@James I like the idea of swap, I will play mono green, you can play red or blue, and your turn to go first.
Red it is, should be interesting to see any style differences
P1T1
StartingHand Workers
STARTING HAND
Scorch
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Bloodrage Ogre
WORKERS
Scorch
NextHand
Bloodburn
Pillage
Charge
Bombaster
Discard
Careless Musketeer
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($4)
Worker - ($3)
BrOgre - ($1)
Nautical Dog - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- BrOgre (3/2)
- N Dog (1/1) Frenzy
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
Thoughts
Early aggression at the cost of cards. If he goes eg cali + tiger next turn, I can kill it with brogre and MM, dog and hit him with zane into tech Is.
… WELP, no madman for me.
@bansa’s turn!
Sorry, I got loaded with work right after I wrote, I’m going to have to get back to this later tonight.
P2T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Playful Panda
Spore Shambler
Merfolk Prospector
Young Treant
Rampant Growth
WORKERS
Spore Shambler
NextHand
Rich Earth
Merfolk Prospector
Verdant Tree
Ironbark Treant
Tiger Cub
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Play Young Treant and draw a card - ($2)
Play Playful Panda and summon a Wisp - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Young Treant (0/2)
- Lookout:
In Play:
- Playful Panda (2/2) exhausted
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Feels very different to be green, exiciting!
@James 's turn
P1T2
Tech StartingHand Workers
TECH
Lobber
Lobber
STARTING HAND
Bombaster
Charge
Bloodburn
Pillage
WORKERS
Scorch
Bloodburn
NextHand
Lobber
Bombaster
Mad Man
Careless Musketeer
Pillage
Tech 2 card(s)
Get Paid - ($5)
Zane - ($3)
Zane kills wisp, you get 1g
BrOgre kills treant, you draw
Dog trades with Panda
worker - ($2)
tech I - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- BrOgre (3/2)
- Zane L1 (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
CHARGE FORWARD
@bansa’s turn!
P2T2
Tech StartingHand Workers
TECH
Gemscout Owl
Giant Panda
STARTING HAND
Tiger Cub
Rich Earth
Ironbark Treant
Verdant Tree
Merfolk Prospector
Forest’s Favor
WORKERS
Spore Shambler
Rich Earth
NextHand
Gemscout Owl
Playful Panda
Merfolk Prospector
Young Treant
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Scavanger gains (1) gold, Technician draws a card - ($7)
Worker - ($6)
Play Ironbark Treant - ($3)
Play Tiger Cub - ($1)
Start building Tech I - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Tiger Cub (2/2)
- Technician: Ironbark Treant (1/2+2A)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
@James 's turn
P1T3
Tech StartingHand Workers
TECH
Surprise Attack
Gunpoint Taxman
STARTING HAND
Mad Man
Careless Musketeer
Bombaster
Pillage
Lobber
WORKERS
Scorch
Bloodburn
Careless Musketeer
NextHand
Charge
Mad Man
Surprise Attack
Lobber
N Dog (1/1) Frenzy
Tech 2 card(s)
Get Paid + float - ($7)
Level Zane to mid - ($4)
Zane kills Tiger, we both get 1g - ($5)
Lobber - ($4)
Lobber and BrOgre kill Treant, take 1 each, you draw
Worker - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- BrOgre (3/1)
- Zane L3 (3/1)
- Lobber (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 3
- Workers: 7
Thoughts
CHARRRRRRGE FORWAAAAAARD
@bansa’s turn!
P2T3
Tech StartingHand Workers
TECH
Galina Glimmer
Murkwood Allies
STARTING HAND
Rampant Growth
Young Treant
Gemscout Owl
Playful Panda
Merfolk Prospector
Forest’s Favor
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
NextHand
Murkwood Allies
Young Treant
Giant Panda
Tiger Cub
Verdant Tree
Tech 2 card(s)
Get Paid - ($7)
Scavanger + Technician - ($8)
Worker - ($7)
Play Merfolk Prospector - ($6)
Summon Argagarg and Wisp - ($4)
Start building Tech II (Feral) - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: L1 Argagarg (1/3+1A)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Merfolk Prospector (1/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Aww so much pressure. If this fails, could be a game…
@James 's turn
P1T4
Tech StartingHand Workers
TECH
Surprise Attack
Detonate
STARTING HAND
N Dog (1/1) Frenzy
Charge
Lobber
Mad Man
Surprise Attack
WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy
NextHand
Charge
Pillage
Bombaster
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($10)
Max Zane; shift Merfolk to Elite and do 1 damage to kill it. Zane now 4/4 - ($8)
Zane kills Argagarg, takes 1 damage
Lobber #2 - ($7)
Lobber #1 takes out the Wisp, you get 1g
Suprise Attack - ($2)
Lobber #2 and Shark 1 take out your Tech II. Base now on 18
Brogre and Shark 2 take out your tech I. Base now on 16
Worker - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- BrOgre (4/3)
- Zane L6 (3/1)
- Lobber #1 (2/1)
- Lobber #2 (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
The charge is working I think! His come-back card is Moment’s Peace, and a tower would be good for him, but then I will tech II up. I am teching Detonate for now as I get keep a thin deck by trashing it later to cycle haste cards faster! Charge forwards.
