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[Casual] charnel_mouse [Balance/Growth]/Strength, [Finesse]/Balance/Growth vs cstick [Necromancy]/Present/Law


#1

GLHF @cstick!

P1T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Verdant Tree
Rampant Growth
Tiger Cub
Spore Shambler


WORKERS
Verdant Tree


NextHand

Ironbark Treant
Rich Earth
Merfolk Prospector
Young Treant
Playful Panda


Discard

Forest’s Favor
Tiger Cub
Rampant Growth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler 2/3 (++)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Lots of ways to bring things back from the dead, so Hyperions and Tricycloids are likely, possibly something else combined with Now!.

Specs:
Balance: Potentially a lot of anti-air if cstick masses skeletons and I don’t trash Skeletal Archery, otherwise Mimics would be free to run riot if Birds are out.
Growth: Community Service and skeletons make going for Blooming Ancients dangerous, but Might of Leaf and Claw has no counters, and Blooming Elm couldn’t be stolen either. I’d need some Mantises or Rhinos too, in case of Injuction. Probably the former, since it’s less of a problem if it’s stolen.
Strength: DeGrey would be fantastic if cstick goes with skeleton spam. I’m not sure what to do against Present.

Heroes:
General: Can’t rely on levelled heroes, Garth’s spells, Wights, and Chronofixers can counter them.
Midori: Nothing I urgently need Nature Reclaims for. Moment’s Peace will be handy, especially against Tech II Present. Only good options for Circle of Life would be from Balance rather than Growth. Mimics won’t pick up many opposing keywords, Basilisks might be good to slow cstick’s attacks down during Tech I. Faeire Dragons would allow for a quick flying offense, but I’d rather wait on that until I know cstick’s tech choice.
Rook: Birds, obviously. Thunderclap would hit every Tech I unit except for Argonaut, so could be good to tech early.
Argagarg: Good for the usual reasons. If I get Mimics, I might experiment with Spirit of the Panda, since they’re more likely to be around for a few turns.


#2

GL;HF

P2T1


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Graveyard
Pestering Haunt
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Skeletal Archery
Deteriorate
Thieving Imp


Discard

Sacrifice the Weak
Jandra, the Negator
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Garth - ($2)
Play Sacrifice the Weak, killing Shambler - ($0)
Play Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#3

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Tiny Basilisk


STARTING HAND
Young Treant
Ironbark Treant
Merfolk Prospector
Rich Earth
Playful Panda


WORKERS
Verdant Tree
Rich Earth


NextHand

Playful Panda
Tiny Basilisk
Ironbark Treant
Spore Shambler
Young Treant


Tech 2 card(s)
Get Paid + scavenger - ($6)
Worker - ($5)
Garus Rook - ($3)
Tech I - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L1 2/4+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Not a great start, but at least it was gold neutral, and cstick went down on cards to do it. Standard first tech, thinking about teching in Thunderclap next turn since most of cstick’s Tech I units are cheap.


#4

P2T2


Tech StartingHand Workers

TECH
Scribe
Tax Collector


STARTING HAND
Skeleton Javelineer
Deteriorate
Skeletal Archery
Thieving Imp


WORKERS
Poisonblade Rogue
Skeleton Javelineer


NextHand

Jandra, the Negator
Scribe
Summon Skeletons
Graveyard


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt trades with Prospector
Play Thieving Imp, you discard #4 - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Garth (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Thunderclap
Galina Glimmer


STARTING HAND
Young Treant
Playful Panda
Tiny Basilisk
Spore Shambler
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Tiger Cub
Forest’s Favor
Bird’s Nest
Rampant Growth


Discard

Merfolk Prospector
Spore Shambler
Young Treant
Playful Panda
Thunderclap
Galina Glimmer


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Midband Rook - ($0)
Rook kills Thieving Imp, takes 2 damage

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiny Basilisk 1/2 (deathtouch, no combat with Tech 0 units)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L5 3/3 (2 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

If Basilisk gets sacrificed, I can maxband Rook, and put a unit down.


#6

P2T3


Tech StartingHand Workers

TECH
Nether Drain
Bone Collector


STARTING HAND
Summon Skeletons
Scribe
Jandra, the Negator
Graveyard
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator


NextHand

Deteriorate
Tax Collector
Pestering Haunt
Skeletal Archery


Discard

Thieving Imp (2/2+A)
Nether Drain
Bone Collector
Summon Skeletons
Sacrifice the Weak
Graveyard


Tech 2 card(s)
Get Paid - ($7)
Play Scribe, draw - ($5)
Worker - ($4)
Make a skeleton - ($3)
Play Summon Skeletons - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeleton (1/1)
  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

#7

P1T4


Tech StartingHand Workers

TECH
Mythmaking
Ardra’s Boulder


STARTING HAND
Forest’s Favor
Rampant Growth
Tiger Cub
Bird’s Nest


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor


NextHand

Mythmaking
Spore Shambler
Thunderclap
Rampant Growth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Maxband Rook - ($3)
Rook kills Scribe, takes 1 damage
Tiny Basilisk kills Garth, levels fizzle, takes 1 damage
Tiger Cub - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook L8 4/5 (1 damage)
  • Tiny Basilisk 1/1 (deathtouch, 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Options here:

