News Shop
Events Forums

[Casual] charnel_mouse [Disease]/Discipline/Law vs. Dreamfire [Balance]/Truth/Present, [Truth]/Balance/Necromancy, [Peace]/Balance/Necromancy


#63

How did he get past my Ironbark?


#64

Ah, I midbanded Bigby so I could sideline it, and forgot to tap him. I’ll redo.


#65

OK, fixed.


#66

P1T4


Tech StartingHand Workers

TECH
Tricycloid
Hyperion


STARTING HAND
Rampant Growth
Argonaut
Tiger Cub
Temporal Distortion


WORKERS
Rich Earth
Playful Panda
Forest’s Favor
Tiger Cub


NextHand

Now!
Argonaut
Verdant Tree
Merfolk Prospector


Discard

Young Treant
Temporal Distortion
Rampant Growth
Tricycloid
Hyperion


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Argonaut - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (2/3AAA), +
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/4)
  • :target: Lookout: Spore Shambler (1/2), +

In Play:

  • Geiger lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

Trying something completely different against the Tax Collector.


#68

P2T4


Tech StartingHand Workers

TECH
Abomination
Cursed Ghoul


STARTING HAND
Rambasa Twin
Sacrifice the Weak
Summon Skeletons


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons


NextHand

Sickness
Abomination
Rambasa Twin


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bigby sidelines Ironbark Treant
Thieving Imp kills Spore Shambler, takes 1 damage
Sacrifice the Weak, Thieving Imp dies, Ironbark Treant dies - ($4)
Tech II Disease - ($0)
Pestering Haunt hits your Tech I to 4
Stash

Float ($0)
Stash 1, Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bigby L3 2/4
  • Pestering Haunt 1/1
  • :heart: Graveyard HP: 3 (Thieving Imp)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Killing off the Tech 0 units leaves me with only Tax Collector to patrol. I can either add Rambasa Twins to that, or just go for Tech II and assume I’m losing something. Probably the Graveyard? That could be bad when I’m so down on cards, but I’ve put a Gorgon in, and I can maxband Bigby to draw that way). Yeah, let’s just tech up.

Do I want to stash Rambasa Twins? It gives me less chance of drawing into a Tech II unit (20/28 vs.23/28), but ensures I have Rambasa Twins as a backup. Worker + Twins leaves 4 gold to do other things, so I don’t think it should slow me down too much.

… And of course I draw into Abomination, so that’s moot. Well, I can’t really complain.


#69

P1T5


Tech StartingHand Workers

TECH
Dreamscape
Free Speech


STARTING HAND
Argonaut
Merfolk Prospector
Now!
Verdant Tree


WORKERS
Rich Earth
Playful Panda
Forest’s Favor
Tiger Cub
Merfolk Prospector


NextHand

Free Speech
Now!
Hyperion


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Geiger and Argonaut kill Tax Collector.
Argonaut #2 - ($7)
Now! on Argonaut #2, breaks Graveyard - ($6)
Tech 2 (Present) - ($2)
Geiger to midband - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut (3/4)
  • :target: Lookout:

In Play:

  • Geiger lvl 3 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I’m way down on cards, but there’s not a whole lot I can do about it right now other than break the Graveyard to even the playing field. Hopefully, I’ll be able to leverage YT, TD and Geiger shenanigans to get my hand size back up.
I still don’t know what’s my best response to the Disease plan. Let’s try some Quince spells again.


#70

P2T5


Tech StartingHand Workers

TECH
Martial Mastery
Injunction


STARTING HANDRambasa Twin
Abomination
Sickness


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Rambasa Twin


NextHand

Deteriorate
Sacrifice the Weak
Cursed Ghoul


Discard

Graveyard
Thieving Imp
Tax Collector
Pestering Haunt
Sickness
Martial Mastery
Injunction


Tech 2 card(s)
Get Paid - ($9)
Pestering Haunt suicides into technician Argonaut for 1
Abomination - ($3)
Bigby kills SQL Argonaut, takes 2 damage
Orpal Gloor - ($1)
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination 6/6+1A (other units get -1/-1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Orpal L1 1/3 (deals damage as - runes)
  • :target: Lookout:

In Play:

  • Bigby L3 2/2 (2 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

#71

P1T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Now!
Free Speech
Hyperion
Verdant Tree


WORKERS
Rich Earth
Playful Panda
Forest’s Favor
Tiger Cub
Merfolk Prospector


NextHand

Ironbark Treant
Dreamscape
Young Treant


Discard

Argonaut
Hyperion
Liberty Gryphon
Liberty Gryphon
Free Speech
Now!


