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Casual Codexnewb [Balance]/Growth/Necro vs Shamusj [Growth]/Truth/Feral


#21

"P1T6


Tech StartingHand Workers

TECH
circle of life
circle of life


STARTING HAND
Rampant Growth
Blooming Ancient
liches bargain
Young Treant (0/2+A)


WORKERS
Rich Earth
Tiger Cub
Ironbark Treant


NextHand

circle of life
Spore Shambler
liches bargain
liches bargain


Tech 2 card(s)
Get Paid - ($8)
Verdant Tree heals BC #1, BC #2, SK #1, SK #2
technician draw 1
Gemscout Owls get me 1 gold each - ($10)
Merfolk gets me a gold - ($11)
Blooming Ancient #2, 1 rune to BA #1 - ($7)
Garth casts Liches Bargain (LB), trash worker, base takes 4 damage - ($5)
LB brings out SK #5, Zombie, Horror, 3 runes to both BA’s
Playful Panda runes into Tiger
Bone Collector #2 trades wth Tiger, make Sk #6, rune to BA’s
BA #1 kills wisp, takes 1
MId garth, he kills your sav illusion - ($2)
BA #2 moves 1 rune to Sk #4, Sk #4 kills tech illusion
BA’s move all runes (8) to BC, now a (13/12) +10 runes
Bone Collector #1, and SK’s #1 - #4 hits your base for 20 and the game. GG!

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3HP)
  • Garth, lvl 4, 2/3 [ 1 damage]
  • Merfolk Prospector (1/1)
  • Gemscout Owl (0/1)
  • Gemscout Owl (0/1)
  • Blooming Ancient #1 (2/3) [1 damage]
  • Blooming Ancient #2 (2/3) [1 damage]
  • SK #4 (2/1)+
  • SK #5 (1/1)
  • Zombie (2/2)
  • Horror (3/3)
  • Bone Collector #1 (13/12) +10
  • SK #1 (3/2)++
  • SK #2 (3/3)++
  • SK #3 (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

#22

GG! well done! :slight_smile:

If you’re happy for me to try a new spec against your current spec then I’ll start again, on this thread. Here’s the spec and my opening:

[Truth] / Disease / Finesse

"P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Reputable Newsman
Lawful Search
Building Inspector
Arrest


WORKERS
Lawful Search


NextHand

Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Jail
Spectral Aven


Discard

Reputable Newsman
Arrest
Traffic Director


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Building Inspector
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 5
    "

#23

"P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Merfolk Prospector
Playful Panda
Rampant Growth
Young Treant


WORKERS
Forest’s Favor


NextHand

Ironbark Treant
Spore Shambler
Rich Earth
Verdant Tree
Tiger Cub


Discard

Rampant Growth
Playful Panda
Young Treant


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
merfolk prospector - ($3)
Garth - ($1)
make a skeleton - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garth, lvl 1, 1/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: merfolk prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

his slow start lets me safely bring out Garth. let the skeletons role.

"


#24

"P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Jail
Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate


WORKERS
Lawful Search
Porkhand Magistrate


NextHand

Reputable Newsman
Jail
Spectral Hound
Traffic Director


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Spectral Aven - ($4)
Manufactured Truth on Building inspector, copying Aven - ($3)
Inspector (Aven) attacks and kills prospector (+1 gold to you)
Tech I building - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Aven
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

#25

Sorry, but i think you would need a hero out to cast that spell. remember, non-blue hero’s have to pay one extra for the blue spells. that always confused me when i first started multi-color games.


