[Casual] charnel_mouse [Balance/Growth]/Strength, [Finesse]/Balance/Growth vs cstick [Necromancy]/Present/Law

GG! Happy to go again.

P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Rich Earth
Merfolk Prospector
Rampant Growth
Ironbark Treant


WORKERS
Rich Earth


NextHand

Young Treant
Forest’s Favor
Tiger Cub
Playful Panda


Discard

Ironbark Treant
Rampant Growth
Verdant Tree


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Argagarg Garg, Wisp arrives - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Merfolk Prospector 1/1
  • :target: Lookout:

In Play:

  • Argagarg L1 1/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Tax Collector
Bone Collector


STARTING HAND
Graveyard
Sacrifice the Weak
Skeletal Archery
Deteriorate


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Jandra, the Negator
Skeleton Javelineer
Bone Collector
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Graveyard - ($2)
Haunt trades with Prospector and goes to Graveyard
Build Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 (Pestering Haunt)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Galina Glimmer


STARTING HAND
Playful Panda
Forest’s Favor
Tiger Cub
Young Treant
Spore Shambler


WORKERS
Rich Earth
Spore Shambler


NextHand

Verdant Tree
Tiger Cub
Rampant Growth
Merfolk Prospector
Ironbark Treant


Tech 2 card(s)
Get Paid + float + technician draw - ($7)
Worker - ($6)
Tech I - ($4)
Playful Panda, Wisp #2 arrives - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp #1 0/1
  • :pschip: Technician: Wisp #2 0/1
  • :target: Lookout:

In Play:

  • Argagarg L1 1/3
  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Mostly bringing in Heroes’ Hall so Tax Collector can’t come in and steal gold. Cub would’ve allowed a trade with Imp + Deteriorate which I think works in cstick’s favour, and levelling Argagarg is asking for a Nether Drain.

I didn’t realise before the end of last game, but cstick’s codex potentially has a lot of ways to draw cards, or put cards into play from somewhere other than the deck. I need to be careful about when to go down on cards, because especially if cstick goes present they can easily maintain hand size from Tech II onwards.

Going for Balance this time. Starting with Wisp spam: it’s the Blooming Ancients that are made risky by Community Service, not weenie spam, so I can still open with that.

… Neither teched card this turn, but Rampant Growth could allow some good trades.

P1T3


Tech StartingHand Workers

TECH
Bone Collector
Hyperion


STARTING HAND
Summon Skeletons
Bone Collector
Skeleton Javelineer
Jandra, the Negator


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator


NextHand

Deteriorate
Sacrifice the Weak
Bone Collector
Tax Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Bone Collector - ($3)
Play Garth - ($1)
Summon Skeleton - ($0)
Play Pestering Haunt from Graveyard
Imp kills Tech wisp

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 ()
  • L1 Garth (1/3)
  • Thieving Imp (2/2)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I imagine he’s building the heroes’ hall to bring in Midori for Nature Reclaims. If he wants to spend a bunch of gold on that, I’ll just plan on teching up next turn.

P2T3


Tech StartingHand Workers

TECH
Bird’s Nest
Wandering Mimic


STARTING HAND
Tiger Cub
Merfolk Prospector
Rampant Growth
Ironbark Treant
Verdant Tree
Tiny Basilisk


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant


NextHand

Galina Glimmer
Young Treant
Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid + technician draw - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Rampant Growth on Playful Panda - ($2)
Playful Panda kills Bone Collector, takes 1+2A damage
Tiger Cub - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk 1/2+1A (deathtouch, no combat with Tech 0)
  • :psfist: Elite: Wisp 1+0/1
  • :ps_: Scavenger: Argagarg L1 1/3
  • :pschip: Technician: Tiger Cub 2/2
  • :target: Lookout:

In Play:

  • Playful Panda 2/1 (1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Tricycloid
Now!


STARTING HAND
Tax Collector
Sacrifice the Weak
Deteriorate
Bone Collector


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak


NextHand

Summon Skeletons
Hyperion


Discard

Deteriorate
Tricycloid
Now!


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Imp and Skeleton walk past Basilisk and kill Arg, Garth to L3
Garth to L4 - ($5)
Deteriorate Tiny Basilisk
Garth safely kills Tiny Basilisk
Pestering Haunt trades with Panda
Replay Bone Collector from Graveyard - ($3)
Play Tax Collector, steal your Scavenger Gold - ($2)
Play Bone Collector - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tax Collector (2/3)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 (Pestering Haunt)
  • L4 Garth (2/4)
  • Thieving Imp (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Tiny Basilisk
Moment’s Peace


STARTING HAND
Forest’s Favor
Galina Glimmer
Young Treant
Rampant Growth
Merfolk Prospector


WORKERS
Rich Earth
Spore Shambler
Ironbark Treant
Forest’s Favor


NextHand

Verdant Tree
Wandering Mimic
Bird’s Nest


Discard

Tiny Basilisk
Playful Panda
Tiny Basilisk
Moment’s Peace
Rampant Growth
Merfolk Prospector


