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[Casual] charnel_mouse (Green) vs. zhavier (Red/Blue)


#101

"P1T6


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Drill Sergeant
Spectral Aven
Drill Sergeant
Brave Knight
Dreamscape
Manufactured Truth
Arrest
Traffic Director
Overeager Cadet
Overeager Cadet
Spectral Flagbearer


WORKERS
Porkhand Magistrate
Jail
Lawful Search
Bluecoat Musketeer


NextHand

Manufactured Truth
Arrest
Brave Knight
Spectral Flagbearer
Spectral Flagbearer


Tech 2 card(s)
Get Paid + scav - ($9)
Drill Sergeant, draw 1 - ($6)
Drill Sergeant, draw 1, DS+1 - ($3)
Spectral Aven, draw 1, DS+2 - ($1)
Move 1 rune to cadet, trades with basilisk
Move 1 rune to Reputable Newsman, kills wisp
Traffic Director, reshuffle, draw 1, DS+2 - ($0)
Overeager Cadet, draw 1, DS+2
Overeager Cadet, draw 1, DS+2
move 4 runes to Building Inspector, kill Calamandra, Quince to max
move 1 rune to cadet

Float ($0)
Discard 6, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 3/3+A +1 rune
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:

  • Flagstone Garrison :heart: 4
  • Quince 1/5, lvl 5
  • Reputable Newsman 1/3, +1 rune, naming 5
  • Drill Sergeant 4/4, +1 rune
  • Drill Sergeant 4/4, +1 rune
  • Building Inspector 5/1, +4 runes
  • Traffic Director 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I am tragically annoyed with myself that I teched dreamscape instead of tax collector. Dreamscape was a silly idea, and then I had to build a tower instead of a tech lab, so it was just all around silly. And I could have waited to tech dreamscape until needed…

"


#102

P2T6


StartingHand Workers

STARTING HAND
Young Treant
Rampant Growth
Stampede
Blooming Ancient
Might of Leaf and Claw
Murkwood Allies


WORKERS
Forest’s Favor
Rich Earth
Spore Shambler
Verdant Tree
Merfolk Prospector


NextHand

Tiger Cub
Blooming Elm
Murkwood Allies
Blooming Ancient
Ironbark Treant


Discard

Playful Panda
Rampant Growth
Murkwood Allies
Stampede


Tech 0 card(s)
Get Paid + float - ($11)
Blooming Ancient - ($7)
Young Treant, I draw, Blooming Ancient gets a rune - ($5)
Might of Leaf and Claw - ($2)
Master Midori, Blooming Ancient gets a rune - ($0)
Ancient gives a rune to Playful Panda
Argagarg boosts Playful Panda
Playful Panda trades with SQL Overeager Cadet, MoLaC gets a rune

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori L1 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L5 1/5
  • Blooming Ancient 3/5 (+)
  • Might of Leaf and Claw (1 growth rune, need 5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Activating Might of Leaf and Claw is pretty much the only chance I stand, he’s got too much on the board for anything else.


#103

Runes from ancient can’t go-to heroes. Also the panda needs two runes to kill the SQL, unless I’m mistaken. Also reminder the tower deals damage.


#104

Fixed: the Ancient keeps a rune, Argagarg doesn’t attack, your Scavenger is unharmed, and MoLaC only has one growth rune.


#105

P1T7


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Spectral Flagbearer
Brave Knight
Manufactured Truth
Spectral Flagbearer
Arrest
Brave Knight
Dreamscape


WORKERS
Porkhand Magistrate
Jail
Lawful Search
Bluecoat Musketeer


Tech 2 card(s)
Get Paid - ($8)
Cadet and Spectral Aven kill Midori, Cadet to discard, levels fizzle
Quince and Traffic Director kill Young Treant
Spectral Flagbearer, draw 1, DS+2 - ($7)
Spectral Flagbearer, draw 1, DS+2 - ($6)
Total of 6 runes between the 2 Drill Sergeants. Move all runes to DS 1, hit base for 9
Move all runes to DS 2, hit base for 9
Building Inspector finishes your base, GG!


#106

… I could’ve killed the Aven with the other rune, couldn’t I…
Well played!


#107

You ran out of money to do that, lookout tax would have prevented that.


#108

Ah, yes. Well, with all the Sergeants and Garrisons out it wouldn’t have made much difference. Damn that Newsman!


#109

I’m up for going again, if you are? I thought I wouldn’t have to worry about haste against blue rather than red, but Manufactured Truth can really do some work.


#110

Blue has tricks, Yea.

Sure, if you think you have the time. Your turn to start.


#111

I think so, yes. Have fun!

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Spore Shambler
Rich Earth
Tiger Cub
Playful Panda


WORKERS
Rich Earth


NextHand

Ironbark Treant
Rampant Growth
Merfolk Prospector
Young Treant
Verdant Tree


Discard

Tiger Cub
Spore Shambler
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda and Wisp - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

My opening comments last game about Murkwood Allies being bad against Sparkshot from Peace makes no sense, that’s Onimaru.

