nature reclaims
Bone Collector (3/3)
Rampant Growth
Playful Panda (2/1)
Tech 2 card(s)
Get Paid - ($10)
scav gold - ($11)
CC’s each get a rune from young treant dying
tap both CC’s, remove both runes from each, break your tech 3 and tech 2, your base to 16
Max Garth, summon Necromancer from discard - ($3)
tiny basilisk - ($1)
garth makes a skeleton - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
[I]Elite[/I]: Garth, lvl 7, (4/4))
[I]Scavenger[/I]: SK #1 (1/1)
[I]Technician[/I]: SK #2 (1/1)
[I]Lookout[/I]: Necromancer (3/3)
[B]In Play:[/B]
corpse catapault (1/4)
corpse catapault (1/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
no threat of plague lab since i broke his tech 2. i guess just need to keep walling up, and hope he doesnt break both my CC’s in one turn. Nothing much to do at this point. its just my strategy against his.
teching in Necro and Skel Lord, summon Necro now, hopefully draw SL next turn to boost wisp and Sk’s that ill have.
I cant find any rulings, and the codex homepage doesnt exactly clarify. i think the reasoning is that basically cards that would normally be discarded when they would go to your graveyard instead. however, the rambasa twin never goes to your discard at all if it’s the first one to die. however, this really isnt clear from what ive read, so im fine with ti staying in the graveyard unless of legion finds something. he tends to be the rule stickler.
All things that dies momentarily go to discard. The decision about where they go next is the active players choice when there is more than one option due to simultaneous effects. In my case I could have chosen Codex or Graveyard after it momentarily landed into the discard upon death.
hmmm, i always thought that RT effect would take priority, also if both effects have same priority, then t5 codexnewb would have busted the graveyard by making both rmabasa go to graveyard cuz rambax2+jav+haunt
actually both cards trigger on a non token death, so as they are worded are same priority effects that get sorted oout by the active player. Since no one knew and this is a frindly game, imo keep playing (no rollback). We all learned something
Injunction
sickness
Sickness
Plague Lord
Plague Lab
Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech II
Injunction on your Tech II - ($8)
Cast Rambasa T from graveyard (fetch other from codex) - ($4)
sac Rambasa Twin to Orpal midband, -1/-1 to basilisk
Sparring prtner attacks and kills basilisk
sparring prtner readies, exhausts to add +1/+1 to Bigby - ($2)
Bigby lvls twice attacks and kills Garth, takes 4 dmg - ($0)
Orpal Max bands for free
Pestering Haunt pings a catapult for 1
Tiny Basilisk
Skeletal Lord
necromancer
Young Treant (0/1) [-1 rune]
Bone Collector (2/2) [-1 rune]
Discard
Tiny Basilisk (1/2+A)
Playful Panda (2/1)
Rampant Growth
Bone Collector (3/3+A)
Tech 0 card(s)
Get Paid - ($10)
tech 2 disabled, Necro , CC #1, CC #2 disabled
Tiny Basilisk Death adds runes to CC’s, Necro makes a Skeleton
Midori - ($8)
midband midori - ($5)
Nature reclaims graveyard, also trashes cards within - ($3)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: SK #1 (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: SK #2 (2/2)
[I]Technician[/I]: Sk #3 (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Corpse Catapault #1 (1/3) * [1 damage] disabled
Corpse Catapault #2 (1/4) * disabled
Necromancer (3/3) disabled
MIdori, lvl 5, (3/4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 10
Thoughts
hmmm, this is bad. injunctino willl be game i think i can flying midori to kill Bigby, but probably too little too late.
for graveyard, honestly idk. the card says that the cards in the graveyard are not in play, so it may be like prynn’s effect, and the cards in teh graveyard are hence banished for this game, since it has not been discarded, but trashed
Playful Panda (2/1)
Skeletal Lord
Rampant Growth
Bone Collector (3/3+A)
Tech 0 card(s)
Get Paid + float - ($11)
CC’s get another rune each
tiny basilisk - ($9)
bone collector - ($7)
young treant, draw 1 - ($5)
max midori - ($2)
forest favor midori, removes -1 rune, now 4/5 - ($0)
Midori flying kills rambasa, returns to your codex.
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3+A)
[I]Elite[/I]: Tiny Basilisk (2/2)
[I]Scavenger[/I]:
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Corpse Catapault #1 (0/2) ** [1 damage, -1 rune] disabled
Corpse Catapault #2 (0/3) ** disabled [-1 rune]
Necromancer (2/2) disabled [-1 rune]
MIdori, lvl 8, (4/5)
SK #2 (1/1) [-1 rune]
Sk #3 (1/1) [-1 rune]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
yeah, at least i can potentally get a skeleton army now that i have lots of non-tokens out there. maybe i can drop a skeletal lord and recover somehow.