can you update your board?
- no potent basilisk
- orpal was netherdrained
- where are the crows
etc
thanks for updating! this game is getting intense!
can you update your board?
thanks for updating! this game is getting intense!
The lack of an “undo” is a real enthusiasm killer… oh well my fault.
"P1T8
TECH
Death and Decay
STARTING HAND
Crypt Crawler
Cursed crow
Cursed ghoul
Sickness
Jurisdiction
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Jail
Traffic Director
Arrest
Building Inspector
Spectral Aven
Cursed ghoul
Cursed Crow
Crypt Crawler
Tech 1 card(s)
Get Paid + float - ($11)
Sirius Q to L5 - ($7)
Carrion Crow ($3)
Illusion copies crow via Sirius Maxband
illusion (crow) attacks base, you discard
Sirius makes illusion #2
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
yeah. i agree. its so hard to roll stuff back. some people said that you can use the excel template history, but i havent looked into it. i just try and do it manually. i think we’re good though. thanks for m taking those changes.
final note, cursed crow only costs 3 gold.
you list carrion crow - but i assume you mean cursed crow.
you can just float the extra gold, or make another turn change.
let me know.
assuming you’re floating the extra gold
"P2T8
STARTING HAND
Bone Collector
T Rex (10/10)
Spore Shambler
T Rex (10/10)
Bone Collector #2 (2/2)
WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Merfolk Prospector (1/1)
Playful Panda (2/2)
Young Treant (0/2)
Bone Collector #2 (2/2)
Fairy Dragon (4/2)
Tech 0 card(s)
Get Paid + float - ($13)
discard #1 from hand
T Rex, destroy Cursed Crow and Newsman. Illusion Cursed Crow also dies as a result - ($5)
Spore Shambler - ($2)
shambler moves rune to Skeleton - ($1)
shambler moves rune to illusion, pops illusion, - ($0)
Garth and Sk #1 kills Orpal, SK dies, Garth now a 0/1 with -3 runes
Potent Basilisk kills Quince, takes 1 back
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
gosh, made it through that hell hole of a plague lab phase. i think i can lock this up now, especially if i draw a T Rex nexet turn…
"
I don’t know if it’s possible to do on mobile, but on a computer it’s trivial to roll back once you know how to use the Revision History. Just click where it says that changes are saved to Google Drive (should be near the file name) and it’ll open up a list of changes. It should be mostly self-explanatory from there.
GG, well done. I got nothing in the follow up hand that can stop this. I’ll start a new one soon. I’d like to beat this spec with you at the helm I see it as a personal challenge now haha.
haha, for sure. dont think too much of me. some people on this forum are insanely good.
let me know your codex for this next round and ill post my turn 1. GLHF!
GLHF.
I’ll try [Disease] / Law / Discipline.
"P1T1
STARTING HAND
Rich Earth
Merfolk Prospector
Spore Shambler
Rampant Growth
Young Treant
WORKERS
Rich Earth
Verdant Tree
Forest’s Favor
Tiger Cub
Ironbark Treant
Playful Panda
Rampant Growth
Young Treant
Spore Shambler
Tech 0 card(s)
Get Paid - ($4)
worker - ($3)
merfolk prospector - ($2)
Arg, wisp - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
well, i wanted to go with rich earth merfolk, but discipline tosses that out the door.
arg and merfolk, putting merfolk in lookout to hedge against deteriorate.
"
"P2T1
STARTING HAND
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
WORKERS
Skeletal Archery
Jandra, the Negator
Graveyard
Skeleton Javelineer
Thieving Imp
Deteriorate
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Grave Stormbone - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
"P1T2
TECH
tiny basilisk
tiny basilisk
STARTING HAND
Playful Panda
Verdant Tree
Tiger Cub
Forest’s Favor
Ironbark Treant
WORKERS
Rich Earth
Ironbark Treant
Young Treant
Tiger Cub
Rampant Growth
Forest’s Favor
tiny basilisk
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk, get a gold - ($5)
playful panda, wisp - ($3)
tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
putting arg out front since he only has black starter, and he’ll have to use haunt on arg instead of mefolk. that also presevers my wisps another turn, meaning i can go down on cards to get tiny B’s out there.
arg was never going to survive anyways this codex im using really is not good when it comes to respondig to offensive hero;s.
