Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Crash Bomber, Drakk gives it haste - ($7)
Spore Shambler - ($4)
Spore Shambler gives a rune to Crash Bomber - ($3)
Crash Bomber trades with Spectral Hound
Playful Panda trades with Bone Collector, you draw
Drakk trades with Macciatus, The Whisperer, your base to 19, levels fizzle
Garus Rook - ($1)
Discard 2, reshuffle, draw 4
Squad Leader: Rook L1 2/4+1A
Technician: Spore Shambler 1/2 (+)
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Tower HP: 4
At least he’s not floating anything for Tech III yet. I can take out Macciatus this turn, but I really hope he doesn’t have two copies.
There’s probably about 4 cards I want to tech here. Vines to lock down Tech II illusions, especially Rocs. Another Basilisk to cut through boosted illusions. Thunderclap to get to Macciatus, but that can wait while I deal with the Newsman. Kidnapping to make Macciatus get himself killed. Bugblatters would be nice, but I don’t think I can afford to take in over something with higher attack. Crashbarrow to get through a boosted illusion with damage to spare. Really don’t know what’s best here.
… OK, it sucks to draw the Glider just after I’ve killed Macciatus, but at least I didn’t draw a Bloodlust. Spore Shambler’s the only targetting option I’ve got here, so I’m hoping there aren’t too many Tech II illusions coming at me this turn.