[Casual] bansa [MonoRed] vs James [MonoGreen]

@James I like the idea of swap, I will play mono green, you can play red or blue, and your turn to go first.

Red it is, should be interesting to see any style differences :slight_smile:

P1T1


StartingHand Workers

STARTING HAND
Scorch
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre


WORKERS
Scorch


NextHand

Bloodburn
Pillage
Charge
Bombaster


Discard

Careless Musketeer
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
BrOgre - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • BrOgre (3/2)
  • N Dog (1/1) Frenzy

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Early aggression at the cost of cards. If he goes eg cali + tiger next turn, I can kill it with brogre and MM, dog and hit him with zane into tech Is.

… WELP, no madman for me.

@bansa’s turn!

Sorry, I got loaded with work right after I wrote, I’m going to have to get back to this later tonight. :frowning:

P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Playful Panda
Spore Shambler
Merfolk Prospector
Young Treant
Rampant Growth


WORKERS
Spore Shambler


NextHand

Rich Earth
Merfolk Prospector
Verdant Tree
Ironbark Treant
Tiger Cub


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Young Treant and draw a card - ($2)
Play Playful Panda and summon a Wisp - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2) exhausted

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Feels very different to be green, exiciting!

@James 's turn

P1T2


Tech StartingHand Workers

TECH
Lobber
Lobber


STARTING HAND
Bombaster
Charge
Bloodburn
Pillage


WORKERS
Scorch
Bloodburn


NextHand

Lobber
Bombaster
Mad Man
Careless Musketeer
Pillage


Tech 2 card(s)
Get Paid - ($5)
Zane - ($3)
Zane kills wisp, you get 1g
BrOgre kills treant, you draw
Dog trades with Panda
worker - ($2)
tech I - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • BrOgre (3/2)
  • Zane L1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

CHARGE FORWARD

@bansa’s turn!

P2T2


Tech StartingHand Workers

TECH
Gemscout Owl
Giant Panda


STARTING HAND
Tiger Cub
Rich Earth
Ironbark Treant
Verdant Tree
Merfolk Prospector
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth


NextHand

Gemscout Owl
Playful Panda
Merfolk Prospector
Young Treant
Rampant Growth


Tech 2 card(s)
Get Paid - ($6)
Scavanger gains (1) gold, Technician draws a card - ($7)
Worker - ($6)
Play Ironbark Treant - ($3)
Play Tiger Cub - ($1)
Start building Tech I - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tiger Cub (2/2)
  • :pschip: Technician: Ironbark Treant (1/2+2A)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@James 's turn

P1T3


Tech StartingHand Workers

TECH
Surprise Attack
Gunpoint Taxman


STARTING HAND
Mad Man
Careless Musketeer
Bombaster
Pillage
Lobber


WORKERS
Scorch
Bloodburn
Careless Musketeer


NextHand

Charge
Mad Man
Surprise Attack
Lobber
N Dog (1/1) Frenzy


Tech 2 card(s)
Get Paid + float - ($7)
Level Zane to mid - ($4)
Zane kills Tiger, we both get 1g - ($5)
Lobber - ($4)
Lobber and BrOgre kill Treant, take 1 each, you draw
Worker - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • BrOgre (3/1)
  • Zane L3 (3/1)
  • Lobber (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

CHARRRRRRGE FORWAAAAAARD

@bansa’s turn!

P2T3


Tech StartingHand Workers

TECH
Galina Glimmer
Murkwood Allies


STARTING HAND
Rampant Growth
Young Treant
Gemscout Owl
Playful Panda
Merfolk Prospector
Forest’s Favor


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor


NextHand

Murkwood Allies
Young Treant
Giant Panda
Tiger Cub
Verdant Tree


Tech 2 card(s)
Get Paid - ($7)
Scavanger + Technician - ($8)
Worker - ($7)
Play Merfolk Prospector - ($6)
Summon Argagarg and Wisp - ($4)
Start building Tech II (Feral) - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Argagarg (1/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Aww so much pressure. If this fails, could be a game…

