News Shop
Events Forums

Casual Codexnewb [Balance]/Growth/Necro vs Shamusj [Growth]/Truth/Feral


#1

@shamusj

GLHF!!

"P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree


WORKERS
Rich Earth


NextHand

Spore Shambler
Rampant Growth
Tiger Cub
Playful Panda
Young Treant


Discard

Verdant Tree
Ironbark Treant
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
merfolk - ($2)
arg, wisp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • wisp (0/1)
  • Merfolk Prospector (1/1)
  • Arg, lvl 1, (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

i thought about playing downrich earth, but with him having Cal, and me not having a strong hero to respond, i dont think i can afford to go behind that much.

growth will be pretty great this game to rune snipe any illusions he brings out.

thinking ahead, bone collectors will be pretty efficient, and with young treant in my second hand, i can perhaps drop 2 of them turn 3.

"


#2

GL!

"P2T1


StartingHand Workers

STARTING HAND
Young Treant
Playful Panda
Merfolk Prospector
Rampant Growth
Spore Shambler


WORKERS
Rampant Growth


NextHand

Tiger Cub
Rich Earth
Ironbark Treant
Forest’s Favor
Verdant Tree


Discard

Young Treant
Spore Shambler
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Calamandra - ($1)
Merfolk Prospctr - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospctr (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospctr (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

I’ll try to go for an early base attack.

"


#3

"P1T2


Tech StartingHand Workers

TECH
bone collector
bone collector


STARTING HAND
Playful Panda
Tiger Cub
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree


WORKERS
Rich Earth
Tiger Cub


NextHand

bone collector
Rampant Growth
Ironbark Treant
bone collector
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
tap merfolk, mine for gold - ($6)
Worker - ($5)
tech 1 - ($3)
young treant, reshuffle, draw 1 - ($1)

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Arg, lvl 1, (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

double bone collector for wall and possible skeleton economy.

probably doomgrasp on Cal in 2 turns.

tech 2 rush to blooming ancients.

"


#4

doesn’t it cost 2? i see a multi C codex in the title :confused:


#5

I paid 2. you can see the gold reduced from 5 to 3.


#6

i quoted shamusj, mate :wink:


#7

Yup will correct


#8

sounds good. i wont have a turn change, so go ahead and update/post next turn.


#9

To keep things simple, I’ll float 1 instead of building a Tech 1, everything else is the same.


#10

btw, should have said this before, but im interested in how green starter plays against green starter. i imagine we will have lots of gold.

no turn change for me, so onward we go.


#11

Yeah, should be interesting! I’ll try to do at least one or two moves a day, sorry if that’s too slow, and please do watch for my mistakes even though Legion usually catches them :wink: I have not put as much time into Codex as I would have liked to!

"P2T2


Tech StartingHand Workers

TECH
Galina Glimmer
Giant Panda


STARTING HAND
Forest’s Favor
Verdant Tree
Tiger Cub
Rich Earth
Ironbark Treant


WORKERS
Rampant Growth
Tiger Cub


NextHand

Young Treant
Giant Panda
Playful Panda
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($7)
Rich Earth - ($4)
Worker
Prospect for 1 - ($5)
Tech 1 - ($3)
Ironbark Treant - ($0)
Cala attacks & kills Treant - you draw

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 +2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra L1 (2/3) (exhausted)
  • Merfolk Prospctr (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

#12

sounds good to me

"P1T3


Tech StartingHand Workers

TECH
gemscout owl
gemscout owl


STARTING HAND
bone collector
bone collector
Forest’s Favor
Ironbark Treant
Rampant Growth
Spore Shambler


WORKERS
Rich Earth
Tiger Cub
Ironbark Treant


NextHand

Verdant Tree
Young Treant (0/2)
Rampant Growth
Forest’s Favor
Playful Panda


Tech 2 card(s)
Get Paid + float - ($7)
technician draw 1
merfolk mines for gold - ($8)
Worker - ($7)
Bone Collector #1 - ($5)
Bone Collector #2 - ($3)

