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[Casual] charnel_mouse ([Discipline]/Necromancy/Past) vs. Marto ([Future]/Anarcy/Strength)


#1

GLHF @Marto!

P1T1


StartingHand Workers

STARTING HAND
Fox Viper
Snapback
Morningstar Flagbearer
Safe Attacking
Fox Primus


WORKERS
Morningstar Flagbearer


NextHand

Sensei’s Advice
Aged Sensei
Grappling Hook
Smoker
Savior Monk


Discard

Safe Attacking
Fox Viper
Fox Primus
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Garth summons a Skeleton - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Garth L1 1+1/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Assimilate could put a gum in the works here, but let’s see how we go.

No good units to play here, so I’ll save my gold and go with a solo hero. Is there a reason to play someone other than Grave? Prynn would allow use of Origin Story if Rook comes out. Garth gets out a Skeleton and keeps me on curve, plus I don’t care as much about him dying. OK, let’s go with Garth, Marto’s probably going to block up with Rook so no point bring out Grave without support.


#2

"P2T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Temporal Research
Plasmodium
Tinkerer
Fading Argonaut


WORKERS
Plasmodium


NextHand

Nullcraft
Time Spiral
Hardened Mox
Battle Suits
Neo Plexus


Discard

Tinkerer
Temporal Research
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Rook - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 2/3 [3]
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 6
    "

#3

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Versatile Style


STARTING HAND
Smoker
Grappling Hook
Aged Sensei
Savior Monk
Sensei’s Advice


WORKERS
Morningstar Flagbearer
Smoker


NextHand

Grappling Hook
Versatile Style
Fox Viper
Aged Sensei
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk 2/2+1A (healing 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

There’s Rook, as expected. Savior Monk won’t do much for me just yet, so I can put down Aged Sensei and another Skeleton, and expect Marto to go for a Thunderclap. On the other hand, Savior Monk can’t be killed with his current board. OK, let’s do that instead.

Planning to suicide Garth next turn.

… Drew Versatile Style before it can hit Bird’s Nest, but if I sacrifice Garth without killing Rook, I can Snapback on the next turn to get him under control. If not, Sparring Partner is affordable on top of a worker, Tech II, and a tech lab.

On second thoughts, I should have brought in a Bone Collector instead of Versatile Style.


#4

P2T2


Tech StartingHand Workers

TECH
Gunpowder Taxman
Bird's Nest


STARTING HAND
Time Spiral
Battle Suits
Nullcraft
Neo Plexus
Hardened Mox


WORKERS
Plasmodium
Time Spiral


NextHand

Gunpowder Taxman
Temporal Research
Forgotten Fighter
Bird's Nest
Hardened Mox


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Nullcraft - ($1)
Nullcraft and Fargo kill Savior Monk

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Fading Argonaut 2/1 [2]
  • Nullcraft 1/1
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Fox Viper
Grappling Hook
Aged Sensei
Versatile Style
Safe Attacking


WORKERS
Morningstar Flagbearer
Smoker
Fox Viper


NextHand

Snapback
Sparring Partner
Safe Attacking
Fox Primus
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Aged Sensei - ($4)
Garth makes Skeleton #2 - ($3)
Midband Garth - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Garth L4 2/4+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton #1 1/1
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout: Skeleton #2 1/1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#6

P2T3


Tech StartingHand Workers

TECH
Marauder
Marauder


STARTING HAND
Hardened Mox
Bird's Nest
Temporal Research
Gunpowder Taxman
Forgotten Fighter


WORKERS
Plasmodium
Time Spiral
Temporal Research


NextHand

Tinkerer
Battle Suits
Neo Plexus
Marauder


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Gunpowder Taxman - ($5)
Bird's Nest - ($3)
Fargo, Nullcraft and Rook kill Garth
Midband Rook - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpowder Taxman3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • Bird's Nest
  • lvl 5 Rook 3/5
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 8
Thoughts

I prefer midbanding Rook just in case. Prynn + undo or Grave + Reversal would both lead to a hero kill, and I prefer avoiding that. If Origin Story comes out, well, that's so much gold not put into board presence right ?


#7

P1T4


Tech StartingHand Workers

TECH
Blackhand Resurrector
Young Lightning Dragon


STARTING HAND
Sparring Partner
Sensei’s Advice
Snapback
Fox Primus
Safe Attacking


WORKERS
Morningstar Flagbearer
Smoker
Fox Viper
Safe Attacking


NextHand

Versatile Style
Grappling Hook
Savior Monk
Bone Collector


Discard

Snapback
Sensei’s Advice
Fox Primus
Blackhand Resurrector
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave Stormborne - ($4)
Snapback, swap Rook for Vir, Bird’s Nest ends - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton #1 1/1+1A
  • :psfist: Elite: Sparring Partner 1+2/2
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout: Skeleton #2 1/1

In Play:

  • Grave L1 2/3 (sparkshot)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Bring in Grave now, plan for a Rewind soon to try and get my position back. I might need to skip Past to get some Dragons in.


