Casual Codexnewb [Balance]/Growth/Necro vs Shamusj [Growth]/Truth/Feral

can you update your board?

  1. no potent basilisk
  2. orpal was netherdrained
  3. where are the crows
    etc

thanks for updating! this game is getting intense!

The lack of an “undo” is a real enthusiasm killer… oh well my fault.

"P1T8


Tech StartingHand Workers

TECH
Death and Decay


STARTING HAND
Crypt Crawler
Cursed crow
Cursed ghoul
Sickness
Jurisdiction


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Jail
Traffic Director
Arrest


NextHand

Building Inspector
Spectral Aven
Cursed ghoul
Cursed Crow
Crypt Crawler


Tech 1 card(s)
Get Paid + float - ($11)
Sirius Q to L5 - ($7)
Carrion Crow ($3)
Illusion copies crow via Sirius Maxband
illusion (crow) attacks base, you discard
Sirius makes illusion #2
Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Orpal L4 (3/4)
  • :ps_: [I]Scavenger[/I]: Reputable Newsman (0/1A) ($2)
  • :pschip: [I]Technician[/I]: illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sirius Q L5 (1/5)
  • Plague Lab (0/4)
  • Plague Lab (0/4)
  • Illusion (Carrion Crow) (3/3)
  • Carrion Crow (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

yeah. i agree. its so hard to roll stuff back. some people said that you can use the excel template history, but i havent looked into it. i just try and do it manually. i think we’re good though. thanks for m taking those changes.

final note, cursed crow only costs 3 gold.

you list carrion crow - but i assume you mean cursed crow.

you can just float the extra gold, or make another turn change.

let me know.

assuming you’re floating the extra gold

"P2T8


StartingHand Workers

STARTING HAND
Bone Collector
T Rex (10/10)
Spore Shambler
T Rex (10/10)
Bone Collector #2 (2/2)


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Merfolk Prospector (1/1)


NextHand

Playful Panda (2/2)
Young Treant (0/2)
Bone Collector #2 (2/2)
Fairy Dragon (4/2)


Tech 0 card(s)
Get Paid + float - ($13)
discard #1 from hand
T Rex, destroy Cursed Crow and Newsman. Illusion Cursed Crow also dies as a result - ($5)
Spore Shambler - ($2)
shambler moves rune to Skeleton - ($1)
shambler moves rune to illusion, pops illusion, - ($0)
Garth and Sk #1 kills Orpal, SK dies, Garth now a 0/1 with -3 runes
Potent Basilisk kills Quince, takes 1 back

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (0/1+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: wisp (0/1)
  • :pschip: [I]Technician[/I]: wisp (0/1)
  • :target: [I]Lookout[/I]: T Rex (10/10) RESIST 3
    [B]In Play:[/B]
  • Verdant Tree (3HP)
  • Garth, lvl 7, (0/1) -3 runes
  • Potent Basilisk (3/4) untargetable
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

gosh, made it through that hell hole of a plague lab phase. i think i can lock this up now, especially if i draw a T Rex nexet turn…

"

I don’t know if it’s possible to do on mobile, but on a computer it’s trivial to roll back once you know how to use the Revision History. Just click where it says that changes are saved to Google Drive (should be near the file name) and it’ll open up a list of changes. It should be mostly self-explanatory from there.

1 Like

GG, well done. I got nothing in the follow up hand that can stop this. I’ll start a new one soon. I’d like to beat this spec with you at the helm :slight_smile: I see it as a personal challenge now haha.

haha, for sure. dont think too much of me. some people on this forum are insanely good.

let me know your codex for this next round and ill post my turn 1. GLHF!

GLHF.

I’ll try [Disease] / Law / Discipline.

