STARTING HAND
Nimble Fencer #2 (2/2)
Rampant Growth
Star Crossed Starlet (2/1)
maestro
WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector
W5 - Playful Panda (2/2)
star crossed starlet
NextHand
Spore Shambler
Mimic #2
Young Treant (0/2+A)
Tech 2 card(s)
Get Paid + float - ($11)
Maestro - ($8)
Flying Midori breaks your surplus, your base to 16
tap river, kills scav Flagbearer
max river - ($6)
Float ($6)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Maestro (3/5)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: T Rex (10/10)
[I]Lookout[/I]:
[B]In Play:[/B]
Verdant Tree: 3 HP
L5 River (3/4)
L8 Midori (4/5)
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Tech III HP: 5
Tech Lab HP: 4 (Finesse)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 14
Disc: 0
[B]Gold:[/B]
Gold: 6
Workers: 10
Thoughts
rather he trade into me than me to him. need more tech 3’s.
I completely forgot I even had a Surplus (I think this was the first time I’d built one since joining the forums). The card draw isn’t optional either, so my last 2 turns were technically illegal, but it seems like too much trouble to go back and make changes now. Do you mind if I just draw 2 cards now to compensate?
Sure. I think im writing this game off soon anyways. I feel like there have been a few mistakes unnoticed. lets play it out and see how it ends though. draw your cards and bring it on.
Tech 2 card(s)
Get Paid + Scavanger - ($10)
Bigby studies
Eyes of the Chancellor - ($7)
Macciatus, the Whisperer - ($4)
Rogue pierces Maestro’s armor and poisons
Flagbearer attacks Maestro
Worker - ($3)
Spectral Flagbearer - ($2)
Reteller of Truths - ($0)
Orpal throws exhausted Flagbearer to finish Maestro, Flagbearer is retold, Rex’s immune system protects him
Reteller attacks Rex, is retold
Hound and Imp trade for Rex, you draw 1
Orpal infects Midori
The Chancellor turns a blind eye to Macciatus
Float ($0)
Stash 1, Discard 4, draw 4
Board Info: In Patrol:
Squad Leader: Reteller of Truths (4/4)
Elite:
Scavenger: Spectral Flagbearer (3/3)
Technician:
Lookout:
In Play:
Eyes of the Chancellor
L6 Orpal Gloor (2/1) [4 dmg]
L5 Bigby Hayes (3/4)
Macciatus, the Whisperer (3/3) Invisible
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Truth)
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 9
Gold:
Gold: 0
Workers: 10
Thoughts
That Shambler is dangerous; I need to protect Macciatus.
There’s enough downtime with those to fit some normal games in on the side, as long as you don’t mind me prioritizing the multiplayer games (since there’s more people waiting).
no worries at all. im looking to tweak [balance/growth/necro - i was P1 last time we played, so you can feel free to post your team and turn 1. no rush to post often. just to keep it moving at a steady pace.
I don’t have an interest in Skeletons per se, but I do need cheap sacrifices, and the javelin rune might come in handy since I’m not planning to use Skeletal Archery. I toyed with the idea of playing the Imp, but then he could easily recover hand size by playing a hero and building his Tech I, and the Imp can’t beat a hero on its own.
I plan to Reclaim his Tree and Earth, as MoLaC takes more time to ramp up (hopefully) and so is the preferred choice to be repeatedly destroyed and replayed.
STARTING HAND
Skeletal Archery
Sacrifice the Weak
Graveyard
Nature Reclaims
WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
NextHand
Deteriorate
Sacrifice the Weak
Gemscout Owl
Gemscout Owl
Nature Reclaims
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II - ($3)
Setsuki Kiruki - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: L1 Master Midori (2/3)
Lookout:
In Play:
L1 Setsuki Kiruki (1/3) $1 fee to attack
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Ninjutsu)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 8
Thoughts
I can’t really defend well right now, so I’ll present a variety of targets to choose from. If I can get to a point where money and cards are less restrictive, maybe I’ll try to cycle Moments Peace.
Extremely weak defense options this turn; I’ll play the Owls to get them out of my cycle and help build resources for later. The Elemental might take them out, but that’s probably better than it hitting buildings.