STARTING HAND
Gilded Glaxx
Bird's Nest
Fading Argonaut
GPT
WORKERS
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits
Plasmodium
NextHand
Disguised Monkey
Time Spiral
Neo Plexus
GPT 3/3+A
Disguised Monkey
Discard
Gilded Glaxx
Fading Argonaut
GPT
Marauder
Steam tank
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Rook - ($6)
Bird's Nest - ($4)
Vir, Nullcraft and Mox team up to kill Stewardess
Maxband Vir - ($0)
STARTING HAND
Savior Monk
Blackhand Resurrector
Snapback
Aged Sensei
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking
Aged Sensei
NextHand
Rewind
Grappling Hook
Fox Primus
Savior Monk
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Garth, Garth fetches Stewardess from discard, Stewardess bounces a Bird - ($2)
Blackhand Resurrector - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Stewardess of the Undone 2/3+1A
Elite:
Scavenger:
Technician: Garth L7 3/4
Lookout:
In Play:
Blackhand Resurrector 3/3
Second Chances (first non-token unit removed outside of combat is returned)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Past)
Tech Lab HP: 4 (Necromancy)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Hmm, I really want to play the Resurrector here, but I need to get rid of a flyer and get a ground blocker down to have a chance to keep it safe. That basically means I have to maxband Garth, fetch the Stewardess, and bounce a Bird, because the Nullcraft can immediately come back. It’s still pretty dicey, if the Resurrector goes down here then I’m as good as dead.
STARTING HAND
GPT 3/3+A
Disguised Monkey
Time Spiral
Disguised Monkey
Neo Plexus
WORKERS
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits
Plasmodium
Time Spiral
NextHand
Fading Argonaut
Assimilate
Neo Plexus
Tech 2 card(s)
Get Paid - ($9)
Mech fades, 1 rune left
Bird comes back
Mox pings Stewardess
Disguised Monkey, Mow is trashed - ($7)
Disguised Monkey - ($5)
first Monkey kills Stewardess
Second Monkey trades with Resurector
Vir and bird kill Garth, Rook lvl 3
Gunpoint Taxman - ($3)
Worker - ($2)
Rook and Bird deal 3 damage to your tech II
Float ($2)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: GPT 3/3+A
Elite:
Scavenger:
Technician: Bird 1/1
Lookout: In Play:
Mech [1]
Nullcraft 1/1
lvl 7 Vir 3/5
Bird's Nest
Bird 1/1
lvl 1 Rook 2/4
Disguised Monkey 3/1 Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 3
Deck: 6
Disc: 0 Gold:
Gold: 2
Workers: 10
Thoughts
I'm glad not to see more Tech IIs, knowing it was built on turn 3 !
What surprises me most is you building this early tech II, which was fine as I couldn’t punish you from it, and then not playing any and not even bringing one with Garth ? I mean, Second Chances are fine but teching sound units before should have helped, I think
I’d been hoping to draw into some of my Turn 3 cards more quickly, but yeah, you’re right. Haven’t used Garth before, so I need to pay more attention to fetching possibilities.
STARTING HAND
Aged Sensei
Sensei’s Advice
Fox Primus
Safe Attacking
Snapback
WORKERS
Smoker
Safe Attacking
NextHand
Fox Primus
Grappling Hook
Snapback
Bone Collector
Fox Viper
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Aged Sensei - ($1)
Garth makes another Skeleton - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Skeleton #1 1/1+A
Elite:
Scavenger: Skeleton #2 1/1
Technician: Aged Sensei 1/1
Lookout:
In Play:
Garth L1 1/3
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Keeping it simple and bringing in two Bone Collector to keep my gold costs down. I don’t have any anti-air at this stage with Garth out, and I’m not sure what to do about that other than bringing in high-stat units to get rid of Rook.
I think I want to avoid relying on Second Chances this time around, in case Marto’s wised up from last game and techs in Assimilation early. In which case, I’d better worker away Safe Attacking, too.
STARTING HAND
Bone Collector
Sensei’s Advice
Savior Monk
Morningstar Flagbearer
WORKERS
Smoker
Safe Attacking
Fox Viper
Morningstar Flagbearer
NextHand
Versatile Style
Bone Collector
Sensei’s Advice
Fox Primus
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Necromancy - ($2)
Bone Collector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Bone Collector 3/3+1A
Elite:
Scavenger:
Technician: Aged Sensei 1/1
Lookout:
In Play:
Garth L3 1/2 (1 damage)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Not quite sure about my teching decisions here, but Twins might be good to fuel Necromancer and get more Skeletons up. They’ve got enough health to deal with Taxmen, too.
Putting Garth in Elite so Zane has to trade or midband for the kill.
I need to deal with Nullcraft, and prepare for stealthed attacks, and prepare for any Steam Tanks stalling for Tech III. Teching in Undo should do OK for the latter, and a Tower seems the most efficient way to deal with the others: Stewardess only deals with Nullcraft, Versatily Style only deals with stealthed units, and for a single turn at that. Anarchy doesn’t seem to have many ways to deal with lots of small units, so Necromancy seems OK here? I’ll put in a Skeleton Lord to get that going, then Doom Grasp next turn might be wise.
Tech 2 card(s)
Get Paid + float - ($10)
Max Zane, moving BC to lookout - ($8)
Summon Rook - ($6)
Zane kills Grave, taking 3 damage. Rook lvl 3. We both gain 1 - ($7)
Taxman trades with BC, I steal you the gold you gained from scav - ($8)
Marauder, I pay boost, you lose a worker - ($2)
Disguised Monkey - ($0)
Marauder breaks Tower
Monkey and Nullcraft hit tech II for 4 damage
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: lvl 3 Rook 2/4+A
Elite:
Scavenger:
Technician:
Lookout: In Play:
Nullcraft 1/1
Battle Suits
lvl 6 Zane 4/1
Disguised Monkey 3/3
Marauder 4/2 Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5 Gold:
Gold: 0
Workers: 9
Thoughts
Skipping worker isn’t great, but trashing others’ is worth it, especially when paid by Zane + GPT