"P1T1


StartingHand Workers

STARTING HAND
Rich Earth
Merfolk Prospector
Spore Shambler
Rampant Growth
Young Treant


WORKERS
Rich Earth


NextHand

Verdant Tree
Forest’s Favor
Tiger Cub
Ironbark Treant
Playful Panda


Discard

Rampant Growth
Young Treant
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
worker - ($3)
merfolk prospector - ($2)
Arg, wisp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Merfolk Prospetor (1/1)
    [B]In Play:[/B]
  • Arg, lvl 1, (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

well, i wanted to go with rich earth merfolk, but discipline tosses that out the door.

arg and merfolk, putting merfolk in lookout to hedge against deteriorate.

"

"P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Graveyard
Skeleton Javelineer
Thieving Imp
Deteriorate


Discard

Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Grave Stormbone - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave Stormbone (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

"P1T2


Tech StartingHand Workers

TECH
tiny basilisk
tiny basilisk


STARTING HAND
Playful Panda
Verdant Tree
Tiger Cub
Forest’s Favor
Ironbark Treant


WORKERS
Rich Earth
Ironbark Treant


NextHand

Young Treant
Tiger Cub
Rampant Growth
Forest’s Favor
tiny basilisk


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tap merfolk, get a gold - ($5)
playful panda, wisp - ($3)
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg, lvl 1, (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospetor (1/1)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

putting arg out front since he only has black starter, and he’ll have to use haunt on arg instead of mefolk. that also presevers my wisps another turn, meaning i can go down on cards to get tiny B’s out there.

arg was never going to survive anyways this codex im using really is not good when it comes to respondig to offensive hero;s.

"

"P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Thieving Imp
Skeleton Javelineer
Deteriorate
Graveyard
Jandra, the Negator


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Rambasa Twin
Poisonblade Rogue
Deteriorate
Skeleton Javelineer
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Graveyard - ($3)
Haunt trades with prospector and goes to Graveyard

Float ($3)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave Stormbone (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (Haunt)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
    "

"P1T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
tiny basilisk
Forest’s Favor
Young Treant
Rampant Growth
Tiger Cub
Spore Shambler


WORKERS
Rich Earth
Ironbark Treant
Tiger Cub


NextHand

Verdant Tree (3HP)
Spore Shambler
tiny basilisk
Merfolk Prospetor (1/1)
Bone Collector


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Young Treant, draw 1 - ($4)
Tiny Basilsk - ($2)
mid arg - ($0)
tap arg, buff panda,
Panda kills Grave, takes 1 back, maxband Arg, summon Water Elemental

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (1/5)
  • Playful Panda (2/1)
  • Tiny Basilisk (1/2)
  • Water Elemental (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

wow, was not expecting that. okay, time to flood the board. teching in double bone collector, dropping an extra unit. protecting my guys from STW.

ill decide on BA’s vs stampede’s based on jow much control i can maintain.

"

"P2T3


Tech StartingHand Workers

TECH
Sickness
Plague Lab


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Rambasa Twin
Skeleton Javelineer
Deteriorate


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons


NextHand

Sparring Partner
Thieving Imp
Sickness
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Haunt from graveyard
Rambasa Twin (pull another from codex) - ($5)
Tech II - Disease - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (Empty)
  • Pestering haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

"P1T4


Tech StartingHand Workers

TECH
corpse catapault
corpse catapault


STARTING HAND
Verdant Tree (3HP)
tiny basilisk
Merfolk Prospetor (1/1)
Spore Shambler
Bone Collector


WORKERS
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospetor (1/1)


NextHand

Verdant Tree (3HP)
Rampant Growth
Forest’s Favor
Playful Panda (2/1)
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
tech 2 necro - ($0)
water elemental trades with SQL ramabasa Twin
Panda trades with scav ramabasa twin, to your graveyard
Arg kills Skeleton Javlineer, to your graveyard
Tiny basilisk kills pestering haunt, to your graveyard

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (1/4)
  • Tiny Basilisk (1/1)
  • Bone Collector (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

well, since he is going disease, im going to use teh corpse catapault. shouldnt be affected too heavily by his negative runes, and disease isnt too aggresive.

trying to save TB for another day, use him to clear pestering haunt.

althgouth he can reuse ramaba right away, its still 4 gold. and i dont mind trading bone Collector into him at all.