Tech 2 card(s)
Get Paid - ($9)
Exhaust Geiger and discard, I draw
Quince, Mirror dies on arrival - ($7)
Free Speech - ($5)
Tech Lab (Truth) - ($4)
Verdant Tree - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Geiger lvl 3 (2/4)
  • Quince lvl 1 (1/3)
  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I thought Hyperion was a pretty good draw, but it’s almost useless against Abom. I’ll chuck it out and hope I can dig up Dreamscape or Tricycloid instead.

Well, that didn’t work at all. Let’s see if I can bluff charnel_mouse with Verdant Tree and the threat of Gryphons.


#72

Note that your Tech I is at 4 HP.

P2T6


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Deteriorate
Cursed Ghoul


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Rambasa Twin


NextHand

Poisonblade Rogue
Gorgon
Tax Collector
Injunction


Tech 0 card(s)
Get Paid - ($10)
Maxband Bigby - ($8)
Midband Orpal - ($5)
Cursed Ghoul, Argonaut gets a - rune - ($1)
Orpal kills Argonaut, takes 1 damage
Bigby destroys Verdant Tree
Abomination destroys your Tech II, your base to 18

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cursed Ghoul 3/4+1A (Abomination aura)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Orpal L4 2/3 (deals damage as - runes, 1 damage)
  • Bigby L5 3/4
  • Abomination 6/6 (other units get -1/-1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Hmm, not the best turn to get hit with Free Speech. However, if I midband Orpal (3) and maxband Bigby (2), then the Cursed Ghoul (-4) putting his rune on the Argonaut gives me just enough damage to take down both Verdant Tree and Tech II. I’d still have the Ghoul to patrol with, and only Geiger and units he hastes are a threat, so I see no reason not to do this.


#73

P1T7


Tech StartingHand Workers

TECH
Macciatus, the Whisperer
Reteller of Truths


STARTING HAND
Young Treant
Dreamscape
Ironbark Treant
Spore Shambler


WORKERS
Rich Earth
Playful Panda
Forest’s Favor
Tiger Cub
Merfolk Prospector
Ironbark Treant


NextHand

Temporal Distortion
Tricycloid


Discard

Argonaut
Hyperion
Liberty Gryphon
Liberty Gryphon
Free Speech
Now!
Argonaut
Verdant Tree
Macciatus, the Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild tech 2.
Young Treant, I draw - ($9)
Dreamscape - ($6)
Spore Shambler - ($3)
Pay to move runes from Shambler to Cursed Ghoul and Abomination, popping both - ($1)
Worker - ($0)
Geiger and Quince kill Orpal, Quince to midband.

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: Spore Shambler (0/1)
  • :target: Lookout:

In Play:

  • Geiger lvl 3 (0/2), - -
  • Quince lvl 3 (0/2), - -, channeling Dreamscape

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That sort of worked. Now let’s see if I can dig up a way to proc Dreamscape.

Spore Shambler on the first try, nice!


#74

P2T7


Tech StartingHand Workers

TECH
Carrion Curse
Plague Lab


STARTING HAND
Poisonblade Rogue
Gorgon
Injunction
Tax Collector


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Rambasa Twin


NextHand

Sacrifice the Weak
Sickness
Deteriorate


Discard

Cursed Ghoul
Abomination
Poisonblade Rogue
Carrion Curse
Plague Lab


Tech 2 card(s)
Get Paid + float - ($11)
Bigby kills Young Treant, you get a gold
Tax Collector, I steal your scavenger gold - ($10)
Gorgon - ($7)
Injunction, your Tech II is disabled - ($4)
Grave Stormborne - ($2)
Midband Grave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave L3 3/4
  • :target: Lookout: Gorgon 2/4 (deathtouch, card on death)

In Play:

  • Bigby L5 3/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Wow, wasn’t expecting a Dreamscape, but it makes sense as a counter to Abomination. Still, I think I’m still in good shape: the other Disease units are pretty cheap. Bringing in a Carrion Curse to see if I can hit the Free Speech.

