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[Casual] charnel_mouse (Green) vs. zhavier (Red/Blue)


#121

Building inspector makes that heroes hall cost 1 more.


#122

OK, I’ll just float it.


#123

"P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Reputable Newsman
Tax Collector
Bluecoat Musketeer
Lawful Search
Manufactured Truth
Overeager Cadet


WORKERS
Jail
Porkhand Magistrate
Lawful Search


NextHand

Flagstone Garrison
Overeager Cadet
Arrest
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($8)
Onimaru kills young treant
Tax Collector, steal that 1 gold from scav - ($7)
Reputable Newsman, naming 2 - ($5)
Worker - ($4)
Tech 2 Peace - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3+A
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician: Reputable Newsman 0/3, Naming 2
  • :target: Lookout:

In Play:

  • Onimaru 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"


#124

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Ancient


STARTING HAND
Rampant Growth
Gemscout Owl
Ironbark Treant
Circle of Life
Spore Shambler


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor
Ironbark Treant


NextHand

Tiny Basilisk
Circle of Life
Huntress
Gemscout Owl


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Gemscout Owl - ($7)
Circle of Life turns Gemscout Owl into an Oversized Rhinoceros - ($4)
Merfolk Prospector exhausts for gold - ($5)
Tech II Growth, +1 cost from Buiding Inspector - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oversized Rhinoceros 7/8+1A (1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger: Playful Panda 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Midori L1 2/3
  • Tiger Cub 2/2
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not an ideal hand to bring in an ancient with, I’ll bring in a Rhino instead, and level up Midori if he survives.

… Oh look, Circle and Owl again.


#125

"P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Overeager Cadet
Arrest
Spectral Aven
Flagstone Garrison
Manufactured Truth


WORKERS
Jail
Porkhand Magistrate
Lawful Search
Spectral Aven


NextHand

Bluecoat Musketeer
Overeager Cadet


Discard

Drill Sergeant
Drill Sergeant
Manufactured Truth
Arrest
Traffic Director


Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Overeager Cadet, draw 1
Arrest that absurdly oversized rhinoceros, he’s disabled - ($3)
Manufactured Truth, Newsman becomes tax collector, then kills your panda - ($2)
Real tax Collector kills tiger cub
Onimaru kills Midori, goes to lvl 3
Traffic Director kills Merfolk prospector
Building Inspector hits tech 2 to 4
Worker - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison :heart: 4
  • Onimaru 2/1, lvl 3
  • Building Inspector 1/1
  • Tax Collector 2/1
  • Reputable Newsman 0/1, Naming 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Lucky draw for the flagstone this turn, 1 in 4.

"


#126

Sorry for the delay! Work’s been busy, I’ll take a break after this game.
P1T5


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Tiny Basilisk
Huntress
Circle of Life
Gemscout Owl


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor
Ironbark Treant
Gemscout Owl


NextHand

Young Treant
Blooming Ancient
Blooming Ancient


Discard

Playful Panda
Tiger Cub
Merfolk Prospector
Circle of Life
Nature Reclaims
Nature Reclaims


Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Tiny Basilisk - ($6)
Huntress - ($4)
Argagarg Garg and Wisp - ($2)
Calamandra Moss - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3+1A (1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra L1 2/3
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Tiny Basilisk 1/2 (Deathtouch)

In Play:

  • Argagarg L1 1/3
  • Oversized Rhinoceros 7/8

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Just throwing up whatever I can here, and hoping I can get rid of the Newsman to start trashing those Garrisons.


#127

No worries on the delay.