"

"P2T4


Tech StartingHand Workers

TECH
Plague Lab
sickness


STARTING HAND
Sparring Partner
Sacrifice the Weak
Thieving Imp
Sickness
Poisonblade Rogue


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Thieving Imp


NextHand

Plague Lab
Sparring Partner
Poisonblade Rogue
Plague Lab
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
scav bonus - ($8)
technician draw
play Rambasa twin from graveyard (fetch other from codex) - ($4)
Orpal Gloor - ($2)
Cast Sickness on bone collector (now 2/2) and basilisk (dies) - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (Haunt, Sk Jav)
  • Orpal Gloor (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

"P1T5


Tech StartingHand Workers

TECH
nature reclaims
nature reclaims


STARTING HAND
Bone Collector
Rampant Growth
Forest’s Favor
Playful Panda (2/1)
Verdant Tree (3HP)


WORKERS
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospetor (1/1)
Verdant Tree (3HP)


NextHand

Tiny Basilisk
Spore Shambler
corpse catapault
corpse catapault


Discard

Tiny Basilisk
Bone Collector (3/3)
Rampant Growth
Playful Panda (2/1)
Forest’s Favor
nature reclaims
nature reclaims


Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
Bone Collector #2 - ($5)
tap arg, buff BC #1, BC #1 trades with ramaba twin, returns to our codex, make SK #1
rampant Growth wisp, trades with Ramabasa Twin, goes to graveyard - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: SK #1 (1/1+A)
  • :psfist: [I]Elite[/I]: Bone Collector (4/3)
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 5, (1/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

well, not drawing either corpse catapault really sucks. oh well, just keep trading efficiently and ill win. i expect teh plague lab or abomination to drop by soon.

"

"P2T5


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Plague Lab
Deteriorate
Sparring Partner
Poisonblade Rogue
Plague Lab


WORKERS
Skeletal Archery
Jandra, the Negator
Summon Skeletons
Thieving Imp
Deteriorate


NextHand

sickness
Sickness
Sacrifice the Weak
Plague Lord


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Scav bonus - ($9)
Plague Lab (-1/-1 on all your units) - ($5)
Rambasa Twins from graveyard - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Rambasa Twin (3/2)
  • :pschip: [I]Technician[/I]: Rambasa Twin (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (Haunt, Sk Jav)
  • Orpal Gloor (1/3)
  • Plague Lab (0/4)
  • Sparring Partner (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

"P1T6


StartingHand Workers

STARTING HAND
corpse catapault
Tiny Basilisk
Spore Shambler
corpse catapault
nature reclaims


WORKERS
Rich Earth
Ironbark Treant
Tiger Cub
Merfolk Prospetor (1/1)
Verdant Tree (3HP)
Spore Shambler


NextHand

Forest’s Favor
Tiny Basilisk
Playful Panda (2/1)


Discard

Bone Collector (2/2) [-1 rune]
Tiny Basilisk


Tech 0 card(s)
Get Paid + float - ($12)
wisp and SK #1 die, technician draw 1
Worker - ($11)
Corpse Catapault #1 - ($8)
Corpse Catapault #2 - ($5)
midori - ($3)
nature reclaims, trash plague lab, trash nature reclaims
Bone Collector trades into scav rambasa twin, reutns to your codex, both CC’s get a rune, make a skeleton
tower - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/1) [-1 rune]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Arg, lvl 5, (1/4)
  • :pschip: [I]Technician[/I]: SK #1 (1/1)
  • :target: [I]Lookout[/I]: MIdori, lvl 1, 2/3 resist 1
    [B]In Play:[/B]
  • corpse catapault (1/4) *
  • corpse catapault (1/4) *
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

okay, tech draw was really clutch. also, his plague lab effect would help my CC’s anyways. at this point, all i have to do is wall up and i can win in 2 turns. ill probably break his tech 2 and 1 next turn though to be safe.

"