#26

Sorry, now re-done:

"P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Jail
Manufactured Truth
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate


WORKERS
Lawful Search
Porkhand Magistrate


NextHand

Reputable Newsman
Jail
Spectral Hound
Traffic Director


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Spectral Aven - ($4)
Tech I building - ($2)
Sirius Quince L1 ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Aven
  • :psfist: [I]Elite[/I]: Mirror Illusion (1/1)
  • :ps_: [I]Scavenger[/I]: Building Inspector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Sirius Quince L1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#27

"P2T2


Tech StartingHand Workers

TECH
bone collector
bone collector


STARTING HAND
Rich Earth
Verdant Tree
Spore Shambler
Ironbark Treant
Tiger Cub


WORKERS
Forest’s Favor
Rich Earth


NextHand

merfolk prospector
Ironbark Treant
bone collector
Rampant Growth
bone collector


Tech 2 card(s)
Get Paid - ($6)
scav gold - ($7)
Worker - ($6)
Spore Shambler - ($3)
move rune to pop aven - ($2)
Garth kills building inspector, you get a gold
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (1/2)+
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth, lvl 1, 1/2 [1 damage]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

well, if i cant get young treant in hand 2, at least i have spore shambler.

can tap fpr illusion kills next turn, i think it would be way too expensive to midband quince to use illusion.

tech 2 next turn, single bone collector hopefully, go straight into Necro. Tech lab into BA’s.

"


#28

"P1T3


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Macciatus, The Whisperer


STARTING HAND
Jail
Traffic Director
Spectral Hound
Reputable Newsman
Manufactured Truth


WORKERS
Lawful Search
Porkhand Magistrate
Jail


NextHand

Macciatus, The Whisperer
Spectral Hound
Bluecoat Musketeer
Arrest
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Spectral Hound - ($4)
summon illusion - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Illusion (0/1A)
  • :psfist: [I]Elite[/I]: Sirius Q L1 (2/3)
  • :ps_: [I]Scavenger[/I]: Illusion (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
    "

#29

"P2T3


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
bone collector
Rampant Growth
bone collector
merfolk prospector
Ironbark Treant


WORKERS
Forest’s Favor
Rich Earth
Ironbark Treant


NextHand

Young Treant
Tiger Cub
Verdant Tree
Playful Panda


Discard

Rampant Growth
merfolk prospector
Necromancer
Necromancer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector #1 - ($4)
Bone Collector #2 - ($2)
tap Spore shambler, pop Spectral Hound, pay for resist - ($1)
SK #1 and Garth safely kills squad leader Illusion
Garth make a skeleton - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: SK #2 (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: BC #2 (3/3)
    [B]In Play:[/B]
  • Garth, lvl 1, 1/2 [1 damage]
  • SK #1 (1/1)
  • BC #1 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

not going to rush tech 2 because i have young treant in handnext turn. i can force a reshuffle and get a necro the turn after.

low key young treant is like the best card in the game.

"


#30

"P1T4


Tech StartingHand Workers

TECH
Discord
Discord


STARTING HAND
Bluecoat Musketeer
Arrest
Spectral Hound
Macciatus, The Whisperer
Macciatus, The Whisperer


WORKERS
Lawful Search
Porkhand Magistrate
Jail
Bluecoat Musketeer


NextHand

Spectral Aven
Traffic Director
Reputable Newsman
Manufactured Truth
Building Inspector


Discard

Spectral Hound (3/3)
Macciatus, The Whisperer
Arrest
Macciatus, The Whisperer
Discord
Discord


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Spectral Hound - ($7)
Tech II - Truth - ($3)
summon illusion - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Illusion (0/1)
  • :pschip: [I]Technician[/I]: Illusion (0/1)
  • :target: [I]Lookout[/I]: Spectral Hound (3/3)
    [B]In Play:[/B]
  • Sirius Q L1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

#31

"P2T4


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Tiger Cub
Verdant Tree
Playful Panda
Young Treant
Rampant Growth