  • Go to Tech II and…
    – put a Bird’s Nest out. The Skeletons would be free to trade with Rook.
    – put a Tiger Cub out to protect Rook. Less risky, but no flying. Rook can still be killed if Garth is raised to midband.
  • Delay Tech II and…
    – put a rune on Rook to kill Scribe, Basilisk kills Garth. Maxband Rook and put out a Tiger Cub. Heavy on cards if I don’t skip a worker.
    – maxband Rook, Rook kills Scribe, Basilisk kills Garth, put out a Cub. No more band healing for Rook, but will leave me with 4 cards next turn.
    – Basilisk kills Scribe, Bird’s Nest, Tiger Cub. Also heavy on cards.
    – maxband Rook to kill Scribe, Basilisk kills Garth, put out Birds. No Doom Grasp to easily cancel the nest, but cstick only need 2 hasted damage to destroy my Tech I. That would put him further down on cards, though.

Is cstick baiting me to kill Garth? He could bring in Geiger for Now! plays or Bigby for a Tech I injuction, I suppose, but the former won’t matter much if I put a Cub down.

Going with maxbanding Rook, killing Garth, and playing the Cub. I want to see what cstick’s tech choice is before I commit. Teching in a Boulder and Mythmaking, because I’m currently leaning towards Strength, and Injunction means I need to make my Tech I units have some weight.


#8

Shouldn’t Tiny Basilisk survive the fight with Garth?


#9

Yup, will move Tiger Cub to SQL in that case.


#10

P2T4


Tech StartingHand Workers

TECH
Scribe
Hyperion


STARTING HAND
Deteriorate
Tax Collector
Pestering Haunt
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt


NextHand

Scribe
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Bigby - ($5)
Deteriorate Tiny Basilisk - ($4)
Play Tax Collector, steal your float - ($3)
Play Skeletal Archery - ($1)
Skeletons kill Tiger Cub

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector (2/3)
  • :pschip: Technician: L1 Bigby (2/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton (1/1)
  • Skeleton (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

#11

P1T5


Tech StartingHand Workers

TECH
Nature Reclaims
Jefferson DeGrey, Ghostly Diplomat


STARTING HAND
Mythmaking
Rampant Growth
Thunderclap
Spore Shambler


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler


NextHand

Playful Panda
Merfolk Prospector
Young Treant
Ardra’s Boulder
Galina Glimmer


Discard

Tiger Cub
Tiny Basilisk
Rampant Growth
Thunderclap
Mythmaking
Nature Reclaims
Jefferson DeGrey, Ghostly Diplomat


Tech 2 card(s)
Get Paid + float - stolen float - ($8)
Worker - ($7)
Tech II Strength - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook L8 4/5+1A (1 damage)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

With Skeletal Archery out, I’m probably best off going for Strength and getting DeGrey out.


#12

P2T5


Tech StartingHand Workers

TECH
Injunction
Hyperion


STARTING HAND
Scribe
Hyperion
Thieving Imp (2/2+A)


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp (2/2+A)


NextHand

Deteriorate
Hyperion
Nether Drain


Discard

Injunction
Hyperion


Tech 2 card(s)
Get Paid + float - ($10)
Play Scribe - ($8)
Worker - ($7)
Build Tech 2: Present - ($3)

Float ($3)
Stash 1, Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Scribe (1/3)
  • :pschip: Technician: L1 Bigby (2/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Tax Collector (2/3)
  • Skeleton (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 3
  • Workers: 10

#14

P1T6


Tech StartingHand Workers

TECH
Whitestar Grappler
Whitestar Grappler


STARTING HAND
Ardra’s Boulder
Young Treant
Merfolk Prospector
Playful Panda
Galina Glimmer
Bird’s Nest


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
Merfolk Prospector


NextHand

Whitestar Grappler
Galina Glimmer
Nature Reclaims


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Young Treant, I draw - ($6)
Playful Panda, Wisp arrives - ($4)
Bird’s Nest, Birds arrive - ($2)
Ardra’s Boulder - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2+1A (can’t attack)
  • :psfist: Elite: Ardra’s Boulder 0/6
  • :ps_: Scavenger: Bird #1 1/1 (flying)
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Rook L8 4/5 (1 damage)

In Play:

  • Playful Panda 2/2
  • Bird #2 (1/1) (flying)
  • Bird’s Nest (channeled by Rook)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Hmm, or maybe not! I’ll just have to block up this turn and see what happens. Blocking with a mixture of Tech levels in case of Injunction.


#15

You need your Tech II building.


