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[Casual] charnel_mouse [Disease]/Discipline/Law vs. Dreamfire [Balance]/Truth/Present, [Truth]/Balance/Necromancy, [Peace]/Balance/Necromancy


#84

No worries, I nearly forgot too.

EDIT: Forgot to move the worker.

P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Cursed Ghoul


STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Crypt Crawler
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator


NextHand

Graveyard
Tax Collector
Poisonblade Rogue
Sacrifice the Weak
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Crypt Crawler - ($3)
Crypt Crawler webs the Spectral Aven, it pops - ($2)
Maxband Grave - ($0)
Grave readily kills Bluecoat Musketeer, takes 2 damage
Skeleton Javelineer hits your Tech I to 4

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler 3/3+1A (sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave L7 4/3 (sword rune, sparkshot, readiness, 2 damage)

In Play:

  • Skeleton Javelineer 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Martial Mastery for something that doesn’t need Tech II, Cursed Ghoul to prepare for illusion popping.


#85

P2T3


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Reputable Newsman
Spectral Hound
Traffic Director
Arrest
Spectral Hound


WORKERS
Building Inspector
Porkhand Magistrate
Traffic Director


NextHand

Manufactured Truth
Lawful Search
Lich’s Bargain
Jail


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Spectral Hound x2 - ($5)
Tech 2 (Truth) - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound (3/3)
  • :pschip: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Chances are good I lose the tech 2, so Lich’s Bargain(s) could come in handy.


#86

Scavenger, you say?

P1T4


Tech StartingHand Workers

TECH
Plague Lab
Spreading Plague


STARTING HAND
Deteriorate
Tax Collector
Poisonblade Rogue
Sacrifice the Weak
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue


NextHand

Thieving Imp
Pestering Haunt
Martial Mastery
Cursed Ghoul


Discard

Crypt Crawler
Deteriorate
Sacrifice the Weak
Graveyard
Plague Lab
Spreading Plague


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Disease - ($2)
Crypt Crawler trades with scavenger Spectral Hound, sparkshots technician Spectral Hound, you get a gold
Tax Collector, I steal your scavenger gold - ($1)
Deteriorate, Spectral Hound pops, you draw - ($0)
Grave and Skeleton Javelineer destroy your Tech II, your base goes to 18

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave L7 4/3 (sword rune, sparkshot, readiness, 2 damage)
  • Skeleton Javelineer 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Plague Lab and Spreading Plague seem like the easiest way to prepare for Macciatus.


#87

P2T4


Tech StartingHand Workers

TECH
Macciatus, the Whisperer
Dreamscape


STARTING HAND
Manufactured Truth
Jail
Lawful Search
Lich’s Bargain
Arrest


WORKERS
Porkhand Magistrate
Traffic Director
Lawful Search


NextHand

Reputable Newsman
Bluecoat Musketeer
Lich’s Bargain
Spectral Aven


Discard

Spectral Hound
Spectral Hound
Lich’s Bargain
Manufactured Truth
Arrest
Macciatus, the Whisperer
Dreamscape


Tech 2 card(s)
Get Paid + float - ($9)
Technician draw, rebuild tech 2.
Worker - ($8)
Garth - ($6)
Lich’s Bargain, my base to 14, I trash a worker - ($4)
Jail - ($1)
Make another skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3A)
  • :psfist: Elite: Zombie (3/2)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Jail (3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Horror goes in SQL to force the sword from Grave. Jail will hopefully delay Abom for a turn.