WORKERS
Forest’s Favor
Rich Earth
Ironbark Treant
Tiger Cub


NextHand

Necromancer
Skeletal Lord
Skeletal Lord
merfolk prospector
Necromancer


Discard

Rampant Growth
Verdant Tree
Playful Panda


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 necro - ($3)
young treant, reshuffle, draw - ($1)
BC #1 kills Scav Illusion, make SK #3
BC #2 kills Tech illusion, make SK #4
Garth makes SK #5 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spore Shambler (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth, lvl 1, 1/2 [1 damage]
  • SK #1 (1/1)
  • SK #2 (1/1)
  • SK #3 (1/1)
  • SK #4 (1/1)
  • SK #5 (1/1)
  • BC #1 (3/3)
  • BC #2 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

wow, i think this game is wrapped up. he’ll need max Orpal to deal with all this. and i have a LOADED hand nexet turn given young treat this turn.

young treant is the real mvp…

"


#32

GG. I needed to draw my discord from the technician draw to help out but I didn’t! :frowning: never mind! Well played!

I will re-think my specs and try to beat you in the future :slight_smile:


#33

ahh! that discord would have been brutal for me.

for sure man. feel free to post back when you’re ready.


#34

OK here we go!

[Truth] / Law / Disease

"P1T1


StartingHand Workers

STARTING HAND
Building Inspector
Traffic Director
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer


WORKERS
Bluecoat Musketeer


NextHand

Arrest
Lawful Search
Jail
Spectral Aven
Porkhand Magistrate


Discard

Traffic Director
Manufactured Truth
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Bigby L1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bigby L1 (2/3A)
  • :psfist: [I]Elite[/I]: Building Inspector (1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

#35

"P2T1


StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Merfolk Prospector
Tiger Cub
Playful Panda


WORKERS
Tiger Cub


NextHand

Spore Shambler
Forest’s Favor
Rich Earth
Verdant Tree
Ironbark Treant


Discard

Rampant Growth
Young Treant
Playful Panda


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Arg, wisp - ($2)
merfolk - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg, lvl 1, (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

Arg riches opening.

"


#36

"P1T2


Tech StartingHand Workers

TECH
Jurisdiction
Crypt Crawler


STARTING HAND
Lawful Search
Arrest
Jail
Porkhand Magistrate
Spectral Aven


WORKERS
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Crypt Crawler
Jurisdiction
Lawful Search
Reputable Newsman
Manufactured Truth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Bigby L1 (2/3A) attacks & kills SQL
Building Inspector kills prospector
Tech 1 ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Aven
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Bigby L1 (2/3A)

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
    "

#37

"P2T2


Tech StartingHand Workers

TECH
bone collector
bone collector


STARTING HAND
Verdant Tree
Spore Shambler
Forest’s Favor
Ironbark Treant
Rich Earth


WORKERS
Tiger Cub
Rich Earth


NextHand

Merfolk Prospector (1/1)
Forest’s Favor
bone collector
Playful Panda
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
expensive verdant tree - ($4)
max Arg, water elemental - ($0)
tap Arg, target Aven, pop it

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Water Elemental (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Verdant Tree (3HP)
  • Arg, lvl 5, (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

args riches…so good. teching in bone collectors since they are pretty well rounded. water elemtnal might help protect them. probably hero’s hall if i can, and maybe spirit of the panda for bone collectors. ;et’s see if arg lasts that long.

verdant tree instead of tech 2 since i can thin my deck and maybe get some use out of it with Arg beging maxed.

"


#38

BI traded with prosp, so verdant costs normally :stuck_out_tongue:


#39

"P1T3


Tech StartingHand Workers

TECH
Crypt Crawler
Sickness


STARTING HAND
Crypt Crawler
Reputable Newsman
Jurisdiction
Lawful Search
Manufactured Truth


WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search


NextHand

Traffic Director
Arrest
Building Inspector
Jail


Discard

Spectral Aven
Manufactured Truth
Jurisdiction
Crypt Crawler
Sickness


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Crypt Crawler - ($3)
Reputable Newsman (set to "“2"”) - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Crypt Crawler (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby Hayes L1 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
    "

#40

im pretty sure multicolor i would still pay 1 extra.