Uh-oh. It’s been swinging back and forth, but this is starting to look dire. I blame it on the first turn when I thought Poisonblade would apply his runes on the defense. It’s been downhill ever since. LOL
It didn’t help that I was thinking Sac The Weak was targetable. It’s not and the mind-parry fizzles.
@witspur GG dude. Very tense and interesting game. I fully expected to get turned back at some point. You’re probably right to concede though: even if you built some kind of board, I’ve drawn both Unphases this turn.
Also I think the big decision that cost you the game was patrolling Grave rather than using his rune to take out Garth. While yes that opens your base to omegacron, it makes it much more expensive for me to bring omega out. Plus since by that point I’m down to 10 base HP I probably have to attack Grave or the Monk with omega even if they’re not patrolling just to make sure I don’t immediately die.
I’m good for another one. I don’t want to keep the same codex, but it’s the one I decided to take to the tourney (without trying it out beforehand), so I’m still trying to unlock it’s hidden potential. As for Grave, I was under the impression that you couldn’t use the rune on the same turn you acquired it. I don’t know why I thought that, but I did. I’m impressed with Future’s potential. I’ve never gone against it before. I’ve played Purple a little bit, but always focused on Present or Past.
STARTING HAND
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Deteriorate
Sacrifice the Weak
WORKERS
Skeleton Javelineer
NextHand
Skeletal Archery
Jandra, the Negator
Graveyard
Pestering Haunt
Poisonblade Rogue
Discard
Sacrifice the Weak
Summon Skeletons
Deteriorate
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Garth - ($2)
Cast Sacrifice the weak, Jandra dies - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Garth Torken lvl 1 1/3
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 4
Gold:
Gold: 0
Workers: 6
Thoughts
I don’t love summoning Garth against his powerful combat heroes but alas it’s the only way I can afford STW and it’s such a solid economic advantage to get rid of Jandra with it that I just can’t pass it up. Depending on how he answers I MAY even be able to get a graveyard up and running next turn.
@CesareB This probably wouldn’t matter for the last game, but for future reference - Unphase doesn’t work on Omegacron or on Vir’s Mech, because they’re both untargetable.
STARTING HAND
Jandra, the Negator
Poisonblade Rogue
Graveyard
Skeletal Archery
Pestering Haunt
WORKERS
Skeleton Javelineer
Jandra, the Negator
NextHand
Skeletal Archery
Thieving Imp
Murkwood Allies
Bone Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Garth makes a skeleton - ($2)
Summon Poisonblade Rogue - ($0)
Summon Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite: Poisonblade Rogue 3/1
Scavenger:
Technician: Skeleton 1/1
Lookout:
In Play:
Garth Torken lvl 1 1/3
Pestering Haunt 1/1
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
See this is why I didn’t want to summon Garth. It lets him play a conservative line like that and still be in a position where a good card draw (any 2 of Nimble Fencer, Dereriorate, and StW) still gets him a hero kill. Hence my choice to tech BC and Allies. I really wanna just go all-in on tokens this game and see if it’s practical.
@witspur It’s all.good. One of the big benefits of forum play is that you can take your time if you need to.
"P2T3
Tech StartingHand Workers
TECH
Bone Collector
Lich’s Bargain
STARTING HAND
Murkwood Allies
Thieving Imp
Bone Collector
Skeletal Archery
Graveyard
WORKERS
Skeleton Javelineer
Jandra, the Negator
Graveyard
NextHand
Summon Skeletons
Sacrifice the Weak
Deteriorate
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech draw
Summon Thieving Imp, discarding card 3 - ($3)
Summon Bone Collector - ($0)
Pestering Haunt hits Vandy for 1, dies
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Bone Collector 3/3+A
Elite:
Scavenger: Thieving Imp 2/2
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
He can almost certainly clear my patrol if he desperately wants to, but I’m dubious that really accomplishes much for him. He can’t clear my BC unless he’s willing to maxband Vandy or go even lower on cards via deteriorate. Maxbanding her gives me a nice beefy Imp to hit back with though. I’m betting he chooses to just rebuild hand size and tech up: starlet suggests he’s gonna pursue Finesse. I’m thinking I may go Necromancy in that case and just play around Discord. I really wanna make Corpse Catapult work haha. If he goes disc again I think I’ll need to go with Future instead so I don’t just lose to YLD.