@bansa’s turn!
P2T4
Tech StartingHand Workers
TECH
Stampede
Stampede
STARTING HAND
Verdant Tree
Giant Panda
Murkwood Allies
Tiger Cub
Young Treant
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Tiger Cub
NextHand
Playful Panda
Galina Glimmer
Gemscout Owl
Rampant Growth
Ironbark Treant
Discard
Merfolk Prospector
Murkwood Allies
Verdant Tree
Giant Panda
Young Treant
Stampede
Stampede
Tech 2 card(s)
Get Paid - ($8)
Scavanger - ($9)
Start rebuilding Tech I
Worker - ($8)
Summon Cali - ($6)
Play Murkwood Allies for frogs - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Cali (2/3+1A)
- Elite: Frog #1 (2/1)
- Scavenger: Frog #2 (1/1)
- Technician: Frog #3 (1/1)
- Lookout: Frog #4 (1/1)
In Play:
*
Buildings:
- Base HP: 16
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 7
Gold:
- Gold: 1
- Workers: 9
Thoughts
Let’s see if I can survive another one…
@James 's turn
P1T5
Tech StartingHand Workers
TECH
Marauder
Disguised Monkey
STARTING HAND
Pillage
Gunpoint Taxman
Bombaster
Charge
Surprise Attack
WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy
Bombaster
NextHand
Surprise Attack
Mad Man
Detonate
Discard
Charge
BrOgre (3/1)
Lobber #1 (2/1)
Surprise Attack
Pillage
Marauder
Disguised Monkey
Tech 2 card(s)
Get Paid + float - ($9)
Brogre and Lobber #1 kill Calamandra and die
Zane kills the Tech frog, now 4/2, we both draw
Gunpoint Taxman - ($7)
Charge on GPTaxman - ($5)
GPT kills the Scavenger frog, you draw 1 and I steal your floating gold - ($6)
Surprise Attack - ($1)
Shark 1 kills the Elite frog
Lobber #2 kills the Lookout frog, takes 1
Shark 2 does three damage to your base, now on 13
Worker - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Zane L6 (4/2)
- Lobber #2 (2/2)
- Gunpoint Taxman (3/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
Thoughts
With buff spells being his other comeback mechanic, I am clearing his board and stealing his gold. More surprises nxt turn, need to tech up as well though.Likely next turn: tech II, suprise attack, maybe a madman if there is a good target. He will probably play a big panda, a centaur or a TB, but with the sharks I should be able to clear most things and maybe take a tech building out.
@bansa’s turn!
P2T5
Tech StartingHand Workers
TECH
Moment’s Peace
Moment’s Peace
STARTING HAND
Rampant Growth
Galina Glimmer
Gemscout Owl
Ironbark Treant
Playful Panda
Stampede
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Tiger Cub
Ironbark Treant
NextHand
Moment’s Peace
Murkwood Allies
Young Treant
Merfolk Prospector
Stampede
Discard
Stampede
Gemscout Owl
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($10)
Scavanger + Technician - ($11)
Gold stolen by GPT - ($10)
Start rebuilding Tech II
Summon and max Argagarg, Wisp #1 and WE arrive - ($4)
Play Playful Panda and Wisp #2 arrives - ($2)
Play Galina Glimmer - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Water Elemental (3/3+1A)
- Elite: Wisp #1 (1/1)
- Scavenger:
- Technician: Galina Glimmer (2/2)
- Lookout: Wisp #2 (0/1)
In Play:
- Playful Panda (2/2) Exhausted
- L6 Argagarg (1/5)
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
Thoughts
Worst possible Technician draw omg…
@James 's turn
P1T6
Tech StartingHand Workers
TECH
Marauder
Kidnapping
STARTING HAND
Surprise Attack
Mad Man
Detonate
WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy
Bombaster
Detonate
NextHand
Pillage
BrOgre (3/1)
Lobber #1 (2/1)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II - ($4)
Madman - ($3)
Madman and GPT kill WE
Lobber kills Galina, you draw
Zane kills Lookout wisp
Float ($3)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Zane L6 (4/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 3
- Deck: 10
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
Bump. I should have teched GPT.