Float ($3)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector #2 (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector #1(3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1)
  • Arg, lvl 1, (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
Thoughts

double bone collector for wall and possible skeleton economy.

brringing in gemscout owls to try and keep as many cards out of the deck as possible. since he dropped rich earth i think i can afford the weaker play, plus bone colectors will do good work for me.

probably rushing blooming ancients / liches bargain for the rune avalanche

"


#13

"P2T3


StartingHand Workers

STARTING HAND
Young Treant
Giant Panda
Forest’s Favor
Playful Panda
Spore Shambler


WORKERS
Rampant Growth
Tiger Cub
Playful Panda


NextHand

Macciatus, The Whisperer
Galina Glimmer
Reteller of Truths
Verdant Tree


Discard

Spore Shambler
Forest’s Favor


Tech 0 card(s)
Get Paid - ($7)
Worker
Prospecter - ($8)
Tech 2 (Truth) - ($4)
Cala attacks and kills wisp
Young Treant - ($2)
draw card

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 +2A)
  • :psfist: [I]Elite[/I]: Giant Panda (2 (+1)/4)
  • :ps_: [I]Scavenger[/I]: 0/1 Wisp
  • :pschip: [I]Technician[/I]: Young Treant
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra L1 (2/3) (exhausted)
  • Merfolk Prospctr (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
    "

#14

Did you pay for that Panda (and the accompanying wisp)?

Also, it seems like you haven’t teched any cards.


#15

Thats because I drew during my turn but I forgot to tech first, and the spreadsheet doesn’t allow undo! So I added my techs into the deck.

Whoops you’re right, hard to use the spreadsheet without practice, sorry. Zero float then!

Playing this game with a spreadsheet is like an accountancy project…it sucks the joy out of it :confused:

Thank you for pointing out my errors though, I appreciate it!


#16

"P2T3


StartingHand Workers

STARTING HAND
Young Treant
Giant Panda
Forest’s Favor
Playful Panda


WORKERS
Rampant Growth
Tiger Cub
Playful Panda


NextHand

Macciatus, The Whisperer
Galina Glimmer
Reteller of Truths
Verdant Tree


Discard

Spore Shambler
Forest’s Favor
Young Treant


Tech 2 card(s)
Get Paid - ($7)
Worker
Prospecter - ($8)
Tech 2 (Truth) - ($4)
Cala attacks and kills wisp
Giant Panda - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2 +2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: 0/1 Wisp
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra L1 (2/3) (exhausted)
  • Merfolk Prospctr (1/1) (exhausted)
  • Giant Panda (2/4) (Exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

#17

"P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Verdant Tree
Playful Panda
Forest’s Favor
Rampant Growth
Young Treant (0/2)
gemscout owl


WORKERS
Rich Earth
Tiger Cub
Ironbark Treant
Forest’s Favor


NextHand

Gemscout Owl (0/1)
Playful Panda
gemscout owl
Spore Shambler
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($10)
merfolk gets a gold - ($11)
Worker - ($10)
tech 2 growth - ($6)
young treant, draw 1 - ($4)
Verdant Tree - ($2)
Bone Collector #1 and #2 attack and kill Ironbark Treant, generate 2 skeletons

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: SK #1 (1/1)
  • :pschip: [I]Technician[/I]: SK #2 (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3HP)
  • Arg, lvl 1, (1/3)
  • Merfolk Prospector (1/1)
  • Bone Collector #1 (3/2)
  • Bone Collector #2 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

wow, didnt expect for both BC’s to survive.oh well, ill just take advantage of the chance to flood the board. that only means i dont summon the gemscout owls right away.