EDIT: Crap, he’s just going to flicker the Spore Shambler, isn’t he?


#75

That was a very well-timed Injunction. I got nothing, GG WP!


#76

GG WP, that was close! Did you want to go again? I can switch decks, if you’d prefer.


#77

Let me think about it for a bit, cause I’m not sure this codex really has a future.

By the way, I couldn’t have flickered Shambler at the end because that would’ve popped him :pensive:


#78

No worries. I guess it’s a thin line to tread between your options for dealing with Abomination and your options for dealing with, well, everything else.


#79

I actually think both Potent Basilisk and Dreamscape/Hallucination are proper answers to Abomination, my mistake was trying to force Geiger to work with them. Which is why I’m ditching him for my next experiment: [Truth]/Balance/Necro (also because Garth is amazing). You can stay on the same codex or switch, I don’t mind.


#80

Sounds good, I think just change one codex at a time to see how it changes the matchup.

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Graveyard
Deteriorate
Skeleton Javelineer
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Pestering Haunt
Skeletal Archery
Thieving Imp
Sacrifice the Weak
Poisonblade Rogue


Discard

Jandra, the Negator
Deteriorate
Graveyard


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave L1 2/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer 1/1 (javelin rune)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Well, if Dreamfire’s going to open with the Blue starter, then I might as well open with Grave and attack, attack, attack. I need to be wary of relying on heroes too much, though, with Garth in the mix. Maybe switch to Orpal later, and try to deal with Garth via Spreading Plague.


#81

P2T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Traffic Director
Building Inspector
Spectral Aven
Lawful Search


WORKERS
Building Inspector


NextHand

Reputable Newsman
Porkhand Magistrate
Jail
Bluecoat Musketeer
Arrest


Discard

Lawful Search
Manufactured Truth
Traffic Director


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Midori - ($2)
Spectral Aven - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I’m gambling that early Grave means no Deteriorate 2nd hand, but I may end up regretting that. At least charnel_mouse would need to delay tech 1 to get a kill on both Midori and Aven.


#82

P1T2


Tech StartingHand Workers

TECH
Tax Collector
Crypt Crawler


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Pestering Haunt
Thieving Imp
Poisonblade Rogue


WORKERS
Summon Skeletons
Skeletal Archery


NextHand

Crypt Crawler
Graveyard
Thieving Imp
Sacrifice the Weak
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeleton Javelineer throws his javelin at Midori for 1A damage
Midband Grave - ($0)
Grave readily kills Midori, takes 2 damage, hits level 5
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave L5 3/2+1A (sparkshot, readiness, 2 damage)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer 1/1
  • Pestering Haunt 1/1 (unstoppable)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Man, should’ve opened with Bigby and stashed Deteriorate. Oh, well.

Spectral Aven’s going to be a pain until I get Deteriorate out, but with Grave’s readiness I think he can stay alive by the skin of his teeth, there’s no way for Dreamfire to get enough damage out on his turn.

Main things I need to worry in midgame here is Manufactured Truth, either on a Tiny Basilisk or on my own stuff. That makes Rambasa Twins and the Law Tech I units good choices, since most of their benefit comes from an arrival effect. I need to be careful that Dreamfire can’t MT something of mine into a Rambasa Twin and kill it back into my codex, though. With that in mind, I’m going with the trust Tax Collector, plus a Crypt Crawler as a cheap blocker that isn’t too much of a problem if Dreamfire MT’s a copy. Sickness would be nice against Basilisks or skeleton spam if I’d started with Orpal, but I didn’t.

… Crypt Crawler has a targeted ability, so I can take out the Aven with it next turn.


#83

Oops, didn’t take Grave’s readiness into account… That’s probably game right there, but let’s play it out.

P2T2


Tech StartingHand Workers

TECH
Spectral Hound
Spectral Hound


STARTING HAND
Bluecoat Musketeer
Jail
Arrest
Porkhand Magistrate
Reputable Newsman


WORKERS
Building Inspector
Porkhand Magistrate


NextHand

Spectral Hound
Spectral Hound
Traffic Director
Reputable Newsman
Arrest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Aven kills Haunt.
Bluecoat Musketeer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bluecoat Musketeer (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7