#88

P1T5


Tech StartingHand Workers

TECH
Sickness
Cursed Ghoul


STARTING HAND
Martial Mastery
Cursed Ghoul
Thieving Imp
Pestering Haunt


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Thieving Imp


NextHand

Cursed Ghoul
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Cursed Ghoul - ($3)
Pestering Haunt, Cursed Ghoul arrives, Horror gets a - rune
Orpal Gloor - ($1)
Tax Collector and Skeleton Javelineer trade with Horror
Grave kills scavenger and sparkshots technician, you get a gold and draw, takes 1 damage
Grave Sword Slashes Garth, Orpal hits level 3
Midband Orpal - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal L4 2/4+1A (deals damage in - runes)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Cursed Ghoul 4/5
  • :target: Lookout:

In Play:

  • Grave L7 4/2 (sparkshot, readiness, 3 damage)
  • Pestering Haunt 1/1 (unstoppable) (in Jail)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

OK, Cursed Ghoul + Haunt (4) lets me clear the Horror with my existing units, and I can clear everything else except the Jail and the Zombie with Grave. The question is, with Martial Mastery as the last card in my hand, do I use it just to get my hand back up a bit, or do I wait? I think wait, there are cards I don’t want to risk drawing too early.


#89

P2T5


Tech StartingHand Workers

TECH
Hallucination
Free Speech


STARTING HAND
Bluecoat Musketeer
Spectral Aven
Lich’s Bargain
Reputable Newsman
Lich’s Bargain


WORKERS
Porkhand Magistrate
Traffic Director
Lawful Search
Lich’s Bargain


NextHand

Arrest
Macciatus, the Whisperer
Spectral Hound
Manufactured Truth


Discard

Lich’s Bargain
Spectral Aven
Hallucination
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Scavenger gold and technician draw - ($9)
Worker - ($8)
Bluecoat Musketeer - ($6)
Reputable Newsman, blocking #2 - ($4)
Tower - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2A)
  • :psfist: Elite: Reputable Newsman (1/3), blocking #2
  • :ps_: Scavenger:
  • :pschip: Technician: Bluecoat Musketeer (1/2)
  • :target: Lookout:

In Play:

  • Jail (3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

#90

P1T6


Tech StartingHand Workers

TECH
Plague Lord
Injunction


STARTING HAND
Cursed Ghoul
Sacrifice the Weak
Deteriorate


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Cursed Ghoul


NextHand

Spreading Plague
Graveyard


Discard

Deteriorate
Sacrifice the Weak
Cursed Ghoul
Pestering Haunt
Plague Lord
Injunction


Tech 2 card(s)
Get Paid - ($9)
Cursed Ghoul kills Zombie, takes 3 damage
Deteriorate, Reputable Newsman gets a - rune
Orpal kills Reputable Newsman, takes 1 damage
Sacrifice the Weak, Cursed Ghoul dies, Bluecoat Musketeer dies, you draw - ($7)
Grave readily destroys the Jail, takes 1 damage, Pestering Haunt goes to my discard
Worker - ($6)
Tech III - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave L7 4/1 (sparkshot, readiness, 4 damage)
  • :target: Lookout:

In Play:

  • Orpal L4 2/3 (deals damage in - runes, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts
  • Trade Grave with the Zombie so I can bring him back at full strength, kill the other patrollers, build a Tech III. Draw up to 4 cards, but lose all momentum, and block with nothing.
  • Kill the Zombie with the Ghoul, Deteriorate the Newsman, kill him with Orpal, StW on Ghoul and Musketeer, destroy the tower or the Jail with Grave. Sill have enough money for Tech III. Draw up to 2 cards, block with Grave.

Option 2 seems better. I think I can handle Truth fine if given time to draw into Orpal’s stuff, so I can wait on destroying the tower and hit the Jail first, while it’s holding something unimportant. I have 3 gold spare, I could maxband Orpal, or build a tower. I have a 13/28 chance of drawing something that puts down runes next turn, otherwise I’d have to put down a unit and sacrifice it immediately. 3/28 chance of getting neither, and the units left in my deck are pretty cheap. Let’s risk it.

… Damn. I’ll have to attack something with Orpal, and follow up with Spreading Plague if needs be.


#91

You didn’t pay for this.


#92

OK, Orpal doesn’t maxband.


