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Casual Codexnewb Blood/Balance/Disease vs Nekoati Demon/Growth/Strength


#142

"P1T3


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Deteriorate
Nature Reclaims
Thieving Imp
Summon Skeletons
Poisonblade Rogue


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons


NextHand

Skeletal Archery
Graveyard
Sacrifice the Weak
Nature Reclaims


Discard

Deteriorate
Poisonblade Rogue
Thieving Imp
Gemscout Owl
Gemscout Owl


Tech 2 card(s)
Get Paid - ($6)
Master Midori - ($4)
Nature Reclaims the Verdant Tree… from nature… . - ($2)
Deteriorate Prospector, you draw 1
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite: L1 Orpal Gloor (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Master Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 7
    "

#143

"P2T3


Tech StartingHand Workers

TECH
bone collector
bone collector


STARTING HAND
Young Treant
tiny basilisk
Forest’s Favor
ironbark treant
Playful Panda
Rampant Growth


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor


NextHand

bone collector
merfolk prospector (1/1)
tiny basilisk
ironbark treant


Tech 2 card(s)
Get Paid - ($7)
Verdant Tree - trashed
technician draw
Worker - ($6)
young treant, draw 1 - ($4)
Tiny Basilisk - ($2)
Tiger Cub kills skeleton javlineer, takes 1 back
Rampant Growth Arg, now (3/1+AA) - ($0)
Arg kills Orpal, takes no damage, gains 2 free levels

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: tiny basilisk (2/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 3, (1/4)
  • tiger cub (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

teching in bone collectors since i cant rush tech 2 anymore. i need to take some board control before building the tech 2

that second draw got me rampant growth, an given his patrol, i need to go for orpal.

float the 2 golad so i can bring out bone collectoors and tech 2 next turn.

"


#144

"P1T4


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Graveyard
Nature Reclaims


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery


NextHand

Deteriorate
Sacrifice the Weak
Gemscout Owl
Gemscout Owl
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II - ($3)
Setsuki Kiruki - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Master Midori (2/3)
  • :target: Lookout:

In Play:

  • L1 Setsuki Kiruki (1/3) $1 fee to attack

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

I can’t really defend well right now, so I’ll present a variety of targets to choose from. If I can get to a point where money and cards are less restrictive, maybe I’ll try to cycle Moments Peace.

"


#145
  1. which tech 2 are you building?
  2. did you mean to build a tower?

#146

Fixed, sorry.


#147

"P2T4


Tech StartingHand Workers

TECH
blooming ancient
blooming ancient


STARTING HAND
tiny basilisk
bone collector
ironbark treant
merfolk prospector (1/1)


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
ironbark treant


NextHand

Rampant Growth
bone collector
blooming ancient
Playful Panda


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 growth- ($3)
bone collector - ($1)
Arg taps, buff’s tiger
Tiger trades with Midori, you draw, Arg to maxband, summon Water Elemental
Tiny basilisk hits Sets, takes 1 back, lvls fizzle, - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Water Elemental (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (1/5)
  • tiny basilisk (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
    tech 1: 5
    tech 2: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

woops, didnt pay for rampant growth. (adjusted and reduced gold here).

teching in double blooming ancient. liches bargains will have to come later. his building tech 2 sort of forced my hand

playing bone collector since i cant get at sets this turn, but i can block with BC

"


#148

"P1T5


Tech StartingHand Workers

TECH
Fox’s Den School
Jade Fox, Den’s Headmistress


STARTING HAND
Deteriorate
Sacrifice the Weak
Gemscout Owl
Nature Reclaims
Gemscout Owl
Skeleton Javelineer


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Skeleton Javelineer


NextHand

Thieving Imp
Tiny Basilisk
Poisonblade Rogue


Discard

Deteriorate
Sacrifice the Weak
Nature Reclaims
Fox’s Den School
Jade Fox, Den’s Headmistress


Tech 2 card(s)
Get Paid + float - ($9)
Orpal Gloor - ($7)
Deteriorate Basilisk
Worker - ($6)
Gemscout Owl - ($5)
Gemscout Owl - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Gemscout Owl (1/1) Flying, resist 1
  • :ps_: Scavenger: Gemscout Owl (0/1) Flying, resist 1
  • :pschip: Technician: L1 Orpal Gloor (1/3)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 9

Thoughts

Extremely weak defense options this turn; I’ll play the Owls to get them out of my cycle and help build resources for later. The Elemental might take them out, but that’s probably better than it hitting buildings.

"


#149

"P2T5


Tech StartingHand Workers

TECH
liches bargain
liches bargain


STARTING HAND
Rampant Growth
Playful Panda
bone collector
blooming ancient


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
ironbark treant
Rampant Growth


NextHand

tiny basilisk
tiger cub (2/1)
merfolk prospector (1/1)


Discard

tiny basilisk (1/1)
Playful Panda (2/2)
liches bargain
liches bargain


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Blooming Ancient - ($4)
Garth, rune to BA - ($2)
Bone Collector #2, rune to BA - ($0)
Move 2 runes to BC #1
Arg taps, buffs water elemental
Water Elemental safely kills Orpal, Garth to lvl 3,
BC #1 breaks your tech 2, your base to 18, makes a skeleton, rune to BA
BA moves rune to BC #2

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (1/5)
  • Garth, lvl 3, (1/3)
  • Water Elemental (3/3)
  • BC #1 (5/5)++
  • BC #2 (4/4)+
  • Blooming Ancient (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

i think that this cycle is established well enough. not sure what he could have to come back at this point.

