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[Casual] charnel_mouse ([Discipline]/Necromancy/Past) vs. Marto ([Future]/Anarcy/Strength)


#21

P1T5


Tech StartingHand Workers

TECH
Marauder
Steam tank


STARTING HAND
Gilded Glaxx
Bird's Nest
Fading Argonaut
GPT


WORKERS
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits
Plasmodium


NextHand

Disguised Monkey
Time Spiral
Neo Plexus
GPT 3/3+A
Disguised Monkey


Discard

Gilded Glaxx
Fading Argonaut
GPT
Marauder
Steam tank


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Rook - ($6)
Bird's Nest - ($4)
Vir, Nullcraft and Mox team up to kill Stewardess
Maxband Vir - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Rook 2/4+1
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:
    In Play:
  • Mech [2]
  • Nullcraft 1/1
  • Hardened Mox 1/1
  • lvl 7 Vir 3/5
  • Bird's Nest
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 9

#22

P2T5


Tech StartingHand Workers

TECH
Death Rites
Rewind


STARTING HAND
Savior Monk
Blackhand Resurrector
Snapback
Aged Sensei


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking
Aged Sensei


NextHand

Rewind
Grappling Hook
Fox Primus
Savior Monk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Maxband Garth, Garth fetches Stewardess from discard, Stewardess bounces a Bird - ($2)
Blackhand Resurrector - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth L7 3/4
  • :target: Lookout:

In Play:

  • Blackhand Resurrector 3/3
  • Second Chances (first non-token unit removed outside of combat is returned)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmm, I really want to play the Resurrector here, but I need to get rid of a flyer and get a ground blocker down to have a chance to keep it safe. That basically means I have to maxband Garth, fetch the Stewardess, and bounce a Bird, because the Nullcraft can immediately come back. It’s still pretty dicey, if the Resurrector goes down here then I’m as good as dead.


#23

P1T6


Tech StartingHand Workers

TECH
Chameleon Lizzo
Assimilate


STARTING HAND
GPT 3/3+A
Disguised Monkey
Time Spiral
Disguised Monkey
Neo Plexus


WORKERS
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits
Plasmodium
Time Spiral


NextHand

Fading Argonaut
Assimilate
Neo Plexus


Tech 2 card(s)
Get Paid - ($9)
Mech fades, 1 rune left
Bird comes back
Mox pings Stewardess
Disguised Monkey, Mow is trashed - ($7)
Disguised Monkey - ($5)
first Monkey kills Stewardess
Second Monkey trades with Resurector
Vir and bird kill Garth, Rook lvl 3
Gunpoint Taxman - ($3)
Worker - ($2)
Rook and Bird deal 3 damage to your tech II

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:
    In Play:
  • Mech [1]
  • Nullcraft 1/1
  • lvl 7 Vir 3/5
  • Bird's Nest
  • Bird 1/1
  • lvl 1 Rook 2/4
  • Disguised Monkey 3/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 10
Thoughts

I'm glad not to see more Tech IIs, knowing it was built on turn 3 !


#24

GG, it’s just going to snowball from there. I suspect I lost that on Turn 2 by not attacking, and not patrolling more was silly.


#25

GG !

What surprises me most is you building this early tech II, which was fine as I couldn’t punish you from it, and then not playing any and not even bringing one with Garth ? I mean, Second Chances are fine but teching sound units before should have helped, I think :slight_smile:


#26

I’d been hoping to draw into some of my Turn 3 cards more quickly, but yeah, you’re right. Haven’t used Garth before, so I need to pay more attention to fetching possibilities.

Want to go again?


#27

Sure, I’m always in for some games :slight_smile:


#28

Great!