@James 's turn

P1T4


Tech StartingHand Workers

TECH
Surprise Attack
Detonate


STARTING HAND
N Dog (1/1) Frenzy
Charge
Lobber
Mad Man
Surprise Attack


WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy


NextHand

Charge
Pillage
Bombaster
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float - ($10)
Max Zane; shift Merfolk to Elite and do 1 damage to kill it. Zane now 4/4 - ($8)
Zane kills Argagarg, takes 1 damage
Lobber #2 - ($7)
Lobber #1 takes out the Wisp, you get 1g
Suprise Attack - ($2)
Lobber #2 and Shark 1 take out your Tech II. Base now on 18
Brogre and Shark 2 take out your tech I. Base now on 16
Worker - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • BrOgre (4/3)
  • Zane L6 (3/1)
  • Lobber #1 (2/1)
  • Lobber #2 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

The charge is working I think! His come-back card is Moment’s Peace, and a tower would be good for him, but then I will tech II up. I am teching Detonate for now as I get keep a thin deck by trashing it later to cycle haste cards faster! Charge forwards.

@bansa’s turn!

P2T4


Tech StartingHand Workers

TECH
Stampede
Stampede


STARTING HAND
Verdant Tree
Giant Panda
Murkwood Allies
Tiger Cub
Young Treant


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Tiger Cub


NextHand

Playful Panda
Galina Glimmer
Gemscout Owl
Rampant Growth
Ironbark Treant


Discard

Merfolk Prospector
Murkwood Allies
Verdant Tree
Giant Panda
Young Treant
Stampede
Stampede


Tech 2 card(s)
Get Paid - ($8)
Scavanger - ($9)
Start rebuilding Tech I
Worker - ($8)
Summon Cali - ($6)
Play Murkwood Allies for frogs - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cali (2/3+1A)
  • :psfist: Elite: Frog #1 (2/1)
  • :ps_: Scavenger: Frog #2 (1/1)
  • :pschip: Technician: Frog #3 (1/1)
  • :target: Lookout: Frog #4 (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Let’s see if I can survive another one…

@James 's turn

P1T5


Tech StartingHand Workers

TECH
Marauder
Disguised Monkey


STARTING HAND
Pillage
Gunpoint Taxman
Bombaster
Charge
Surprise Attack


WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy
Bombaster


NextHand

Surprise Attack
Mad Man
Detonate


Discard

Charge
BrOgre (3/1)
Lobber #1 (2/1)
Surprise Attack
Pillage
Marauder
Disguised Monkey


Tech 2 card(s)
Get Paid + float - ($9)
Brogre and Lobber #1 kill Calamandra and die
Zane kills the Tech frog, now 4/2, we both draw
Gunpoint Taxman - ($7)
Charge on GPTaxman - ($5)
GPT kills the Scavenger frog, you draw 1 and I steal your floating gold - ($6)
Surprise Attack - ($1)
Shark 1 kills the Elite frog
Lobber #2 kills the Lookout frog, takes 1
Shark 2 does three damage to your base, now on 13
Worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane L6 (4/2)
  • Lobber #2 (2/2)
  • Gunpoint Taxman (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

With buff spells being his other comeback mechanic, I am clearing his board and stealing his gold. More surprises nxt turn, need to tech up as well though.Likely next turn: tech II, suprise attack, maybe a madman if there is a good target. He will probably play a big panda, a centaur or a TB, but with the sharks I should be able to clear most things and maybe take a tech building out.

@bansa’s turn!

@James GPT would be (3/2) from one damage? Lobber #2 would be (2/1)?

P2T5


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Rampant Growth
Galina Glimmer
Gemscout Owl
Ironbark Treant
Playful Panda
Stampede


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Tiger Cub
Ironbark Treant


NextHand

Moment’s Peace
Murkwood Allies
Young Treant
Merfolk Prospector
Stampede


Discard

Stampede
Gemscout Owl
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($10)
Scavanger + Technician - ($11)
Gold stolen by GPT - ($10)
Start rebuilding Tech II
Summon and max Argagarg, Wisp #1 and WE arrive - ($4)
Play Playful Panda and Wisp #2 arrives - ($2)
Play Galina Glimmer - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3+1A)
  • :psfist: Elite: Wisp #1 (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout: Wisp #2 (0/1)

In Play:

  • Playful Panda (2/2) Exhausted
  • L6 Argagarg (1/5)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Worst possible Technician draw omg…

@James 's turn

P1T6


Tech StartingHand Workers

TECH
Marauder
Kidnapping


STARTING HAND
Surprise Attack
Mad Man
Detonate


WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy
Bombaster
Detonate


NextHand

Pillage
BrOgre (3/1)
Lobber #1 (2/1)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II - ($4)
Madman - ($3)
Madman and GPT kill WE
Lobber kills Galina, you draw
Zane kills Lookout wisp

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane L6 (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Bump. I should have teched GPT.