"


#150

"P1T6


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Tiny Basilisk
Thieving Imp
Poisonblade Rogue
Graveyard


WORKERS
Pestering Haunt
Jandra, the Negator
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue


NextHand

Tiny Basilisk
Jade Fox, Den’s Headmistress


Tech 2 card(s)
Get Paid + float + Owls - ($15)
Rebuild Tech II
Worker - ($14)
Tiny Basilisk - ($12)
Thieving Imp, discard #3 of 3 - ($9)
Setsuki Hiruki - ($7)
Graveyard - ($5)

Float ($5)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Tiny Basilisk (1/2) Deathtouch
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Setsuki Hiruki (1/3) $1 tax to attack
  • Gemscout Owl (0/1) Flying, resist 1
  • Gemscout Owl (0/1) Flying, resist 1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10

Thoughts

Now that card teching is optional, it’s time to start the Peace cycle. Playing the Graveyard to faciliate that or act as an extra target.

"


#151

"P2T6


StartingHand Workers

STARTING HAND
merfolk prospector (1/1)
tiny basilisk
tiger cub (2/1)
blooming ancient


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
ironbark treant
Rampant Growth


NextHand

tiger cub (2/1)
tiny basilisk
merfolk prospector (1/1)
Playful Panda (2/2)


Tech 0 card(s)
Get Paid - ($10)
discard #3 of 3
Garth makes a skeleton #2, rune to BA #1 - ($9)
mid Garth - ($8)
sacrifice skeleton #2, draw a card
Bloomng Ancient #2, rune to BA #1 - ($4)
Tap Arg, buff Skelleton #1
SK #1 trades with Theiving Imp
Garth trades with Tiny Basilisk, lvls to Sets
BC #2 hits your base for 4, your base to 14, make SK #2, runes to BA #1 and #2
BC #1 hits your base for 5, your base to 9, make SK #3, runes to BA #1 and #2
BA #1 hits your base for 6, your base to 3
Water Elemental hits your base for 3 and the game. GG man!

Float ($4)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (1/5)
  • Garth, lvl 3, (1/3)
  • BA #1 (6/8)++++
  • BA #2 (4/6)++
  • Water Elemental (3/3)
  • BC #1 (5/5)++
  • BC #2 (4/4)+
  • SK #1
  • SK #2
  • SK #3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10
    "

#152

That Collector/Ancient combo is pretty sweet, but a Skeleton can’t attack a Tiny Basilisk.


#153

dahhhhh, allow me to redo.


#154

ill just have the buffed skeleton hit the Imp, then Garth trades with the tiny basilisk.


#155

Makes sense. GG. That build seems pretty strong. Want to see if it can stand up to the [Demonology]/Growth/Strength I started this thread with?


#156

sure. ill post first.


#157

"P1T1


StartingHand Workers

STARTING HAND
Young Treant
Verdant Tree
Spore Shambler
Rich Earth
Playful Panda


WORKERS
Rich Earth


NextHand

Forest’s Favor
Tiger Cub
Ironbark Treant
Merfolk Prospector
Rampant Growth


Discard

Spore Shambler
Young Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plauful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

#158

"P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Thieving Imp
Skeleton Javelineer


WORKERS
Skeleton Javelineer


NextHand

Summon Skeletons
Graveyard
Pestering Haunt
Sacrifice the Weak
Skeletal Archery


Discard

Poisonblade Rogue
Thieving Imp
Deteriorate


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3A) Overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
    "

#159

"P1T2


Tech StartingHand Workers

TECH
nature reclaims
circle of life


STARTING HAND
Tiger Cub
Rampant Growth
Merfolk Prospector
Forest’s Favor
Ironbark Treant


WORKERS
Rich Earth
Ironbark Treant


NextHand

Tiger Cub
circle of life
Spore Shambler
nature reclaims


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Midori - ($3)
Rampant Growth Panda - ($1)
Panda kills Jandra, takes 1 back
Merflk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: merfolk prospector (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori, lvl 1, (2/3)
  • Playful Panda (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

going a different route for now. nature reclaims and circle of life. hoing to bring out giant panda. should make up for skipping tech 1.

jandra will be back, so ill need midori around to deal with the mythmakings early.

decided to use merfolk in ase he deteriorate, STW on me, that way i guaranteed can circle of life a tech 0 if i happen to draw it.

"


#160

"P2T2


Tech StartingHand Workers

TECH
Mythmaking
Galina Glimmer


STARTING HAND
Summon Skeletons
Pestering Haunt
Skeletal Archery
Graveyard
Sacrifice the Weak


WORKERS
Skeleton Javelineer
Skeletal Archery


NextHand

Poisonblade Rogue
Galina Glimmer
Jandra, the Negator
Deteriorate


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Pestering Haunt
Garus Rook - ($2)
Graveyard - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garus Rook (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

#161

"P1T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Spore Shambler
nature reclaims
Tiger Cub
circle of life


WORKERS
Rich Earth
Ironbark Treant
Spore Shambler


NextHand

Verdant Tree
Young Treant
Rampant Growth
Forest’s Favor


Discard

circle of life
playful panda
Merfolk Prospector (1/1)
nature reclaims
Tiger Cub
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
worker - ($5)
Playful Panda, Merfolk, Midori, kills Rook, Midori to lvl 3
mid Midori - ($3)
circle of life wisp for giant panda, new wisp - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori, lvl 5, 3/4
  • Giant Panda (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

okay, so the options were

  1. play it safe, tap for gold, patrol, etc…
  2. kill rook, midband, tech 1,
  3. kill rook, midband, circle of life.

going for #3 because it is the safest. i dont need to resuffle right now, and i can always young treant next turn. id rather max midori and forest favor to break his tech 1.

"