Tech 2 card(s)
Get Paid + scavenger - stolen - ($8)
Worker - ($7)
Young Treant, I draw - ($5)
Galina Glimmer - ($4)
Master Midori - ($2)
Rampant Growth on Tiger Cub - ($0)
Tiger Cub kills Bone Collector, takes 1+2A damage

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer 2/2+1A
  • :psfist: Elite: Young Treant 1+0/2 (can’t attack)
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Midori L1 2/3
  • Tiger Cub 2/1 (1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Chronofixer
Temporal Distortion


STARTING HAND
Summon Skeletons
Hyperion


WORKERS
Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


NextHand

Deteriorate
Skeleton Javelineer
Hyperion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bone Collector kills Galina
Tax Collector kills Treant
Imp kills Wisp
Garth kills Tiger Cub
Replay Bone Collector from Graveyard - ($5)
Summon a Skeleton - ($4)
Build Tech 2: Present - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • :heart: Graveyard HP: 3 (Pestering Haunt)
  • L4 Garth (2/2)
  • Thieving Imp (2/1)
  • Bone Collector (3/1)
  • Tax Collector (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

GG, can’t keep up with that. Wasn’t thinking about Deteriorate WRT the Basilisk. I’ll put up a first turn later.

1 Like

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Young Treant
Spore Shambler
Merfolk Prospector
Forest’s Favor


WORKERS
Spore Shambler


NextHand

Rich Earth
Ironbark Treant
Verdant Tree
Rampant Growth
Tiger Cub


Discard

Forest’s Favor
Playful Panda
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Argagarg Garg, Wisp arrives - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg L1 1/3
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout: Merfolk Prospector

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Jandra, the Negator
Poisonblade Rogue


WORKERS
Jandra, the Negator


NextHand

Deteriorate
Pestering Haunt
Sacrifice the Weak
Graveyard
Thieving Imp


Discard

Summon Skeletons
Poisonblade Rogue
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Play Garth - ($2)
Play Skeleton Javelineer - ($1)
Summon Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)*
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@charnel_mouse bump

1 Like

Still here, just been away for UK bank holiday :slight_smile:

P1T2


Tech StartingHand Workers

TECH
Thunderclap
Galina Glimmer


STARTING HAND
Rich Earth
Verdant Tree
Ironbark Treant
Rampant Growth
Tiger Cub


WORKERS
Spore Shambler
Rich Earth


NextHand

Galina Glimmer
Forest’s Favor
Playful Panda
Tiger Cub
Verdant Tree


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Merfolk Prospector exhausts for gold - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant 1+1/2+2A
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L1 1/3
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts
  1. Block up with Tiger Cub in SQL at 2/2+A, float a gold while I’m not at risk of Tax Collector.
  2. Block up with Ironbark Treant in Elite (SQL’s vulnerable to Deterioriate) at 2/2+2A. More expensive than the Tiger Cub, but cstick needs to commit more to have an effect.
  3. Rampant Growth on the Wisp and Argagarg kill the skeletons. Leaves cstick with only Garth and wastes the javelin rune, with 1 damage to Argargarg in return, but leaves me with nothing in patrol unless I don’t exhaust the Prospector, and that’s vulnerable to Deteriorate, and I’d have gone down by 1 gold on the exchange.

Going with the Treant, to see if I can get a decent attack threat going. Something that Argagarg can boost to take out a blocking Scribe or Tax Collector would be nice, if it survives that long.

P2T2


Tech StartingHand Workers

TECH
Insurance Agent
Tricycloid


STARTING HAND
Pestering Haunt
Sacrifice the Weak
Thieving Imp
Graveyard
Deteriorate


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Summon Skeletons
Tricycloid
Deteriorate
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Skeleton kills Wisp
Deteriorate Merfolk
Play Sacrifice the Weak, saccing skeleton and killing Treant - ($3)
Summon Skeleton - ($2)
Build Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)
  • Skeleton Javelineer (1/1)*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Giant Panda
Bird’s Nest


STARTING HAND
Verdant Tree
Forest’s Favor
Playful Panda
Tiger Cub
Galina Glimmer


WORKERS
Spore Shambler
Rich Earth
Verdant Tree


NextHand

Rampant Growth
Young Treant
Merfolk Prospector
Thunderclap


Tech 2 card(s)
Get Paid + scavenger - ($7)
Worker - ($6)
Galina Glimmer - ($5)
Playful Panda, Wisp arrives - ($3)
Heroes’ Hall - ($1)
Argagarg to Level 2 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg L2 1/3+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout: Galina Glimmer 2/2

In Play:

  • Playful Panda 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Black starter :heart_eyes: Going into weenie spam and Rook spells to get past the skeletons, aiming for MoLaC.

