P2T3
Tech StartingHand Workers
TECH
Versatile Style
Focus Master
STARTING HAND
Safe Attacking
Grappling Hook
Smoker
Aged Sensei
Hooded Executioner
WORKERS
Sensei’s Advice
Morningstar Flagbearer
Smoker
NextHand
Fox Primus
Aged Sensei
Snapback
Rambasa Twin
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hooded Executioner, boost, SQL Gunpoint Taxman dies - ($2)
Midband Grave - ($0)
Grappling Hook, scavenger Gunpoint Taxman moves to Lookout
Grave readily kills Gunpoint Taxman, takes 3 damage
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Fox Viper 2/1+1A (sparkshot)
-
Elite:
-
Scavenger:
-
Technician: Hooded Executioner 3/3
-
Lookout:
In Play:
- Grave L3 3/1 (sparkshot, readiness, 3 damage)
- Savior Monk 2/2 (healing 1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
OK, let’s think about this. 2 gold gets me the Executioner, I want that no matter what. 3 gold kills off a Taxman, so I can kill Squad Leader easily. That leaves me 2 more gold, so I can midband Grave or play Safe Attacking. If I midband, he can kill the other Taxman, otherwise I’d be trading two things with it, and then I have both starting units to block against Mox, Plasmodium, and Zane. I could Grappling Hook the Taxman out of Technician too, if I want.
What’s going to be best to tech in? I’ll have 4 gold free next turn, so I could rely on Grave to kill any threats, or I could bring in the Twins, so I don’t need anything urgently for next turn. Maybe something to deal with Birds in case they show up? I think I’ve got enough board to get away with Versatile Style, then I’ve got some insurance against Anarchy. Then maybe a Focus Master to work around all these 3-vs-3 matchups.
Everything dies to Plasmodium, so I think I’m best off putting Fox Viper in front so Mox can’t kill it, and Zane would have to midband to survive against it. Hopefully there aren’t sharks incoming.
… Nice, no draw on the Focus Master so I can get it on time if I tech up next turn.