[Casual] charnel_mouse (Green) vs. zhavier (Red/Blue)

P2T5


Tech StartingHand Workers

TECH
Captured Bugblatter
Pirate-Gang Commander


STARTING HAND
Bloodrage Ogre
Crashbarrow
Careless Musketeer
Crashbarrow


WORKERS
Bloodburn
Scorch
Pillage
Bombaster
Careless Musketeer


NextHand

Mad Man
Shoddy Glider
Crash Bomber


Discard

Crashbarrow
Crashbarrow
Bloodrage Ogre
Captured Bugblatter
Pirate-Gang Commander


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane - ($6)
Crashbarrow - ($3)
Crashbarrow - ($0)
Crashbarrow 1 kills SQL, overpowers 1 to technician
Crashbarrow 2 kills technician, overpowers 3 to Calamandra, Zane to lvl 3
Gunpoint kills Argagarg, Drakk to max
Drakk and Zane break Tech 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drakk 3/4 lvl 6
  • Gunpoint Taxman 3/2
  • Zane 2/2, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

I’ll concede there, well played! I seem to be really struggling to deal with Red. Part of the problem might be that I’m setting up defence to stop things from dying, but against Red I’m always going to lose people, and need to think about relative card/gold efficiency too.

1 Like

I can play a different color, if you’d like. Red can be hard to deal with for anybody. I think you are getting better at green, maybe expanding to other matchups would be beneficial?

1 Like

Yeah, feel free to change. I had a few matches against FrozenStorm’s Purple here, and felt a bit less helpless even if I still lost all but one, having more flexibility for early attacking made a lot of difference.

I will switch to blue.

P1T1


StartingHand Workers

STARTING HAND
Building Inspector
Manufactured Truth
Porkhand Magistrate
Spectral Aven
Arrest


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Lawful Search
Bluecoat Musketeer
Jail
Reputable Newsman


Discard

Manufactured Truth
Spectral Aven
Arrest


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Building Inspector 1/1
  • Onimaru 2/3, lvl 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Sounds good.

P2T1


StartingHand Workers

STARTING HAND
Young Treant
Tiger Cub
Rampant Growth
Ironbark Treant
Forest’s Favor


WORKERS
Forest’s Favor


NextHand

Playful Panda
Rich Earth
Verdant Tree
Merfolk Prospector
Spore Shambler


Discard

Ironbark Treant
Young Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A (1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Bringing in Calamandra for Mirkwood Allies. Terrible against Sparkshot if he goes Peace, but should be good with Blooming Ancient if he goes for illusions. Basilisks are either persuasion are just about the only way I can properly kill Brave Knights, so no firm spec decisions yet.

Charnel

Deathtouch is still combat damage, so they’ll still return to hand, but you should just be able to out tempo him at that point if he keeps replaying them

1 Like
Shadow_Night_Black

Ah yes. I guess the only way Green can properly kill him is Polymorph, then, probably not worth the bother.

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Brave Knight


STARTING HAND
Traffic Director
Jail
Lawful Search
Reputable Newsman
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Jail


NextHand

Brave Knight
Arrest
Manufactured Truth
Spectral Aven
Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Reputable Newsman, naming 2, no 2 cost spells or upgrades for you - ($1)
Oni kills Tiger Cub
note building inspector making you spend more gold

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman 0/3+A, naming 2
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout:

In Play:

  • Onimaru 2/1, lvl 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Murkwood Allies
Tiny Basilisk


STARTING HAND
Rich Earth
Spore Shambler
Playful Panda
Merfolk Prospector
Verdant Tree


WORKERS
Forest’s Favor
Rich Earth


NextHand

Young Treant
Spore Shambler
Ironbark Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Discard two cards, Calamandra gets Stealth this turn
Calamandra kills Onimaru and hits midband
Tech I, extra cost from Building Inspector - ($3)

Float ($3)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra L3 3/4

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

Do I risk killing Onimaru this turn? It’s not like he’s got much attack on the board otherwise, or anything with haste, so I don’t think he’s being left as bait. What the hell, let’s do it. That also opens up quick Tigers to get past Manufactured Truth. I can wait until next turn to decide on that, though. Most annoying thing he could play right now is Free Speech.

"P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Manufactured Truth
Lawful Search
Brave Knight
Spectral Aven
Arrest


WORKERS
Porkhand Magistrate
Jail
Lawful Search


NextHand

Brave Knight
Spectral Aven
Building Inspector
Traffic Director
Bluecoat Musketeer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Brave Knight - ($3)
Quince - ($1)
Manufactured Truth Reputable Newsman into Brave Knight - ($0)
Newsman knight and BI kill calamandra, return Newsman to hand, Quince to lvl 3

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Mirror 0/1

In Play:

  • Quince 1/4, lvl 3
  • Brave Knight 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

Wow, that was a terrible oversight on my part, I’d delayed maxbanding Calamandra to next turn because I thought she was safe, and I wanted to keep my options open.
I’ll put up a turn later, but it might be nice to come back at some point and see what would’ve happened if I hadn’t done that, if you’re up for that.

2 Likes

Understandable. We can revisit later.

3 Likes

Thanks.

