Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength

"P1T10


Tech StartingHand Workers

TECH
apple stomp
apple stomp


STARTING HAND
Nimble Fencer #2 (2/2)
Rampant Growth
Star Crossed Starlet (2/1)
maestro


WORKERS
ironbark treant
Rich Earth
Tiger Cub
W4 - Merfolk Prospector
W5 - Playful Panda (2/2)
star crossed starlet


NextHand

Spore Shambler
Mimic #2
Young Treant (0/2+A)


Tech 2 card(s)
Get Paid + float - ($11)
Maestro - ($8)
Flying Midori breaks your surplus, your base to 16
tap river, kills scav Flagbearer
max river - ($6)

Float ($6)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Maestro (3/5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: T Rex (10/10)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree: 3 HP
  • L5 River (3/4)
  • L8 Midori (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Finesse)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 14
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 10
Thoughts

rather he trade into me than me to him. need more tech 3’s.

"

I completely forgot I even had a Surplus (I think this was the first time I’d built one since joining the forums). The card draw isn’t optional either, so my last 2 turns were technically illegal, but it seems like too much trouble to go back and make changes now. Do you mind if I just draw 2 cards now to compensate?

Sure. I think im writing this game off soon anyways. I feel like there have been a few mistakes unnoticed. lets play it out and see how it ends though. draw your cards and bring it on.

"P2T10


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Reteller of Truths
Graveyard
Eyes of the Chancellor
Liberty Gryphon
Carrion Curse
Summon Skeletons
Macciatus, the Whisperer


WORKERS
Skeletal Archery
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons


NextHand

Community Service
Community Service
Liberty Gryphon
Sacrifice the Weak
Carrion Curse


Discard

Poisonblade Rogue
Thieving Imp
Spectral Hound
Spectral Flagbearer
Graveyard
Carrion Curse
Reteller of Truths
Plague Spitter
Plague Spitter


Tech 2 card(s)
Get Paid + Scavanger - ($10)
Bigby studies
Eyes of the Chancellor - ($7)
Macciatus, the Whisperer - ($4)
Rogue pierces Maestro’s armor and poisons
Flagbearer attacks Maestro
Worker - ($3)
Spectral Flagbearer - ($2)
Reteller of Truths - ($0)
Orpal throws exhausted Flagbearer to finish Maestro, Flagbearer is retold, Rex’s immune system protects him
Reteller attacks Rex, is retold
Hound and Imp trade for Rex, you draw 1
Orpal infects Midori
The Chancellor turns a blind eye to Macciatus

Float ($0)
Stash 1, Discard 4, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reteller of Truths (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • L6 Orpal Gloor (2/1) [4 dmg]
  • L5 Bigby Hayes (3/4)
  • Macciatus, the Whisperer (3/3) Invisible

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

That Shambler is dangerous; I need to protect Macciatus.

"

il GG it there. i dont think id win from playing this out.

GG. Btw, if you’re interested in playing some games with map cards, check out the Crazy Map King-of-the-Hill

hey man, you interested in picking a game back up here, or are you too busy with FFA and Map Kings?

There’s enough downtime with those to fit some normal games in on the side, as long as you don’t mind me prioritizing the multiplayer games (since there’s more people waiting).

no worries at all. im looking to tweak [balance/growth/necro - i was P1 last time we played, so you can feel free to post your team and turn 1. no rush to post often. just to keep it moving at a steady pace.

1 Like

I picked [Disease]/Ninjutsu/Balance. GL HF!

"P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Thieving Imp
Graveyard
Pestering Haunt
Sacrifice the Weak


WORKERS
Pestering Haunt


NextHand

Summon Skeletons
Jandra, the Negator
Skeletal Archery
Deteriorate
Poisonblade Rogue


Discard

Graveyard
Thieving Imp
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Orpal Gloor - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite: L1 Orpal Gloor (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

I don’t have an interest in Skeletons per se, but I do need cheap sacrifices, and the javelin rune might come in handy since I’m not planning to use Skeletal Archery. I toyed with the idea of playing the Imp, but then he could easily recover hand size by playing a hero and building his Tech I, and the Imp can’t beat a hero on its own.

"

"P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Spore Shambler
Rampant Growth
Verdant Tree
Young Treant


WORKERS
Spore Shambler


NextHand

Forest’s Favor
Merfolk Prospector
Playful Panda
Rich Earth
Tiger Cub


Discard

Rampant Growth
ironbark treant
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
verdant tree - ($2)
arg, wisp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: wisp (0/1+A)
  • :psfist: [I]Elite[/I]: Arg, lvl 1, (2/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

weird opening hand. no panda, cub, or merfolk. not really safe to bring a hero out at this point.

with not much attack force, im pretty comfortable going verdant tree arg ,and patrolling arg in elite, wisp in sql

"

"P1T2


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Jandra, the Negator
Deteriorate
Skeletal Archery
Poisonblade Rogue
Summon Skeletons


WORKERS
Pestering Haunt
Jandra, the Negator


NextHand

Summon Skeletons
Nature Reclaims
Poisonblade Rogue
Thieving Imp
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Deteriorate Wisp
Heroes Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite: L1 Orpal Gloor (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I plan to Reclaim his Tree and Earth, as MoLaC takes more time to ramp up (hopefully) and so is the preferred choice to be repeatedly destroyed and replayed.