@bansa’s turn!

P2T6


Tech StartingHand Workers

TECH
Moss Ancient


STARTING HAND
Murkwood Allies
Moment’s Peace
Stampede
Merfolk Prospector
Young Treant
Verdant Tree


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Tiger Cub
Ironbark Treant


NextHand

Giant Panda
Murkwood Allies
Moss Ancient
Galina Glimmer
Moment’s Peace


Tech 1 card(s)
Get Paid - ($10)
Summon Midori - ($8)
Play Stampede - ($2)
Argagarg taps to give 1/1 to Panda
Playful Panda (6/2+4A) attacks Zane to kill, deals (4) excess damge to Base (on 16), Midori levels to L3
Wisp #1 (3/1+3A) attacks and deals (3) damge to Base (on 13)
Play Moment’s Peace, my units can’t patrol, your units can’t attack until my next turn - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Midori (2/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/2) tapped
  • L5 Argagarg (1/5) tapped
  • Wisp #1 (0/1) tapped

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@James 's turn

P1T7


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Lobber #1 (2/1)
BrOgre (3/1)
Pillage


WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy
Bombaster
Detonate


NextHand

Marauder
Kidnapping
Disguised Monkey
Lobber #2 (2/1)


Discard

BrOgre (3/2)
Pillage
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($13)
Tech III - ($8)
Surplus - ($3)
Lobber - ($2)
Jaina - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (L1) 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Lobber (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Bump. I should have teched GPT.

@bansa’s turn!

P2T7


Tech StartingHand Workers

TECH
Dinosize
Polymorph: Squirrel


STARTING HAND
Moment’s Peace
Giant Panda
Galina Glimmer
Murkwood Allies
Moss Ancient


WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Tiger Cub
Ironbark Treant


NextHand

Rampant Growth
Gemscout Owl
Stampede
Stampede


Discard

Moment’s Peace
Moss Ancient
Murkwood Allies
Dinosize
Polymorph: Squirrel


Tech 2 card(s)
Get Paid - ($10)
Argagarg taps to give 1/1 to Playful Panda
Playful Panda (3/2+1A) attacs Jaina, deals (3) damage, takes (1) damage
Level Midori to L5, Wisp #1 gains 1/1 - ($8)
Wisp #1 (1/2) trades with Jaina, Midori levels to L7
Max Midori - ($7)
L8 Midori attacks your base with flying and deals (4) damage, Base (on 9)
Play Giant Panda, Wisp arrives - ($4)
Play Galina Glimmer - ($3)
Play Moment’s Peace, my units can’t patrol and your units can’t attack until my next turn - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Playful Panda (2/1) tapped
  • L5 Argagarg (1/5) tapped
  • Giant Panda (2/4) tapped
  • Wisp (1/2)
  • Galina Glimmer (2/2)
  • L8 Midori (4/5) tapped

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Hmm, another bad draw… Moss Ancient at a wrong time and no Stampedes…

@James 's turn

P1T8


StartingHand Workers

STARTING HAND
Disguised Monkey
Kidnapping
Marauder
Lobber #2 (2/1)
Surprise Attack


WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy
Bombaster
Detonate


NextHand

Marauder
Gunpoint Taxman (3/2)
Charge
Mad Man


Discard

BrOgre (3/2)
Pillage
Pirate Gunship
Pirate Gunship
Surprise Attack
Kidnapping


Tech 0 card(s)
Get Paid - ($10)
Lobber - ($9)
Marauder - ($6)
Disguised Monkey - ($3)
Drakk - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Marauder (4/3A)
  • :psfist: Elite: Drakk L1 (2/3)
  • :ps_: Scavenger: Lobber (2/2)
  • :pschip: Technician: Lobber (2/2)
  • :target: Lookout: Disguised Monkey (3/3)

In Play:
*

Buildings:

  • :heart: Base HP: 9
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Can I hold on long enough? I die in three turns if he keeps Midori, and more likely 2. I KNEW moment’s Peace was coming, but I did not prepare for it - I should have teched the gunships into this cycle perhaps.

@bansa’s turn!

@James Disguised Mokey should only cost you $2

@James does it change your play?