2 turns from now right after a fresh reshuffle and draw; hopefully I’ll survive to that point and manage a full board clear.

"

"P1T4


Tech StartingHand Workers

TECH
dark pact
dark pact


STARTING HAND
Safe Attacking
Morningstar Flagbearer
Grappling Hook


WORKERS
W1 - Fox Viper
W2 - Snapback
W3 - Fox Primus
W4 - Morningstar Flagbearer


NextHand

Grappling Hook
dark pact
hotter fire
lobber


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 Fire - ($2)
mid Grave - ($0)
Lobber trades with Mox, sidelines Mox
Grave and Savior Monk break your tech 1, your base to 16

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: L3 Grave (3/4) resist 1
    [B]In Play:[/B]
  • Savior Monk (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

hmm, i would rather trade lobber to keep grave safe from death. patrolling grave in lookout to make him pay more for origin story.

teching in double dark pact to hopefully draw into lobbers and hotter fire - start pinging his tech buildings from safety.

win condition si probably hero’s, but can be flexible.

"

"P2T4


Tech StartingHand Workers

TECH
Origin Story
Rewind


STARTING HAND
Stewardess of the Undone
Neo Plexus
Tinkerer
Time Spiral


WORKERS
Forgotten Fighter
Nullcraft
Assimilate
Neo Plexus


NextHand

Stewardess of the Undone
Rewind
Rewind
Tinkerer
Plasmodium


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Rebuild Tech I

Float ($11)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox (3/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 11
  • Workers: 9

Thoughts

And of course, now that I’m getting ready to Rewind, there’s only one unit left. Well, maybe more units will be played next turn… but I’ll double up anyway to keep the option more consistently available.

"

"P1T5


Tech StartingHand Workers

TECH
bamstamper lizzo
bamstamper lizzo


STARTING HAND
dark pact
Grappling Hook
lobber
hotter fire
Sensei’s Advice
Aged Sensei (2/1)


WORKERS
W1 - Fox Viper
W2 - Snapback
W3 - Fox Primus
W4 - Morningstar Flagbearer


NextHand

Smoker (1/1)
hotter fire
Lobber #1 (2/2)


Discard

dark pact
bamstamper lizzo
bamstamper lizzo
Grappling Hook
Sensei’s Advice
Aged Sensei (2/1)


Tech 2 card(s)
Get Paid - ($8)
skip worker
Vandy - ($6)
dark pact, my base down to 18, draw 2
hotter fire - ($3)
lobber - ($2)
grappling hook Mox to lookout
Grave hits and sidelines mox, takes 2 back
Sensei’s Advise, boost Lobber and Savior Monk - ($1)
Lobber and Savior Monk break your tech 1, your base to 14.

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hotter FIre
  • Savior Monk (2/2)
  • L3 Grave (3/2)
  • Lobber (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

not an ideal dark pact draw, but enough to keep his tech 1 down. i think this will be over soon. i might be able to swing into his base next turn or two.

skipping worker so i draw 3 instead of 2. should be able tod raw SOMETHING that helps me close this out soon.

just continue to tech in direct damage.

"

"P2T5


Tech StartingHand Workers

TECH
Assimilate
Seer


STARTING HAND
Stewardess of the Undone
Rewind
Rewind
Plasmodium
Tinkerer


WORKERS
Forgotten Fighter
Nullcraft
Assimilate
Neo Plexus
Stewardess of the Undone


NextHand

Time Spiral
Rewind
Origin Story
Fading Argonaut
Origin Story


Discard

Tinkerer
Temporal Research
Rewind
Assimilate
Seer


Tech 2 card(s)
Get Paid + float - ($20)
Rebuild Tech I
Vir Garbarean - ($18)
Vir peers into the future
Vir tampers with the future - ($17)
Level Vir - ($11)
Worker - ($10)
Plasmodium - ($8)

Float ($8)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L7 Vir Garbarean (3/5)
  • :target: Lookout:

In Play:

  • Battle Suits

Future:

  • Mech [2 time]
  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 8
  • Workers: 10

Thoughts

Sticking one of the Rewinds until next turn when I’ll have some Origin Stories to go with it. Teching my other Assimilate to deal with that Hotter Fire, and… a Seer to feed Prynn.

"

"P1T6


Tech StartingHand Workers

TECH
flame arrow
flame arrow


STARTING HAND
Lobber #1 (2/2)
hotter fire
Smoker (1/1)


WORKERS
W1 - Fox Viper
W2 - Snapback
W3 - Fox Primus
W4 - Morningstar Flagbearer


NextHand

bamstamper lizzo
dark pact
Safe Attacking


Tech 2 card(s)
Get Paid + float - ($9)
skip worker
Savior monk heals my hero and units 1
Hotter Fire #2 - ($6)
Lobber #2 - ($5)
max Grave, heals - ($1)
Grave readily hits and sidelines Mox, takes 2 back
tap Grave, sword rune to the heart of Vir. vandy to lvl 3
Lobbers tap to break your tech 1, your base to 12
vandy hits your base for 3, your base to 9

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Savior Monk (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hotter FIre #1
  • Hotter FIre #2
  • L7 Grave (4/3)
  • L1 Vandy (3/4)
  • Lobber #1 (2/2)
  • Lobber #2 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

skipping worker to keep pressure up. not worried about too many cards if all of them are useful. can suicide grave to get jaina out.