@bansa’s turn!
P2T6
Tech StartingHand Workers
TECH
Moss Ancient
STARTING HAND
Murkwood Allies
Moment’s Peace
Stampede
Merfolk Prospector
Young Treant
Verdant Tree
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Tiger Cub
Ironbark Treant
NextHand
Giant Panda
Murkwood Allies
Moss Ancient
Galina Glimmer
Moment’s Peace
Tech 1 card(s)
Get Paid - ($10)
Summon Midori - ($8)
Play Stampede - ($2)
Argagarg taps to give 1/1 to Panda
Playful Panda (6/2+4A) attacks Zane to kill, deals (4) excess damge to Base (on 16), Midori levels to L3
Wisp #1 (3/1+3A) attacks and deals (3) damge to Base (on 13)
Play Moment’s Peace, my units can’t patrol, your units can’t attack until my next turn - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: L3 Midori (2/3+1A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Playful Panda (2/2) tapped
- L5 Argagarg (1/5) tapped
- Wisp #1 (0/1) tapped
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
@James 's turn
P1T7
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Lobber #1 (2/1)
BrOgre (3/1)
Pillage
WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy
Bombaster
Detonate
NextHand
Marauder
Kidnapping
Disguised Monkey
Lobber #2 (2/1)
Discard
BrOgre (3/2)
Pillage
Pirate Gunship
Pirate Gunship
Tech 2 card(s)
Get Paid + float - ($13)
Tech III - ($8)
Surplus - ($3)
Lobber - ($2)
Jaina - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Jaina (L1) 2/3A
- Elite:
- Scavenger:
- Technician: Lobber (2/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
Bump. I should have teched GPT.
@bansa’s turn!
P2T7
Tech StartingHand Workers
TECH
Dinosize
Polymorph: Squirrel
STARTING HAND
Moment’s Peace
Giant Panda
Galina Glimmer
Murkwood Allies
Moss Ancient
WORKERS
Spore Shambler
Rich Earth
Forest’s Favor
Tiger Cub
Ironbark Treant
NextHand
Rampant Growth
Gemscout Owl
Stampede
Stampede
Discard
Moment’s Peace
Moss Ancient
Murkwood Allies
Dinosize
Polymorph: Squirrel
Tech 2 card(s)
Get Paid - ($10)
Argagarg taps to give 1/1 to Playful Panda
Playful Panda (3/2+1A) attacs Jaina, deals (3) damage, takes (1) damage
Level Midori to L5, Wisp #1 gains 1/1 - ($8)
Wisp #1 (1/2) trades with Jaina, Midori levels to L7
Max Midori - ($7)
L8 Midori attacks your base with flying and deals (4) damage, Base (on 9)
Play Giant Panda, Wisp arrives - ($4)
Play Galina Glimmer - ($3)
Play Moment’s Peace, my units can’t patrol and your units can’t attack until my next turn - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Playful Panda (2/1) tapped
- L5 Argagarg (1/5) tapped
- Giant Panda (2/4) tapped
- Wisp (1/2)
- Galina Glimmer (2/2)
- L8 Midori (4/5) tapped
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Feral)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 5
Gold:
- Gold: 1
- Workers: 10
Thoughts
Hmm, another bad draw… Moss Ancient at a wrong time and no Stampedes…
@James 's turn
P1T8
StartingHand Workers
STARTING HAND
Disguised Monkey
Kidnapping
Marauder
Lobber #2 (2/1)
Surprise Attack
WORKERS
Scorch
Bloodburn
Careless Musketeer
N Dog (1/1) Frenzy
Bombaster
Detonate
NextHand
Marauder
Gunpoint Taxman (3/2)
Charge
Mad Man
Discard
BrOgre (3/2)
Pillage
Pirate Gunship
Pirate Gunship
Surprise Attack
Kidnapping
Tech 0 card(s)
Get Paid - ($10)
Lobber - ($9)
Marauder - ($6)
Disguised Monkey - ($3)
Drakk - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Marauder (4/3A)
- Elite: Drakk L1 (2/3)
- Scavenger: Lobber (2/2)
- Technician: Lobber (2/2)
- Lookout: Disguised Monkey (3/3)
In Play:
*
Buildings:
- Base HP: 9
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech III HP: 5
- Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 10
Thoughts
Can I hold on long enough? I die in three turns if he keeps Midori, and more likely 2. I KNEW moment’s Peace was coming, but I did not prepare for it - I should have teched the gunships into this cycle perhaps.
@bansa’s turn!