#8

P2T4


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Battle Suits
Tinkerer
Neo Plexus
Marauder


WORKERS
Plasmodium
Time Spiral
Temporal Research
Tinkerer


NextHand

Marauder
Hardened Mox
Forgotten Fighter
Marauder


Discard

Bird's Nest
Neo Plexus
Battle Suits
Disguised Monkey
Disguised Monkey


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II Anarchy - ($4)
Vir peeks
Swap topdeck with a card - ($3)
Fading Argonaut - ($1)
Vir kills SQL
Nullcraft kills Lookout, while birds dispose of Sparring Partner

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpowder Taxman3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 2/3 [3]
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • lvl 1 Vir 2/3
  • Bird 1/1
  • Bird 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5
    Gold:
  • Gold: 1
  • Workers: 9
Thoughts

No tower is super good news, as my flyers can kill cheap patrollers for free. Rook would have been great ( ignorig last patroller to kill Grave) but Vir is fine as well, mitigating my dead draw. Dunno yet whether playing both Marauders or a boosted one, we'll see what enters play.


#9

P1T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Mind-Parry Monk


STARTING HAND
Savior Monk
Versatile Style
Grappling Hook
Bone Collector


WORKERS
Morningstar Flagbearer
Smoker
Fox Viper
Safe Attacking


NextHand

Young Lightning Dragon
Blackhand Resurrector
Bone Collector
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($8)
Skip worker!
Midband Grave - ($6)
Bone Collector - ($4)
Grappling Hook, Gunpoint Taxman moves to Elite
Grave readily kills Fading Argonaut, you get a gold, sparkshots Taxman for 1 damage, takes 2 damage
Maxband Grave - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector 3/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei 1/1
  • :target: Lookout:

In Play:

  • Grave L7 4/5 (sword rune, sparkshot, readiness)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Think I’m hosed. Just bringing in cards to try to keep me alive.


#10

"P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Marauder
Hardened Mox
Forgotten Fighter
Marauder


WORKERS
Plasmodium
Time Spiral
Temporal Research
Tinkerer
Hardened Mox


NextHand

Disguised Monkey
Forgotten Fighter
Pirate Gunship
Marauder


Tech 2 card(s)
Get Paid + float +scav - ($11)
Marauder - ($8)
Summon Zane - ($6)
Marauder #1 trades with BC
Nullcraft kills Sensei, you draw
Birds peck Grave
Worker - ($5)
Taxman trades with Grave, Zane lvl 3
Vir and Zane hit your Tech I down to 1hp
Tech III - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Nullcraft 1/1
  • lvl 1 Vir 2/3
  • Bird 1/1
  • Bird 1/1
  • lvl 3 Zane 2/2
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10
Thoughts

Time for some gunships ! I considered playing a boosted Marauder instead of worker + tech up, so I could break Tech I as well, but I think no tech I thing can compete with any of my hasty tech IIs, and even less with Gunships. I could also max Zane (7gold, 4 remaining), shoving Sensei to scav, then trading GPT with BC and stealing the gold, so I could worker + tech, and trade Zane with Grave. Doing so, I save a card, but lose Zane, and hit tech I slightly less. Can’t say which line is better, so I favored the one with Zane alive so I can threaten the very same shenanigans on next turn.

"


#11

That’s game, I think, I really mucked up the first few turns there.


#12

Let me know if you want to go again, obviously CAWS takes priority.


#13

Sure, I’m in :slight_smile:

"P1T1


StartingHand Workers

STARTING HAND
Tinkerer
Nullcraft
Hardened Mox
Battle Suits
Fading Argonaut


WORKERS
Tinkerer


NextHand

Forgotten Fighter
Time Spiral
Plasmodium
Neo Plexus
Temporal Research


Discard

Fading Argonaut
Nullcraft
Battle Suits


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 0
  • Workers: 5
    "

#14

P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Grappling Hook
Savior Monk
Fox Viper
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Fox Primus
Smoker
Sensei’s Advice
Snapback
Aged Sensei


Discard

Morningstar Flagbearer
Safe Attacking
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave L1 2/3+1A (sparkshot)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk 2/2 (healing 1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#15

"P1T2


Tech StartingHand Workers

TECH
GPT
GPT


STARTING HAND
Forgotten Fighter
Time Spiral
Temporal Research
Plasmodium
Neo Plexus


WORKERS
Tinkerer
Temporal Research


NextHand

Neo Plexus
GPT
Fading Argonaut
Nullcraft
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($5)
Worker - ($4)
Tech I - ($2)
Plasmodium - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Plasmodium
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 6
    "

#16

Strange, Plasmodium seemed to have been written off as useless when I started playing, and at the moment I seem to be facing it more often than not.