#93

P2T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Spectral Hound
Manufactured Truth
Arrest
Macciatus, the Whisperer
Dreamscape


WORKERS
Porkhand Magistrate
Traffic Director
Lawful Search
Lich’s Bargain
Manufactured Truth


NextHand

Free Speech
Spectral Hound
Spectral Aven
Liberty Gryphon


Tech 2 card(s)
Get Paid + float - ($10)
Technician draw.
Worker - ($9)
Macciatus, the Whisperer - ($7)
Spectral Hound - ($6)
Tech 3 - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Macciatus, the Whisperer (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

#94

P1T7


Tech StartingHand Workers

TECH
Death and Decay
Judgment Day


STARTING HAND
Graveyard
Spreading Plague


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Cursed Ghoul


NextHand

Sickness
Plague Lab
Crypt Crawler
Skeleton Javelineer


Discard

Deteriorate
Sacrifice the Weak
Cursed Ghoul
Pestering Haunt
Plague Lord
Injunction
Graveyard
Spreading Plague
Death and Decay
Judgment Day


Tech 2 card(s)
Get Paid + float - ($11)
Tower - ($8)
Maxband Orpal - ($6)
Bigby - ($4)
Maxband Bigby - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bigby L5 3/4+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Orpal L6 2/5 (deals damage in - runes)
  • :pschip: Technician: Grave L7 4/1 (sparkshot, readiness, 4 damage)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10

#95

P2T7


StartingHand Workers

STARTING HAND
Spectral Hound
Liberty Gryphon
Spectral Aven
Free Speech


WORKERS
Porkhand Magistrate
Traffic Director
Lawful Search
Lich’s Bargain
Manufactured Truth


NextHand

Lich’s Bargain
Jail
Reputable Newsman
Arrest
Bluecoat Musketeer


Discard

Spectral Hound
Spectral Aven
Spectral Hound
Free Speech


Tech 0 card(s)
Get Paid + float - ($11)
Quince, Mirror arrives - ($9)
Quince to maxband - ($5)
Liberty Gryphon, copied by Mirror - ($2)
Real Gryphon breaks tech 3, your base to 18.
Garth - ($0)
Mirror Gryphon kills Bigby, Garth to lvl 3.
Spectral Hound trades with Grave, you draw, Garth to lvl 5.

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth lvl 5 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Macciatus, the Whisperer (3/3)

In Play:

  • Quince lvl 5 (1/5)
  • Liberty Gryphon (6/5)
  • Mirror copy of Liberty Gryphon (6/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

#96

P1T8


Tech StartingHand Workers

TECH
Martial Mastery


STARTING HAND
Crypt Crawler
Skeleton Javelineer
Sickness
Plague Lab
Martial Mastery


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Cursed Ghoul


NextHand

Graveyard
Tax Collector
Sickness


Tech 1 card(s)
Get Paid - ($10)
Technician draw
Rebuild Tech III
Plague Lab, all your cards get a - rune - ($7)
Sickness puts a - rune on Macciatus and Garth - ($4)
Skeleton Javelineer - ($3)
Orpal sacrifices Skeleton Javelineer to put a - rune on Macciatus, who dies, runes spread to real Liberty Gryphon, it and the mirror copy pop - ($2)
Crypt Crawler - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crypt Crawler 3/3+1A (sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal L6 2/5 (deals damage in - runes)
  • :target: Lookout:

In Play:

  • :heart: Plague Lab HP: 4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Uh oh


#97

You’ll have to pay resist 1 for this.