Keeping the Spore Shambler around in case of early illusions.

Given the only ““anti-air”” Blue starts with is the Spectral Aven, I’m wondering whether I can risk thinning my patrol by teching in a Gemscout Owl, and relying on Spore Shambler and targeted abilities/spells to deal with Aven. Maybe not, given the Manufactured Truth debacle last game.

Going for growth runes seems like a good idea for killing illusions or keeping up with peace, but I might need to bring in extra Argagarg and/or a Giant Panda or something so I’m not relying on Murkwood. Huntresses would be efficient against Brave Knights and Air Hammers, and drive the Aven off any Owls. I have no idea at the moment how to respond to Law, but that doesn’t seem to get specced often.


#112

"P2T1


StartingHand Workers

STARTING HAND
Lawful Search
Bluecoat Musketeer
Traffic Director
Building Inspector
Jail


WORKERS
Jail


NextHand

Arrest
Porkhand Magistrate
Manufactured Truth
Spectral Aven


Discard

Bluecoat Musketeer
Lawful Search


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Traffic Director - ($2)
Onimaru - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Traffic Director 1/1
  • :target: Lookout:

In Play:

  • Building Inspector 1/1
  • Onimaru 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6
    "

#113

Let’s see if Midori can be avoid getting immediately killed this time :smiley:
P1T2


Tech StartingHand Workers

TECH
Circle of Life
Gemscout Owl


STARTING HAND
Ironbark Treant
Verdant Tree
Young Treant
Rampant Growth
Merfolk Prospector


WORKERS
Rich Earth


NextHand

Young Treant
Spore Shambler
Tiger Cub
Verdant Tree
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Merfolk Prospector - ($2)
Master Midori - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+1A (1A SQL)
  • :psfist: Elite: Playful Panda 3/2 (+1/ Elite)
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L1 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Onimaru’s going to be nasty for my wisps if he’s teched Elite Training, but I don’t have to worry about that for this turn’s patrol. Hopefully the Elite panda will stop him from hitting the backline with anything apart from the Traffic Director, but the Prospector is definitely a goner.

I have two choices here: Bring in Argagarg for free blockers, or bring in Midori and threaten an early Circle of Life on the owl to get an early Blooming Ancient. The second would get me on the offensive a bit faster, as long as I can get decent blockers down before zhaver’s first techs come out. I’m going to risk that, and hope I draw Young Treant early enough to get some teched blockers in on time.


#114

You forgot to make a worker, though you did pay for it, so you should redo your draw. Put everything in your discard, minus the worker, and just hit “draw 1” 5 times (make sure you don’t have too many tech cards in there, should only be 2 tech cards in the discard, not 4, at this point). Also make sure the tech choice column is empty.
Then you can make your two new tech choices, and carry on with your turn.

P2T2


Tech StartingHand Workers

TECH
Tax Collector
Overeager Cadet


STARTING HAND
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Arrest


WORKERS
Jail
Porkhand Magistrate


NextHand

Bluecoat Musketeer
Lawful Search
Tax Collector
Reputable Newsman
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oni kills Wisp
Tech 1 - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Onimaru 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I could really go nuts and play arrest and MT and kill Midori. Seems like an over reach though.


#115

The card I meant to worker is back in my hand, I can just move it over and draw one.


#116

Yes, you can do that, I was just saying a solution that is used in tournament play.


#117

Makes sense.


#118

P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Huntress


STARTING HAND
Spore Shambler
Young Treant
Ironbark Treant
Tiger Cub
Circle of Life


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor


NextHand

Spore Shambler
Rampant Growth
Circle of Life
Gemscout Owl
Ironbark Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant, I draw (same card as before edit) - ($3)
Tiger Cub - ($1)
Merfolk Prospector exhausts for gold - ($2)

Float ($2)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Playful Panda 3/2
  • :ps_: Scavenger: Young Treant 0/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L1 2/3
  • Merfolk Prospector 1/1
  • Tiger Cub 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

No luck with drawing the Owl and the Circle. Oh well. Circle would only get me a Tech I right now, which isn’t a break even, so I’m going to wait until it can have a bigger impact. Heroes’ Hall so I can bring in Argagarg or Calamandra if needed, and on the off-chance he’s teched a Tax Collector. EDIT: Building Inspector stops the Hall, I’ll float it for now and hope for a big next turn with the Circle.

Drew into Circle and Owl, that’s more like it!


#119

Playful panda dies to tower, and midori has 1 more damage on him.

Note you need to redraw 3 of those cards in hand, because playful panda should have been in the pile.

Alternately you redo the turn completely and redraw cards after the shuffle.


#120

Fixed, not attacking now.