P2T2


Tech StartingHand Workers

TECH
Sparring Partner
Stewardess of the Undone


STARTING HAND
Smoker
Sensei’s Advice
Snapback
Aged Sensei
Fox Primus


WORKERS
Fox Viper
Smoker


NextHand

Sparring Partner
Snapback
Morningstar Flagbearer
Stewardess of the Undone
Grappling Hook


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Aged Sensei - ($2)
Midband Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave L3 3/4+1A (sparkshot, readiness)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Savior Monk 2/2 (healing 1)
  • Aged Sensei 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m tempted to just attack here and get some damage on the Tech I, but I’m probably better waiting, and setting up a big attack with Sensei, and Stewardess to bounce something.

I need to bear in mind that I need 5 gold for a Tech II and a Tech lab. That leaves me 1 gold after workering without float, so if I don’t draw in Partner I’d be in trouble. Think I’m safe sticking Grave in front at Level 1 for now, and floating 2 in case I need to play the Stewardess. On the other hand, there’s potentially 3 haste damage coming my way, so can I afford to? Maybe just level Grave now, and settle for Safe Attacking if I don’t draw the Partner.

… OK, I drew the Partner, but unfortunately I also drew the Stewardess. I have the Hook as well, though, if I need to put some pressure on.


#17

Here I am :slight_smile:

"P1T3


Tech StartingHand Workers

TECH
Gilded Glaxx
Bird’s Nest


STARTING HAND
Fading Argonaut
GPT
Forgotten Fighter
Nullcraft
Neo Plexus


WORKERS
Tinkerer
Temporal Research
Forgotten Fighter


NextHand

Time Spiral
Battle Suits
GPT
Neo Plexus


Tech 2 card(s)
Get Paid - ($6)
Plasmodium fades, 2 runes left - ($5)
Gunpoint Taxman - ($3)
Nullcraft - ($1)
Nullcraft kills Sensei

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT 3/3+A
  • :psfist: Elite: Hardened Mox 2/1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Plasmodium [2]
  • Nullcraft 1/1
    Buildings:
  • :heart: Base HP: 20
    Tech I 5hp

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7
    "

#18

P2T3


Tech StartingHand Workers

TECH
Blackhand Resurrector
Second Chances


STARTING HAND
Snapback
Stewardess of the Undone
Grappling Hook
Sparring Partner
Morningstar Flagbearer


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer


NextHand

Fox Primus
Stewardess of the Undone
Safe Attacking
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Past - ($2)
Tech Lab Necromancy - ($1)
Sparring Partner - ($0)
Grappling Hook, Gunpoint Taxman moves to scavenger
Grave readily sidelines Hardened Mox, sparkshots Gunpoint Taxman, takes 2 damage
Savior Monk trades with Gunpoint Taxman, you get a gold

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner 2/2+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave L3 3/2 (sparkshot, readiness, 2 damage)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Going Past so I can pull out a Shimmer Ray if needs be.

… Looks like I’ll probably draw both parts of my plan on the next turn, meanwhile Stewardess can finally get rid of Mox or Nullcraft for me.


#19

"P1T4


Tech StartingHand Workers

TECH
Disguised Monkey
Disguised Monkey


STARTING HAND
Time Spiral
Battle Suits
GPT
Neo Plexus


WORKERS
Tinkerer
Temporal Research
Forgotten Fighter
Battle Suits


NextHand

Bird’s Nest
GPT
Fading Argonaut
Gilded Glaxx


Tech 2 card(s)
Get Paid + float + scav - ($9)
Plasmodium fades, one rune left
Worker - ($8)
Summon Vir - ($6)
Time Spiral, plasmodium arrives - ($5)
Plasmodium kills Partner
Mox and Nullcraft kill Grave, you draw, Vir lvl 3
Tech II Anarchy - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 3 Vir 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Plasmodium 4/2
  • Nullcraft 1/1
  • Hardened Mox 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 8
    "

#20

P2T4


Tech StartingHand Workers

TECH
Versatile Style
Shimmer Ray


STARTING HAND
Sensei’s Advice
Fox Primus
Safe Attacking
Stewardess of the Undone
Second Chances


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Aged Sensei
Savior Monk
Snapback
Blackhand Resurrector


Discard

Sparring Partner
Fox Primus
Sensei’s Advice
Versatile Style
Shimmer Ray


Tech 2 card(s)
Get Paid - ($8)
Technician draw
Worker - ($7)
Second Chances - ($5)
Stewardess of the Undone, Plasmodium returns to your hand - ($2)
Garth Torken - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone 2/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Garth L1 1/3
  • :target: Lookout:

In Play:

  • Second Chances (first non-token unit removed outside of combat is returned)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

OK, I’ve got 7 gold to slow the game down with. 2 go to the Second Chances I drew, that leaves enough for a hero and a Stewardess, which I should probably get rid of the Plasmodium with.