P1T1


StartingHand Workers

STARTING HAND
Grappling Hook
Morningstar Flagbearer
Savior Monk
Fox Viper
Smoker


WORKERS
Smoker


NextHand

Fox Primus
Snapback
Safe Attacking
Sensei’s Advice
Aged Sensei


Discard

Fox Viper
Grappling Hook
Morningstar Flagbearer
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Garth summons a Skeleton - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth L1 1/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5

#29

"P2T1


StartingHand Workers

STARTING HAND
Plasmodium
Time Spiral
Forgotten Fighter
Fading Argonaut
Temporal Research


WORKERS
Temporal Research


NextHand

Hardened Mox
Battle Suits
Neo Plexus
Nullcraft
Tinkerer


Discard

Forgotten Fighter
Plasmodium
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Summon Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Fargo 2/3 [3]
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
    "

#30

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Aged Sensei
Sensei’s Advice
Fox Primus
Safe Attacking
Snapback


WORKERS
Smoker
Safe Attacking


NextHand

Fox Primus
Grappling Hook
Snapback
Bone Collector
Fox Viper


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Aged Sensei - ($1)
Garth makes another Skeleton - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton #1 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton #2 1/1
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:

  • Garth L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Keeping it simple and bringing in two Bone Collector to keep my gold costs down. I don’t have any anti-air at this stage with Garth out, and I’m not sure what to do about that other than bringing in high-stat units to get rid of Rook.

I think I want to avoid relying on Second Chances this time around, in case Marto’s wised up from last game and techs in Assimilation early. In which case, I’d better worker away Safe Attacking, too.


#31

"P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Hardened Mox
Neo Plexus
Battle Suits
Nullcraft
Tinkerer


WORKERS
Temporal Research
Tinkerer


NextHand

Gunpoint Taxman
Gunpoint Taxman
Neo Plexus
Battle Suits
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Nullcraft - ($1)
Argo kills SQL, Nullcraft kills scav, you gain 1

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Fargo 2/2 [2]
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7
    "

#32

P1T3


Tech StartingHand Workers

TECH
Stewardess of the Undone
Versatile Style


STARTING HAND
Fox Viper
Grappling Hook
Bone Collector
Snapback
Fox Primus


WORKERS
Smoker
Safe Attacking
Fox Viper


NextHand

Morningstar Flagbearer
Bone Collector
Sensei’s Advice
Savior Monk


Discard

Snapback
Grappling Hook
Fox Primus
Stewardess of the Undone
Versatile Style


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Snapback, Rook gets swapped out for Zane - ($2)
Bone Collector - ($0)
Aged Sensei exhausts to boost Garth
Garth kills Zane, takes 1+1A damage, hits level 3

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L3 1/2 (1 damage)
  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

#33

"P2T3


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Gunpoint Taxman
Battle Suits
Gunpoint Taxman
Hardened Mox
Neo Plexus


WORKERS
Temporal Research
Tinkerer
Hardened Mox


NextHand

Forgotten Fighter
Plasmodium
Time Spiral


Discard

Fargo 2/2 [2]
Neo Plexus
Disguised Monkey
Disguised Monkey


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
GPT - ($5)
GPT - ($3)
Battle Suits - ($1)
Nullcraft removes BC’s armor
Fargo trades with BC

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman 3/3
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Battle Suits
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

Nice Snapback ! I just hope the gold penalty and all will prevent charnel mouse to snowball.

"


#34

P1T4


Tech StartingHand Workers

TECH
Rambasa Twin
Necromancer


STARTING HAND
Bone Collector
Sensei’s Advice
Savior Monk
Morningstar Flagbearer


WORKERS
Smoker
Safe Attacking
Fox Viper
Morningstar Flagbearer


NextHand

Versatile Style
Bone Collector
Sensei’s Advice
Fox Primus


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Necromancy - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:

  • Garth L3 1/2 (1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not quite sure about my teching decisions here, but Twins might be good to fuel Necromancer and get more Skeletons up. They’ve got enough health to deal with Taxmen, too.

Putting Garth in Elite so Zane has to trade or midband for the kill.


#35

"P2T4


Tech StartingHand Workers

TECH
Marauder
Marauder


STARTING HAND
Plasmodium
Forgotten Fighter
Time Spiral


WORKERS
Temporal Research
Tinkerer
Hardened Mox
Plasmodium


NextHand

Fargo 2/2 [2]
Disguised Monkey
Marauder
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Anarchy - ($4)
Summon Zane - ($2)
Nullcraft hits off BC’s armor
GPT trades with BC
GPT #2 kills Aged Sensei
Zane kills Garth
Midband Zane - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Battle Suits
  • Gunpoint Taxman 3/2
  • lvl 4 Zane 3/3
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