"

"P2T2


Tech StartingHand Workers

TECH
tiny basilisk
tiny basilisk


STARTING HAND
Playful Panda
Tiger Cub
Rich Earth
Merfolk Prospector
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth


NextHand

tiny basilisk
Forest’s Favor
ironbark treant
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
tiger cub - ($1)
merfolk prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg, lvl 1, (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: tiger cub (2/2)
  • :pschip: [I]Technician[/I]: merfolk prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3HP)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

hmmm, with orpal out there, i need to watch out for his maxband. he could start wiping out my skeletons pretty quickly.

bringing in double tiny basilisk instead of double bone colector to make sure i deal with that and his hero’s hall.

"

"P1T3


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Deteriorate
Nature Reclaims
Thieving Imp
Summon Skeletons
Poisonblade Rogue


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons


NextHand

Skeletal Archery
Graveyard
Sacrifice the Weak
Nature Reclaims


Discard

Deteriorate
Poisonblade Rogue
Thieving Imp
Gemscout Owl
Gemscout Owl


Tech 2 card(s)
Get Paid - ($6)
Master Midori - ($4)
Nature Reclaims the Verdant Tree… from nature… . - ($2)
Deteriorate Prospector, you draw 1
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite: L1 Orpal Gloor (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Master Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
    "

"P2T3


Tech StartingHand Workers

TECH
bone collector
bone collector


STARTING HAND
Young Treant
tiny basilisk
Forest’s Favor
ironbark treant
Playful Panda
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor


NextHand

bone collector
merfolk prospector (1/1)
tiny basilisk
ironbark treant


Tech 2 card(s)
Get Paid - ($7)
Verdant Tree - trashed
technician draw
Worker - ($6)
young treant, draw 1 - ($4)
Tiny Basilisk - ($2)
Tiger Cub kills skeleton javlineer, takes 1 back
Rampant Growth Arg, now (3/1+AA) - ($0)
Arg kills Orpal, takes no damage, gains 2 free levels

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: tiny basilisk (2/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 3, (1/4)
  • tiger cub (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

teching in bone collectors since i cant rush tech 2 anymore. i need to take some board control before building the tech 2

that second draw got me rampant growth, an given his patrol, i need to go for orpal.

float the 2 golad so i can bring out bone collectoors and tech 2 next turn.

"

"P1T4


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Graveyard
Nature Reclaims


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Gemscout Owl
Gemscout Owl
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II - ($3)
Setsuki Kiruki - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Master Midori (2/3)
  • :target: Lookout:

In Play:

  • L1 Setsuki Kiruki (1/3) $1 fee to attack

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

I can’t really defend well right now, so I’ll present a variety of targets to choose from. If I can get to a point where money and cards are less restrictive, maybe I’ll try to cycle Moments Peace.

"

  1. which tech 2 are you building?
  2. did you mean to build a tower?

Fixed, sorry.

"P2T4


Tech StartingHand Workers

TECH
blooming ancient
blooming ancient


STARTING HAND
tiny basilisk
bone collector
ironbark treant
merfolk prospector (1/1)


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
ironbark treant


NextHand

Rampant Growth
bone collector
blooming ancient
Playful Panda


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 growth- ($3)
bone collector - ($1)
Arg taps, buff’s tiger
Tiger trades with Midori, you draw, Arg to maxband, summon Water Elemental
Tiny basilisk hits Sets, takes 1 back, lvls fizzle, - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (1/5)
  • tiny basilisk (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
    tech 1: 5
    tech 2: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

woops, didnt pay for rampant growth. (adjusted and reduced gold here).

teching in double blooming ancient. liches bargains will have to come later. his building tech 2 sort of forced my hand

playing bone collector since i cant get at sets this turn, but i can block with BC

"

"P1T5


Tech StartingHand Workers

TECH
Fox’s Den School
Jade Fox, Den’s Headmistress


STARTING HAND
Deteriorate
Sacrifice the Weak
Gemscout Owl
Nature Reclaims
Gemscout Owl
Skeleton Javelineer


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Skeleton Javelineer


NextHand

Thieving Imp
Tiny Basilisk
Poisonblade Rogue


Discard

Deteriorate
Sacrifice the Weak
Nature Reclaims
Fox’s Den School
Jade Fox, Den’s Headmistress


Tech 2 card(s)
Get Paid + float - ($9)
Orpal Gloor - ($7)
Deteriorate Basilisk
Worker - ($6)
Gemscout Owl - ($5)
Gemscout Owl - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Gemscout Owl (1/1) Flying, resist 1
  • :ps_: Scavenger: Gemscout Owl (0/1) Flying, resist 1
  • :pschip: Technician: L1 Orpal Gloor (1/3)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9

Thoughts

Extremely weak defense options this turn; I’ll play the Owls to get them out of my cycle and help build resources for later. The Elemental might take them out, but that’s probably better than it hitting buildings.

"