P2T8


StartingHand Workers

STARTING HAND
Arrest
Reputable Newsman
Bluecoat Musketeer
Lich’s Bargain
Jail
Hallucination
Dreamscape


WORKERS
Traffic Director
Lawful Search
Lich’s Bargain
Manufactured Truth


NextHand

Jail
Liberty Gryphon
Spectral Aven
Spectral Hound
Liberty Gryphon


Tech 0 card(s)
Get Paid - ($10)
Make and sac a skeleton, I draw - ($9)
Lich’s Bargain, my base to 10, I trash a worker - ($7)
Sac new skeleton, I draw.
Dreamscape - ($4)
Garth to maxband, fetch Macciatus, the Whisperer from discard - ($2)
Reputable Newsman, blocking #8 - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Reputable Newsman (1/4), blocking #8
  • :pschip: Technician: Garth lvl 7 (2/3), -
  • :target: Lookout: Macciatus, the Whisperer (3/3)

In Play:

  • Quince lvl 5 (1/5), channeling Dreamscape
  • Horror (4/4)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

#98

P1T9


StartingHand Workers

STARTING HAND
Tax Collector
Sickness
Graveyard


WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Cursed Ghoul


NextHand

Deteriorate
Plague Lord
Injunction


Discard

Tax Collector
Graveyard


Tech 0 card(s)
Get Paid - ($10)
Grave Stormborne - ($8)
Sickness, Macciatus (2/2) and Garth (1/2) get a - rune - ($5)
Plague Lab reactivates, Macciatus (1/1) and Garth (0/1) get another - rune - ($3)
Tax Collector - ($1)
Orpal sacrifices Tax Collector to put a - rune on Macciatus, who dies, runes spread to Zombie and Horror, which pop - ($0)
Crypt Crawler kills Reputable Newsman and sparkshots Garth, you draw and get a gold, takes 1 damage, Grave hits Level 3 (midband)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Grave L3 3/4 (sparkshot, readiness)
  • :pschip: Technician: Orpal L6 2/5 (deals damage in - runes)
  • :target: Lookout:

In Play:

  • Crypt Crawler 3/2 (sparkshot, 1 damage)
  • :heart: Plague Lab HP: 4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

#99

Before I read the events of the turn: Plague Lab’s Arrive ability doesn’t affect heroes. I’ll edit in the rune on Garth from Sickness.


#100

OK, should be fixed, Quince survives.


#101

GG WP! I’m very surprised I even survived this far, let alone pulled off an upset. Time to go look at your draws and see where the Plague Lords were hiding.

P2T9


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Liberty Gryphon
Liberty Gryphon
Jail
Spectral Aven
Spectral Hound
Free Speech


WORKERS
Traffic Director
Lawful Search
Lich’s Bargain
Manufactured Truth


NextHand

Spectral Hound
Bluecoat Musketeer
Hallucination
Lich’s Bargain
Arrest


Discard

Reputable Newsman
Macciatus, the Whisperer
Spectral Hound
Free Speech
Jail
Spectral Aven
Spectral Flagbearer
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($9)
Scavenger gold and technician draw - ($10)
Make 2 Mirrors - ($6)
Liberty Gryphon x2, copied by Mirrors - ($0)
Four Gryphons break your base.

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince lvl 5 (1/5), channeling Dreamscape
  • Liberty Gryphon (5/4)
  • Liberty Gryphon (5/4)
  • Mirror copy of Liberty Gryphon (5/4)
  • Mirror copy of Liberty Gryphon (5/4)

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

#102

GG WP! Low draws finally caught up with me on turn 7, and I hadn’t planned for it enough. The Lich’s Bargains I could just about cope with, but Liberty Gryphons so close together, not so much.


#103

You kicked the snot out of my Bargains, I wasn’t able to get anything out of them other than some patrol rewards. I think your only misplay was on T6, going to all that trouble just to break my Jail.

P1T1


StartingHand Workers

STARTING HAND
Traffic Director
Arrest
Jail
Building Inspector
Lawful Search


WORKERS
Building Inspector


NextHand

Spectral Aven
Porkhand Magistrate
Bluecoat Musketeer
Manufactured Truth
Reputable Newsman


Discard

Arrest
Jail
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Quince, Mirror arrives - ($1)
Traffic Director - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Let’s see if I can set up a MTruth play next turn. Workering Building Inspector because I can’t imagine him surviving Deteriorate long enough to get value frm his ability.