"


#18

"P2T4


Tech StartingHand Workers

TECH
Hallucination
Dreamscape


STARTING HAND
Reteller of Truths
Macciatus, The Whisperer
Galina Glimmer
Verdant Tree


WORKERS
Rampant Growth
Tiger Cub
Playful Panda
Spore Shambler


NextHand

Forest’s Favor
Verdant Tree
Hallucination


Tech 2 card(s)
Get Paid + float - ($9)
Worker
prospecter - ($10)
Macciatus, The Whisperer - ($8)
Sirius Quince -> illusion - ($6)
Reteller of Truths - ($4)
lvl Cala to 3, attack and kill treant - ($2)
Sirius -> illusion - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Giant Panda (2/4)
  • :psfist: [I]Elite[/I]: 1 (+1) / 2 illusion
  • :ps_: [I]Scavenger[/I]: 1/2 illusion
  • :pschip: [I]Technician[/I]: 0/1 Wisp
  • :target: [I]Lookout[/I]: Reteller of Truths (4/4)
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra L3 (3/4) (exhausted)
  • Merfolk Prospctr (1/1) (exhausted)
  • Sirius Quince (1/3)
  • Macciatus, The Whisperer (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
    "

#19

i reviewed it and im pretty sure it’s good to go. so much going on with both our boards, i dont want to miss anything on my end either. let me know if you catch something.

"P1T5


Tech StartingHand Workers

TECH
liches bargain
liches bargain


STARTING HAND
Spore Shambler
gemscout owl
Gemscout Owl (0/1)
Blooming Ancient
Playful Panda


WORKERS
Rich Earth
Tiger Cub
Ironbark Treant
Forest’s Favor


NextHand

Blooming Ancient
liches bargain
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($10)
Verdant tree heals BC #1, BC #2 1 point of damage each
merfolk mines me a gold - ($11)
skip worker
Blooming Ancient - ($7)
summon Garth, rune to BA - ($5)
Garth makes a skeleton, rune to BA - ($4)
summon Playful Panda, Wisp, 2 runes to BA - ($2)
summon 2 Gemscout Owls, 2 runes to BA (6 total) - ($0)
BA moves 2 runs to BC #1, 2 runes to BC #2, 2 runes to SK #1
BC #1 kills Giant Panda, takes 2 back, generates SK#3, rune to BA
BC #2 kills Reteller (to your hand), takes 4 back, generate SK #4, rune to BA
SK #1 kills elite Mirror illusion, takes 2 back
BA moves 2 new runes to SK #2
SK #2 kills scav Mirror Illusion, takes 1 back, you get a gold

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]: SK #3 (2/1)
  • :ps_: [I]Scavenger[/I]: SK #4 (1/1)
  • :pschip: [I]Technician[/I]: Arg, lvl 1, (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3HP)
  • Garth, lvl 1, 1/3
  • Merfolk Prospector (1/1)
  • Blooming Ancient (2/4)
  • Gemscout Owl (0/1)
  • Gemscout Owl (0/1)
  • Playful Panda (2/2)
  • SK #1 (3/1)++
  • SK #2 (3/2)++
  • Bone Collector #1 (5/3)++
  • Bone Collector #2 (5/1)++
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

i think the cycle is established. i cant get at Maccitus this round, but he just spent a lot of gold, and i have all my board still.

"


#20

"P2T5


StartingHand Workers

STARTING HAND
Forest’s Favor
Hallucination
Verdant Tree


WORKERS
Rampant Growth
Tiger Cub
Playful Panda
Spore Shambler
Forest’s Favor


NextHand

Galina Glimmer
Ironbark Treant
Young Treant
Dreamscape


Discard

Giant Panda (2/4)
Reteller of Truths (4/4)
Hallucination
Verdant Tree
Hallucination (teched this turn)
Spectral Roc (teched this turn)


Tech 2 card(s)
Get Paid - ($9)
Worker
scav bonus - ($10)
Merfolk Prospecter + Quince attack and kill SQL
Macciatus attacks and kills Arg, you draw 1, Cala Levels twice
Cala activates max band, fetches Spectral Tiger - ($6)
Quince summons 2 x illusions - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Tiger 6/7
  • :psfist: [I]Elite[/I]: 1/1 wisp
  • :ps_: [I]Scavenger[/I]: 1/2 illusion
  • :pschip: [I]Technician[/I]: 1/2 illusion
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Calamandra L5 (4/5) (exhausted)
  • Merfolk Prospctr (1/1) (exhausted)
  • Sirius Quince (1/3) (exhausted)
  • Macciatus, The Whisperer (3/3) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
    "