#16

P2T6


Tech StartingHand Workers

TECH
Warp Gate Disciple


STARTING HANDHyperion
Deteriorate
Nether Drain
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp (2/2+A)
Summon Skeletons


NextHand

Scribe (1/3+A)
Sacrifice the Weak


Discard

Injunction
Hyperion
Nether Drain
Deteriorate


Tech 1 card(s)
Get Paid + float - ($13)
Play Garth - ($11)
Scribe + Bigby kill Young Treant
Nether Drain 2 Rook levels to Garth - ($9)
Play Hyperion - ($4)
Hyperion kills Rook, I draw, Garth to L5
Maxband Garth, get Warp Gate Disciple - ($2)
A skeleton trades with Scav Bird
Deteriorate other Bird
Summon a Skeleton - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth (3/4)
  • Skeleton (1/1)
  • Scribe (1/2)
  • L1 Bigby (2/2)
  • Hyperion (4/1)
  • Warp Gate Disciple (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 11

#17

P1T7


StartingHand Workers

STARTING HAND
Whitestar Grappler
Galina Glimmer
Nature Reclaims


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
Merfolk Prospector


NextHand

Rampant Growth
Mythmaking
Tiger Cub
Whitestar Grappler


Discard

Young Treant
Bird’s Nest
Nature Reclaims
Galina Glimmer


Tech 0 card(s)
Get Paid + scavenger - ($11)
Whitestar Grappler - ($8)
Argagarg Garg, Wisp #2 arrives - ($6)
Master Midori - ($4)
Midband Midori - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder 1/7+1A
  • :psfist: Elite: Playful Panda 1+2/2
  • :ps_: Scavenger: Wisp #1 1/2
  • :pschip: Technician: Wisp #2 1/2
  • :target: Lookout: Whitestar Grappler 3/5

In Play:

  • Midori L5 3/4
  • Argagarg L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

That might be game. One more turn of blocking.


#18

P2T7


StartingHand Workers

STARTING HAND
Scribe (1/3+A)
Sacrifice the Weak
Bone Collector
Graveyard


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp (2/2+A)
Summon Skeletons


NextHand

Injunction
Hyperion
Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($11)
Play Scribe - ($9)
Warp Gate Disciple gets Skeletal Lord - ($8)
Midband Bigby - ($6)
Bigby sidelines Boulder
2 Skeletons + scribe kill Grappler
Skeleton kills Panda
Tax Collector & Garth kill Wisps
Hyperion trades with Midori, Bigby maxbands
Play Bone Collector - ($4)
Build Heroes’ Hall - ($2)
Summon a Skeleton - ($1)

Float ($1)
Stash 1, Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeletal Lord (3/3)
  • :pschip: Technician: Skeleton (2/2)
  • :target: Lookout: Bone Collector (3/3)

In Play:

  • Skeletal Archery
  • L7 Garth (3/2)
  • Tax Collector (2/1)
  • L5 Bigby (3/4)
  • Warp Gate Disciple (1/1)
  • Skeleton (2/1)
  • Skeleton (2/1)
  • Skeleton (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

#19

P1T8


StartingHand Workers

STARTING HAND
Mythmaking
Whitestar Grappler
Rampant Growth
Tiger Cub
Jefferson DeGrey, Ghostly Diplomat


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
Merfolk Prospector


NextHand

Tiny Basilisk
Thunderclap
Bird’s Nest


Tech 0 card(s)
Get Paid + scavenger + technician draw - ($11)
Mythmaking - ($9)
Jefferson DeGrey, Ghostly Diplomat, destroys all your Skeletons, you draw - ($6)
Whitestar Grappler - ($3)
Tiger Cub - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub 2/2+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Jefferson DeGrey, Ghostly Diplomat 6/5
  • :pschip: Technician: Whitestar Grappler 3/5
  • :target: Lookout: Ardra’s Boulder 2/8

In Play:

  • Argagarg L1 1/3
  • Mythmaking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

#20

GG!

P2T8


StartingHand Workers

STARTING HANDSacrifice the Weak
Graveyard
Hyperion
Injunction
Deteriorate
Scribe (1/2)


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Pestering Haunt
Thieving Imp (2/2+A)
Summon Skeletons


NextHand

Injunction
Nether Drain
Hyperion (4/1)
Tax Collector (2/1)


Tech 0 card(s)
Get Paid + float - ($12)
Deteriorate Tiger Cub
Tax Collector kills Tiger Cub
Summon a Skeleton - ($11)
Play Sacrifice the Weak, I sacrifice newly summoned skeleton and you sacrifice Boulder - ($9)
Play Injunction, disabling Grappler, DeGrey, and your Tech 2 - ($6)
Play Hyperion - ($1)
Garth, Bigby, Skeletal Lord, Bone Collector, Hyperion, and Scribe hit your base for 17
Warp Gate Disciple summons Tricycloid, which removes 3 runes to destroy your base. - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (2/2)
  • :pschip: Technician: Tricycloid (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth (3/1)
  • L5 Bigby (3/3)
  • Warp Gate Disciple (1/1)
  • Hyperion (4/4)
  • Bone Collector (3/2)
  • Skeletal Lord (3/2)
  • Scribe (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

#21

If you’d like to play again, I’ll go first:

P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue


NextHand

Skeletal Archery
Sacrifice the Weak
Deteriorate
Graveyard


Discard

Jandra, the Negator
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Theiving Imp, you discard #1 - ($0)
Play Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Thieving Imp (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5