Teching 2x Marauder to punish LB’s worker sacrifice, as I feel like this should happen :smiley:

"


#36

P1T5


Tech StartingHand Workers

TECH
Undo
Skeletal Lord


STARTING HAND
Fox Primus
Sensei’s Advice
Versatile Style
Bone Collector
Stewardess of the Undone


WORKERS
Smoker
Safe Attacking
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Necromancer
Rambasa Twin
Grappling Hook
Savior Monk
Snapback


Discard

Bone Collector
Aged Sensei
Sensei’s Advice
Stewardess of the Undone
Versatile Style
Undo
Skeletal Lord


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tower - ($4)
Bone Collector - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Grave L1 2/3 (sparkshot)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I need to deal with Nullcraft, and prepare for stealthed attacks, and prepare for any Steam Tanks stalling for Tech III. Teching in Undo should do OK for the latter, and a Tower seems the most efficient way to deal with the others: Stewardess only deals with Nullcraft, Versatily Style only deals with stealthed units, and for a single turn at that. Anarchy doesn’t seem to have many ways to deal with lots of small units, so Necromancy seems OK here? I’ll put in a Skeleton Lord to get that going, then Doom Grasp next turn might be wise.


#37

"P2T5


Tech StartingHand Workers

TECH
Steam Tank
Chameleon Lizzo


STARTING HAND
Marauder
Forgotten Fighter
Fargo 2/2 [2]
Disguised Monkey


WORKERS
Temporal Research
Tinkerer
Hardened Mox
Plasmodium


NextHand

Disguised Monkey
Time Spiral
Gunpoint Taxman 3/3+A
Neo Plexus


Discard

Gunpoint Taxman
Forgotten Fighter
Fargo 2/2 [2]
Steam Tank
Chameleon Lizzo


Tech 2 card(s)
Get Paid + float - ($10)
Max Zane, moving BC to lookout - ($8)
Summon Rook - ($6)
Zane kills Grave, taking 3 damage. Rook lvl 3. We both gain 1 - ($7)
Taxman trades with BC, I steal you the gold you gained from scav - ($8)
Marauder, I pay boost, you lose a worker - ($2)
Disguised Monkey - ($0)
Marauder breaks Tower
Monkey and Nullcraft hit tech II for 4 damage

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 3 Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Battle Suits
  • lvl 6 Zane 4/1
  • Disguised Monkey 3/3
  • Marauder 4/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Skipping worker isn’t great, but trashing others’ is worth it, especially when paid by Zane + GPT

"


#38

Yikes

P1T6


Tech StartingHand Workers

TECH
Martial Mastery
Doom Grasp


STARTING HAND
Necromancer
Snapback
Grappling Hook
Savior Monk
Rambasa Twin


WORKERS
Smoker
Safe Attacking
Fox Viper
Morningstar Flagbearer


NextHand

Versatile Style
Aged Sensei
Sensei’s Advice
Stewardess of the Undone
Savior Monk


Tech 2 card(s)
Get Paid - ($8)
Skip worker!
Rambasa Twin, his twin arrives - ($4)
Necromancer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Rambasa Twin #1 1+3/2
  • :ps_: Scavenger:
  • :pschip: Technician: Rambasa Twin #2 3/2
  • :target: Lookout:

In Play:

  • Necromancer 3/3 (long range, raises killed non-token allies)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#39

"P2T6


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Neo Plexus
Disguised Monkey
Time Spiral
Gunpoint Taxman 3/3+A


WORKERS
Temporal Research
Tinkerer
Hardened Mox
Plasmodium
Time Spiral


NextHand

Disguised Monkey 3/3
Gunpoint Taxman
Marauder
Steam Tank


Tech 2 card(s)
Get Paid - ($9)
Disguised monkey - ($7)
Monkey stealthes patrol and trades with Necromancer
old Monkey trades with Elite rambasa
Rook kills Techn, you draw 1
Nullcraft breaks Tech II
Zane + Marauder break tech I
Worker - ($6)
Tech III - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Battle Suits
  • lvl 6 Zane 4/1
  • lvl 3 Rook 2/1
  • Marauder 4/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 10

#40

GG, those Monkeys hurt. Happy to go again.