"

"P2T6


Tech StartingHand Workers

TECH
Seer
Nether Drain


STARTING HAND
Rewind
Fading Argonaut
Origin Story
Time Spiral
Origin Story
Rewind


WORKERS
Forgotten Fighter
Nullcraft
Assimilate
Neo Plexus
Stewardess of the Undone
Rewind


NextHand

Assimilate
Temporal Research
Seer
Tinkerer


Discard

Origin Story
Origin Story
Time Spiral
Rewind
Fading Argonaut
Seer
Nether Drain


Tech 2 card(s)
Get Paid + float - ($18)
Rebuild Tech I
Prynn Pasternaak - ($16)
Origin Story: Grave - ($13)
Origin Story: Vandy - ($10)
Level Prynn - ($4)
Prynn sends a Lobber back in time
Time Spiral: remove from Mech - ($3)
Mox kills Monk, you draw 1
Worker - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7A) Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L7 Prynn Pasternaak (3/5) [2 time] {Lobber}
  • Hardened Mox (2/1)

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

Trying to build up to my uber death combo before its too late.

"

"P1T7


Tech StartingHand Workers

TECH
ember sparks
ember sparks


STARTING HAND
dark pact
Safe Attacking
bamstamper lizzo
Smoker (1/1)
dark pact
Sensei’s Advice
Grappling Hook
bamstamper lizzo


WORKERS
W1 - Fox Viper
W2 - Snapback
W3 - Fox Primus
W4 - Morningstar Flagbearer
W5 - bamstamper lizzo


NextHand

flame arrow
Aged Sensei (2/1)
flame arrow
ember sparks
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
tech draw
Vandy - ($7)
dark pact, may base to 16, draw 2
dark pact, my base to 14, draw 2
bamstamper lizzo, effect fizzles - ($3)
Grave - ($1)
worker - ($0)
Tap Lobber #2, 3 damage to your base. Your base to 6.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Vandy (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bamstamper Lizzo (5/3)
  • :pschip: [I]Technician[/I]: Grave (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hotter FIre #1
  • Hotter FIre #2
  • Lobber #1 (2/2) (capture by Prynn)
  • Lobber #2 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

well, lets hope i dont lose this turn…no jaina cards whatsoever. ill either lose, or win next turn

"

You can’t choose not to use Bamstamper’s arrival effect, so I’ll assume he hit my Mox (as any other choice would kill one of your units).

"P2T7


Tech StartingHand Workers

TECH
Nether Drain
Second Chances


STARTING HAND
Tinkerer
Seer
Temporal Research
Assimilate


WORKERS
Forgotten Fighter
Nullcraft
Assimilate
Neo Plexus
Stewardess of the Undone
Rewind


NextHand

Nether Drain
Temporal Research
Origin Story
Rewind


Tech 2 card(s)
Get Paid + float - ($13)
Seer: remove 1 from Plasmodium - ($12)
Plasmodium kills Vandy
Mech kills Lizzo, you get $1
Prynn kills Grave, you draw 1
Mox kills Lobber
Tech II - ($8)
Tinkerer - ($6)

Float ($6)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L7 Prynn Pasternaak (3/3) [2 time] {Lobber} [2 dmg]
  • Hardened Mox (2/1)
  • Mech (6/2) Untargetable [5 dmg]
  • Tinkerer (1/2)
  • Plasmodium (4/2) Haste

Buildings:

  • :heart: Base HP: 5
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 11

Thoughts

Starting to get rolling, but it looks like too little, too late.

"

"P1T8


StartingHand Workers

STARTING HAND
flame arrow
Aged Sensei (2/1)
flame arrow
Grappling Hook
ember sparks
ember sparks


WORKERS
W1 - Fox Viper
W2 - Snapback
W3 - Fox Primus
W4 - Morningstar Flagbearer
W5 - bamstamper lizzo


NextHand

Savior Monk (2/2)
Sensei’s Advice
Safe Attacking
dark pact
dark pact


Discard

Bamstamper Lizzo (5/3)
flame arrow
flame arrow
ember sparks
Aged Sensei (2/1)
ember sparks
Grappling Hook


Tech 0 card(s)
Get Paid - ($9)
scav gold - ($10)
tech draw
Jaina - ($8)
Double Flame Arrow hits your base for 10 and the game - ($4)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Hotter FIre #1
  • Hotter FIre #2
  • Lobber #1 (2/2) (capture by Prynn)
  • Jaina
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

WP. I guess I’ll just spill the beans. I’ve been attempting to replicate and improve on this success, with the inclusion of Necromancy to create a strong follow-up where, after trashing some key units with Prynn, I use Nether Drain to delevel her and either kill or bounce her in the same turn to permanently remove the selected units from the game.

But, I think I’ve been putting the cart before the horse, and as a result my play hasn’t been flexible enough to deal with some developments, especially if my opponent skillfully plays around my strategy. I’m rethinking my approach, and I expect to be ready to give this build another try tomorrow, if you’re up for another go.