STARTING HAND
Playful Panda
Forest’s Favor
Tiger Cub
Young Treant
Spore Shambler
WORKERS
Rich Earth
Spore Shambler
NextHand
Verdant Tree
Tiger Cub
Rampant Growth
Merfolk Prospector
Ironbark Treant
Tech 2 card(s)
Get Paid + float + technician draw - ($7)
Worker - ($6)
Tech I - ($4)
Playful Panda, Wisp #2 arrives - ($2)
Heroes’ Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Wisp #1 0/1
Technician: Wisp #2 0/1
Lookout:
In Play:
Argagarg L1 1/3
Playful Panda 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Mostly bringing in Heroes’ Hall so Tax Collector can’t come in and steal gold. Cub would’ve allowed a trade with Imp + Deteriorate which I think works in cstick’s favour, and levelling Argagarg is asking for a Nether Drain.
I didn’t realise before the end of last game, but cstick’s codex potentially has a lot of ways to draw cards, or put cards into play from somewhere other than the deck. I need to be careful about when to go down on cards, because especially if cstick goes present they can easily maintain hand size from Tech II onwards.
Going for Balance this time. Starting with Wisp spam: it’s the Blooming Ancients that are made risky by Community Service, not weenie spam, so I can still open with that.
… Neither teched card this turn, but Rampant Growth could allow some good trades.
STARTING HAND
Summon Skeletons
Bone Collector
Skeleton Javelineer
Jandra, the Negator
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
NextHand
Deteriorate
Sacrifice the Weak
Bone Collector
Tax Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Bone Collector - ($3)
Play Garth - ($1)
Summon Skeleton - ($0)
Play Pestering Haunt from Graveyard
Imp kills Tech wisp
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Bone Collector (3/3+A)
Elite:
Scavenger:
Technician: Skeleton (1/1)
Lookout:
In Play:
Graveyard HP: 3 ()
L1 Garth (1/3)
Thieving Imp (2/2)
Pestering Haunt (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
I imagine he’s building the heroes’ hall to bring in Midori for Nature Reclaims. If he wants to spend a bunch of gold on that, I’ll just plan on teching up next turn.
STARTING HAND
Tax Collector
Sacrifice the Weak
Deteriorate
Bone Collector
WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
NextHand
Summon Skeletons
Hyperion
Discard
Deteriorate
Tricycloid
Now!
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Imp and Skeleton walk past Basilisk and kill Arg, Garth to L3
Garth to L4 - ($5)
Deteriorate Tiny Basilisk
Garth safely kills Tiny Basilisk
Pestering Haunt trades with Panda
Replay Bone Collector from Graveyard - ($3)
Play Tax Collector, steal your Scavenger Gold - ($2)
Play Bone Collector - ($0)
STARTING HAND
Rich Earth
Verdant Tree
Ironbark Treant
Rampant Growth
Tiger Cub
WORKERS
Spore Shambler
Rich Earth
NextHand
Galina Glimmer
Forest’s Favor
Playful Panda
Tiger Cub
Verdant Tree
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Merfolk Prospector exhausts for gold - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Ironbark Treant 1+1/2+2A
Scavenger: Wisp 0/1
Technician:
Lookout:
In Play:
Argagarg L1 1/3
Merfolk Prospector 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Block up with Tiger Cub in SQL at 2/2+A, float a gold while I’m not at risk of Tax Collector.
Block up with Ironbark Treant in Elite (SQL’s vulnerable to Deterioriate) at 2/2+2A. More expensive than the Tiger Cub, but cstick needs to commit more to have an effect.
Rampant Growth on the Wisp and Argagarg kill the skeletons. Leaves cstick with only Garth and wastes the javelin rune, with 1 damage to Argargarg in return, but leaves me with nothing in patrol unless I don’t exhaust the Prospector, and that’s vulnerable to Deteriorate, and I’d have gone down by 1 gold on the exchange.
Going with the Treant, to see if I can get a decent attack threat going. Something that Argagarg can boost to take out a blocking Scribe or Tax Collector would be nice, if it survives that long.
STARTING HAND
Thunderclap
Rampant Growth
Young Treant
Merfolk Prospector
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Merfolk Prospector
NextHand
Bird’s Nest
Forest’s Favor
Giant Panda
Discard
Thunderclap
Rampant Growth
Young Treant
Might of Leaf and Claw
Artisan Mantis
Tech 2 card(s)
Get Paid + 1 from Galina - ($8)
Worker - ($7)
Garus Rook - ($5)
Thunderclap empties patrol zone - ($3)
Argagarg hits midband - ($2)
Argagarg boosts Playful Panda
Playful Panda kills Garth, Argagarg hits maxband, Water Elemental arrives
Rampant Growth on Galina Glimmer - ($0)
Galina Glimmer destroys your tech lab, your base goes down to 18
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Water Elemental 3/3+1A (anti-air)
Elite:
Scavenger:
Technician: Wisp 0/1
Lookout: Rook L1 2/4
In Play:
Argagarg L5 1/5
Playful Panda 2/2
Galina Glimmer 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 5
Gold:
Gold: 0
Workers: 8
Thoughts
Better start going on the defensive. I can’t get through to the back and destroy something without skipping Tech II, but I’m not drawing into it next turn anyway.
Not sure whether to add Rook to the Technician slot here. If I do, then Water Elemental being moved allows an easy kill if cstick has a Hyperion in hand. If not, then Sacrifice the Weak allows the Skeletons to kill units in the back, i.e. Galina. cstick hasn’t reshuffled again since turn 2, so I think I’m safe from the former outside of a lucky Scribe draw. Even if there is an early-tech Hyperion in hand, Sacrifice the Weak can’t hit the Elemental while the Wisp’s alive, so cstick would need both Deterioriate and StW, with a non-black hero gold penalty on each – 4 gold – to sac the Elemental, then he can’t afford an early-tech Hyperion. Deteriorate + skeletons on Elemental, followed by an early-tech Hyperion, would kill Rook, but that still leaves me with a decent board.
Hitting the tech lab because I’m not sure I can deal with Juggernauts right now.
Nether Drain
Hyperion
Judgment Day
Sacrifice the Weak
Tricycloid
Tech 2 card(s)
Get Paid + float - ($11)
Play Insurance Agent, insuring Galina - ($10)
Play Hyperion - ($5)
Hyperion kills Galina, I draw 2 and gain $1 - ($6)
Play Insurance Agent, insuring Panda - ($5)
Play Tricycloid - ($0)
Tricycloid kills Panda, I draw and gain $2 - ($2)
Tricycloid kills Water Elemental and Scavenger Bird
Play Pestering Haunt
Worker - ($1)