P2T5


Tech StartingHand Workers

TECH
Spectral Flagbearer
Scribe


STARTING HAND
Overeager Cadet
Bluecoat Musketeer
Drill Sergeant
Spectral Flagbearer
Manufactured Truth
Overeager Cadet
Arrest


WORKERS
Jail
Porkhand Magistrate
Lawful Search
Spectral Aven


NextHand

Scribe
Manufactured Truth
Drill Sergeant
Traffic Director


Tech 2 card(s)
Get Paid + float - ($10)
Midband Onimaru - ($8)
Oni kills Huntress
Cadet trades with Basilisk
Overeager Cadet, reshuffle, draw 1
Drill Sergeant, draw 1 - ($5)
Spectral Flagbearer, DS+1, draw 1 - ($4)
Bluecoat Musketeer, DS+1, draw 1 - ($2)
Overeager Cadet, DS+1, draw 1
Move 1 rune to Tax Collector, trades with Calamandra, Onimaru to lvl 7
Oni to max, heals - ($1)
Building Inspector kills wisp

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet 2/2
  • :pschip: Technician:
  • :target: Lookout: Spectral Flagbearer 2/2

In Play:

  • Flagstone Garrison :heart: 4
  • Onimaru 4/5, lvl 8
  • Building Inspector 1/1
  • Reputable Newsman 0/1, Naming 2
  • Drill Sergeant 5/5, +2 Runes
  • Bluecoat Musketeer 1/2
  • Soldier 1/1
  • Soldier 1/1
  • Soldier 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

#128

P1T6


Tech StartingHand Workers

TECH
Blooming Elm
Might of Leaf and Claw


STARTING HAND
Blooming Ancient
Young Treant
Blooming Ancient
Spore Shambler
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Forest’s Favor
Ironbark Treant
Gemscout Owl
Rampant Growth


NextHand

Blooming Elm
Circle of Life
Tiger Cub


Tech 2 card(s)
Get Paid + scavenger - ($10)
Worker - ($9)
Blooming Ancient - ($5)
Young Treant, draw 1, BA + 1 - ($3)
Spore Shambler, BA + 1 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler 2/3+1A (++, 1A SQL)
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant 0/2
  • :pschip: Technician:
  • :target: Lookout: Oversized Rhinoceros 7/8

In Play:

  • Argagarg L1 1/3
  • Blooming Ancient 4/6 (++)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#129

"P2T6


Tech StartingHand Workers

TECH
The Art of War
Spectral Flagbearer


STARTING HAND
Scribe
Drill Sergeant
Traffic Director
Manufactured Truth
Arrest
Tax Collector
Spectral Flagbearer
The Art of War
Overeager Cadet
Overeager Cadet


WORKERS
Jail
Porkhand Magistrate
Lawful Search
Spectral Aven


Tech 2 card(s)
Get Paid + float - ($10)
Drill Sergeant, DS+1, draw 1 - ($7)
both cadets trade with SQL
Scribe, DS+2, draw 1, reshuffle, draw 1 - ($5)
Spectral Flagbearer kills young treant, you get 1g
Tax Collector, I legally acquire that 1g, DS+2, draw 1 - ($4)
2nd Spectral Flagbearer DS+2, draw 1 - ($3)
Overeager Cadet, DS+2 draw last 1
Overeager Cadet, DS+2, can’t reshuffle.
The Art of War! - ($0)
Bluecoat pings rhino for 1 at long range… first time I’ve ever used that…
Oni Swift strikes rhino the rest of the way
move all 13 current runes to first Drill Sergeant hit base for 16
Building Inspector and 3 soldiers finish your base. GG!


#130

Well played! I guess going Growth to compete on +1 runes isn’t fast enough with Garrisons out? So Overpower for weenies, and maybe flying to take out Garrisons or Sergeants.


#131

Growth is faster than Peace on either Molac or Blooming Ancients. And Blue has ZERO answers for once a molac is played, besides try to end the game. The Rhino was an interesting play, but access to arrest and injunction make that problematic.

I would recommend you take a look at nhow these games played out


#132

Thanks, will have a look. I’d planned to Circle into Blooming Ancients, but had almost nothing else to put in play from my hand on that turn, so thought it might not be a good idea, I should have just not worried about that.


#133

And thank you for the games! I need a break, but I’ll definitely be coming back to the forum for more.