STARTING HAND
Summon Skeletons
Deteriorate
Sacrifice the Weak
Poisonblade Rogue
WORKERS
Skeleton Javelineer
Jandra, the Negator
Graveyard
Poisonblade Rogue
NextHand
Murkwood Allies
Lich’s Bargain
Skeletal Archery
Discard
Deteriorate
Sacrifice the Weak
Bone Collector
Summon Skeletons
Corpse Catapult
Corpse Catapult
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Garth Torken - ($5)
Garth makes a skeleton - ($4)
Cast Sacrifice the Weak, killing my skeleton and your Imp - ($2)
Bone Collector trades with Vandy, creates a skeleton, you draw, 2 lvls to Garth
Float ($2)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Thieving Imp 2/2+A
Elite:
Scavenger:
Technician: Skeleton 1/1
Lookout:
In Play:
Garth lvl 3 1/3
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 6
Gold:
Gold: 2
Workers: 9
Thoughts
I’m worried I’m painting myself into a corner here. He hit deteriorate with his Imp which sucks as it would’ve let me trade much more cheaply. I could just tech up myself but since I don’t have any tech 2s in my deck yet that doesn’t seem super useful. I’m tempted to build a HH but I think more money is more important. As usual, if I can take out Vandy, I probably should, so here we are.
STARTING HAND
Skeletal Archery
Lich’s Bargain
Murkwood Allies
Bone Collector
WORKERS
Skeleton Javelineer
Jandra, the Negator
Graveyard
Poisonblade Rogue
NextHand
Death Rites
Sacrifice the Weak
Corpse Catapult
Pestering Haunt
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build Tech 2 Necromancy - ($6)
Cast Lich’s Bargain, Base to 16 - ($4)
Create a skeleton - ($3)
Thieving Imp attacks River, does 1 damage after armor, dies
Garth to midband - ($2)
Garth kills River, to lvl 6
Maxband Garth, summoning a Bone Collector from discard - ($1)
Sacrifice a skeleton to draw a card
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Horror 3/3+A
Elite: Zombie 3/2
Scavenger: Skeleton 1/1
Technician: Skeleton 1/1
Lookout:
In Play:
Bone Collector 3/3
Garth lvl 7 3/4
Buildings:
Base HP: 16
Economy Info: Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 1
Workers: 9
Thoughts
River dying means I can avoid the threat of Discord for at least a turn, which could, at some point, totally wreck this silly plan I’ve got going. Honestly the fact that he was willing to put her out front suggests he hasn’t teched it or at least isn’t thinking about it. Finesse backed up by Graveyard does sound irritating but there’s not much we can do right now other than keep to the board swarm plan and hope to pull the catapults and/or death rites before he can start repeatedly summoning free, hasty starlets.
Corpse Catapult
Behind the Ferns
Murkwood Allies
Lich’s Bargain
Discard
Death Rites
Sacrifice the Weak
Bone Collector
Deteriorate
Summon Skeletons
Feral Strike
Tech 1 card(s)
Get Paid + float - ($10)
Tech draw and scavenger gold - ($11)
Summon Corpse Catapult - ($8)
Cast Death Rites - ($4)
Bone Collector attacks Maestro 2, does 2 damage after armor, creates a skeleton, and dies
1 rune to CC, Death Rites kills Nimble Fencer to GY
Cast Sacrifice the Weak, killing new skeleton and Starlet to GY - ($2)
1 rune to CC, Death Rites kills Grounded Guide to GY, you draw
Garth attacks and kills Maestro 2 to GY, taking 3 damage
Graveyard is too full and gets sacrificed
Create a skeleton - ($1)
Sacrifice skeleton to draw a card
1 rune to CC, Death Rites kills Maestro 1
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader: Corpse Catapult 1/4+A (3 runes)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Garth lvl 7 3/1
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Economy Info: Cards:
Hand: 4
Deck: 2
Disc: 6
Gold:
Gold: 0
Workers: 10
Thoughts
Man I had just the most convenient cards to deal with that kind of aggressive all-in. I’ll take it.