P2T3


Tech StartingHand Workers

TECH
Insurance Agent
Hyperion


STARTING HAND
Tricycloid
Deteriorate
Summon Skeletons
Poisonblade Rogue


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue


NextHand

Graveyard
Skeletal Archery
Sacrifice the Weak
Insurance Agent
Pestering Haunt


Discard

Deteriorate
Tricycloid
Summon Skeletons
Insurance Agent
Hyperion


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Skeleton - ($5)
Build Tech 2: Present - ($1)
Build Tech Lab: Law - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1)*
  • :target: Lookout:

In Play:

  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Artisan Mantis


STARTING HAND
Thunderclap
Rampant Growth
Young Treant
Merfolk Prospector


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Merfolk Prospector


NextHand

Bird’s Nest
Forest’s Favor
Giant Panda


Discard

Thunderclap
Rampant Growth
Young Treant
Might of Leaf and Claw
Artisan Mantis


Tech 2 card(s)
Get Paid + 1 from Galina - ($8)
Worker - ($7)
Garus Rook - ($5)
Thunderclap empties patrol zone - ($3)
Argagarg hits midband - ($2)
Argagarg boosts Playful Panda
Playful Panda kills Garth, Argagarg hits maxband, Water Elemental arrives
Rampant Growth on Galina Glimmer - ($0)
Galina Glimmer destroys your tech lab, your base goes down to 18

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+1A (anti-air)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Rook L1 2/4

In Play:

  • Argagarg L5 1/5
  • Playful Panda 2/2
  • Galina Glimmer 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Better start going on the defensive. I can’t get through to the back and destroy something without skipping Tech II, but I’m not drawing into it next turn anyway.
Not sure whether to add Rook to the Technician slot here. If I do, then Water Elemental being moved allows an easy kill if cstick has a Hyperion in hand. If not, then Sacrifice the Weak allows the Skeletons to kill units in the back, i.e. Galina. cstick hasn’t reshuffled again since turn 2, so I think I’m safe from the former outside of a lucky Scribe draw. Even if there is an early-tech Hyperion in hand, Sacrifice the Weak can’t hit the Elemental while the Wisp’s alive, so cstick would need both Deterioriate and StW, with a non-black hero gold penalty on each – 4 gold – to sac the Elemental, then he can’t afford an early-tech Hyperion. Deteriorate + skeletons on Elemental, followed by an early-tech Hyperion, would kill Rook, but that still leaves me with a decent board.

Hitting the tech lab because I’m not sure I can deal with Juggernauts right now.

… Decent draw, I can bring out some weenies.

P2T4


Tech StartingHand Workers

TECH
Nether Drain
Hyperion


STARTING HAND
Pestering Haunt
Insurance Agent
Graveyard
Skeletal Archery
Sacrifice the Weak


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Skeletal Archery


NextHand

Summon Skeletons
Hyperion
Insurance Agent
Hyperion
Nether Drain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Bigby - ($5)
Play Graveyard - ($3)
Build Tech Lab: Law - ($2)

Float ($2)
Stash 1, Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+A)
  • :psfist: Elite: Skeleton (1/1)
  • :ps_: Scavenger: Skeleton Javelineer (1/1)*
  • :pschip: Technician: L1 Bigby (2/3)
  • :target: Lookout:

In Play:

  • Graveyard

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Dinosize
Artisan Mantis


STARTING HAND
Forest’s Favor
Bird’s Nest
Giant Panda


WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Merfolk Prospector
Forest’s Favor


NextHand

Tiger Cub
Rampant Growth
Ironbark Treant


Tech 2 card(s)
Get Paid + 1 from Galina - ($9)
Worker - ($8)
Tech II Growth - ($4)
Playful Panda kills SQL Skeleton, takes 1 damage
Water Elemental kills Bigby, you draw, takes 2 damage, Rook hits level 3
Argagarg kills elite Skeleton, takes 2 damage
Rook to midband - ($2)
Rook walks past patrol zone and destroys your Graveyard
Bird’s Nest, Birds arrive - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer 2/2+1A
  • :psfist: Elite:
  • :ps_: Scavenger: Bird #1 1/1 (flying)
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout: Bird #2 1/1 (flying)

In Play:

  • Argagarg L5 1/5
  • Rook L5 3/5
  • Playful Panda 2/1 (1 damage)
  • Water Elemental 3/1 (anti-air, 1 damage)
  • Bird’s Nest (channeled by Rook)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Can’t afford to destroy the Tech Lab and worker, but my board is looking decent.

Don’t forget that Arg is at 3 health.

P2T5


Tech StartingHand Workers

TECH
Tricycloid
Judgment Day


STARTING HANDInsurance Agent
Hyperion
Summon Skeletons
Nether Drain
Hyperion
Insurance Agent
Deteriorate
Tricycloid
Pestering Haunt


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Nether Drain
Hyperion
Judgment Day
Sacrifice the Weak
Tricycloid


Tech 2 card(s)
Get Paid + float - ($11)
Play Insurance Agent, insuring Galina - ($10)
Play Hyperion - ($5)
Hyperion kills Galina, I draw 2 and gain $1 - ($6)
Play Insurance Agent, insuring Panda - ($5)
Play Tricycloid - ($0)
Tricycloid kills Panda, I draw and gain $2 - ($2)
Tricycloid kills Water Elemental and Scavenger Bird
Play Pestering Haunt
Worker - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: Insurance Agent (2/2)
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)*
  • Hyperion (4/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
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