P2T3


Tech StartingHand Workers

TECH
Blooming Ancient
Might of Leaf and Claw


STARTING HAND
Spore Shambler
Playful Panda
Young Treant
Ironbark Treant


WORKERS
Forest’s Favor
Rich Earth
Spore Shambler


NextHand

Rampant Growth
Verdant Tree
Merfolk Prospector
Tiger Cub


Discard

Playful Panda
Young Treant
Blooming Ancient
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Ironbark Treant - ($6)
Tech II Growth - ($2)
Argagarg arrives with Wisp - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2+3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 1/1
  • :target: Lookout:

In Play:

  • Argagarg L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

"P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Overeager Cadet


STARTING HAND
Brave Knight
Bluecoat Musketeer
Traffic Director
Spectral Aven
Building Inspector


WORKERS
Porkhand Magistrate
Jail
Lawful Search
Bluecoat Musketeer


NextHand

Flagstone Garrison
Arrest
Manufactured Truth
Reputable Newsman
Overeager Cadet


Discard

Traffic Director
Spectral Aven
Brave Knight
Drill Sergeant
Overeager Cadet


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 peace - ($2)
Building Inspector - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector 1/1
  • :target: Lookout: Mirror 0/1

In Play:

  • Quince 1/4, lvl 3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
    "
1 Like

P2T4


Tech StartingHand Workers

TECH
Murkwood Allies
Stampede


STARTING HAND
Tiger Cub
Merfolk Prospector
Rampant Growth
Verdant Tree


WORKERS
Forest’s Favor
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Tiny Basilisk
Murkwood Allies
Playful Panda
Murkwood Allies
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Calamandra Moss - ($5)
Maxband Argagarg, Water Elemental arrives - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant 1/2+3A
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental 3/3 (Anti-air)
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Argagarg L5 3/4
  • Calamandra L1 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Argagarg should be 1/5, not 3/4

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Dreamscape


STARTING HAND
Arrest
Overeager Cadet
Flagstone Garrison
Reputable Newsman
Manufactured Truth
Overeager Cadet
Dreamscape
Traffic Director


WORKERS
Porkhand Magistrate
Jail
Lawful Search
Bluecoat Musketeer


NextHand

Drill Sergeant
Drill Sergeant
Brave Knight
Spectral Aven
Dreamscape


Tech 2 card(s)
Get Paid + float - ($9)
Flagstone Garrison - ($6)
Overeager Cadet, reshuffle, draw 1
Overeager Cadet, draw 1
Reputable Newsman, naming 5, draw 1 (boost doesnt change the cost of the spell for the purposes of this ability) - ($4)
Manufactured Truth, Mirror into Brave Knight - ($3)
Real and Fake Brave Knight kill Ironbark treant, Mirror will die at end of turn after discard/draw
Building Inspector kills wisp, you draw
Tower - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight 3/2+A
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician: Overeager Cadet 2/2
  • :target: Lookout:

In Play:

  • Flagstone Garrison :heart: 4
  • Quince 1/4, lvl 3
  • Reputable Newsman 0/3, naming 5 for pesky murkwood allies :stuck_out_tongue:
  • Building Inspector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I have to decide to block Molac or allies fueling Ancients, or fueling a future molac… Given he got Calamandra out, I probably don’t have to worry about moment’s peace and Molac will leave his board pretty empty and only 3 charges on it. He has enough gold for ancient plus allies and 1 to spare. Or a boosted allies, which is almost as bad. That many allies on the board, I wont be able to clear enough to stop a charged molac the next turn, so allies is a bigger threat at the moment.

Pesky indeed :slight_smile:

P2T5


Tech StartingHand Workers

TECH
Blooming Elm
Blooming Ancient


STARTING HAND
Tiny Basilisk
Murkwood Allies
Merfolk Prospector
Murkwood Allies
Playful Panda
Tiger Cub


WORKERS
Forest’s Favor
Rich Earth
Spore Shambler
Verdant Tree
Merfolk Prospector


NextHand

Blooming Ancient
Young Treant
Stampede
Might of Leaf and Claw
Rampant Growth


Discard

Ironbark Treant
Tiger Cub
Murkwood Allies
Murkwood Allies
Blooming Elm
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argagarg boosts Elemental
Water Elemental suicides into Brave Knight, it returns to your hand
Midband Calamandra - ($3)
Calamandra kills the Scavenger Cadet, you get a gold
Maxband Calamandra - ($5)
Tiny Basilisk - ($3)
Playful Panda and Wisp - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk 1/2+A (Resist 1 Cal, Deathtouch, unattackable for Tech 0)
  • :psfist: Elite: Wisp 1/1 (Resist 1 Cal)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L5 1/5
  • Calamandra L5 4/5
  • Playful Panda 2/2 (Resist 1 Cal)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Bringing in Elm for Overpower, so I’ve got better chances of getting through to the Newsman if the tower hangs around. I haven’t seen any Sergeants come out yet, so I hopefully won’t be in too bad shape next turn.

I have a tower specifically to deal with stealth :slight_smile:
Also arg Midband only works on units.

2 Likes

Ach, I didn’t notice the tower! Just putting up the edit.
EDIT 1: Oh, and I then forgot the tower again when I attacked. Hang on, need to edit again .
EDIT 2: OK, I think I’m all set.