"
"P2T2
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Thieving Imp
Skeleton Javelineer
Deteriorate
Graveyard
Jandra, the Negator
WORKERS
Skeletal Archery
Jandra, the Negator
Rambasa Twin
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Summon Skeletons
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Graveyard - ($3)
Haunt trades with prospector and goes to Graveyard
Float ($3)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
"P1T3
TECH
Bone Collector
Bone Collector
STARTING HAND
tiny basilisk
Forest’s Favor
Young Treant
Rampant Growth
Tiger Cub
Spore Shambler
WORKERS
Rich Earth
Ironbark Treant
Tiger Cub
Verdant Tree (3HP)
Spore Shambler
tiny basilisk
Merfolk Prospetor (1/1)
Bone Collector
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Young Treant, draw 1 - ($4)
Tiny Basilsk - ($2)
mid arg - ($0)
tap arg, buff panda,
Panda kills Grave, takes 1 back, maxband Arg, summon Water Elemental
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
wow, was not expecting that. okay, time to flood the board. teching in double bone collector, dropping an extra unit. protecting my guys from STW.
ill decide on BA’s vs stampede’s based on jow much control i can maintain.
"
"P2T3
TECH
Sickness
Plague Lab
STARTING HAND
Poisonblade Rogue
Summon Skeletons
Rambasa Twin
Skeleton Javelineer
Deteriorate
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Sparring Partner
Thieving Imp
Sickness
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Haunt from graveyard
Rambasa Twin (pull another from codex) - ($5)
Tech II - Disease - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
"P1T4
TECH
corpse catapault
corpse catapault
STARTING HAND
Verdant Tree (3HP)
tiny basilisk
Merfolk Prospetor (1/1)
Spore Shambler
Bone Collector
WORKERS
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospetor (1/1)
Verdant Tree (3HP)
Rampant Growth
Forest’s Favor
Playful Panda (2/1)
Bone Collector
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
tech 2 necro - ($0)
water elemental trades with SQL ramabasa Twin
Panda trades with scav ramabasa twin, to your graveyard
Arg kills Skeleton Javlineer, to your graveyard
Tiny basilisk kills pestering haunt, to your graveyard
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
well, since he is going disease, im going to use teh corpse catapault. shouldnt be affected too heavily by his negative runes, and disease isnt too aggresive.
trying to save TB for another day, use him to clear pestering haunt.
althgouth he can reuse ramaba right away, its still 4 gold. and i dont mind trading bone Collector into him at all.
"
"P2T4
TECH
Plague Lab
sickness
STARTING HAND
Sparring Partner
Sacrifice the Weak
Thieving Imp
Sickness
Poisonblade Rogue
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Thieving Imp
Plague Lab
Sparring Partner
Poisonblade Rogue
Plague Lab
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
scav bonus - ($8)
technician draw
play Rambasa twin from graveyard (fetch other from codex) - ($4)
Orpal Gloor - ($2)
Cast Sickness on bone collector (now 2/2) and basilisk (dies) - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
"P1T5
TECH
nature reclaims
nature reclaims
STARTING HAND
Bone Collector
Rampant Growth
Forest’s Favor
Playful Panda (2/1)
Verdant Tree (3HP)
WORKERS
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospetor (1/1)
Verdant Tree (3HP)
Tiny Basilisk
Spore Shambler
corpse catapault
corpse catapault
Tiny Basilisk
Bone Collector (3/3)
Rampant Growth
Playful Panda (2/1)
Forest’s Favor
nature reclaims
nature reclaims
Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
Bone Collector #2 - ($5)
tap arg, buff BC #1, BC #1 trades with ramaba twin, returns to our codex, make SK #1
rampant Growth wisp, trades with Ramabasa Twin, goes to graveyard - ($3)
Float ($3)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
well, not drawing either corpse catapault really sucks. oh well, just keep trading efficiently and ill win. i expect teh plague lab or abomination to drop by soon.
"
"P2T5
TECH
Plague Lord
Plague Lord
STARTING HAND
Plague Lab
Deteriorate
Sparring Partner
Poisonblade Rogue
Plague Lab
WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Thieving Imp
Deteriorate
sickness
Sickness
Sacrifice the Weak
Plague Lord
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Scav bonus - ($9)
Plague Lab (-1/-1 on all your units) - ($5)
Rambasa Twins from graveyard - ($1)
Sparring Partner - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
"P1T6
STARTING HAND
corpse catapault
Tiny Basilisk
Spore Shambler
corpse catapault
nature reclaims
WORKERS
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospetor (1/1)
Verdant Tree (3HP)
Spore Shambler
Forest’s Favor
Tiny Basilisk
Playful Panda (2/1)
Bone Collector (2/2) [-1 rune]
Tiny Basilisk
Tech 0 card(s)
Get Paid + float - ($12)
wisp and SK #1 die, technician draw 1
Worker - ($11)
Corpse Catapault #1 - ($8)
Corpse Catapault #2 - ($5)
midori - ($3)
nature reclaims, trash plague lab, trash nature reclaims
Bone Collector trades into scav rambasa twin, reutns to your codex, both CC’s get a rune, make a skeleton
tower - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
okay, tech draw was really clutch. also, his plague lab effect would help my CC’s anyways. at this point, all i have to do is wall up and i can win in 2 turns. ill probably break his tech 2 and 1 next turn though to be safe.
"